Android Police reports that after announcing No Limits for mobile last year (and launching it on iOS in select regions), Electronic Arts has added “the same old in-app purchase tricks.”
No Limits will ask players to either wait between play sessions or pay to fill up in-game fuel supplies. That asks the gamer to judge the necessity of distraction with the fact that he or she probably doesn’t want to pay for a game they downloaded for free anyway. Diehard mobile gamers will obviously want to top up, but at what cost exactly?
Android Police says that in-app purchases will be built further into Need For Speed: No Limits and the title’s gameplay allows for “multiple currencies” including “gold… for ‘premium’ transactions.” A poster on NeoGAF sharing the link also posted the image you see above with a timer displaying how long the user would have to wait before a two-thirds full fuel gauge would refill itself.
Is this a matter of bad business practices or do gamers without the affliction of rampant negativity see through the issue to say that they can wait for a refill?