Rome: Total War – Barbarian Invasion PC Cheats

Cheat Codes

To use these first You have to press [~] during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function:

<command> ? - Display help for desired command

gamestop or bestbuy - 10% cheaper units in campaign mode

oliphaunt - 40% bigger elephants in campaign mode

show_battle_paths - Show all valid processed paths in pathfinder

show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder for specific unit given a unit ID

show_battle_street_plan - Show the street plan for the settlement

show_battle_marker <value> - Display a marker at x, y for t seconds

show_battle_circle <value> - Display a circle at x, y of r radius for t seconds

jericho - Walls fall down in siege in battle map mode

add_money 20000 - Increase money by 20,0001

add_population <city name> <number> - Add population to indicated city

auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle.

create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input

toggle_fow - Toggle fog of war

season <summer|winter> - Change season

capture_settlement <city name> - Capture indicated city

toggle_tow - Toggle tabbed output window display

toggle_restrictcam - Toggle camera restrictions

give_ancillary <character> <ancillary> - Give character an ancillary

character_reset - Reset character to start of turn settings

show_cursorstat - Show cursor position and region ID

toggle_terrain - Toggle the terrain to display various data sets; no parameter resets to normal

give_trait_points - Give character points for trait

list_ancillaries - List all available ancillaries

mp <value> - Give the character movement points

list_characters - List all characters in the world or those belonging to a faction

show_landings - Show landing positions available to the AI from a given region; default hides them

filter_coastlines - Apply filter to world map coastlines

toggle_coastlines - Toggle strategy map coastline display

set_building_health <value> - Set health of building of the specified type in a settlement

ai_turn_speed <value> - Set maximum speed of turn processing during AI round

amdb_min <value> - Set aerial map overlay depth bias for minimum zoom

amdb_max <value> - Set aerial map overlay depth bias for maximum zoom

amdb_offset <value> - Set aerial map overlay offset towards camera

output_unit_positions <filename> - Output positions of all units in the battle to the specified file

kill_faction <value> - Remove faction from the game

diplomacy_mission - Create diplomacy mission

event <value> - create event at position

control <value> - Switch player control to specified faction; old faction may not act correctly as AI faction

create_building <value> - Create building of the specified type in a settlement

disable_ai - Disable AI

halt_ai <value> - Halts turn sequence before the start of the specified faction's turn (the current faction if no faction given)

run_ai - Restarts an AI turn sequence

zoom <value> - Zoom to specified aerial map zoom

set_ranking_interval <value> - Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1

regenerate_radar - Regenerate radar

adjust_sea_bed <value> - Adjust sea bed to specified height

reload_shaders - Reload all vertex shaders

reload_textures - Reload all textures

toggle_game_update <mt|toggle|reload|int> - Fire

toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite range

building_debug - Toggle building debug mode

reset_display - Force display reset cycle

toggle_underlay - Toggle underlay

toggle_overlay - Toggle overlay

diplomatic_stance <value> - Set diplomatic stance between the two factions

test_ancillary_localisation - Add all ancillary to the character info display

perf_times - Toggle display of simple performance times of game update vs. display

burn_piggies_burn - Ignite all piggy winks

test_message - Test the event message specified in descr_event_enums.txt

show_terrain_lines - Display defensive terrain features

message_collation_set - Toggle message collation (sets all factions)

show_all_messages - Toggle show all messages to all factions

clear_messages - Clear all stacked messages

reapply_rigid_model_influence - Unknown

toggle_flowing_water - Toggle display of campaign map flowing water

nw_stats - Toggle display of network stats

toggle_pr - Toggle pr mode

list_units - List all units in an army

victory - Show victory message for faction for short or long campaign

trigger_advice - Trigger advice

damage_wall <none|gate|breach> - Damage wall of settlement

test_victory_scroll - Open victory scroll declaring that the given faction is the victor

upgrade_effect - Trigger unit upgrade effect

force_battle_victory - Force local player's alliance to win the battle

force_battle_defeat - Force local player's alliance to lose the battle

give_trait <character> <trait> <number> - Give character the trait at indicated level

process_cq <city name> - Complete all building in construction queue; can only be used once

process_rq <city name> - Complete all military units in recruitment queue; can only be used once

list_traits - Lists all traits

move_character <name> <x,y> - Move indicated character to desired coordinates

give_trait_points <character> <trait> <number> - Give points for indicated character's trait

force_diplomacy <accept|decline|off> - Force opponent to accept diplomatic proposal

invulnerable_general <character> - General invincibile in combat

date <year> - Changes date

kill_character <character> - Kill indicated character

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