Everybody Doesn’t Love Rayman. Review

Everybody Doesn’t Love Rayman.

Rayman has had pretty good run for a second-rate mascot. His last adventure, Rayman

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, was a really good platformer. The folks at Ubi Soft must have realized

this and figured they’d capitalize on the character’s success by cranking out

a strange kart racer/action hybrid.

Unfortunately,

this game does so little to stimulate that I’m hard pressed to come up with

compelling reasons to buy it. I suppose it’s perfect if you’re a Mormon parent

and don’t want your child’s mind contaminated by a naked hedgehog or interesting

gameplay. Rayman: Arena is almost spiritual in its ubiquity. It is the

every game.

Rayman Arena is two games in one. There’s a racing mode in which the

player competes on a platformy track against other opponents, and a battle arena

in which the player runs around getting power-ups and shooting his enemies.

The racing tracks essentially play like any kart racing game. You jump over

stuff, jump across stuff, run past stuff, and shoot stuff in an attempt to make

it through the level (which is circular) three times. Each track is comprised

of several little challenges that rely on some very standard platforming know-how,

such as jumping on platforms to avoid green sludge. Never seen that one before.

At least the tracks feature shortcuts, though they’re so obviously placed you’d have to be a sucker or a five-year old to miss ’em (or the CPU, which runs the same route every time). You can also shoot your opponent to slow them down if they run past you.

The racing aspect of Rayman Arena is very easy, but at least it’s better

than the Battle Arena mode, which involves a showdown between you and up to

three other opponents in some sort of arena, usually involving platforms. You

race around and grab power-ups (which look nearly identical to those used in

Mario Kart), and then shoot your opponent for points. Whoever has the

most points when time runs out wins the match.

However, there aren’t enough power-ups (fake power-up as bomb, big green gun, shield, blaster) and none of them are fun to use. This game should be much more over-the-top. A crazier presentation might distract the player from, say, their inability to effectively aim.

Targeting

in Rayman Arena is very confusing. If the enemy is nearby and you press

the R button, you might look in his direction. This assumes that the

enemy is on the same plane as you are, which is awful since most of the levels

have multiple heights, none of which are taken into account by the targeting.

Very 2D-centric. Also, a good dodge feature would have given the game a dynamic

outside of simply running around and grabbing power-ups. Come to think of it,

better basic moves in general would have made the game more playable. Without

power-ups, you can run, jump, and fire your crappy little basic gun. Rayman

has no skills.

Rayman Arena looks better than it plays, but that’s not saying much.

All of the characters are very small and barely detailed with few animations.

However, the game holds a steady framerate and features bright, shiny graphics.

Every match or race is preceded by the same cut-scene animation, which looks

kinda sharp and entertaining the first time you see it, but janky and redundant

the second time. Not to mention the 3rd, 4th, and 5th times.

If you were so inclined, you and up to three friends could compete head to

head in a split-screen four-player battle mode. It’s probably the most fun the

game has to offer. Then again, you could just as easily play Super

Smash Brothers Melee
and have a much better time.

Aurally, Rayman Arena is a parent’s nightmare. The cartoonish squeaks

and bloops and the repetitive music will have anyone with greater than a two-second

attention span eating Advil like popcorn before the first race or battle is

over. And just to pile on one more gripe, Rayman Arena has long loading

times.

Anybody who has experience with platform games will beat Rayman: Arena

like a redheaded stepchild. So, it can be inferred that the game is probably

not meant for experienced platformers. Instead, this game is clearly aimed at

little kids or people who suck at video games. With this in mind, I would be

inclined to take it easy on Rayman Arena if I didn’t remember the platform

games I played when I was a little kid. Games like Megaman, Shinobi,

Metroid
and Super Mario Brothers were not easy, but they were really,

really good.

So with that in mind, Rayman: Arena might not be a bad game

for a little kid; it might at least boost his/her confidence. The rest of you,

though, should probably stay away as there just isn’t enough going on here to

hold your interest for long.





  • The racing part
  • The other part
  • Far too easy
  • Very, very standard

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The racing part The other part Far too easy Very, very standard
The racing part The other part Far too easy Very, very standard
The racing part The other part Far too easy Very, very standard
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