Armored Core 6 Beat Cinder Carla Arena Rank 11

Armored Core 6 How to Beat Cinder Carla Arena Fight Rank 11/B FULL COURSE

The Cinder Carla Arena fight in Armored Core 6 marks a huge spike in difficulty. More than likely, you’ve been able to breeze past most of the other fighters with little issue up to Rank 11/B. However, Carla’s FULL COURSE packs a wallop, and you’ll likely need to modify your build to take her down.

How to beat Cinder Carla in the Arena in Armored Core 6

When you face Cinder Carla in the Armored Core 6 Arena, you’ll want to switch your loadout to something a bit more beefy. Her AC, FULL COURSE, is a bulky mech that takes some concentrated fire to stagger. So, you’ll want to ensure you have the AP to hang in there and bring the fight to her.

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Unlike previous arena fights where hanging back at medium to long-range is recommended, you’ll want to close in on Carla to maximize your firepower. I found dual Gatling guns worked the best to ACS strain her. Additionally, since the arena you fight her in has a relatively low ceiling, front-launching missiles are the way to go for your back weapons.

Once you’ve got a decently bulky AC loaded out, give the fight a shot. I had the best luck by getting close to her and nailing her with everything I had to stagger her AC quickly. FULL COURSE isn’t too agile, so hitting it with the Gatling guns is easy. You’ll just want to keep an eye on them and ensure they won’t overheat the second she staggers.

Of course, building an AC is a matter of trial and error. So, if you don’t take down Cinder Carla in the Arena in AC6 your first go around, make some tweaks, and return. Fortunately, if you run out of money, you can always do a few missions and come back. The Arena is available throughout the game, so don’t be afraid to take a step back and try again later.

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