More Reviews
REVIEWS Boss! Review
PlayStation Vita owners looking to exercise a little frustration can look to this rather low-fi title about creating a monster and destroying everything in your path.

KINGDOM HEARTS HD 2.5 ReMIX Review
Part 2 of Square-Enix and Disney's cooperative compilation cash-cow is ready to milk the series for another go, but does the milk taste sweet or is it spoiled?
More Previews
PREVIEWS Evolve Preview
With multiplayer action set as its focus, Evolve surprised us earlier this month by introducing a single-player campaign mode where you can switch between mercenaries.
Release Dates
NEW RELEASES Kalimba
Release date: Out Now

Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15

Atelier Ayesha Plus: The Alchemist of Dusk
Release date: 01/14/15


LATEST FEATURES Downloadable Content Walks the Line Between Fun and Frenzied in Middle-earth
I don’t even care all that much for the Lords of the Rings brand, which makes the content falling under Shadow of Mordor’s Season Pass a pleasant surprise.

Ugly Christmas Sweaters for Gamers
If this awful trend is going to persist, you may as well do it your way.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP KevinS
RIP Ralph Baer (1922-2014)
By KevinS
Posted on 12/07/14
RIP Ralph Baer (1922-2014) I really, really hate writing obits. I really do. But I take it as a personal honor to be able to say good things about the men and women I respect, whether in this industry or just in my life, and Ralph Baer is the reason all of this exists in the first...

1602 A.D. Review

By:
Brian
04/01/00
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Sim 
PLAYERS 1- 5 
PUBLISHER GT Interactive 
DEVELOPER Sunflowers Interactive 
RELEASE DATE  
MINIMUM SYSTEM REQUIREMENTS
E Contains Animated Violence

What do these ratings mean?

Arrr, me mateys. Arrr.

It seems that there has been a "genre bender" trend in strategy gaming recently. Mob Rule, a combination of RTS and simulation, couldn't seem to decide on being either. On the other hand, Majesty, an RTS with some sim elements, turned out to be a great and well thought out game.

1602 A.D. is the inverse of Majesty, a sim game featuring some RTS elements. But while combination works pretty well, the actual battles are awfully tame by today's standards, and feel out of place with the rest of the game.

Like many sim games, there isn't much of a storyline. You're the leader of a small group of pioneers who are trying to eke out a living in the New World. You have to settle on an island, give the people what they want, and try to make their lives as comfortable as possible.

I'll get this out of the way right now: This game can be confusing. Really confusing. First off, the tutorials are nearly no help at all, giving you just three minutes of cursory information. That's hardly enough to keep your head above water (or your enemies' below water, for that matter). It took me at least four tries to create this world before I finally got the hang of it.

The real time system used to simulate the world is actually pretty interesting. You lay out roads, build houses, and then build businesses. These aren't contemporary businesses, mind you. They have to get material from somewhere, and need somewhere else to send it. Each business can only "reach" a certain distance to get raw materials for their products. In order to keep everything running smoothly, you have to keep all the businesses in close proximity, as well as make sure they are working at full efficiency. As you build more things, your population will grow and ask for more stuff, which will then in turn require you to build more things (Isn't that a George Carlin joke? - Ed.)

Add to that diplomacy between different nations, buying and selling goods on the free market, and trading goods around the whole map, and you have a satisfying simulation.

However, it is in the battle system where the game goes sour. You're very limited in your choices of fighting units, with only four available. Add to this only two types of ships, and the grand total is a paltry six battle units!

The battles amount to a bunch of guys standing still, firing at each other as their health bars go down. Boring. It's infinitely more interesting to try to wheel and deal with your opponents, rather than try to beat the crap out of them.

The worst thing about the game is the interface, which consists of a bar on the side of the screen that contains all the buttons you need to play. As you go from building to building, the buttons change around on this panel. But unlike games like Civilization, which has a pretty obvious interface, buttons in 1602 A.D. don't show up in logical places, nor do they always look like buttons. This is particularly noticeable when you're setting up automatic trade routes with other countries. Selecting whether to load or unload a particular resource is also confusing, since it's not really clear if a left facing arrow means to load a resource, or if it means to unload it.

After you've learned the interface, you can use it without too much of a problem. Again, it's just the learning process that is a pain.

The game's presentation is reasonable. Although in 2D, the graphics are quite well done, with a distinct 17th Century flair that fits in nicely with the subject matter. Your townspeople and buildings are animated smoothly and are drawn well. Sounds from butcher shops, grain fields, and blacksmiths add nicely to the atmosphere, while selections like Pachelbel's canon in D finish it off.

Although plenty of thought went into the internal workings of 1602 A.D., the interface, combat and tutorials are left somewhat unfinished. If you have the time and patience to learn the game, you'll probably have fun. Otherwise, full to starboard out of here.

B- Revolution report card
  • Interesting game system
  • Good graphics and sound
  • Tough to learn
  • Bad interface
  • Lame battles
    Reviews by other members
    No member reviews for the game.


More from the Game Revolution Network




comments powered by Disqus

 


More information about 1602 A.D.