Turnabout is fair play. Review

NHL 2002 Info


  • Sports


  • 1 - 4


  • EA
  • EA Sports


  • EA Sports

Release Date

  • 12/31/1969
  • Out Now


  • PC
  • PS2
  • Xbox


Turnabout is fair play.

Being a video game reviewer is a tougher job than most people think. You spend

long, sleepless nights with your eyes plastered to the idiot box with barely enough

sanity left over from the last 3DO game

you had to review. Then your eyes bug out, the blisters in your thumbs explode,

and you still have to deal with all the mail that tells you ‘you don’t know what

you’re talking about’ even though you’ve probably spent more time with the game

than the testers have.

But every once in a while, something great happens. Something so amazing,

that you’d swear this job was worth more than the scads of Haw

and pidan

you get paid in.

Last year, EA threw together a so-so NHL game that got a

so-so review.
Apparently, the EA Sports team read my review and fixed almost

every single complaint
I had about last season’s game. You want gameplay?

You want new features? You want a hockey game that r0xx0rs your b0xx0rs? NHL

does the trick perfectly. It is one of the best hockey games I’ve played,

and it’s all thanks to me. In turn, I’d like to take this time to thank EA Sports

for listening, the Foster

for becoming an excellent lunch, and you, dear reader, for indulging

me in this little fantasy.

So where do I start? The most outstanding improvement clocks in with the overall

gameplay category. Remember the weird slowdown? It’s been obliterated – 2002

runs as smooth as a baby’s backside. The rink has officially been declared a

no slow zone. Checking? It’s great – no more stop and go checks! Blast opponents

into next week all the time and every time. Other new touches include manual

dekes and saucer passes for good measure.

All this, along with an easy to handle control scheme, makes playing the game

a breeze. The game flows much more smoothly in all respects, from the start

of the opening ceremonies to the final buzzer. It’s fast, it’s furious, and

it’s as close as you’ll ever get to controlling an NHL game on TV.

The usual game modes are here, from the typical quick pre-season outing to

the monstrous ten season Career mode. If you’ve ever played the EA’s NHL series,

you know exactly what kind of modes to expect. And if you ever want to get through

them all, it will take a long time.

NHL 2002 also treats players to new NHL cards for added replay value.

These cards are just like Madden cards and will

add new abilities or unlock Easter eggs to enhance your game. One of the modes

I unlocked was Shrink ‘n Grow, where players would shrink when they got leveled

and grow when they scored. By the third period, I had a Godzilla-sized Teemu

Selanne and a bite-sized Owen Nolan. Very fun and very funny.

The Create-A-Player has also been enhanced with a new face builder feature.

Now you can put your face in the game! Well, sort of. A bunch of the game’s

player faces don’t really look like their real life counterparts, but it’s still

not too bad.

The graphics are as good as ever, but the whole jiggly midsection that was

found in 2001 still pops up every now and then. How many severely overweight

hockey players have you seen in the NHL? I only want to see those guys in the

Sumo Hockey mode (yep, it’s another unlockable!).

The sound is actually good. You get plenty of great, authentic sound effects

as well as a few inoffensive tunes from the Barenaked Ladies and Sum 41. But

the ace in the hole is the announcing. Yep, for once in well, ever, I

actually enjoy the announcing. It doesn’t repeat itself as much as most sports

games do and you’ll actually laugh now and then. I’m so stupefied, I’ll just

move on.

For an added dramatic flair, EA has introduced a few new camera effects. Make

an amazing save and you’ll see it up close. Drop a big hit and you’ll revisit

the brutality in a fancy replay. Occasionally, these two insta-zooms can be

distracting, but they really do increase the dramatics of the game. However,

one cam that has no problems is the breakaway cam. Speed down the ice faster

than the rest and the camera will pull in close behind your man, setting up

the one-on-one battle perfectly. It’s also good for gloating in the face of

the opposing goalie.

The worst and pretty much only snafu with NHL 2002 is the lame fighting.

I didn’t think that last year’s rock ’em, sock ’em fighting could get any worse,

but it feels like it has. Maybe that’s because the rest of the game is so good,

it makes you wonder how something this lame managed to find it’s way into the

final product. If hockey is life, then fighting is like breathing. Is it too

much to ask for a block and grab button? Take a cue from NHL Hitz, guys.

Oh well, at least this leaves room for improvement next year.

So there you have it. EA has put together a nice little gaming ice sculpture

in the shape of a heart. Feel the love. Check out NHL 2002.


Much improved gameplay
NHL Cards adds replay
Wow, just about everything is better
But the fighting still sucks bad
Your thumbs will hate you for this