Assassin’s Creed Odyssey Removes Forced Reloads After Killing Citizens

Being a series that is said to be intertwined with history, Assassin’s Creed sometimes has to step in to make sure you aren’t doing anything that doesn’t snap said history in two. That’s where Assassin’s Creed forced reloads come in. For those who aren’t aware, when your character does something that’s not like them, such as jamming a hidden blade in the nearest citizen’s throat, the game practically smacks your hand and takes you back to your last save.

Yet in Assassin’s Creed Odyssey, that method is now a thing of the past. Instead, players will be presented with a ‘wanted’ level that is similar to that of GTA V’s system, meaning that the more times you ride around and stick pointy weapons into citizens, the higher that level will go. Thankfully you won’t be in the dark about that wanted level at all, as it’ll be displayed to you on the game’s HUB.

What’s more, there are a variety of different ways lower or completely get rid of your infamous reputation. One of those ways is simply finding the NPC that placed a bounty on you and killing them. The snitch is usually an enemy officer, surrounded by wave after wave of guards, though, there is a chance of mercenaries being the ones who placed the bounty on you too. They can be bribed, knocked out or even recruited to help lower your notoriety.

But having a bounty on you can lead to some unexpected rewards. Having one mercenary after you is fine, but having three at the same time? That can lead to some seriously good loot drops.

But going toe-to-toe with mercenaries does have its risks.”When you get multiple mercenaries together, it’s like having three player characters all fighting you at the same time,” says game director, Scott Phillips. “You have to be good or you have to be smart about it.”

What do you think of this new system change in Assassin’s Creed? Are you for it, or do you actually prefer the forced reloads? Let us know.