Waiter, there’s a fly in my brains.
When brains are on the menu, you can always count on me to take a second helping.
Delicious, fresh, juicy brains… Mmmmmm. As a connoisseur of the cerebrum, I’ve
always considered Capcom to be a five-star chef, serving up one glorious dish
after another from the fine Resident Evil menu.  
 First came the gloriously revolutionary Resident
  Evil, with just a hint of pepper. The plentiful Resident
  Evil 2 came in four courses on two different disks; a mighty meal for even
  the hungriest zombie. Resident
  Evil 3: Nemesis was delightfully surprising to the palette, with the authentic
  taste of undead mayhem in the big city. And Code
  Veronica for the Dreamcast took full advantage of Sega’s cutting edge kitchen
  to produce an entrée with nearly flawless presentation. 
 So when I heard that Resident Evil 3: Nemesis was now being served
  on the Dreamcast, I positively droooooled with anticipation. I imagined the
  spicy chaos of Nemesis mingled with the beauty of Veronica. A
  3D signature dish of dynamic flavor, with a presentation Alfred
  Portale could only envy. Such was my dream.
 But to my dismay, Capcom delivered the exact same Playstation dish they served
  me months previously. I got a plate of old brains, stale brains, brains that
  had been stuffed in Tupperware, stored in the fridge and briefly reheated in
  the microwave. Capcom! How could you?!
 Nemesis for the Dreamcast is just the Playstation programming tweaked
  to run on the DC. The big thing you’ll notice is that the graphics, which were
  fine on the PS, look ridiculous on the DC. They’re slightly sharper, but the
  edges are rough, there are seams everywhere, and the textures have big damn
  pixel squares. Mouths don’t move when characters speak, arms look like rectangles…I
  could go on and on. It’s a huge step backwards from savory Code Veronica.
The sharper zombies among you will have already realized that this means that they didn’t make it 3D. Exactly like the PS version, the backgrounds are flat and the camera is fixed in place. There’s even the same choppy, stuttering delay when the camera changes. Guaranteed hiccups throughout your meal!
  In
In
  fact, the only real difference between the Playstation version is that the hidden
  Mercenaries game and Jill Valentine’s alternate costumes are available right
  from the beginning. Why they decided to serve them with the entrée instead of
  saving them for dessert is beyond me.
 If Sony wasn’t holding up the Playstation emulator in court, you could just
  buy Bleem for the Dreamcast for the same price and play Nemesis and 99
  other games. 99!
 The only thing saving this reheated frozen dinner is that Nemesis was
  pretty good to begin with. The hero of the first Resident Evil game,
  Jill Valentine, was about to leave Raccoon City on a well-deserved vacation.
  Unfortunately, that pesky zombie virus got loose in the city, fortifying it
  with essential mayhem and carnage. The gritty taste of a city at war made this
  game really stand out.
 Plus, the control is tighter than any other Resident Evil game and
  includes the dodge move. Nemesis himself is both large and scary. And the game
  has more surprises than any other; with dynamic zombie tactics and multiple
  paths. Go read my review
  of it to find out more. 
 Well, that’s Nemesis on a silver platter. If you’ve tasted the Playstation
  version, you’ve eaten this before. We know what they could have done if they
  put their talents to the task – it’s a shame they didn’t even try. This plate
  of leftovers just isn’t worthy of the table it’s served on. Check, please.

- 
				Playstation
- 
				Looks stupid on the Dreamcast
- 
				It's just Playstation
- 
				They didn't even try
- 
				Bachelor cooking at best
- 
				I'm leaving a lousy tip

 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			