There Won’t Be Any The Outer Worlds Microtransactions, Obsidian Says

If you’re concerned about the possibility of there being The Outer Worlds microtransactions, worry not – Obsidian Entertainment says they won’t be putting anything of the sort into the game.

The Outer Worlds is the newest game to be announced by Obsidian, a renowned developer of role-playing games and the people behind what is arguably one of the best Fallout games. (That would be Fallout: New Vegas, if you’re wondering). A modern game could mean modern business practices like microtransactions, but Obsidian put the kibosh on any such concerns.

A 2017 forum post from the developers talking about the then-unannounced game stated that there would not be any The Outer Worlds microtransactions. It’s entirely possible that something might have changed since then. Thankfully, it seems that Obsidian is intent on keeping their promise made nearly one year ago.

The promise of no The Outer Worlds microtransactions is further corroborated by two outlets. GameStar [German] cites an (unfortunately paywalled) interview where Tim Cain categorically states that we won’t have to pony up any cash for microtransactions. Tim Cain has a lot of games to his credit, perhaps most notably as the lead programmer behind the original Fallout.

Another interview with Senior Narrative Designer Kathryn Megan Starks at RPG Site confirms the news. We may, in fact, be getting no extra paid content whatsoever – the development team is still figuring out whether or not they will be creating any post-launch DLC. The topic is certainly being discussed over at Obsidian. At the moment, they’re focusing their energy on preparing the game for its worldwide release sometime in 2019.

The complete lack of The Outer Worlds microtransactions isn’t the only interesting news we’ve heard about the game. Another piece on GameStar [German] states that there will be no third-person camera whatsoever, giving players a fully-immersive, first-person experience. The Outer Worlds is certainly shaping up to be the sort of first-person role-playing game that many fans had hoped to see Obsidian make once again, with no microtransactions to boot.