From Zero to Hero Review

Slave Zero Info

genre

  • N/A

players

  • 1 - 4

Publisher

  • Accolade
  • Infogrames

Developer

  • N/A

Release Date

  • 01/01/1970
  • Out Now

Platform

  • DreamCast
  • PC

rating

From Zero to Hero

It is 500 years into the future. The evil SovKhan is in control and is causing

everyone to have a really, really bad day. How do you stop his reign of pure malevolent

terror? Do you: A. Call him names, B.

Phone his mother, or C. Call out a giant mech with

a really big gun and blow stuff up. I bet all you folks out there in DC land know

the final answer. Just call him Slave; Slave Zero.

Slave

Zero
is the latest action title brought to us by Infogrames. Players take

on the role of Chan, a member of the ancient “Guardians,” who controls a giant

mech known as Slave Zero. Your mission is to infiltrate Megacity S1-9, headquarters

of the SovKhan, defeat hordes of enemy forces, and save the day. The basic premise

of the game is to run around and blow up everything that might (or might not)

get in your way.

This is fine if you’re having a bad day and you need some aggression therapy,

but the simple nature of the game does some serious damage to the depth department.

The gamelay just feels really repetitive. You run, you shoot. Repeat. This formula

works for some other titles, like Quake and Duke Nukem, since

they immediately seize your attention and engross you in a whole new world.

While Slave Zero is a solid game, it fails to do justice to the high

standard set forth by other classic action titles.

The graphics, for example, are run of the mill. Nothing special in this department.

The environment, however, is really disappointing. Slave Zero is supposed

to be this gargantuan robot, able to stomp on cars without a care and knock

down buildings with a single blow. The PC version makes great use of Slave Zero’s

size, giving you the ability to toss cars around and use unlucky people as fresh

paint on a building canvas. This bigger-than-life feel of the PC version has

vanished in the DC version. Many of the little cars have disappeared and all

the people seem to be under house arrest. The buildings seem more like walls

and the Slave could really be part of a Micro-Machines play set for all I know.

Infogrames really rushed this port, turning a cool game into a shadow of its

former PC self.

Control of the Slave is pretty good. I found the Slave to be very responsive,

even while dodging multiple attacks in the many fire-fights that arise. A small

problem with control, however, was the use of up on the D-pad for jumping. This

configuration made strategic jumping a little tough to handle. It’s a good thing

there isn’t a whole lot of precision jumping required.

Music

turns out to be another piece of Slave Zero that didn’t make it into

the DC version. The added dimension that Slave Zero’s PC soundtrack brought

to the table is sorely missed. At least the sound effects are good. Gunfire,

explosions, and great, vocal mission updates fill the game. Without music though,

the constant pounding of the Slave’s giant metal boots will annoy you faster

than Fran Drescher’s laugh.

In any action game, cool weapons are an important part of the fun factor.

Luckily Infogrames was wise enough to include some hot pieces of hardware for

our Slave to play with. You can’t go wrong with weapons like the ‘XGR-90 Hellspike

Cannon’ or the ‘Valhalla Class Rocket Launcher’. On the downside, you can only

carry three weapons at a time: one ballistic weapon, one energy weapon, and

one missile launcher.

Thankfully, Slave Zero includes a multi-player mode. Here you and your

friends can have a friendly romp in the game’s mechs with nine different arenas

to choose from. This mode is pretty much everything you’d expect in a multi-player

game. The only problem I had was the first person view. There is no third person

option the multi-player mode. When four players go at it, the field of view

seems extremely small. A third person angle would have made moving your Slave

and sighting your enemies much easier.

Now don’t get me wrong. I love mech games. The Slave itself is really cool,

but it just happened to star in the wrong game. Infogrames could have done a

much better job on this title. In comparison with the PC version, the DC Slave

Zero is just plain disappointing. Ah well, just another day in the life of a

giant robotic slave.





REVOLUTION REPORT CARD

2.5
Rating
The Slave!
Lots of stuff to blow up
Missing key PC features
Is he really a giant robot?