Resident Evil 2 Review

Would you like some leftover brains, madam?

A foul aroma permeates the streets of Raccoon City as zombies shuffle their clumsy

feet in search of Zombie Chow, er, brains. It seems that after six years of infestation

by the undead, Raccoon City’s zombie population has reached a critical mass. With

fresh brains as hard to come by as electricity in California, a few undead pioneers

packed their bags and headed off to Capcom HQ.

After a glorious feast, the overstuffed zombies fell asleep watching reruns

of Welcome Back Kotter and left the development staff at Capcom to get

back to work, sans cerebellum. The mindless development team put all

three of their remaining brain cells together and collectively came up with

a brilliant idea. Brilliant, considering the smart one was in a corner drooling

on himself and moaning.

They began talking about taking a game that was great on the PSX and re-releasing

it on the Dreamcast. “Our hard work will pay off twice as much”, one said. “No

one will remember the Playstation version,

since they’ll be blinded by the amazing power of the Dreamcast!”

If only.

For those of you who have never played Resident Evil 2, it takes place

a little while after the original. Claire Redfield, our heroine, is searching

for her lost brother Chris, who was a member of the team that stumbled on the

whole zombie fiasco in the first place. She hooks up with another rookie cop

and heads out to Raccoon City to find out why most of the population is rotting

from the inside out and craving brains.

To resolve the whole situation, players are pitted against tons of zombies,

a few scavenging crows and this big monster called Tyrant, who seems to always

show up right when your ammo is running a little low. You are also solving little

puzzles to find keys, unlock doors, and discover new weapons.

If this is all news to you, then come out from under that rock. The Resident

Evil
games have been around forever and you really should know all this

stuff by now. You should stop and smell the roses, even if they’re rotting.

As it turns out, the foul aroma is actually the bad ideas festering in undead

minds at Capcom. That has to be the explanation, because I am having a hard

time understanding why, after the brilliant presentation of Resident

Evil: Code Veronica
, Capcom continues to hang on to the threads of old PSX

titles. Resident Evil 2 was a success on the PSX, and for good reason.

But even filet mignon doesn’t taste very good after a few weeks.

In terms of graphical improvements, they simply aren’t that impressive. The

rendered backdrops in the original were already hauntingly beautiful, so not

much was needed in the translation. The characters are a little sharper and

more detailed, but that’s about it. The brightness also seems to be turned up

a notch or two, but like turning on the lights in a horror movie, this detracts

slightly from the dark, eerie atmosphere.

The major improvement that I noticed was in the sound quality. The rhythmic

sound of the Zombie Shuffle has never been clearer and when glass breaks, you’ll

find yourself looking around to see if the zombies started playing baseball

in the police station again.

Capcom tries to spark new interest in a rehashed game by offering the “Arrange”

and “Extreme Battle” modes right from the get-go instead of having

them as unlockable secrets. A nice idea, but it ends up taking away some of

the replayability, eh?

In the end, it’s the same linear puzzle-solving, zombie-stomping, suspenseful

game it was on the PSX. But at this point, that’s not really enough. There is

nothing special at all to be found in this port. All you really get is an improvement

in the sound quality and the character models.

If you are a fanatic of the series who can’t get enough, this version will

fluff your collection and offer some brief amusement. But even though Capcom

tried to bring the original build up to speed with the next generation, the

game feels dated. There’s just not enough innovation to bring this stale serving

of grey matter to the table for a second helping.



 
  • Improved sound quality
  • Brighter lighting
  • Brighter lighting
  • Nothing new
  • Feels dated

5

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Improved sound quality Brighter lighting Brighter lighting Nothing new Feels dated
Improved sound quality Brighter lighting Brighter lighting Nothing new Feels dated
Improved sound quality Brighter lighting Brighter lighting Nothing new Feels dated
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