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Mario & Sonic at the Olympic Games
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Note: the latest version of this FAQ will ALWAYS be at:
http://www.gamefaqs.com/console/wii/file/938798/50784
Other sites are permitted to show this FAQ; however, most do not automatically
update, and I only update my FAQs at GameFAQs - so, if you don't see something
below, check that URL to see if there's a newer version.
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Copyright 2007 - DetroitDJ
VERSION - 1.11
FAQ/Guide
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Table of Contents
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1> Release Data
A> Game Release Data
B> FAQ Release Information/Version History
2> Game Summary
3> The Characters
A> All-Around Characters
B> Speed Characters
C> Skill Characters
D> Power Characters
4> The Events
A> Athletics
B> Gymnastics
C> Shooting
D> Rowing
E> Archery
F> Aquatics
G> Fencing
H> Table Tennis
I> Dream Events
5> Circuits
A> Beginner's Class
B> Advanced Class
C> Master's Class
D> Free Circuit
6> Missions
7> Emblems
A> Mission Emblems
B> Medal Emblems
C> Record Emblems
D> Achievement Emblems
E> Miscellaneous Emblems
8> Unlockables
9> The Three C's: Copyright, Credits and Contact
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1> Release Data
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A> Game Release Data
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Genre : Sports (Olympic Sports)
Designer : Sega
Developer : Nintendo
System : Nintendo Wii
Official Title : Mario & Sonic at the Olympic Games
Release Date : November 6th, 2007 (USA)
: November 22nd, 2007 (Japan)
: November 22nd, 2007 (Australia)
: November 23rd, 2007 (Europe)
ESRB Rating : E
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B> FAQ Release Information/Version History
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Please note: statements marked with an asterisk (*), especially unlockable
information, are things that I am not positive about. Typically these are the
actions that I, myself, completed that immediately resulted in the unlockable
being received; however, I'm not sure if what I did is the only way, nor the
easiest way, to unlock it.
If you have anything to correct, please e-mail me using the contact information
at the base of this FAQ.
Version History:
1.11: Tiny change to Three C's and note above.
1.10: Added info on Peach's Hammer Throw mission and the Somersault Emblem.
1.0: Changes: Well, before there wasn't an FAQ. Now there is one.
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2> GAME SUMMARY
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Mario & Sonic at the Olympic Games is, at heart, a suite of Olympic-themed
minigames. The games are loosely held together by a few game-wide objectives
and Circuits in which the player competes for points from event-to-event, with
the most points winning the gold medal at the end of the Circuit. The game also
has several unlockables for achievements. These unlockables include emblems of
recognition, extra events, extra circuits and extra characters.
The game also functions as a major promotional tool for the upcoming Olympics
in Beijing, China. The Olympic logo is used throughout, and the game is
officially licensed by the IOC.
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3> THE CHARACTERS
Character Speed/Power/Skill/Stamina ratings are derived from their stats on the
character select screen.
It has been rumored that there are unlockable characters; however, there has
not been any proof of this. If you have proof of an unlockable character,
please contact me using the information at the end of this FAQ.
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A> All-Around Characters
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Character: Mario
Speed Rating: 6
Power Rating: 4
Skill Rating: 7
Stamina Rating: 6
Character Description: Everyone's favorite fireball-hurling plumber. Well, he
doesn't hurl fireballs in this game, but nothing else has changed.
First Appeared In: Donkey Kong (as Jumpman), Mario Bros.
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Character: Amy
Speed Rating: 6
Power Rating: 3
Skill Rating: 7
Stamina Rating: 7
Character Description: Amy Rose is, according to Wikipedia, "a pink, female,
preteen, anthropomorphic, humanoid hedgehog." She is widely recognized as one
of the first prominent female characters in video game history. She is also
known for consistently pursuing Sonic and claiming to be his girlfriend.
First Appeared In: Sonic CD
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Character: Luigi
Speed Rating: 7
Power Rating: 3
Skill Rating: 7
Stamina Rating: 6
Character Description: Luigi is Mario's taller younger brother, originally
characterized by the difference in outfit color - green instead of red. He,
like Mario, has appeared in numerous games throughout Nintendo's flagship
franchise.
First Appeared In: Mario Bros.
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Character: Blaze
Speed Rating: 7
Power Rating: 4
Skill Rating: 5
Stamina Rating: 6
Character Description: Blaze is one of the more recent additions to the Sonic
universe. She, allegedly, hails from either the future or another dimension
(there are conflicting reports) where she is the guardian of the Sol Emeralds.
First Appeared In: Sonic Rush
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B> Speed Characters
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Character: Sonic
Speed Rating: 10
Power Rating: 4
Skill Rating: 4
Stamina Rating: 3
Character Description: Sonic is a blue, anthropomorphic hedgehog that was
originally created to provide Sega with a rival to Nintendo's Mario. His chief
characteristic is his speed, as well as his ability to roll into a ball for
attacks.
First Appeared In: Sonic the Hedgehog
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Character: Daisy
Speed Rating: 8
Power Rating: 3
Skill Rating: 7
Stamina Rating: 4
Character Description: Daisy is a Princess, like Princess Peach, who has had
sporadic appearances throughout the Mario series as Luigi's love interest. Her
original appearance was in one of the earliest Mario games, but she did not
reappear until Mario Tennis. Since then she has taken up a regular role in
Nintendo's Mario Bros. spin-off games.
First Appeared In: Super Mario Land
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Character: Shadow
Speed Rating: 10
Power Rating: 4
Skill Rating: 6
Stamina Rating: 2
Character Description: Shadow is Sonic's chief rival from the Sonic series,
typically considered an anti-hero due to his rough demeanor and willingness to
serve evil as well as good. The events of his creation were a mystery until
they were revealed in his own game.
First Appeared In: Sonic Adventure 2
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Character: Yoshi
Speed Rating: 9
Power Rating: 3
Skill Rating: 7
Stamina Rating: 3
Character Description: Yoshi is a fictional small dinosaur from the Mario
series. He frequently serves as both ally and transportation to Mario and
friends, and is also known for being able to eat almost anything.
First Appeared In: Super Mario World
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C> Skill Characters
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Character: Peach
Speed Rating: 8
Power Rating: 2
Skill Rating: 9
Stamina Rating: 3
Character Description: Princess Peach is the chief damsel-in-distress from the
Mario series of games (although she becomes more assertive and independent
later on). Many Mario games revolve around Mario and Luigi needing to rescue
Peach from various perils. It should be noted that Peach's name was originally
Toadstool in America (though it has always been Peach in Japan), but was
changed to Peach around the N64 era.
First Appeared In: Super Mario Bros.
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Character: Tails
Speed Rating: 3
Power Rating: 2
Skill Rating: 9
Stamina Rating: 8
Character Description: Miles is a young, golden-brown fox from the Sonic the
Hedgehog series. His full name is Miles Prower, a presumed pun on 'miles per
hour'. He is best known for being able to use his two tails to fly for a
limited amount of time. He typically plays the role of Sonic's sidekick.
First Appeared In: Sonic the Hedgehog 2
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Character: Waluigi
Speed Rating: 2
Power Rating: 3
Skill Rating: 10
Stamina Rating: 7
Character Description: Waluigi is Wario's chief sidekick/henchman, although he
has yet to appear at all in any non-spinoff game (except DDR: Mario Mix, in
which he plays the antagonist in the game's makeshift plot). He parallels Luigi
the same way Wario parallels Mario, with exaggerated build and an inverted 'L'
on his cap.
First Appeared In: Mario Tennis
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Character: Dr. Eggman
Speed Rating: 7
Power Rating: 3
Skill Rating: 9
Stamina Rating: 3
Character Description: Dr. Eggman, more formally known as Doctor Ivo Robotnik,
is the main antagonist of the Sonic the Hedgehog series. He is a fairly
stereotpical mad scientist, fighting Sonic with his creations rather than his
own flesh.
First Appeared In: Sonic the Hedgehog
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D> Power Characters
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Character: Knuckles
Speed Rating: 6
Power Rating: 8
Skill Rating: 2
Stamina Rating: 7
Character Description: Knuckles is, according to Wikipedia, "a red, male,
teenage, anthropomorphic, humanoid echidna." While originally Knuckles opposed
Sonic (after being tricked by Dr. Eggman), he has since joined Sonic and Tails
in their quest to defeat the villain.
First Appeared In: Sonic the Hedgehog 3
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Character: Bowser
Speed Rating: 1
Power Rating: 10
Skill Rating: 2
Stamina Rating: 9
Character Description: Bowser, a giant turtle with a spiky shell, is the
archenemy of Mario throughout the Mario Bros. series (although he occasionally
inexplicably teams up with Mario to defeat other enemies). He is most
characterized by his insatiable urge to kidnap Princess Peach, causing Mario
and Luigi to go on quest after auqest to recognize her from his grasp.
First Appeared In: Super Mario Bros.
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Character: Vector
Speed Rating: 2
Power Rating: 9
Skill Rating: 2
Stamina Rating: 9
Character Description: Vector is the leader of Chaotix, a largely comic-relief
group of characters used fairly frequently in the more recent Sonic games. He
takes the form of a large, strong, green crocodile.
First Appeared In: Knuckles' Chaotix
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Character: Wario
Speed Rating: 3
Power Rating: 8
Skill Rating: 1
Stamina Rating: 10
Character Description: Wario is a more recent addition to the Mario franchise,
serving originally as an antagonist and later as an antihero. He appears as a
version of Mario with exaggerated features (fatter, basically) dressed in
yellow with a W on his hat instead of an M.
First Appeared In: Super Mario Land 2: 6 Golden Coins
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E> Other Characters
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Character: Your Mii
Speed Rating: N/A
Power Rating: N/A
Skill Rating: N/A
Stamina Rating: N/A
Character Description: Your Mii is imported from the Mii creator on the
Nintendo Wii's home screen. Only the facial characteristics are important;
height and weight are standardized for all Miis. The Mii's stats are never
given in the game.
First Appeared In: Wii Sports
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4> The Events
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A> Athletics
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Event: 100m
Type: Race (running)
Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)
How To Unlock: Initially Available
Description: The standard 100m race; reach the finish line before everyone
else.
How To Play: Essentially, run as fast as you can. There's no strategy or
stamina in this event, so just shake the controllers until your arms fall off.
Tips: The magnitude of your gestures don't affect your speed; only the
frequency. So, basically the most efficient, effective method is to do a
virtual drumroll with the controller and nunchuk.
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Event: 400m
Type: Race (running)
Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)
How To Unlock: Unlock Comet Circuit (Medal in Planet Circuit)*
Description: This is a longer foot race that brings in the aspect of stamina
into the gameplay.
How To Play: Run while keeping a close eye on your stamina. To regain stamina,
stop running (your character will keep running, but stop moving the
controller). Your stamina will only start to run out when you start running in
the red area of your meter at the top left. During the last 100m, hold down A
to spring and use the rest of your stamina.
Tips: The key to this event is to carefully balance your running speed at the
top of the blue area. This, though, is a lot harder than it sounds. With
practice, though, you can master is. Balance your speed on the top of the blue
until the final 100m, then you should have enough stamina to sprint the last
part. Don't worry about other competitors passing you; chances are they'll tire
out in the end.
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Event: 4x100m Relay
Type: Race (running, relay)
Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)
How To Unlock: Unlock Moonlight Circuit (Medal in Jupiter, Saturn, Mercury and
Venus circuits).
Description: The standard 100m dash, but with a relay function added in.
How To Play: From the start, it's a standard 100m race. Towards the end of a
stretch, though, your speed will lock and you'll need to handle the handoff.
Press B to start your partner running, then swing the WiiMote down to execute
the handoff. Run another 100m, repeat, run another 100m, repeat, finish the
race.
Tips: Press B fairly shortly after your speed gets locked, and execute the
handoff a good bit before you actually reach your partner; I've never actually
found a 'too early'. You're much more likely to handoff too late than too
early, so lean on the early side. As far as running, see the tips for 100m.
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Event: 110m Hurdles
Type: Race (running)
Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)
How To Unlock: Initially Available
Description: The standard 100m, but with hurdles.
How To Play: Running is identical to the 100m race. To jump the hurdles, press
B shortly before you reach each one.
Tips: This event is all about the hurdles - if you successfully jump them, your
running speed won't matter as much. Jumping should be slightly before you reach
the hurdle itself; with practice you'll master the timing.
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Event: 400m Hurdles
Type: Race (running)
Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)
How To Unlock: Unlock Meteorite Circuit (Medal in Sunlight Circuit)*
Description: A combination of hurdles and 400m; you have to both jump hurdles
and monitor your stamina.
How To Play: Running and stamina work just like in the 400m, and jumping
hurdles works just like in the 110m Hurdles.
Tips: The stamina tips included above apply here too; try to balance your speed
at the top of the blue on your speed meter in the top left.
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Event: Long Jump
Type: Performance (measurement)
Number of Players (concurrently): 1
How To Unlock: Initially Available
Description: Jump as far as you can. Or as "long" as you can, so to speak.
How To Play: When your turn is up, run with the controllers the standard way.
Once your speed is locked, jerk the controller upward as close to the white
foul line as possible.
Tips: Running at max speed is important; but the more crucial aspect of this
event is the jump itself. The motion is very delicate - jerking very hard at
all will result in an over jump and a very short jump; but barely moving will
result in a bad jump as well. The only way to master the jump itself is
practice, practice, practice. You'll get the hang of it.
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Event: Triple Jump
Type: Performance (measurement)
Number of Players (concurrently): 1
How To Unlock: Initially Available
Description: The same as the long jump, but there's three jumps one after the
other (the first is called the 'Hop', the second the 'Step' and the third the
'Jump').
How To Play: Run with the controllers as usually, then hop (by jerking up on
the controller) the first time as you reach the foul line. Then, right as you
hit the ground, jerk up on the nunchuk to accomplish the step. Then, again,
right as you reach the ground after the step, jerk up on the controller again
for the final jump.
Tips: Like the long jump, this is entirely dependent on how well you jerk the
controller. Too hard or too soft will doom you, and the happy medium is very
small. With practice, though, you'll get it. In my experience, the step and
jump are much less sensitive than the initial hop.
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Event: Hammer Throw
Type: Performance (measurement)
Number of Players (concurrently): 1
How To Unlock: Initially Available
Description: Throw the hammer as far as you can.
How To Play: When your turn comes up, press A to lift the hammer, then spin it
as fast as you can around your head. Eventually, you'll get a countdown until
when you have to throw it by - throw it before the countdown reaches 0 by
pressing B to let go.
Tips: There are two main facets of this event: spinning and throwing. For
spinning, spin the controller as fast as you possibly can (duh). The more
delicate part of the event tends to be the actual throwing - you might find you
quite frequently hit the poles on either side. The key I've found is to throw a
little bit later than feels natural. As long as you get it through the opening
it'll fly the same distance; where you release it doesn't matter.
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Event: Javelin Throw
Type: Performance (measurement)
Number of Players (concurrently): 1
How To Unlock: Initially Available
Description: Throw the javelin as far as you can.
How To Play: Start running the standard way, then swing the controller to throw
the javelin. Time the throw so you don't cross the foul line.
Tips: Throwing the javelin is delicate here like in the long jump and triple
jump, but also delicate is making sure you don't cross the foul line. You'll
actually keep going 3-4 steps after you make the throwing motion, so fouls are
frequent. The best time to throw the javelin is just past halfway down the on-
screen meter; any later and you'll likely cross the foul line.
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Event: High Jump
Type: Performance (measurement, iterative)
Number of Players (concurrently): 1
How To Unlock: Unlock Planet Circuit (Medal in Stardust Circuit)*
Description: Specify a height for the bar, then jump over it. You'll get 3
tries per height, and you can keep going until you fail or until you reach the
maximum height (2.6m).
How To Play: Specify your height, then run in the standard motion until your
speed locks. When you reach the pink-to-blue mat, jump as late as you can
(closest to the end of the blue area). As you go over the bar, jerk the nunchuk
upwards to pull your legs over the bar.
Tips: Running speed, as always, is important, but mostly the entire event
revolves around the initial jump and the nunchuk jerk. Unlike the long jump,
there is no sensitivity to how strong you pull the controller. Instead, your
jump height is dependent on your running speed and how late you jump from the
mat - so, jump as late as possible. When going over the bar, pull up on the
nunchuk just before your legs pass over the bar to dodge it. As you
succeessfully make jumps, you'll get "hot" and become more likely to make the
following jump; for this reason, it's good to slowly raise your height from
jump-to-jump than The highest possible score (2.6m) really isn't that hard to
achieve in this event.
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Event: Pole Vault
Type: Performance (measurement, iterative)
Number of Players (concurrently): 1
How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)*
Description: Specify your height, then try to vault over it. You'll get 3 tries
per height, and you can keep going until you fail or reach the maximum height.
How To Play: Specify your height, then run in the standard way until your speed
locks. Like the high jump, you want to plant the vault as late in the blue area
as you can. Plant the vault by swinging down, then make the running motion
again to try and propel yourself up and over the bar.
Tips: Like the high jump, this event relies largely on timing on when you plant
the bar. The higher you're trying, the shorter the blue area will be. The
running motion at the end is important as well, but by now you should have
plenty of practice with that.
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B> Gymnastics
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Event: Trampoline
Type: Performance (evaluative)
Number of Players (concurrently): 1
How To Unlock: Initially Available
Description: As you bounce on the trampoline, execute tricks by pressing A, B
and twisting the controller.
How To Play: At the start, bounce on the trampoline by jerking upwards on the
controller just before you hit the trampoline on each fall. Once you start
bouncing above 7 feet, you'll begin to receive tricks to execute involving
press A, B and twisting the controller. As you successfully execute tricks, the
tricks will get more complicated. Jerk upwards each time you near the
trampoline to jump higher and have more time to execute subsequent tricks.
Tips: As is becoming far and far more common, there really isn't a trick to
doing well in this event - just practice. At first, twisting the controller for
part of a trick seems very non-intuitive, but you'll get used to it. Jerking up
on the controller to jump higher is crucial to having enough time to complete
the more difficult tricks.
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Event: Vault
Type: Performance (evaluative)
Number of Players (concurrently): 1
How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)*
Description: After jumping off the vault, execute flips by dropping the two
parts of the controller, then stick the landing.
How To Play: This event can be divided into four parts. First, run as usual
(getting old, isn't it?). Second, jump off the vault by jerking up on the
WiiMote right as your character lands on the springboard (this will control how
high you get and, in turn, how long you have to execute tricks). Third, while
in the air, execute flips via one of the following motions: swing the WiiMote
down; swing the nunchuk down; swing both down at once. There are flip combos as
well, though it's rather difficult to pinpoint what they are. Last, when you
land, make the running motion again to balance yourself.
Tips: Running is still running. Springing is like the step and jump of the
triple jump - swing the moment you hit the board. Annoyingly, one of the best
way to execute tricks is just to swing madly to ensure you execute a new trick
the moment the last one is done. The only general tip is to try not to be
executing a flip when you land.
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C> Shooting
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Event: Skeet
Type: Performance (measurement)
Number of Players (concurrently): 1
How To Unlock: Initially Available
Description: Using your rifle, shoot the clays as they fly out.
How To Play: The event is divided into 8 rounds. In each round, you need to
accurately stop the moving dot when it's over the center of the heart. The
closer you come, the larger your area of shooting will be for that round. Then,
shoot the clays as they are fired from cannons on either side.
Tips: Correctly stopping the dot in the middle of the heart is critical to this
event; or, more specifically, stopping it within the two center rings is
critical. You can still be quite successful if you stop the dot in the outer
ring, but stopping it outside either ring is a recipe for disaster. Anticipate
the dot's movement. Then, for the actual shooting, pay attention to the arrows
at side of the screen to see where the next clay will be coming from. By
default, I recommend aiming on where the cannon in your view is pointing; clays
shot by the cannon you can see tend to spend less time on the screen. Also,
when two clays are flying at once, aim for the one coming from the closer
cannon first.
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D> Rowing
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Event: Single Sculls
Type: Race (rowing)
Number of Players (concurrently): 1-4 humans, 1-3 computers (4 max)
How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and
Saturn Circuits)*
Description: Row to the finish before the other competitors by pressing the
displayed button combinations and pulling on the controllers.
How To Play: From the start, button combinations will be displayed - Z+B, Z+A
and A+B. When a combination is displayed, hold down those buttons and quickly
pull back on the controllers to 'row'. Towards the end, the combinations will
disappear and you'll just need to row madly to the finish.
Tips: Usually Z+B is the combination for the first 10-12 strokes. After that,
Z+A will start to appear occasionally with increasing frequency. Then, finally,
A+B will start to appear. Towards the end of the race, the three will appear
with pretty equal frequency. After the buttons stop appearing, just rotate the
controllers madly to finish out the race.
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E> Archery
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Event: Archery
Type: Performance (measurement)
Number of Players (concurrently): 1
How To Unlock: Unlock Stardust Circuit (Medal in Moonlight Circuit)*
Description: Over three rounds, try to his the center of the target.
How To Play: For each arrow, hold down A and B and pull back on the WiiMote to
focus on the target. Tilt the WiiMote and nunchuk to align the two crosshairs
one over the other - they're flashing when they're aligned. Then, release A+B
to fire. Remember to factor in the wind.
Tips: Get a stress ball; this is, in my opinion, easily the most aggravating
event in the game. Aiming the nunchuk is extremely delicate and difficult to
master, and it's very hard to hold the WiiMote steady while releasing A+B.
There are a few ways to counter this. First of all, don't release the moment
the crosshairs start flashing over the location you want; hold them still for a
second and make sure they aren't still moving before you release A+B. Try to
hold the controllers against your legs or a table or other firm object to keep
them from reacting to your own twicthes. As far as the wind, a wind less than
3mph tends to have no effect; 4-6mph warrants a slight adjustment; 7mph or
above warrants a major adjustment. And if you can master handling a diagonal
wind, go post on the message boards; you'll help a lot of us.
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F> Aquatics
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Event: 100m Freestyle
Type: Race (swimming)
Number of Players (concurrently): 1-4 humans, 1-7 computers (8 max)
How To Unlock: Initially Available
Description: Race to the finish using your character's swim style.
How To Play: Hold down B to charge up before the race, then swing the WiiMote
down the moment the race begins. Then, using your character's swim stroke (I
won't detail them here since the in-game instructions give a much better
demonstration), swim as fast as you can. Your stamina meter will decrease as
you swim; as it gets near the bottom, press B right as it empties to receive a
speed boost and a stamina boost. Swing the controller down when you reach the
wall to turn around without losing speed.
Tips: This event is all about timing the stamina meter. Swimming fast is
important, but easy to master; it's important to note that none of the strokes
require timing, so ignore your character's on-screen depiction and just swim as
fast as you can. For the stamina meter, press B right as it hits empty to get
your boost - this is critical to doing well. For the turn, just swing down as
soon as you see the icon. Sometimes it will feel like your character isn't
reacting to your input at all (randomly slowing down, etc.), but keep trying
and you'll recover.
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Event: 4x100m Freestyle
Type: Race (swimming, relay)
Number of Players (concurrently): 1-4 humans, 1-7 computers (8 max)
How To Unlock: Initially Available
Description: Race to the finish with each of four characters; you don't get to
choose the characters.
How To Play: Just like the 100m Freestyle, hold B to charge up before starting,
then swing down to jump in the water. Swim as fast as you can using your
character's stroke, swing down to turn, then swing down again to hand off to
your next teammate.
Tips: This race can be aggravating because you can't see your teammates'
strokes before they jump in the water; but there's a little demo alongside you
as you swim, so you should be able to catch on pretty quickly. Other than that,
it's exactly like the 100m Freestyle, so see those tips.
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G> Fencing
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Event: Individual epée
Type: Versus (fighting)
Number of Players (concurrently): 1-2 humans, 1 computer (2 max)
How To Unlock: Initially Available
Description: Score 15 points by striking your opponent before they do the same
to you.
How To Play: Use the joystick to move back and forth (twice to move faster) and
the WiiMote to jab at your opponent. Hold A while swinging the WiiMote to parry
your opponent's attacks. If you successfully parry, you'll create an opening
for an attack.
Tips: Finally, an event with some strategy. There's a lot of effective tactics
to employ in this event. For one, back away from your opponent, then double-
move towards them and immediately jab; usually you'll get an attack in,
especially against the easier opponents. This is especially effective when you
back the opponent up against their side. Another effective strategy is to hold
A and carefully watch for when your opponent begins their attack; there's
enough time to react and parry, forming an opening to attack them; you can also
just back up when they strike, then quickly counterstrike, though this doesn't
have any benefits over parrying. This strategy is especially effective when
you're backed against your own side. Less complicated strategies include
jabbing madly against them, or parrying madly until you succeed and then
counterattacking.
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H> Table Tennis
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Event: Singles
Type: Versus (volley)
Number of Players (concurrently): 1-2 humans, 1 computer (2 max)
How To Unlock: Initially Available
Description: Win a game of table tennis (first to 11) against your opponent.
How To Play: To serve, pull the controller up to toss the ball, then swing a
forehand to serve. When the ball comes back to you, swing either a forehand or
a backhand (depending on the ball's and your player's locations) to return it.
Special shots include holding A to make it easier to return a fast shot
(although the return is softer), or holding B to slam the ball (although
careful timing is required to successfully slam).
Tips: Oftentimes this event will end up feeling like you just have to return
enough volleys until the opponent messes up. Overall, this event is pretty
annoying - the mapping of the ping pong swings, especially the backhand, is
poor. The forehand is okay, but when you swing a backhand, make sure to swing
very, very deliberately - no quick twitches like in Wii Tennis. The A special
shot is intended to make it easier to return your opponent's slams, so use it
accordingly if you're having trouble. The B special shot (slam) is very
difficult to time properly unless the ball is coming slowly. To slam, swing a
good half-second before the ball reaches your paddle. My overall strategy is to
hold the controller straight in front of me (for each access to forehand or
backhand) while holding the A button while awaiting the opponent's return -
then, if they slam it, you're ready for it. If it's not a slam, you can choose
to return regularly or attempt a slam in return.
...
I> Dream Events
...
Event: Dream Race
Type: Race (running, battle)
Number of Players (concurrently): 1-4 humans, 1-3 computers (4 max)
How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and
Saturn Circuits)*
Description: Picture Mario Kart on foot. Win the race by dodging obstacles,
jumping hurdles and using items.
How To Play: From the start, run in the typical motion, although you don't need
to keep running - once you reach top speed, you'll stay at that speed unless
something slows you down. Press B to jump over obstacles (the sand and
hurdles), and use the stick on the nunchuk to go left and right. Running
through item boxes gets you items, which you can use by pressing A.
Tips: Like said above, this event is basically a poor man's Mario Kart.
Unfortunately, it comes across very haphazardly. I haven't really come across
any strategies for doing well in this race, it's just too all over the place to
really warrant a plan. Pray to whatever deity you believe in that an opponent
doesn't use a ghost when you're in first.
...
Event: Dream Platform
Type: Performance (evaluative, battle)
Number of Players (concurrently): 1-4 humans, 1-3 computers (4 max)
How To Unlock: Unlock Galaxy Circuit (Medal in Cosmos Circuit)*
Description: As you fall from the sky, avoid blocks, collect and use items and
slip through rings to do tricks for extra points. The goal is to get the most
points.
How To Play: Use the joystick on the nunchuk to steer (note that the controls
are NOT inverted), and tilt the WiiMote back to slow your descent (leave it
level to speed up). This is not a race, so you can take your time. Avoid the
blocks (you'll lose points for colliding with the) and go through the rings to
get entered into a trampoline-style trick mode for extra points.
Tips: This event is quite fun in general, but the best way to succeed is to hit
as many rings as possible. Your computer opponents don't focus on tricks very
much, so you're free to mop up in this area. Hit the rings and avoid the bricks
for maximum scores.
...
Event: Dream Fencing
Type: Versus (fighting)
Number of Players (concurrently): 1-2 humans, 1 computer (2 max)
How To Unlock: Unlock Satellite Circuit (Medal in Comet Circuit)*
Description: Just like regular fencing, but with super-powered charge attacks,
and hit points instead of points for each hit.
How To Play: For the most part, this game is just like the original fencing
game, and most of the same strategies apply. The two changes are that hit
points are used, and there are superpowered attacks. The hit points don't
change anything much. Superpowered attacks become available as you hit and
parry your opponent (measured in the meter at the bottom of the screen) and can
be activated by holding down A+B, then jabbing.
Tips: The strategies here really don't change much from the original fencing.
Hit points don't change anything, you're still trying to hit the opponent until
they're finished. The only thing that really changes strategy is the superpower
attacks. These attacks give you a way out when you're cornered, but more
importantly let you completely blow your competitor off the stage if used when
they're backed against their own side (they'll return, but they'll lose extra
health). It's imported to note that superpowered attacks CAN be parried just
like any other; the only benefits are the increased damage and the knockback.
...
Event: Dream Table Tennis
Type: Versus (volley)
Number of Players (concurrently): 1-2 humans, 1 computer (2 max)
How To Unlock: Unlock Sunlight Circuit (Medal in Satellite Circuit)*
Description: Just like the original table tennis, but with superpowered attacks
and a different scoring mechanism.
How To Play: Play proceeds just like the regular table tennis, but for scoring,
instead of the winner of each volley getting a point, the winner of each volley
gets a number of points equal to how many volleys there were in the sequence -
so if you and your opponent hit it back and forth 5 times, the winner of the
volley will get 5 points. Throughout the game, you'll charge up superpowered
attacked which can be triggered by pressing A+B when the ball is near you.
Different special attacks have different effects - some make the ball invisible
for the return, some make it go super fast, some make it take bizarre spins,
etc.
Tips: The strategy for this game is pretty much like regular table tennis - the
different scoring doesn't change the fact that your goal is to win as many
volleys as possible. Some people say it's good to use your special attacks when
a volley gets long to get as many points as possible, but I recommend saving
your specials for returning the computer's specials; they tend to be much more
adept at returning special shots than we are, but using a special shot after
they've used one guarantees a return.
...
...
5> Circuits
...
A> Beginner's Class
...
Circuit: Mercury Circuit
Events: 100m (Track)
Long Jump (Field)
Hammer Throw (Field)
Number of Participants: 8
How To Unlock: Initially Available
...
Circuit: Venus Circuit
Events: 110m Hurdles (Track)
Skeet (Shooting)
Javelin Throw (Field)
Number of Participants: 8
How To Unlock: Initially Available
...
Circuit: Jupiter Circuit
Events: 100m Freestyle (Swimming)
Triple Jump (Field)
Trampoline (Gymnastics)
Number of Participants: 8
How To Unlock: Initially Available
...
Circuit: Saturn Circuit
Events: Singles (Table Tennis)
4x100m Freestyle (Swimming)
Individual Epée (Fencing)
Number of Participants: 4
How To Unlock: Initially Available
...
Circuit: Moonlight Circuit
Events: 4x100m Relay (Track)
Single Sculls (Rowing)
Dream Race
Number of Participants: 4
How To Unlock: Medal in Mercury, Venus, Jupiter and Saturn Circuits
...
B> Advanced Class
...
Circuit: Stardust Circuit
Events: 100m (Track)
Long Jump (Field)
Hammer Throw (Field)
Archery
Number of Participants: 8
How To Unlock: Medal in Moonlight Circuit
...
Circuit: Planet Circuit
Events: 110m Hurdles (Track)
Skeet (Shooting)
Javelin Throw (Field)
High Jump (Field)
Number of Participants: 8
How To Unlock: Medal in Stardust Circuit*
...
Circuit: Comet Circuit
Events: 100m Freestyle (Swimming)
Triple Jump (Field)
Trampoline (Gymnastics)
400m (Running)
Number of Participants: 8
How To Unlock: Medal in Planet Circuit*
...
Circuit: Satellite Circuit
Events: Singles (Table Tennis)
4x100m Freestyle (Swimming)
Dream Race
Dream Fencing
Number of Participants: 4
How To Unlock: Medal in Comet Circuit*
...
Circuit: Sunlight Circuit
Events: 4x100m Relay (Track)
Single Sculls (Rowing)
Individual Epée (Fencing)
Dream Table Tennis
Number of Participants: 4
How To Unlock: Medal in Satellite Circuit*
...
C> Master's Class
...
Circuit: Meteorite Circuit
Events: 100m (Track)
Long Jump (Field)
Hammer Throw (Field)
Archery
400m Hurdles (Running)
Number of Participants: 8
How To Unlock: Medal in Sunlight Circuit*
...
Circuit: Supernova Circuit
Events: 110m Hurdles (Track)
Skeet (Shooting)
Javelin Throw (Field)
High Jump (Field)
Pole Vault (Field)
Number of Participants: 8
How To Unlock: Medal in Meteorite Circuit*
...
Circuit: Cosmos Circuit
Events: 100m Freestyle (Swimming)
Triple Jump (Field)
Trampoline (Gymnastics)
400m (Track)
Vault (Gymnastics)
Number of Participants: 8
How To Unlock: Medal in Supernova Circuit*
...
Circuit: Galaxy Circuit
Events: Singles (Table Tennis)
4x100m Freestyle (Swimming)
Individual Epée (Fencing)
Dream Race
Dream Platform
Number of Participants: 4
How To Unlock: Medal in Cosmos Circuit*
...
Circuit: Universal Circuit
Events: 4x100m Relay (Track)
Single Sculls (Rowing)
Dream Table Tennis
Dream Fencing
Dream Race
Number of Participants: 4
How To Unlock: Medal in Galaxy Circuit*
...
Circuit: Big Bang Circuit
Events: Dream Race
Dream Fencing
Dream Platform
Singles (Table Tennis)
4x100m Relay (Track)
Number of Participants: 4
How To Unlock: Medal in Big Bang Circuit*
...
D> Free Circuit
...
Free circuit is basically a free play of sorts in which you can choose (or have
randomly selected) 4 to 8 events for you to compete in against either the
computers or friends. Only events that have been unlocked otherwise can be
participated in.
...
...
6> Missions
...
Each character has 6 missions associated with them (you must complete the first
5 to unlock the 6th). These events vary greatly in style and purpose; some will
require you to finish a race in a specific time, some will require you to
finish a race in a specific place, and some will require you to score a
specific number of points (in fencing or gymnastics, for example).
I'll be writing on how to accomplish specific missions in a later version; if
you have any tips to submit, please use the contact information at the end of
this FAQ.
However, I will say, since this is asked a lot - to complete Peach's Hammer
Throw mission (shout three time after throwing the hammer), press A after
throwing the hammer. I'm not sure why this isn't mentioned in the instructions
anywhere, but now you know.
...
...
7> Emblems
...
The other prominent unlockable achievements in this game are the Emblems;
Emblems are awarded for accomplishing certain tasks.
...
A> Mission Emblems
...
Amy Emblem: Complete Mission Mode with Amy
Blaze Emblem: Complete Mission Mode with Blaze
Bowser Emblem: Complete Mission Mode with Bowser
Daisy Emblem: Complete Mission Mode with Daisy
Dr. Eggman Emblem: Complete Mission Mode with Dr. Eggman
Knuckes Emblem: Complete Mission Mode with Knuckles
Luigi Emblem: Complete Mission Mode with Luigi
Mario Emblem: Complete Mission Mode with Mario
Peach Emblem: Complete Mission Mode with Peach
Shadow Emblem: Complete Mission Mode with Shadow
Sonic Emblem: Complete Mission Mode with Sonic
Tails Emblem: Complete Mission Mode with Tails
Vector Emblem: Complete Mission Mode with Vector
Waluigi Emblem: Complete Mission Mode with Waluigi
Wario Emblem: Complete Mission Mode with Wario
Yoshi Emblem: Complete Mission Mode with Yoshi
...
B> Medal Emblems
...
Aquatics Champs Emblem: Receive a Gold Medal in All Swimming Events
Dream Champ Emblem: Receive a Gold Medal in all Dream events
Field Champ Emblem: Receive a Gold Medal in all Field events
Gymnastics Champ Emblem: Receive a Gold Medal in all Gymnastics events
Track Champ Emblem: Receive a Gold Medal in all Track events
...
C> Record Emblems
...
Olympic Record Emblem: Break an Olympic Record
World Record Emblem: Break a World Record
...
D> Achievement Emblems
...
Bouncing Emblem: Receive a 10 on the Trampoline event
Knight's Emblem: Win 15-0 in a fencing match
Ping-Poing Emblem: Win 11-0 in a Table Tennis match
Shooting Emblem: Get 40 points in Skeet shooting
Somersault Emblem: Perfect 10 on the Vault
...
E> Miscellaneous Emblems
...
Collaborative Emblem: Play as every character at least once
Complete Game Emblem: Unlock every event
Friendly Emblem: Play multiplayer at least once
Full Play Emblem: Play every event at least once
Gallery Owner Emblem: Unlock everything in the Gallery
Network Emblem: Connect to Wi-Fi
Penalty Emblem: Commit a foul in the 100m race
Rocket Emblem: Successfully start the 100m race
...
...
...
8> Unlockables
...
All the information below is in the above sections as well; this is just for
quick-reference.
...
A> Unlockable Events
...
Event: 400m
How To Unlock: Unlock Comet Circuit (Medal in Planet Circuit)*
...
Event: 4x100m Relay
How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Saturn, Jupiter and
Venus Circuits)*
...
Event: 400m Hurdles
How To Unlock: Unlock Meteorite Circuit (Medal in Sunlight Circuit)*
...
Event: High Jump
How To Unlock: Unlock Planet Circuit (Medal in Stardust Circuit)*
...
Event: Pole Vault
How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)*
...
Event: Vault
How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)*
...
Event: Single Sculls
How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and
Saturn Circuits)*
...
Event: Archery
How To Unlock: Unlock Stardust Circuit (Medal in Moonlight Circuit)*
...
Event: Dream Race
How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and
Saturn Circuits)*
...
Event: Dream Platform
How To Unlock: Unlock Galaxy Circuit (Medal in Cosmos Circuit)*
...
Event: Dream Fencing
How To Unlock: Unlock Satellite Circuit (Medal in Comet Circuit)*
...
Event: Dream Table Tennis
How To Unlock: Unlock Sunlight Circuit (Medal in Satellite Circuit)*
...
...
9> FAQ
...
Are there any unlockable characters?
-As of the time of this publication, there are NO known unlockable characters.
Do you recommend buying this game?
-I recommend renting the game first. The game is small enough that you can
unlock everything fairly quickly, so you may end up playing it for 5 days and
never touching it again if you buy it. Rent it first, and if you like it enough
to buy it, you'll still have your saved data on your console.
Are there any other ways to unlock given circuits or events?
-Yes, absolutely. I, personally, unlocked the Moonlight Circuit before ever
even playing the Jupiter, Saturn, Mercury or Venus circuits. The methods posted
in this FAQ are guaranteed to work, but they are not guaranteed to be the only
nor easiest way.
Who's the best character to play as?
-There isn't one. All the characters' stats add up to about the same, so no
character is overall better than any other. Some characters are better suited
to some events; I'll detail which in later versions of this FAQ.
How do I execute 'Shouts' for Peach's Hammer Throw mission?
-Press A after throwing the hammer.
What is the Emblem after the Blaze Emblem?
-To date, no one has found out what it is. If you know, by all means, tell me!
You'll be credited, of course.
...
...
10> The Three C's: Copyright, Credits and Contact
...
A> Copyright
...
This FAQ is the exclusive property of David Joyner, DetroitDJ. All right
reserved. This FAQ may be freely distributed on any site, in whole or part, as
long as this last section remains intact.
The latest version of this FAQ will ALWAYS be at:
http://www.gamefaqs.com/console/wii/file/938798/50784
Other sites are permitted to show this FAQ; however, most do not automatically
update, and I only update my FAQs at GameFAQs - so, if you don't see something
below, check that URL to see if there's a newer version.
Mario & Sonic at the Olympic Games is copyright 2007 by Sega.
...
B> Credits
...
Sega and Nintendo, for making this game.
GameFAQs Cheats/Secrets page, for a couple of the emblems.
CJayC and GameFAQs, for the site.
God, for everything.
...
C> Contact
...
GameFAQs ID: DetroitDJ
E-Mail: [email protected]
AIM: StarsHallelujah
To e-mail me, PLEASE preface your e-mail subject line with [M&S] in brackets. I
get a lot of spam, so that will help me sort through it and find your e-mail.
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