The Sims: Livin’ Large Review

Nebojsa Radakovic
Sims: Livin' Large Info

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The high cost of livin’.

Video games are amazing, managing to simulate everything from driving to flying,
from running a theme park to managing a metropolis. Electronic Arts’ breakthrough
title, The Sims, got a bit more personal by allowing the
control of a whole neighborhood and, on some level, life itself…or an ambitious
facsimile thereof. Everything in this arena of simulation has the possibility
for growth or change. Even the plants in this world thrive on attention and wither
from neglect. As for the Sims themselves (the residents of this simulated slice
of the universe), their every need and desire, from the most mundane to the most
intimate, is left to the player to manage – or mismanage – as they see fit.

Now the expansion pack, The Sims: Livin’ Large, has arrived seeking to improve on this relatively fresh new territory with enough goodies and added features to bring a smile to any Sim’s face.

The new interactive objects (or, in the case of the sad clown painting, the newly interactive objects) are the real stars of Livin’ Large. They include everything from a Vibromatic Heart Bed to a voodoo doll, a KraftKing Woodworking Table to a painting whose depressed spirit can wander the halls and keep your Sims awake all night.

The electric guitar is one of the better new features. Like the piano, it increases your Sims’ creativity and they have fun playing it. Other Sims seem to enjoy gathering around to dance…that is, if they like the music. If the sounds coming out of the guitar aren’t to their liking, Sims aren’t shy about letting the would-be musician know how they feel.

At 15,000 Simoleons, Servo the ‘self-powered, self-guiding, self-cleaning and self-denying’ experimental home robot is one of the single most expensive purchases your Sims will be able to make. It is also the soundest investment. At the push of a button Servo performs all of the functions of a maid, a gardener, a repairman and an exterminator and spares your Sims from tedious and time consuming household labor.

This is a good thing, because in this version of the game your Sims risk more than sinking into a crappy mood by keeping a dirty house. There is always the lurking threat of legions of cockroaches (spraying them and stomping on them is a waste of time and energy…and doesn’t rank high on the fun meter, either).

Some of the new interactive objects add an element of chaos to the game. Star-gazing, for example, may be a more interesting way to increase your Sim’s logic skill, but it can also attract the unwanted attention of aliens who might want to beam your Sim aboard and fiddle around with their personality points. There’s no telling what effect an alien anal probe is apt to have on an individual (you just had to go there, didn’t you… – Ed.)

Objects like crystal balls and magic genie lamps only add to the chaos factor. You may appreciate this, especially if you have crowded communes of unemployed Sims that you’re willing to experiment with. And with the addition of four new neighborhoods to manage (in addition to the original neighborhood), gamers can now create and control up to 400 individual Sims (although they would have to go on intravenous feeding and renounce all relationship with humanity).

They’ve
also added five new career paths (Slacker, Journalist, Paranormal, Hacker and
Musician) enabling up to 50 new jobs. These are a welcome addition and can allow
for a bit more character development. They are also an improvement on the original
careers, which were not so imaginative.

If you have ventured to Sims sites and have seen for yourself the huge
variety of walls and floors available, you should be pretty mystified by what
they’ve included here. Considering the poor color selection in the original
version of The Sims, one might have anticipated a better color palette
in the expansion. Better, of course, is a subjective term. If you have always
wished to have the opportunity to wallpaper an entire room to look like a zebra’s
behind, you’re in luck (and there’s plenty of disembodied animal heads to go
along with the jungle décor). Other decorative themes available are Medieval
Castle (which doubles as Mad Scientist’s Laboratory), Cheesy Las Vegas Honeymoon
Hotel, Kind-Of-1960s-Retro-Futuristic-Danish-Modern and some odd Backyard Shed
type of motif.

Of course, you can come up with your own theme. You’ll have to use your imagination, and lots of it, especially when you’re trying to work a sofa that looks like a badly rolled ruby red sleeping bag into your Japanese Modern Minimalist ensemble. If your tastes run to the more conventional, the pickings here aren’t very generous.

If you were planning on soiling yourself with joy over the vast selection
of new skins for your Sims to jump in, hold off on the waterworks. Most of the
new skins are work outfits tied-in to the new careers. Although there are several
new outfits for your Sims, most of them were available months ago on the
official website
for free.

While playing The Sims: Livin’ Large, I had to keep reminding myself
that it was an expansion pack and not a sequel. I found myself wondering why
they hadn’t added a means of maintaining existing friendships over the telephone
(like the rest of us manage to do). And of course the Sims haven’t gotten any
brighter. They will still get so enthralled with the espresso machine that they
relieve themselves on the floor. No matter how tired they get, they still cannot
find a bed without managerial assistance. These things are still annoying, especially
considering that they have enough Free Will to decide to throw money into the
slot machine or set off fireworks on their own. Let’s just say I have high expectations
for the sequel.

The original game has sold a bazillion copies, and I think the fumes from
all that money have gone to EA’s head. How else can you explain the 40 dollar
price tag? Yep – the official MSRP for this expansion costs is as much as most
full games. You can find it for cheaper, but they really should have set a 20
dollar price tag. It’s a hard recommendation at 40.

In fact, most of what can be found in this expansion could have easily been
released as downloadable enhancements (actually, a lot of the stuff is
downloadable).

Still, The Sims: Livin’ Large is a nice, though hardly necessary, expansion
to one of the most innovative games yet to come down the pike, and a must-have
for any true Sim fanatic. Just make sure you’re willing to spend the Simoleons.


 

REVOLUTION REPORT CARD

3.5
Rating
Lots of new objects
Cool new careers
Not enough skins
Too pricey