Virtually unstoppable. Review

Virtua Fighter 4 Info


  • Fighting


  • 1 - 2


  • Sega


  • Sega

Release Date

  • 12/31/1969
  • Out Now


  • PS2


Virtually unstoppable.

Ladies and gentleman, hell is now a crisp 15 degrees, fat ladies across the

land are singing like giddy school girls, pigs have sprouted wings, and Sega’s

venerable Virtua Fighter series has made its way to a Sony console in

the form of Virtua Fighter 4.


since the beginning by AM2, Virtua Fighter is a barebones series devoted

to the art of quick reflexes and keen fighting instinct. You won’t see fireballs

and the fighters can’t jump any higher than you or me. What you will see, however,

is swift and fluid movement, strings of interconnected actions that fly off

the fingers as fast as you can press the buttons. In the hands of someone who’s

spent time mastering the game, each of these lighting quick moves has a distinct

function. Throw in some near-arcade quality visuals and deep, engaging play

modes, and you’ve got a fighter that raises the bar for its competition, and

then some.

VF4 comes with 13 selectable characters out of the gate, two of whom

(Thai kickboxer Vanessa and Shaolin fighter Lei Fei) are new to the series.

Old VF stalwarts like the Jeet Kun Do bad boy Jacky and the flamboyant

pro-wrestler Wolf are back in full effect, each with a new set of moves tacked

on to the standard favorites.

Every character has received a face and body lift – they look a bit older

and grittier now. You get the sense that AM2 would have liked the characters

to have always looked like this, but it took until 2002 for technology to catch

up. As with past incarnations, each fighter adheres strictly to his or her own

martial art; everything from Ju-Jitsu to Jackie Chan-style Drunken Boxing are

represented faithfully.

One of the most tangible differences between Virtua Fighter 4 and its

predecessors is its vastly improved learning curve. This game is good for both

die-hards and button mashers alike. Gone is VF3‘s

irritating evade button, leaving just punch, kick, and guard. The system is

elegantly executed – easy moves flow into combos, essentially making the fight

only as difficult as you want it to be. Once you decide to dig your teeth in,

you’ll find that there’s an insane amount of depth in each character’s move

list. Vanessa, a Thai kick boxer, is easily one of the most complicated characters

ever seen in a fighting game. Put a newbie in control of her, however, and he

might manage to kick serious butt with a few well-placed high kicks.

To master VF4 is to master its controls, which can be described with

only one word: precise. Make that ‘painfully’ precise. You’ll likely spend hours

in the Training mode learning your fighter’s long combos, but once you do, you’ll

appreciate the game’s meticulousness.

Virtua Fighter is one of those rare fighting games that allows a well-seasoned

player to find his way out of any ass-whipping with a few perfectly timed button

presses. Reversals require that you not only analyze exactly what your opponent

is doing, but that you also hit two or three buttons in time to catch them in

the act (much harder and more rewarding than the somewhat easy timing in the

DOA series). Do this in less than half a second

or so, and you’ll make your opponent look silly. Entire matches can be won with

reversals, if you’re quick enough.


order to learn VF4‘s more complicated moves, you’ll likely spend a lot

of time playing by yourself. Single player modes are typically an afterthought

in the home versions of arcade fighters. Namco, of course, has exploited this

weakness, creating some of the most enjoyable single player modes yet seen at

home (Soul Blade and Soul

, namely). In introducing the Virtua Fighter series to Sony

devotees, however, Sega has upped the ante.

Virtua Fighter 4‘s Kumite (pronounced ‘coom-i-tay’…remember Bloodsport?)

is easily one of the most enjoyable and complex single player modes ever seen

in a fighting game, not to mention a blast to play. Kumite is fundamentally

a rankings system. You create a character file and then go to blows with fighters

in ‘best of 5’ bouts. Work your way up through the ranks and you’ll not only

gain experience, but various prizes along the way that let you customize your


The beauty of the system is that it effectively emulates the arcade experience

– computer-controlled players have their own unique profiles so you never know

who’s going to come next. And with each passing fight, the game tracks not only

your win-loss record, but an unbelievable amount of raw statistical data. Want

to know how often you connect with low punches? Just look it up. The game will

even give you advice on how to get better.

Other modes include a smart Training mode that essentially picks apart every

element of the VF fighting system, a funky A.I. game that allows you

to coach a computer player through the tournament, and the requisite Arcade

and Vs. Modes.

If you’ve had a chance to check out Virtua Fighter 4 in the arcade,

you probably told yourself that it’d be impossible for Sega to pull off such

stunning, Naomi 2-powered graphics on the PS2. Stand closer than five feet to

an average-sized TV and you’d be right. The lighting is less dramatic, special

effects have been toned down slightly, and the infamous PS2 anti-aliasing problem

is noticeable on the edges of some fighters and in the backgrounds.

For the most part, though, things look good for a home console. Consider Wolf’s

Arena stage. A dingy, rusted cage sits in the center of what looks like a hundred

or more fully-rendered thugs thirsty for a fight. Adding to the spectacle are

bright yellow spotlights that continually slice through the deep, emerald-green

background. A nice touch.


graphical goodies are present in nearly every stage of the game. Light snow

falls continuously in Lion’s level, covering the ring with a foot of powder

that moves and melts during the fight. Throw a low kick in a heavily covered

area and snow will fly up in a cloud. Another favorite is Jacky’s skyscraper

stage – easily the best lighting I’ve ever seen in a fighting game. The fighters

are so drenched in spotlights and shadows that you might think they’re wearing

a different outfit. You won’t find any over-the-top, DOA3-ish

stages here. Virtua Fighter 4 doesn’t hit you over the head; it’s graphical

flair, like the game in general, is eloquently subtle.

With the obviously massive attention to detail Sega paid to this, their premier

fighting game, you’d think they’d have cleaned up the sound a bit. The sound

isn’t horrible, but considering the polished quality of the rest of the game,

simply average doesn’t cut it. Virtua Fighter vets will feel right at

home with the flat punches, the odd hand claps, and the good old fighter-jet

combo swishes, and they sound just like they did on the Saturn. Or maybe even

the 32x.

The music certainly isn’t terrible, but if you’ve played any other fighting

game made in the past 3 years, you’ve heard this stuff before: bad, treble-heavy

techno. Overall, VF4‘s sound isn’t quite bad enough to drag the game

down a whole lot, but it is bad enough to mention.

Despite these glitches, I can safely say Sega has nurtured this baby, well

aware that it holds the keys to their possible domination of a very important

genre on the PS2. It is not only the best fighter available for the system,

but pretty much the best console gamers have seen since Soul Calibur.


As close to the arcade as you can get
Perfect controls
Looks good
But not up close
Sound sucks