Mass Effect: Andromeda’s New Update Improves Cutscenes, Performance, And More

In addressing consumer feedback, another major update has been developed for Mass Effect: Andromeda numbered v1.06.

As described by BioWare, the update directly improves several of the game's most notable problem areas, improves performance, and even adds new content for those who purchased the Deluxe or Super Deluxe versions of the game.

Although the update includes a large number of fixes and improvements, changes made to cutscene presentation have received the most attention by Mass Effect fans. Animations, lip-syncing, and more have received attention during post-development making headlines in two updates at this point, directly affecting one of the game's most controversial elements.

But maybe you think the cutscenes are fine. In that case, you might be happy to learn that a wide range of balance-oriented adjustments and performance improvements have come along for the ride.

The patch notes are quite lengthy, which might suggest dramatic improvement. You can read them below.

Mass Effect: Andromeda Patch 1.06 Notes

  • Fixed issue that caused singleplayer difficulty to impact multiplayer
  • Improved performance and stability
  • Various improvements to cinematic scenes
  • Fixed issue where SAM would mistakenly tell Ryder they have new email
  • Conversation options will no longer appear “greyed out” if new content is available
  • Improved legibility of subtitles
  • Maximum Nexus Level increased to 29
  • Single player balance improvements at higher difficulties.
  • Fixed issues with player animations getting stuck when jumping or changing direction repeatedly
  • Increased the number of autosaves allowed
  • Special items will not carry over into New Game+
  • Fixed issue where subtitles would not appear while waiting at the dialogue wheel if subtitles were disabled
  • Fixed issue that could cause AVP to reset to zero for all planets except Kadara
  • Weapon and armor vendors now carry inventory once player reaches Level 61
  • Chest armors now have level restrictions
  • Bonus items—such as Pathfinder Armor—can now be deconstructed
  • Fusion Mod of Resistance no longer continues to apply evade damage once unequipped
  • Improved responsiveness of control sticks
  • Fixed clipping issue on Sara Ryder’s casual jacket
  • Added graphics options to toggle Motion Blur and Depth of Field
  • Fixed issue where Remnant VI would stop attacking
  • Turbocharge will not deplete spare ammo when used on a weapon with the Vintage Heat Sink augmentation
  • Fixed interaction with datapad in the Search for the Remnant Drive Core mission.
  • Fixed issue where squadmate could not be revived if killed by a fiend at Site 2
  • Swapping a dead squadmate at a loadout will not cause them to die permanently
  • Nexus tram now operates during Nexus Reunion mission even if player has not completed Prologue
  • Fixed issue where player could romance both Cora and Peebee
  • Fixed issue where player could romance both Vetra and Peebee
  • Taking the left path in the Havarl dungeon will not block progression on Remnant Scanner mission
  • Fixed issue on H-047C where enemies could get stuck inside a rock, making them unkillable
  • Fixed issue where player couldn’t hide Ryder’s helmet after completing Ark Natanus mission
  • Fixed broken Nomad Shield Crafting mission
  • Fixed health issues with Architect’s leg that prevented completion of the fight
  • Frequency mission on Voeld is no longer blocked if player leaves the area after scanning the meteorite.
  • Missing Science Crew mission no longer blocked if Ryder kills the Architect before finishing objectives
  • Leaving the Nomad while falling out of bounds no longer results in infinite loading screen
  • Fixed issue where Nomad jump control was not remapping
  • Fixed issue where Cora slowly fell back to the ground after charging an airborne enemy
  • Improved performance on Eos when approaching or fast travelling to Prodromos
  • Loading auto-save will not block progress after kett encounter near Site 1 power relay station
  • Eliminated player fall through on Tempest after loading autosaves in space
  • Reduced the cost of Strike Team equipment and improved its effectiveness
  • A default Ryder name can now carry over to New Game+
  • PC – Fixed issue where dialogue choices would auto-select when using mouse and keyboard
  • PC – Improvements to display when running at different resolutions
  • PS4 – Fixed a crash that occurred when sitting in main menu for more than two minutes
  • PS4 – Fixed crash that occurred when moving from multiplayer back to the main menu
  • Fixed issue where player would crouch repeatedly while interacting with device
  • Player’s deceased character no longer falls through the floor after an Ascendant attack in the extraction zone on Firebase Icebreaker
  • Improvements to reduce lag for players and hosts

v1.06 is now available for all platforms.

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