Dragon Ball FighterZ Update 1.04 Patch Notes

Dragon Ball FighterZ Beta Can’t Find Match Explained: How to Find a Match in the Beta

The Dragon Ball FighterZ beta can’t find match issue is plaguing players across the world as they attempt to enjoy the beta for this hotly anticipated 2018 game. This “can’t find match” error is causing issues for anyone that wants to sample the online competitive component of what many believe will be the greatest Dragon Ball game to date.

The Dragon Ball FighterZ beta can’t find match issue popped almost immediately once the beta kicked off this weekend. This was frustrating for players due to the limited nature of the game’s open beta unless you were one of the select few that had an extra day due to pre-ordering the game. Let’s dig into what this problem is and why it’s happening.

Dragon Ball FighterZ Beta Can’t Find Match Explained

Dragon Ball FighterZ Beta Can't Find Match Error

The Dragon Ball FighterZ beta can’t find match issue is most likely being caused by server overload. As this is a beta meant really for testing the game’s servers and not primarily for allowing players to try out the game, there are some issues to be expected. Considering there are potentially millions of console and PC players that jumped into the open beta, there is no surprise that it’s causing server issues.

Thankfully, the Dragon Ball FighterZ beta can’t find match error has been mostly fixed, allowing for you to be able to at least find some matches occasionally. If you are encountering this error, we recommend being patient and trying again about three times. If that doesn’t get you into a match, close out of the game and restart your PS4.

Then, go to settings, network, and test your internet connection to refresh your connection. From there, open up the Dragon Ball FighterZ beta and attempt to find a match. Some players have reported it took anywhere from five to 10 minutes to find a match successfully. Unfortunately, Bandai Namco is not extending the beta despite the rampant can’t find match errors, and will be ending it tonight at midnight PST, 3 a.m. EST.

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