“Aye Mate, This’d Be a Strange Boomerang.” Review

“Aye Mate, This’d Be a Strange Boomerang.”

Until a short time ago, I was under the impression that except for a few incidents

involving East Timor, Gallippoli, and that guy who wrestles crocodiles on TV,

Australia has had almost no influence on the world in general. That all changed

when I received a shocking little item, a gamepad in the clear shape of a boomerang,

from none other than Microsoft. Well hell, if the Aussies can get to Billy Gates,

they can get to anyone right? This may very well be the beginning of a whole new

era in dual-use PC gaming peripherals – ones that come right on back to you when

you toss them aside after losing pathetically at Mortal

Kombat 4
. Although the Microsoft Sidewinder Gamepad Pro only returned

to me because it hit my friend squarely on the jaw, it is a capable (if somewhat

flawed) device.

The Sidewinder Gamepad Pro is the official follow up to the decidedly

well-received Sidewinder Gamepad. Essentially, as this is a Microsoft device,

it tries to be all things to all people while preserving a nice ergonomic look

and feel. The almost sublimely comfortable controller has seven buttons on the

front (including one ‘shift’ button that can be programmed to add a second function

to any other key), a directional pad, and two index-finger buttons placed conveniently

on the underside of the back of the Gamepad Pro.

Although

the buttons are well placed, the feel is great for adult hands, and the programming

utility is perfectly intuitive, a few problems are nonetheless present. These

are annoying and require your adaptation. Basically, the directional pad is designed

to function both as a digital and analogue pad. By flipping a setting in the Gamepad

Pro’s
control panel, the pad goes to an analogue mode that is more or less

sensitive depending on how hard you press the pad.

The problem with making the pad all things to all control technologies is

that the directional pad in digital mode feels sluggish thanks to a lack of ‘click’

like other pads, and the analogue mode feels twitchy thanks to a very, very short

base which removes any plausible joystick feel (there’s even less than one of

those stubby N64 sticks).

Adding to the troubles is the fact that as the palm handles are somewhat angled,

the directional pad is oriented at about a 30-degree angle off center. While this

might feel natural, it can be discombobulating when you are playing a game in

which the characters’ North, East, South, and West movements correspond to your

NorthEast, SouthEast, SouthWest, and NorthWest movements. [I’m confused already.

~Ed
] Also, there were a few games which didn’t like the Gamepad Pro,

probably owing to either its analogue or USB nature.

One more caveat that bothers me; the original Gamepad had a pass-through joystick

port, and this pad doesn’t. Although the Gamepad Pro is strictly a USB

device, it’s a pity that pass-through USB port was not included in the design,

making it a less convenient device than its predecessor.

Still, not all is lost. After prolonged use, it’s fairly easy to get used

to the Gamepad Pro and use it as well as any other decent pad on the market.

If you need a solid, very comfortable, no-major-frills gamepad, you could do worse

than the Sidewinder Gamepad Pro, but be prepared for some getting-used-to.

And just think, you may one day own a prop featured on a corny ‘How to speak Australian’

add, and there’s nothing cooler than that. Right, mate?



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