- Related Games:
- Cyberpunk 2077
Cyberpunk 2077 players have noticed that the pedestrian AI is rather…. pedestrian. Unfortunately, none of CD Projekt Red’s patches have fixed this issue. However, for those tired of lifeless NPCs, a Cyberpunk 2077 pedestrian AI mod has been created that alleviates some of the issues found with the game’s AI. This fix doesn’t drastically change the NPC AI, but it does tweak it to make its shortcomings less noticeable.
Is there an pedestrian AI mod for Cyberpunk 2077?
The pedestrian AI in Cyberpunk 2077 is very primitive compared to its contemporaries. Unlike the AI in Red Dead Redemption 2, for example, where NPCs have daily routines and react to the world around them realistically, Cyberpunk 2077‘s pedestrians have issues just walking down the street.
Fortunately, it seems like players can solve a good deal of the issues with a custom INI file, which modder TemplarGFX has made available on NexusMods. This file makes several changes to NPC behavior in Cyberpunk 2077, including:
- Increased forward obstacle detection distance.
- Increased the distance NPC’s avoid the player.
- Decreased safe space around each NPC to allow them to get closer to each other.
- Reduced turning rate when adjusting path to avoid others.
- Reduced likelihood of stopping when running into another NPC.
- Increased distance at which NPCs can wait for lights.
- Increased check distance for J-Walking.
- Increased distance to avoid player.
- Increased path planning distance.
- Reduce the likelihood of NPC’s disappearing when out of view.
- Increased time before despawn.
- Increased maximum allowed NPC’s.
- Removed view-only spawning restriction.
- Removed speed based spawn blocking for crowds.
- Removed teleportation of NPCs to new locations.
This mod should allow for denser NPC crowds. The AI won’t get any new and immersive actions, but NPCs will aimlessly wander less and move out of the way to avoid obstacles (including other NPCs) more. It also helps alleviate obvious despawns in front of players.
Unfortunately, the mod doesn’t help with one big issue. NPCs will still exhibit the same “frightened” behavior. The modder stated that the parameters that control this aspect of the AI haven’t been found yet, but they are actively looking for ways to fix this issue as well.