Ragnite is a coveted resource with a wide variety of uses that again appear in Valkyria Revolution. A large quantity of skills in the game, namely those with elemental properties, are Ragnite-based. Various Ragnite correspond with different skills, and are collected as you progress through the game.
The comprehensive list of Ragnite-based skills and abilities are listed below. To equip Ragnite, do so via the Battle Palette before battle, or by visiting Basil’s Factory.
Fire Type
| Name | Description |
| Burn Field | Attacks and burns enemies in a specified area with fire, |
| Fire Shot | Attacks and burns enemies in a straight line with a bolt of fire. |
| Fire Bullet | Attacks and burns enemies in a straight line with a bolt of fire. |
| Offensive Guard | Ripostes with fire if struck by a melee attack, pushing back the enemy with possible knockdown, |
| Agni | Attacks a single enemy with fire and burns them. |
| Braver | Raises one ally’s attack and unfreezes them. Also prevents freeze for a set period of time. |
| Braver Circle | Raises attack of allies in a specified area. Cures and prevents freeze while in effect. |
| Round Blaze | Unleashes a slash that knocks back and burns surrounding enemies. (Shock Only) |
| Wheel Blaze | Unleashes a slash that knocks back and burns surrounding enemies. (Shock Only) |
| Rush Blaze | A basic attack that burns one enemy. (Shock Only) |
| Impact Blaze | Attacks and burns enemies in front. Stronger vs. knocked-down targets. (Shock Only) |
| Spinning Blaze | Slashes while moving forward, burning and pushing back surrounding enemies. (Scout Only) |
| Jumping Blaze | Moves to an enemy and performs a basic attack that burns them (Scout Only) |
| Thrusting Blaze | Charges through and burns enemies in a straight line. (Scout Only) |
| Leading Blaze | Launches homing fire bullets at enemies in front and burns them. (Sapper Only) |
| Shield Blaze | Attacks surrounding enemies. Causes Guard to burn enemies. (Shield Only) |
| Counter Blaze | Draws enemy attention. Slashes and burns when effect ends or if X is pressed. (Shield Only) |
Water Type
| Name | Description |
| Splash | Attacks upfront with a wave of water and pushes back enemies in the area. |
| Spirit Veil | Pushes back enemies in the area and creates a field that reduces alchemy damage. |
| Heal Field | Creates a field in a specified area that heals allies’ HP. |
| Freezing Ray | Emits a cold current in front, freezing enemies. |
| Cold Spike | Forms a pillar of ice at a specified point that is more likely to freeze enemies in that area. |
| Smash Freeze | Attacks and freezes enemies in front. Stronger vs knocked-down targets. (Shock Only) |
| Round Freeze | Unleashes a slash that knocks back and freezes surrounding enemies. (Shock Only) |
| Icicle Shot | Attacks a single enemy with ice bullets. |
| Spinning Squall | Slashes while moving forward, pushing back enemies. Recovers HP after use. (Scout Only) |
| Jumping Squall | Moves to an enemy and performs a basic attack. Recovers HP after uses. (Scout Only) |
| Thursting Squall | Charges through enemies in a straight line. Recovers HP after use.. (Scout Only) |
| Spear Freeze | Attacks enemies in front. Causes Guard to freeze enemies. (Shield Only) |
| Counter Freeze | Draws enemy attention. Slashes and freezes when effect ends or if X is pressed. (Shield Only) |
| Reflect Freeze | Draws enemy attention. Slashes and freezes when effect ends or if X is pressed. (Shield Only) |
| Ring Squall | Knocks down surrounding enemies and recovers HP of surrounding allies. (Sapper Only) |
Wind Type
| Name | Description |
| Storm Shot | Attacks and wounds enemies in a straight line with wind bullets. |
| Rapid Room | Creates a field around the caster that raises speed. |
| Haste Field | Creates a field around the caster that raises speed and hasten action gauges. |
| Distraction | Forms a wind explosion at a specified point that draws enemy attention away from allies. |
| Shock Area | Shocks enemies in fron with lightning and makes them flinch. |
| Cyclone | Attacks and wounds enemies in front with a tornado. |
| Thunder | Attacks an enemy with lightning and shocks the area around the target. |
| Discharge | Shocks enemies in front with lightning and makes them flinch. |
| Round Bolt | A slash that knocks back and shock surrounding enemies. Stronger vs tanks. (Shock Only) |
| Spinning Wind | Slashes while moving forward, pushing back enemies. Raises movement speed. (Scout Only) |
| Jumping Wind | Moves to an enemy. and performs a basic attack. Hastens action gauge. (Scout Only) |
| Thrusting Wind | Charges through enemies in a straight line. Hasten action gauge after use. (Scout Only) |
| Rush Bolt | A basic attack that shocks one enemy. Stronger vs. tanks. (Shock Only) |
| Impact Bolt | Attacks and shocks enemies in front. Stronger vs. knocked-down foes and tanks. (Shock Only) |
| Fall Bolt | Attacks surrounding enemies. Causes Guard to shock enemies. (Shield Only) |
| Spear Bolt | Attacks enemies in front, Causes Guard to shock enemies. (Shield Only) |
| Counter Bolt | Draws enemy attention. Slashes and shocks when effect ends or if x is pressed. (Shield Only) |
| Reflect Bolt | Draws enemy attention. Slashes and shocks when effect ends or if x is pressed. (Shield Only) |
| Ring Wind | Knocks down surrounding enemies. Hasten nearby allies action gauges. (Sapper Only) |
| Halo Wind | Knocks down surrounding enemies. Hasten nearby allies action gauges. (Sapper Only) |
| Sphere Wind | Knocks down surrounding enemies. Hasten nearby allies action gauges. (Sapper Only) |
Earth Type
| Name | Description |
| Gravity 10 | Creates a gravity field that puts pressure on a specified area. |
| Rock Shot | Attacks a single enemy with a rock bullet that explodes on impact and dealt damage in an area. |
| Stone Wall | Forms a stone wall in front that blocks attacks and attracts lightning bolts. |
| Ground Wave | Shakes a specified area, attacking enemies. |
| Attractor | Pulls in enemies within the area. |
| Rock Body | Raises the defense of one ally and negates damage under a certain element |
| Smash Earth | Shakes the area, attacking enemies in front. Stronger vs. Knocked-down targets. (Shock Only) |
| Round Earth | A slash that knocks back surrounding enemies and slows their action gauges. (Shock Only) |
| Spinning Earth | Slashes while moving forward, pushing back enemies and slowing their action. (Scout Only) |
| Thursting Earth | Charges through enemies in a straight line, shaking the area. (Scout Only) |
| Ring Earth | Knocks down surrounding enemies and raises Def of surrounding allies. (Sapper Only) |
| Halo Earth | Knocks down surrounding enemies and raises Def of surrounding allies (Sapper Only) |
| Fall Earth | Attacks surrounding enemies. Causes Guard to slow enemies’ action gauge. (Shield Only) |
| Spear Earth | Attacks enemies in front. Caues Guard to slow enemies’ action gauges. (Shield Only) |
| Counter Earth | Draws enemy attention. Slows their action gauge when effect ends or X is pressed. (Shield Only) |
[Source: Neoseeker]
