Evolution is for monkeys.
When Capcom Fighting Evolution was announced for the PS2, we were hopeful that the word “Evolution” in the title indicated some coming change or innovation in Capcom fighting games. Then we played it, and understood that we had been deceived. This game ain’t evo, it’s devo. Capcom fighting games were once at the apex of the videogame foodchain, yet this latest entry has taken the series all the way back down the evolutionary ladder. It isn’t just a horrible, derivative game, it’s a port of a horrible, derivative game.
Evolution is allegedly an opportunity for hardcore Capcom fans to finally kick Street
Fighter ass as their favorite Dark Stalker, and vice
versa. The five represented games include Street
Fighter II, Street Fighter III, Street
Fighter Alpha, Dark Stalkers and Red
Earth. Since no one aside from the Red Earth developers
has a favorite Red
Earth character, Fighting
Evolution boils down to three flavors of Street
Fighter versus Dark Stalkers.
But get this – there are only four Dark Stalkers characters
to choose from, four Street Fighter II characters,
four Alpha characters,
four Street Fighter III characters, and four (ugh)
Red Earth characters. Ingrid, the only new character, plays
just like SNK‘s Athena,
which is to say she’s a worthless
gimp you’ll only use when you’re letting your girlfriend beat you. There are
also two unlockable characters, and we aren’t going to tell you who they are
because we don’t want to ruin what little fun you might find in their discovery.
For a game based on the premise of allowing players to duke it out as their favorite
Capcom fighters, Fighting
Evolution has a conspicuously small, anonymous cast. Is anybody out
there really attached to Urien, the naked rock-guy from Street
Fighter III? Or
what about the awful Red Earth characters? Why were they included
instead of beloved Capcom mascots like Strider, Mega Man and Viewtiful Joe? Regardless, Fighting
Evolution‘s
questions are best left unanswered.
There
are a whopping three modes to choose from: Arcade, Versus, and Training. The
Arcade mode is a string of six matches that culminates in a boss fight and then
closes with a bunch of nonsensical, comic-book style panels. In Versus mode you
can fight a friend, and in Training mode you can practice your moves. You can’t
play online at all. The number of choices is dismal, as are the modes themselves.
The new spin is that you get to choose two characters for any given fight. You
can’t tag in and out like you could in the Marvel
Vs. games,
though. Instead, you just have the option of changing your fighter between
rounds. This method makes learning a new character a bit more viable, as you
can begin a battle with the new guy and then switch to a character you’re comfortable
with if you need to win a round.
Even though the various schools are represented poorly by the measly selection
of fighters, they do retain most of their super-moves, super-meters, and signature
moves. Street Fighter III characters can parry high and low attacks as well
as use any of their three super-moves, while Alpha characters can alpha-counter
and Dark Stalkers can strike foes while they’re down.
As a result, some of the match-ups can be pretty interesting. For example, Jedah
is highly mobile and has several ranged attacks that can pin down opponents.
While the other Dark Stalkers have some natural defenses against
him, he can be a real tough nut to crack for some of the old Street
Fighter guys.
But
even such a nuance can’t help the game’s rough, dated look. As opposed to
redrawing each character and applying some sort of graphical standard, the
game gives you a bunch of different fighters from a bunch of different games
without changing the artwork to reflect any continuity. In turn, some
of them look decent, while others look terrible. The crummy backgrounds are almost
as detailed as those found in the original Street Fighter II,
which is to say they would have looked great in 1991. And though there are plenty
of cameo appearances throughout the various levels, these only serve to remind
you how many characters were left out of Fighting Evolution.
Hey look! It’s Sagat in the background! *weep*
The music is typical Street Fighter metal garbage, the sound
effects are the same as they have always been, and there’s no voice-acting other
than a typical “Round 1!” announcer. You’ve heard this game before.
If Capcom Fighting Evolution is any indication of things to
come, then here’s to the extinction of the species. There was no reason to buy this game when it came out for the PS2, and there sure as hell isn’t any reason to purchase this senseless port.