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Borderlands 3 Hotfix Patch Notes | March 5, 2020 Update

A fresh new Borderlands 3 hotfix has been released today, March 5, 2020. According to the latest Borderlands 3 hotfix patch notes, the newest update addresses a number of user-reported issues. On top of that, this patch also adjusts the damage output of several different legendary weapons.

Borderlands 3 Hotfix Patch Notes | March 5, 2020

Borderlands 3 hotfix notes March 5 2020 update

The patch notes for the Borderlands 3 March 5, 2020 update are primarily centered around weapon balancing. This patch increases the damage for a number of weapons, including Crader’s EM-P5, Faisor, Firestorm, Hellshock, Nine-Volt, and Sickle.

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This update also includes several bug fixes. The Gunner’s Active Tracking skill penalty has been adjusted, and the Moist Hand Luke spawn problem in Playing With Fire has been addressed. Players will also find they’ll no longer get stuck in The Spendopticon or the Market District, and it’s no longer possible to escape the boss area during Trial of Cunning.

Here are the full patch notes for the Borderlands 3 hotfix released on March 5, 2020.

Bug Fixes

  • Addressed a reported concern that Moist Hand Luke and Grabby Gretchen would occasionally spawn inside of the wall during “Playing with Fire”
  • Addressed a reported concern that Eridium jars in Atlas HQ were occasionally despawning when leaving the area
  • Addressed a reported concern where characters could sometimes get stuck between a bush and the railing in The Spendopticon
  • Addressed a reported concern where characters could sometimes get stuck between a Ratch nest and a tree near the beginning of the Market District
  • Addressed a reported concern that players were sometimes able to escape the boss arena during the Trial of Cunning
  • Addressed a reported concern that the “Like, Follow, Obey” skin was sometimes displaying corrupt textures on the Gunner

Vault Hunters

This week, we took a look at some character skills that were occasionally not properly reporting what was happening in-game. For these instances, we have updated the description text to show the actual in-game values and removed an instance of a penalty that was not reported on its skill description.

  • Addressed reported instances of the Gunner’s skill descriptions sometimes showing inaccurate values
    • “Hell on Rails” skill description was occasionally showing +30% Fuel Drain instead of the actual +8%
    • “Corrosive Sabot Round” skill description was occasionally showing -50% Railgun Damage and Fuel Drain instead of the actual -33%
  • Addressed a reported concern that the Gunner’s “Active Tracking” skill was receiving a 50% penalty to damage per missile and ammo capacity that was not listed in the skill description. We have removed this penalty
  • Fixed a typo with the Beastmaster’s “Furious Attack” skill in English
  • Addressed a reported concern that Blood Cooled Jackbot’s beam attacks were bypassing the Operative’s barrier

Weapons

We are also looking at some of our Legendary weapons to get them up to par as part of the impending release of Mayhem 2.0, one of the Spring 2020 content additions we discussed at PAX East.

  • Crader’s EM-P5
    • Increased Critical Damage by 80% while airborne
  • Faisor
    • Increased amount of shotgun projectiles from 6 to 8
    • Increased the reload time of the under-barrel shotgun (rate at which the under-barrel shotgun refills ammo)
    • Increased weapon damage on both firing modes
  • Firestorm
    • Increased weapon damage
  • Hellshock
    • Increased number of projectiles per shot to 2
    • Increased weapon damage
  • Krakatoa
    • Increased weapon damage
  • Nine-Volt
    • Increased weapon damage
  • Sickle
    • Increased fire rate
    • Increased weapon damage
  • Smart-Gun
    • Increased weapon damage and the damage on the thrown projectile
  • Storm
    • Increased weapon damage
  • Thunderball Fist
    • Increased damage on the Initial Shot and the Thunderball