The Overwatch 2.99 update patch notes aren’t just regular patch notes as they mark the start of the Junkenstein’s Revenge 2020 event. This is the new Halloween event that Blizzard does every single year. So here’s what is in the update as well as the Overwatch Halloween 2020 skins.
Overwatch 2.99 Update Patch Notes | Halloween start and end date
The Junkenstein’s Revenge start date is October 13 and the end date is on November 3. This is pretty standard for the event and will have a few returning events. Remember that Blizzard has been prioritizing Overwatch 2 instead of making a ton of new stuff for these events.
Overwatch 2.99 Update Patch Notes | New Halloween skins 2020
This update comes with eight new skins:
- Flying Dutchman Sigma
- Karasu-Tengu Genji
- Werewolf Winston
- Shin-Ryeong D.Va
- Karasu Tengu Genshi
- Dai-Tengu Hanzo
- Werewolf Winston
- Fantasma Sombra (Week 1 Challenges)
- Stone Brigitte (Week 2 Challenges)
- Ragdoll Echo (Week 3 Challenges)
You can get these in the Halloween loot boxes or buy them in the store for 3,000 credits. Old Halloween costumes will be 1,000 credits. There are also a ton of new voice lines, sprays, victory poses, and two new highlight intros (one for Pharah and one for Widowmaker).
Overwatch 2.99 Update Patch Notes | Balance updates
This patch does have a few balance updates, too. Reinhardt now has a voice line for when a friendly uses his ultimate. He will now say “For the Crusaders!” Soldier 76 now has a bigger clip (25 to 30), his bullet spread has been removed, constant reload has been added, and each bullet’s damage has gone down (20 to 19). Sombra’s first-person camera will now be smoother when translocating a short distance.
Wrecking Ball and Widowmaker now have had their grapples changed. Widowmaker’s grapple will bounce off a surface if you grapple to something close than two meters. Canceling it won’t force a cooldown either. Wrecking Ball now has improved target detection for his grappling hook.
Full Overwatch 2.99 update patch notes
HALLOWEEN TERROR 2020
Overwatch Halloween Terror returns!
During this pulse-pounding in-game event, expand your collection with spooky new cosmetics and experience new twists in the chilling tale of Junkenstein’s Revenge, our limited-time PvE brawl. Get ready for a shock with Junkenstein’s Revenge Challenges, diabolical twists on Dr. Junkenstein’s sordid plans. Two will become available each week, totaling six in all. Plus, overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of unique rewards!
Throughout the event, unlock new seasonal items—including legendary skins like Flying Dutchman Sigma, Karasu-Tengu Genji, and Werewolf Winston—to add to our growing collection from previous years.
We are making changes to how the Profanity Filter works to give players more control over the types of words they see. Instead of a simple On/Off Profanity Filter, there are now three levels of profanity filtering provided.
- FRIENDLY – We’ll do our best to filter all words currently identified by our constantly-updated list as obscene, vulgar, or offensive. This is the most family-friendly setting.
- MATURE – You may see some obscene or vulgar words with this setting, but we will filter language identified as extremely offensive.
- UNFILTERED – Nothing will be filtered. Please be aware that you may see extremely offensive language. This setting is not recommended.
Along with the new three levels of filtering, we now will allow players to have different profanity filter settings for each communication channel. These channels include:
- GENERAL CHAT
- MATCH CHAT
- TEAM CHAT
- PARTY CHAT
As an example, you could use the stronger FRIENDLY profanity filter option for more public channels such as GENERAL CHAT or MATCH CHAT, but use the MATURE option for the more private PARTY CHAT.
PLEASE NOTE: Using Any of the profanity filters doesn’t make it okay for players to use offensive language, and we encourage you to report these examples if you encounter them.
See Blizzard Entertainment’s In-Game-Code of Conduct for more information on acceptable behavior. Using language reported by the community and deemed offensive by Blizzard will result in severe account restrictions.
Elevators will now wait at the bottom of their track until a player boards the platform. After a short delay, the platform rises rapidly upward. Once the elevator reaches the top, it pauses briefly before returning to the bottom.
We’ve received quite a bit of feedback about the unreliability of the looping elevators in Hollywood and Volskaya Industries. In an effort to improve that experience, we have re-designed the elevators in both maps so that they no longer endlessly loop. We hope that this change will make elevators a quicker and more reliable form of vertical transportation, while granting nearby players fair warning that the elevator is in use through updated sound effects.
Season 3 of Competitive Team Deathmatch has begun!
- Added a voice line stating, “For the Crusaders!”, that allies will hear when Reinhardt uses Earthshatter
- Bullet spread removed
- Constant recoil added
- Bullet damage reduced from 20 to 19
- Ammo increased from 25 to 30
- Improved smoothness of Sombra’s First Person camera when Translocating short distances to a Translocator that is in view
- Grapple will now bounce off a surface if the distance between you and the hook is under 2 meters, canceling the hook and not costing any cooldown
- Improved target detection to help with the consistency of connecting to walls
- Fixed a bug that caused highlights saved from Experimental games to not load properly
- Fixed a bug that caused heroes to load slowly when switching heroes from the Hero Select screen
- Fixed a bug with skill ratings not appearing in the Career Profile for Competitive Arcade seasons
- Fixed a bug with the “All Seasons” option not appearing within the Career Profile menu
- Fixed a bug that caused Baptiste’s eyes to not blink during his idle animation
- Fixed a bug that caused the spray menu to display “Empty” in the top slot while a spray is equipped
- Fixed a bug that displayed the Korean flag incorrectly on the Taegeukgi skin
- Fixed a bug with Echo’s Duplicate voice lines not playing in the correct language
- Fixed a bug that caused Lúcio’s legs to unintentionally extend when landing on uneven terrain
- Fixed a bug with the Lifeguard skin model not displaying properly on low texture quality settings
- Fixed a bug that caused Pharah’s eyes to not animate properly when equipping the Lifeguard skin
- Fixed a bug that caused Reaper’s shotgun pattern to still be affected by random rotation
- Fixed a bug that prevented “Storm, Earth and Fire” achievement from triggering
- Fixed a bug that caused beam hit effects to display incorrectly on barriers
- Fixed an issue with the Door Health Scalar custom games setting for Junkenstein
- Fixed an issue with the Difficulty custom games setting for Junkenstein
- Fixed a bug with Ashe’s Dynamite in hand to not scale to the size of the projectile
- Fixed a bug with Brigitte’s Whip Shot not displaying properly when triggered rapidly without a cooldown
- Fixed a bug that caused Reinhardt’s Earthshatter to not consistently hit targets when model scale is increased
- Fixed a bug where Ashe’s B.O.B. would not smoothly scale up/down with Ashe
- Fixed a bug where Call Mech placed the location of the new mech incorrectly at varying scales