Armored Core 6 Chapter 3 Decisions: What Option Should You Choose?

Armored Core 6 Chapter 3 Decisions: What Option Should You Choose?

The Armored Core 6 Chapter 3 decisions represent one of the first big forks in the road for the mech-focused shooter. FromSoftware is known for having unforeseen consequences in its games, so it seems like this would be no different. Here’s what each of the Chapter 3 decisions do in Armored Core 6 and what one players should choose.

What Chapter 3 decision should you choose in Armored Core 6?

The two initial decision missions in Chapter 3 of Armored Core 6 are Eliminate the Enforcement Squads and Destroy the Special Forces Craft. Picking them depends on what ending you want. To get on the path for the “bad” ending (called The Fires of Raven), pick Destroy the Special Forces Craft. In order to get on the path for the “good” ending (called Liberator of Rubicon) or “true” ending (called Alea Iacta Est), choose Eliminate the Enforcement Squads.

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However, in typical FromSoftware style, it’s not that straightforward. For one, these choices are just part of what you need to pick to get each ending. Each requires a specific choices down the line, too. And on that note, while possible to get it on the first run, getting the good ending on New Game+ requires a few more steps. The true ending can also only get gotten on New Game ++. It’s likely best to choose what ending you want early and then make the appreciate choices at each venue.

New Game+ also opens up another decision in Chapter 3. Thankfully, the Prevent Corporate Salvage of New Tech mission in that chapter leads into the true and good endings.

The Eliminate the Enforcement Squads mission is a fairly standard mission that has players going against some grunt units before facing off against a mini-boss at the very end. It has a reward of 270,000 COAM. The Destroy the Special Forces Craft is more straightforward and is a battle against one mini-boss machine. It rewards the player with 300,000 COAM upon completion (minus any expenses).

AC6 Chapter 3 decisions FAQ

Q: What are the decisions in Chapter 3 of Armored Core 6 and how do they affect the ending?

A: In Chapter 3 of Armored Core 6, you have the choice between “Eliminate the Enforcement Squads” and “Destroy the Special Forces Craft.” Your decision determines the game’s ending. For the “bad” ending, choose “Destroy the Special Forces Craft.” To pursue the “good” or “true” ending, opt for “Eliminate the Enforcement Squads.” Yet, remember that these choices alone don’t finalize your ending; other specific decisions are required later in the game.

Q: Is it possible to achieve the good or true ending in my first playthrough of Armored Core 6?

A: While it’s possible to get the good ending during your first playthrough, achieving it in New Game+ demands additional steps. The true ending is exclusively available in New Game++.

Q: How do the rewards differ between the two Chapter 3 decision missions in Armored Core 6?

A: The “Eliminate the Enforcement Squads” mission, which involves fighting grunt units and a mini-boss, rewards you with 270,000 COAM. In contrast, the more straightforward “Destroy the Special Forces Craft” mission, where you battle a single mini-boss machine, grants a reward of 300,000 COAM, though this amount excludes any expenses you might incur.

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