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Call of Duty: Warzone Patch Notes | January 13, 2021 Update

The latest Call of Duty: Warzone update has arrived. The patch released today, January 13, 2021 introduces important changes to weapons, includes DMR 14 nerfs. It also includes other balance adjustments and bug fixes, including a fix for the pesky infinite Stim glitch. Keep reading to learn everything featured in today’s Call of Duty: Warzone patch notes.

Call of Duty: Warzone January 13, 2021 Update

Call of Duty: Warzone Update January 13, 2021 patch notes

The most concerning changes in the Warzone patch notes for January 13, 2021 center around the DMR 14. The DMR has been nerfed again, with reduced damage, reduced bullet penetration, increased recoil, and more.

These changes will have a significant affect on players who used the DMR as one of their primary weapons. Curiously, a number of similar changes were made to the Type 63, including a general shift from sniper to AR bullet characteristics.

Thankfully, there is some good news in the patch. The January 13 update to Warzone includes a fix for the infinite Stim glitch. This was a big problem, since it basically allowed certain players to heal to full quickly and often. Moving forward, the Stim glitch should no longer work.

Ready for the whole scoop? Here’s the complete list of Warzone patch notes for the January 13 update as provided by Raven Software.

Call of Duty: Warzone patch notes – January 13, 2021

Blueprints

  • Gallantry (Mac-10)
    • All stats updated to match base Mac-10

Weapons

  • DMR 14
    • Bullet penetration reduced from sniper to AR
    • Damage falloff ranges decreased
      • 55 damage before / 48 damage after 750 units (down 70% from 2500 units)
    • Recoil increased
      • Increased moderately for second and third bullet
      • Increased slightly for subsequent bullets
    • Locational damage multipliers adjusted
      • Headshot now does less than 100 damage after 750 units
      • Lower torso reduced from 1.1 to 1.01 (~8%)
  • Type 63
    • Bullet penetration reduced from sniper to AR
    • Damage falloff ranges decreased
      • 60 damage before / 45 damage after 900 units (down 55% from 2000 units)
  • Burst Pistol
    • Max damage reduced from 45 to 40 (~11%)

Attachments

  • DMR 14
    • Front Grip
      • Vertical recoil reduction removed
      • Horizontal recoil reduction increased from 20% to 30%
    • Field Agent Foregrip
      • Vertical recoil reduction decreased from 35% to 25%
      • Horizontal recoil reduction increased from 35% to 30%
  • Type 63
    • Front Grip
      • Vertical recoil reduction removed
      • Horizontal recoil reduction increased from 20% to 30%
    • Spetsnaz Ergonomic Grip
      • Vertical recoil reduction decreased from 45% to 30%
      • Horizontal recoil reduction decreased from 45% to 40%
  • Burst Pistol
    • Akimbo
      • All location damage multipliers set to 1

Tactical Equipment

  • Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade

Challenges

  • Seasonal Challenges fixed to appear/track as intended