Cheat Codes
To use these first You have to press [~] during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function:
<command> ? - Display help for desired command
gamestop or bestbuy - 10% cheaper units in campaign mode
oliphaunt - 40% bigger elephants in campaign mode
show_battle_paths - Show all valid processed paths in pathfinder
show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder for specific unit given a unit ID
show_battle_street_plan - Show the street plan for the settlement
show_battle_marker <value> - Display a marker at x, y for t seconds
show_battle_circle <value> - Display a circle at x, y of r radius for t seconds
jericho - Walls fall down in siege in battle map mode
add_money 20000 - Increase money by 20,0001
add_population <city name> <number> - Add population to indicated city
auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle.
create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input
toggle_fow - Toggle fog of war
season <summer|winter> - Change season
capture_settlement <city name> - Capture indicated city
toggle_tow - Toggle tabbed output window display
toggle_restrictcam - Toggle camera restrictions
give_ancillary <character> <ancillary> - Give character an ancillary
character_reset - Reset character to start of turn settings
show_cursorstat - Show cursor position and region ID
toggle_terrain - Toggle the terrain to display various data sets; no parameter resets to normal
give_trait_points - Give character points for trait
list_ancillaries - List all available ancillaries
mp <value> - Give the character movement points
list_characters - List all characters in the world or those belonging to a faction
show_landings - Show landing positions available to the AI from a given region; default hides them
filter_coastlines - Apply filter to world map coastlines
toggle_coastlines - Toggle strategy map coastline display
set_building_health <value> - Set health of building of the specified type in a settlement
ai_turn_speed <value> - Set maximum speed of turn processing during AI round
amdb_min <value> - Set aerial map overlay depth bias for minimum zoom
amdb_max <value> - Set aerial map overlay depth bias for maximum zoom
amdb_offset <value> - Set aerial map overlay offset towards camera
output_unit_positions <filename> - Output positions of all units in the battle to the specified file
kill_faction <value> - Remove faction from the game
diplomacy_mission - Create diplomacy mission
event <value> - create event at position
control <value> - Switch player control to specified faction; old faction may not act correctly as AI faction
create_building <value> - Create building of the specified type in a settlement
disable_ai - Disable AI
halt_ai <value> - Halts turn sequence before the start of the specified faction's turn (the current faction if no faction given)
run_ai - Restarts an AI turn sequence
zoom <value> - Zoom to specified aerial map zoom
set_ranking_interval <value> - Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1
regenerate_radar - Regenerate radar
adjust_sea_bed <value> - Adjust sea bed to specified height
reload_shaders - Reload all vertex shaders
reload_textures - Reload all textures
toggle_game_update <mt|toggle|reload|int> - Fire
toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite range
building_debug - Toggle building debug mode
reset_display - Force display reset cycle
toggle_underlay - Toggle underlay
toggle_overlay - Toggle overlay
diplomatic_stance <value> - Set diplomatic stance between the two factions
test_ancillary_localisation - Add all ancillary to the character info display
perf_times - Toggle display of simple performance times of game update vs. display
burn_piggies_burn - Ignite all piggy winks
test_message - Test the event message specified in descr_event_enums.txt
show_terrain_lines - Display defensive terrain features
message_collation_set - Toggle message collation (sets all factions)
show_all_messages - Toggle show all messages to all factions
clear_messages - Clear all stacked messages
reapply_rigid_model_influence - Unknown
toggle_flowing_water - Toggle display of campaign map flowing water
nw_stats - Toggle display of network stats
toggle_pr - Toggle pr mode
list_units - List all units in an army
victory - Show victory message for faction for short or long campaign
trigger_advice - Trigger advice
damage_wall <none|gate|breach> - Damage wall of settlement
test_victory_scroll - Open victory scroll declaring that the given faction is the victor
upgrade_effect - Trigger unit upgrade effect
force_battle_victory - Force local player's alliance to win the battle
force_battle_defeat - Force local player's alliance to lose the battle
give_trait <character> <trait> <number> - Give character the trait at indicated level
process_cq <city name> - Complete all building in construction queue; can only be used once
process_rq <city name> - Complete all military units in recruitment queue; can only be used once
list_traits - Lists all traits
move_character <name> <x,y> - Move indicated character to desired coordinates
give_trait_points <character> <trait> <number> - Give points for indicated character's trait
force_diplomacy <accept|decline|off> - Force opponent to accept diplomatic proposal
invulnerable_general <character> - General invincibile in combat
date <year> - Changes date
kill_character <character> - Kill indicated character
Inspired by the beauty of the natural world around us, Everwild is a brand-new game in development from Rare where unique and unforgettable experiences await in a natural and magical world. Play as an Eternal as you explore and build bonds with the world around you.