Halo Infinite

Halo Infinite Drop Pod Update Arrives Today: Here are the Patch Notes

The Halo Infinite August Drop Pod update has been released today, August 9, and brings a few new features and gameplay improvements with it. The new features include cross-core visors, improved Mark VII helmet attachment compatibility, and challenges that are visible from the pause menu.

Halo Infinite August Drop Pod update patch notes

Halo Infinite August Drop Pod Update

The August Drop Pod update includes a cross-core visor feature that now makes it possible for all visors to fit on an Armor Core a player chooses. This includes all visors released so far as well as those that will be released in the future. Steps have also been taken to improve Mark VII helmet attachment compatibility so that attachments are now compatible with more helmets. Finally, active Challenges are now listed on the Pause menu. Challenge progress isn’t currently visible in the middle of a match but will be added in a future update. For all of the bug fixes and other gameplay improvements included in the Halo Infinite August Drop Pod update, check out the patch notes below:

RESOLVED ISSUES

The following changes were made in the August 9, 2022 Drop Pod.

MULTIPLAYER

  • The volume of a nearby player’s shield recharging has been lowered, especially when the recharging player is out of the line of sight.
  • Choppers will no longer continue boosting after being disabled by a Dynamo Grenade’s EMP effect.
  • The M41 SPNKR’s damage radius has been improved and now more consistently damages enemies.
  • A fully charged shot from the Plasma Pistol will now correctly deplete all Shields, including active Overshields.
  • Mark Assists and medals related to the Mark system will now appear correctly when the Superintendent AI is equipped.
  • Players can no longer mark enemies who are obscured behind waist high cover.
  • Headshots more consistently register on enemies without shields when using precision weapons such as the Mk50 Sidekick or the Stalker Rifle.
  • In Custom Games, King of the Hill now goes to Overtime when both teams have the same score as time runs out.
  • In Free-For-All King of the Hill matches, the mini scoreboard near the bottom of the screen no longer shows unused meters and the full scoreboard shows the following stats:
    • Points
    • Score
    • Kills
    • Deaths
  • In Custom Games, Attrition rounds now consistently end when a team is fully eliminated.
  • While spectating a player in Observer Mode on PC, player weapons will no longer shake when the camera moves up or down.
  • Resolved an issue where dropped Equipment could not be picked up near the lower light bridge on Catalyst.
  • Observers will no longer be counted as a member of the enemy team in Attrition Custom Games.
  • The outline of the Danger Zone’s final circle will no longer appear early in Last Spartan Standing Custom Games.
  • Dropped weapons will no longer accumulate during Tactical Slayer matches.

MENUS

  • The fourth Challenge slot will now always be enabled when a Premium Battle Pass is equipped.
  • Visor colors will now appear correctly when using the following helmet and attachment combinations:
    • Cambion helmet with the UA/Februus attachment
    • AKIS II-GRD helmet with the TAS/Lantifrid attachment
  • Land Grab and Last Spartan Standing now have unique Game Mode icons in various menus.
  • In the Ranked Arena playlist menu, changing the Ranked Queue type now correctly updates the Estimated Wait tooltip.
  • Error messages now consistently appear in matchmaking playlist menus.

BALANCE CHANGES

GRAPPLESHOT

To maintain multiplayer balance, players will no longer be able to exit a vehicle to cancel an enemy’s Grapplejack.

LIGHT AND MEDIUM VEHICLES

Non-tank vehicles, such as the Ghost or Warthog, are now more resistant to small arms fire. All of these changes apply to Multiplayer and a few apply to Campaign as well. See the Developer Notes for a full breakdown of the changes in each mode.

WARTHOG

The Warthog can now be knocked around more easily by players using weapons such as the M41 SPNKR or the Repulsor Equipment.

In other news, the MultiVersus player count has now surpassed 1o million players. Elsewhere, Arc Raiders has been delayed to allow the developer to release Project Discovery first.

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