Proteus Preview

Not pixel junk, but pixel art.

Of all the games I saw at Sony’s Playstation Vita event, the one that has stayed with me the most is Proteus. Perhaps it seems an unlikely choice upon first viewing—a game made up of giant pixel shapes in a rough 3-dimensional world with a low framerate, where the only thing the player does is move around an island. Oh, but that island.

Proteus is the best argument I’ve seen yet for games as fine art; the closest analog I can think of in other games is thatgamecompany’s Flower and Journey, or Q Games’ Pixeljunk Eden, which have similar themes about process and experience being more important than accomplishment. They also challenge the player with alternate, simplified or non-anthropomorphic gameplay perspectives.

Proteus is also similar in its approach to nature. Where Flower, Journey, and Eden used slightly more traditional mechanics to connect the player to the experience of being in nature (item collection, platforming), in Proteus the experience is built in through the exploration of the environment itself.

Visually, at first, Proteus looks like someone took a 3D environment and de-made each frame to look like an Atari 2600 screen. But the abstraction works in its favor, because it’s the soundscape that makes Proteus. As the player moves past blocky abstract trees, flowers, and animals, they begin to produce sounds. As the player moves from one area to the next it becomes a song.

What’s amazing about Proteus is how it guides the player in a combination of video and audio information. It doesn’t have a concrete path, as you can go anywhere. But if you stray too far from the harmonies its creating, it will throw up groups of pixelated plants that bleat in a dissonant alarm to push you back towards the harmonies. It is possible, however, to get lost in places you've already been if you're not careful, in a silent world without sound or direction until you find the path again.

It’s worth it, though, when the giant pixelated sun goes down, and the world fills with blocky white fireflies all headed for a hilltop covered with Stonehenge-like pillars that produce deep and resonant bass tones as you pass them, joining the fireflies in an ever tightening circle that turns the world white. Then the island restarts with new sounds, colors, and paths.

Proteus is currently already available on the PC, Mac, and Linux, and is scheduled for release on the Playstation Vita and PS3 later this year. It’s another great example of the openness and support that Sony is now providing to indie developers for their platforms.

Upcoming Releases
Embark on an inspiring mission of human connection beyond the UCA. Sam — with companions by his side — sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows. Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player game (known as Squadron 42). The game will also feature VR support.
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
Damnview: Built From Nothing is a simulation sandbox game about occidental culture and its different social classes. Immerse yourself into a decadent urban sprawl, all while working precarious jobs where you will either be absorbed into the system, or cast out of society’s machine. Damnview: Built From Nothing is a game about despair, the hostility of capitalism, and the need…
Reviews
9 Huion Kamvas Pro 19 Review
With the Kamvas Pro 19 drawing tablet, Huion comes in swinging with its professional-level tablet, offering premium features that not-so-subtly…
X