The No Man’s Sky 3.13 update patch notes have been revealed. The latest update is now available across PC, PS4, PS5, Xbox One, and Xbox Series X|S versions of the game today, November 30. This is an update that brings with it a bunch of different fixes that make for a more stable and less buggy experience. Here is everything that has been fixed, changed, and added in the latest update for No Man’s Sky.
What are the No Man’s Sky 3.13 update patch notes?
Following its move to next-gen consoles, new bugs and issues have arisen on PS5 and Xbox Series X|S versions of the game. The No Man’s Sky 3.13 update goes some way towards fixing these bugs. Players will note fixes to failed downloads of shared bases and invisible planetary props, just to name a couple of examples.
Here is the complete list of patch notes for the 3.13 update to No Man’s Sky.
No Man’s Sky 3.13 update patch notes
- Fixed an issue that could cause shared bases to fail to download correctly for other players.
- Fixed an issue that caused some NPC starships to appear overly large while playing in multiplayer.
- Increased the quicksilver reward given for completing the daily mission at the Nexus.
- Added an option on all platforms that allows players to customise the strength of pad rumble.
- Added an option on PlayStation 5 that allows players to customise the strength of the trigger feedback.
- Fixed an issue that could cause some lighting scenarios to be overly bright on next-gen consoles.
- Fixed an issue that could caused random gaps to appear in the terrain on startup, and reduced the frequency of blocky and mismatched terrain textures generally.
- Fixed an issue that could cause some planetary props to be invisible until looked at directly.
- Fixed an issue that caused inconsistencies in the numbering when viewing customisation options.
- Fixed an issue that could cause part of the tutorial to occur on an inappropriate planet.
- Fixed an issue that could cause base parts to hover when constructed atop of decals.
- Critical markers (such as the ship and any active missions) are not faded with distance when viewed in the Analysis Visor.
- Fixed an issue that could cause some photography missions to fail to recognise when players were on the correct planet.
- Fixed an issue that could cause camera shake to persist after warping.
- Fixed an issue that caused fireworks not to detonate correctly.
- Fixed a rare issue that could prevent the tutorial from working correctly if players started on volcanic biomes.
- Fixed a number of issues with overly-loud base props.
- Fixed a number of issues with photo mode on PlayStation 5.
- Fixed a number of text and display issues with PlayStation 5 activities.
- Fixed an issue that could occasionally cause incorrect differences in rock distribution between Ultra and other planetary quality settings.
- Fixed an issue that caused the atmosphere on some weird planets to be overly dusty.
- Fixed an issue affecting the placement of props on the terrain.
- Introduced a performance optimisation related to moving foliage.
- Introduced a small optimisation to terrain rendering.
- Fixed an issue that could cause the game to crash when transferring items to/from other players on Xbox.
- Fixed a crash that could occur when predatory creatures bite something.
- Fixed a rare crash that could be caused when entering the galaxy map with a large number of active missions.
- Fixed a crash that could occur when landing on a derelict freighter in multiplayer.
- Fixed a rare crash that could occur on projectile impacts.
- Fixed a crash that could occur when scanning.
- Fixed a crash that could occur when using weapons with non-standard muzzle flash colours.
- Fixed a number of memory-related crashes.
- Fixed a rare crash that could occur when getting in the starship.
Following this 3.13 update, No Man’s Sky should now be a better and more stable game. No matter which platform it’s played on. Players will appreciate the variety of visual and bug fixes applied. It’s nice, too, that players can now customize the levels of rumble on all gamepads.
Perhaps the biggest fix of the lot, though, is on Xbox. The annoying crash when transferring items to and from other Xbox players has been removed. Players on Xbox consoles should now be able to freely transfer items with one another.
Following the game’s move to next-gen, perhaps No Man’s Sky has moved into next phase. This was teased before, with the game’s Origins update planned as ‘the beginning of something new’. That update was a big one, as it finally added giant sandworms into the game. In other online game news, the Winter Express LTE is looking different in Apex Legends this year.