Daemon x Machina was one of the bigger surprises from the Nintendo Direct presentation at E3 and during the follow-up Nintendo Treehouse Live show, the game’s director, Kenichiro Tsukuda, showed off some of the new title’s gameplay.
Daemon X Machina is a new mech action game from Marvelous that features combat reminiscent of the Armored Core series, in which Kenichiro Tsukada was producer on. It features character designs by Yusuke Kozaki, who worked on the Fire Emblem games, and mech concept designs by Shoji Kawamori of Macross and Armored Core fame.
In the video, Tsukuda goes through the game’s character customization, mech customization, and actual combat. Players will be able to create a male or female avatar and customize their looks. The character customizations shown in the video are quite limited but Tsukuda mentioned that more options will be made available when the game launches. As for the game’s mechs, called Arsenals, players will be able to customize the mech’s array of weapons, parts, and paint job. According to the video, mechs will have five weapon slots available. Tsukuda did mention that there will be a sixth auxiliary slot but did not explain what it will be fore.
Arsenals are able to fight both on the ground and up in the air, expanding the ways players can go about doing combat. The game’s combat is very evocative of battles in Armored Core. Arsenals will also be capable of picking up large objects, such as cars, and throw them at enemies. Players will be able to pick up weapons and equipment from fallen enemies and use them in combat on-the-fly. Players can even take body parts from enemy Arsenals to replace theirs that have been damaged or destroyed. According to Tsukuda, all of the enemy mechs in the game are piloted by A.I., known as Arms of Immortal, which implies that the game’s story pits humans against rogue A.I.
Daemon X Machina is scheduled for release on the Nintendo Switch sometime in 2019. You can check out the full gameplay video of the game below: