Army Men: Sarge’s Heroes 2 Review

Army Men: Sarge's Heroes 2 Info


  • N/A


  • 1 - 2


  • 3DO


  • 3DO

Release Date

  • 01/01/1970
  • Out Now


  • PS2



Like a package of Fizzy

, life is filled with disruptive crap we just don’t need. I’m barkin’

about things that are not only useless and unwanted, but often taint anything

wholesome that they come in contact with. For example, Puff Daddy, who has nearly

single-handedly ruined all of my favorite old ’70’s jams. And then there’s that

canine king of uselessness that turned a brilliant and riveting mystery show

into the laughingstock of Saturday morning television. Scrappy Doo is his name,

and being a waste of space and destroying good whodunits is apparently

his game.

Unfortunately, the Army Men games have quickly fallen into this vat

of unnecessary goo. Just add a dash of Steven Segal, a pinch of cilantro, stir

and serve hot. Voila! Completely useless flambé.

Army Men: Sarge’s Heroes 2 is 3DO’s latest sacrifice to the Well of

Needless Things, though it’s definitely an improvement over some of the more

recent offerings of Army Men drivel.

The game isn’t fatally flawed, but it isn’t much fun, either. Read on.

The opening is a treat, and the FMV’s are all very nicely done – which seems

to be the norm for 3DO’s most recent wave of next-gen drink coasters. But at

this point, bad FMV’s are more surprising than good ones. By now, programmers

should have the hang of CGI.

Ladies and gents, the fabricated word of the day is “plastrification”. Plastrification,

in the Army Men mythos, results in the hardening of limbs and the frightening

growth of a plastic base around the feet. A person, er, plastic guy, can be

plastrified (my editorial spider-sense is screaming with every scribble of this

fake word) due solely to excessive amounts of time spent in an alternate world.

Why is this such a feared issue for hard-plastic army men who’s ancestors were

“born” with a plastic base around their feet? Maybe it’s like some type of heinous

de-evolution. Don’t laugh! You wouldn’t want to be reverted back to some single

celled bottom feeder as a result of too much exposure in a place like, say…the

state of Utah. That place is an alternate world.

At any rate, General Plastro, the head baddie in charge of the Tan army, had

become a victim of plastrification. That is, until Brigitte Bleu rescues him

with a serum created by Dr Madd. I was always told not to judge a book by its

cover, but with a name like Dr. Madd you just know he’s up to no-good. Now it’s

up to Sarge (that’s you) and the rest of Bravo Company to hold the Tans at bay

while trying to discover their master plan.

For the most part, the battles take place in appropriate Army Men locales.

Over the course of the game’s 17 levels, your mettle (actually more like your

patience) will be tested on a pinball machine, in a refrigerator, a toy store,

an elaborate dinner table and other accurately scaled settings. All of these

places are well-textured, though they house too few enemies. But overall, the

environments fit the mythos.


opposed to the evil camera in the original Sarge’s Heroes, maneuvering

Sarge this time around is very easy and intuitive. Bottom triggers (L2 &

R2) make your character strafe left and right. The analog stick is optional,

but it offers tighter and more precise control when moving and firing simultaneously.

No man of the military worth his salt enters a fracas without being properly

strapped for the occasion. Thankfully, the Sarge here is no exception. He’s

got an ample supply of firepower to assist him in putting the hurt on the Tans.

The M-16 is standard issue, but littered through out the landscapes are shotguns,

grenades, grenade launchers, sniper rifles, flame-throwers, bazookas, heavy

machine guns, dynamite, stealth suits and a small compliment of power ups to

increase firepower. All of these weapons are kind of neat and easy to use. The

explosive artillery, like dynamite and bazookas, blow things up quite nicely.

Too bad you’re up against plastic dimwits instead of plastic veterans. Although

they occasionally run for cover, the Tan’s primary battle strategy is to stand

their ground and squeeze the trigger. This makes peppering them with machine

gun fire while strafing so easy it’s just plain boring.

And unfortunately, that’s what you spend most of your time doing – shooting

at a bunch of Tan morons. This gets redundant and eventually will drive even

the most dedicated military man insane.

On some missions you will find yourself with a little company for back up,

which is annoying. It’s never needed. And if I let my comrade go in to get some

kills, he/she always dies, ending my mission. Stupid plastic! Remind

me never to recycle.

The relatively decent graphics, fine character animation and easy gameplay

make Sarge’s Heroes 2 a surprisingly playable Army Men game, but

that isn’t saying much. It’s far better than Green

, but so is a kick in the “dangling chads.” Why does 3DO keep spitting

out these unnecessary wastes of space? We don’t know. But we do know

that solid control and decent graphics don’t automatically make a game good.

Truthfully, I would rather go to the local carnival and see the spider-baby.


Decent graphics
Good control
Appropriate environments
Dumb AI
Silly story