Mario & Sonic at the Olympic Games FAQ/ Walkthrough

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Mario & Sonic at the Olympic Games

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Note: the latest version of this FAQ will ALWAYS be at:

http://www.gamefaqs.com/console/wii/file/938798/50784



Other sites are permitted to show this FAQ; however, most do not automatically

update, and I only update my FAQs at GameFAQs - so, if you don't see something

below, check that URL to see if there's a newer version.

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Copyright 2007 - DetroitDJ

VERSION - 1.11

FAQ/Guide

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Table of Contents

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1> Release Data

A> Game Release Data

B> FAQ Release Information/Version History

2> Game Summary

3> The Characters

A> All-Around Characters

B> Speed Characters

C> Skill Characters

D> Power Characters

4> The Events

A> Athletics

B> Gymnastics

C> Shooting

D> Rowing

E> Archery

F> Aquatics

G> Fencing

H> Table Tennis

I> Dream Events

5> Circuits

A> Beginner's Class

B> Advanced Class

C> Master's Class

D> Free Circuit

6> Missions

7> Emblems

A> Mission Emblems

B> Medal Emblems

C> Record Emblems

D> Achievement Emblems

E> Miscellaneous Emblems

8> Unlockables

9> The Three C's: Copyright, Credits and Contact

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1> Release Data

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A> Game Release Data

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Genre : Sports (Olympic Sports)

Designer : Sega

Developer : Nintendo

System : Nintendo Wii

Official Title : Mario & Sonic at the Olympic Games

Release Date : November 6th, 2007 (USA)

: November 22nd, 2007 (Japan)

: November 22nd, 2007 (Australia)

: November 23rd, 2007 (Europe)

ESRB Rating : E

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B> FAQ Release Information/Version History

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Please note: statements marked with an asterisk (*), especially unlockable

information, are things that I am not positive about. Typically these are the

actions that I, myself, completed that immediately resulted in the unlockable

being received; however, I'm not sure if what I did is the only way, nor the

easiest way, to unlock it.



If you have anything to correct, please e-mail me using the contact information

at the base of this FAQ.



Version History:

1.11: Tiny change to Three C's and note above.

1.10: Added info on Peach's Hammer Throw mission and the Somersault Emblem.

1.0: Changes: Well, before there wasn't an FAQ. Now there is one.

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2> GAME SUMMARY

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Mario & Sonic at the Olympic Games is, at heart, a suite of Olympic-themed

minigames. The games are loosely held together by a few game-wide objectives

and Circuits in which the player competes for points from event-to-event, with

the most points winning the gold medal at the end of the Circuit. The game also

has several unlockables for achievements. These unlockables include emblems of

recognition, extra events, extra circuits and extra characters.



The game also functions as a major promotional tool for the upcoming Olympics

in Beijing, China. The Olympic logo is used throughout, and the game is

officially licensed by the IOC.

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3> THE CHARACTERS

Character Speed/Power/Skill/Stamina ratings are derived from their stats on the

character select screen.



It has been rumored that there are unlockable characters; however, there has

not been any proof of this. If you have proof of an unlockable character,

please contact me using the information at the end of this FAQ.

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A> All-Around Characters

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Character: Mario

Speed Rating: 6

Power Rating: 4

Skill Rating: 7

Stamina Rating: 6

Character Description: Everyone's favorite fireball-hurling plumber. Well, he

doesn't hurl fireballs in this game, but nothing else has changed.

First Appeared In: Donkey Kong (as Jumpman), Mario Bros.

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Character: Amy

Speed Rating: 6

Power Rating: 3

Skill Rating: 7

Stamina Rating: 7

Character Description: Amy Rose is, according to Wikipedia, "a pink, female,

preteen, anthropomorphic, humanoid hedgehog." She is widely recognized as one

of the first prominent female characters in video game history. She is also

known for consistently pursuing Sonic and claiming to be his girlfriend.

First Appeared In: Sonic CD

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Character: Luigi

Speed Rating: 7

Power Rating: 3

Skill Rating: 7

Stamina Rating: 6

Character Description: Luigi is Mario's taller younger brother, originally

characterized by the difference in outfit color - green instead of red. He,

like Mario, has appeared in numerous games throughout Nintendo's flagship

franchise.

First Appeared In: Mario Bros.

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Character: Blaze

Speed Rating: 7

Power Rating: 4

Skill Rating: 5

Stamina Rating: 6

Character Description: Blaze is one of the more recent additions to the Sonic

universe. She, allegedly, hails from either the future or another dimension

(there are conflicting reports) where she is the guardian of the Sol Emeralds.

First Appeared In: Sonic Rush

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B> Speed Characters

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Character: Sonic

Speed Rating: 10

Power Rating: 4

Skill Rating: 4

Stamina Rating: 3

Character Description: Sonic is a blue, anthropomorphic hedgehog that was

originally created to provide Sega with a rival to Nintendo's Mario. His chief

characteristic is his speed, as well as his ability to roll into a ball for

attacks.

First Appeared In: Sonic the Hedgehog

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Character: Daisy

Speed Rating: 8

Power Rating: 3

Skill Rating: 7

Stamina Rating: 4

Character Description: Daisy is a Princess, like Princess Peach, who has had

sporadic appearances throughout the Mario series as Luigi's love interest. Her

original appearance was in one of the earliest Mario games, but she did not

reappear until Mario Tennis. Since then she has taken up a regular role in

Nintendo's Mario Bros. spin-off games.

First Appeared In: Super Mario Land

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Character: Shadow

Speed Rating: 10

Power Rating: 4

Skill Rating: 6

Stamina Rating: 2

Character Description: Shadow is Sonic's chief rival from the Sonic series,

typically considered an anti-hero due to his rough demeanor and willingness to

serve evil as well as good. The events of his creation were a mystery until

they were revealed in his own game.

First Appeared In: Sonic Adventure 2

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Character: Yoshi

Speed Rating: 9

Power Rating: 3

Skill Rating: 7

Stamina Rating: 3

Character Description: Yoshi is a fictional small dinosaur from the Mario

series. He frequently serves as both ally and transportation to Mario and

friends, and is also known for being able to eat almost anything.

First Appeared In: Super Mario World

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C> Skill Characters

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Character: Peach

Speed Rating: 8

Power Rating: 2

Skill Rating: 9

Stamina Rating: 3

Character Description: Princess Peach is the chief damsel-in-distress from the

Mario series of games (although she becomes more assertive and independent

later on). Many Mario games revolve around Mario and Luigi needing to rescue

Peach from various perils. It should be noted that Peach's name was originally

Toadstool in America (though it has always been Peach in Japan), but was

changed to Peach around the N64 era.

First Appeared In: Super Mario Bros.

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Character: Tails

Speed Rating: 3

Power Rating: 2

Skill Rating: 9

Stamina Rating: 8

Character Description: Miles is a young, golden-brown fox from the Sonic the

Hedgehog series. His full name is Miles Prower, a presumed pun on 'miles per

hour'. He is best known for being able to use his two tails to fly for a

limited amount of time. He typically plays the role of Sonic's sidekick.

First Appeared In: Sonic the Hedgehog 2

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Character: Waluigi

Speed Rating: 2

Power Rating: 3

Skill Rating: 10

Stamina Rating: 7

Character Description: Waluigi is Wario's chief sidekick/henchman, although he

has yet to appear at all in any non-spinoff game (except DDR: Mario Mix, in

which he plays the antagonist in the game's makeshift plot). He parallels Luigi

the same way Wario parallels Mario, with exaggerated build and an inverted 'L'

on his cap.

First Appeared In: Mario Tennis

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Character: Dr. Eggman

Speed Rating: 7

Power Rating: 3

Skill Rating: 9

Stamina Rating: 3

Character Description: Dr. Eggman, more formally known as Doctor Ivo Robotnik,

is the main antagonist of the Sonic the Hedgehog series. He is a fairly

stereotpical mad scientist, fighting Sonic with his creations rather than his

own flesh.

First Appeared In: Sonic the Hedgehog

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D> Power Characters

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Character: Knuckles

Speed Rating: 6

Power Rating: 8

Skill Rating: 2

Stamina Rating: 7

Character Description: Knuckles is, according to Wikipedia, "a red, male,

teenage, anthropomorphic, humanoid echidna." While originally Knuckles opposed

Sonic (after being tricked by Dr. Eggman), he has since joined Sonic and Tails

in their quest to defeat the villain.

First Appeared In: Sonic the Hedgehog 3

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Character: Bowser

Speed Rating: 1

Power Rating: 10

Skill Rating: 2

Stamina Rating: 9

Character Description: Bowser, a giant turtle with a spiky shell, is the

archenemy of Mario throughout the Mario Bros. series (although he occasionally

inexplicably teams up with Mario to defeat other enemies). He is most

characterized by his insatiable urge to kidnap Princess Peach, causing Mario

and Luigi to go on quest after auqest to recognize her from his grasp.

First Appeared In: Super Mario Bros.

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Character: Vector

Speed Rating: 2

Power Rating: 9

Skill Rating: 2

Stamina Rating: 9

Character Description: Vector is the leader of Chaotix, a largely comic-relief

group of characters used fairly frequently in the more recent Sonic games. He

takes the form of a large, strong, green crocodile.

First Appeared In: Knuckles' Chaotix

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Character: Wario

Speed Rating: 3

Power Rating: 8

Skill Rating: 1

Stamina Rating: 10

Character Description: Wario is a more recent addition to the Mario franchise,

serving originally as an antagonist and later as an antihero. He appears as a

version of Mario with exaggerated features (fatter, basically) dressed in

yellow with a W on his hat instead of an M.

First Appeared In: Super Mario Land 2: 6 Golden Coins

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E> Other Characters

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Character: Your Mii

Speed Rating: N/A

Power Rating: N/A

Skill Rating: N/A

Stamina Rating: N/A

Character Description: Your Mii is imported from the Mii creator on the

Nintendo Wii's home screen. Only the facial characteristics are important;

height and weight are standardized for all Miis. The Mii's stats are never

given in the game.

First Appeared In: Wii Sports

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4> The Events

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A> Athletics

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Event: 100m

Type: Race (running)

Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)

How To Unlock: Initially Available

Description: The standard 100m race; reach the finish line before everyone

else.

How To Play: Essentially, run as fast as you can. There's no strategy or

stamina in this event, so just shake the controllers until your arms fall off.

Tips: The magnitude of your gestures don't affect your speed; only the

frequency. So, basically the most efficient, effective method is to do a

virtual drumroll with the controller and nunchuk.

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Event: 400m

Type: Race (running)

Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)

How To Unlock: Unlock Comet Circuit (Medal in Planet Circuit)*

Description: This is a longer foot race that brings in the aspect of stamina

into the gameplay.

How To Play: Run while keeping a close eye on your stamina. To regain stamina,

stop running (your character will keep running, but stop moving the

controller). Your stamina will only start to run out when you start running in

the red area of your meter at the top left. During the last 100m, hold down A

to spring and use the rest of your stamina.

Tips: The key to this event is to carefully balance your running speed at the

top of the blue area. This, though, is a lot harder than it sounds. With

practice, though, you can master is. Balance your speed on the top of the blue

until the final 100m, then you should have enough stamina to sprint the last

part. Don't worry about other competitors passing you; chances are they'll tire

out in the end.

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Event: 4x100m Relay

Type: Race (running, relay)

Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)

How To Unlock: Unlock Moonlight Circuit (Medal in Jupiter, Saturn, Mercury and

Venus circuits).

Description: The standard 100m dash, but with a relay function added in.

How To Play: From the start, it's a standard 100m race. Towards the end of a

stretch, though, your speed will lock and you'll need to handle the handoff.

Press B to start your partner running, then swing the WiiMote down to execute

the handoff. Run another 100m, repeat, run another 100m, repeat, finish the

race.

Tips: Press B fairly shortly after your speed gets locked, and execute the

handoff a good bit before you actually reach your partner; I've never actually

found a 'too early'. You're much more likely to handoff too late than too

early, so lean on the early side. As far as running, see the tips for 100m.

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Event: 110m Hurdles

Type: Race (running)

Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)

How To Unlock: Initially Available

Description: The standard 100m, but with hurdles.

How To Play: Running is identical to the 100m race. To jump the hurdles, press

B shortly before you reach each one.

Tips: This event is all about the hurdles - if you successfully jump them, your

running speed won't matter as much. Jumping should be slightly before you reach

the hurdle itself; with practice you'll master the timing.

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Event: 400m Hurdles

Type: Race (running)

Number of Players (concurrently): 1-4 human, 1-7 computer (8 max)

How To Unlock: Unlock Meteorite Circuit (Medal in Sunlight Circuit)*

Description: A combination of hurdles and 400m; you have to both jump hurdles

and monitor your stamina.

How To Play: Running and stamina work just like in the 400m, and jumping

hurdles works just like in the 110m Hurdles.

Tips: The stamina tips included above apply here too; try to balance your speed

at the top of the blue on your speed meter in the top left.

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Event: Long Jump

Type: Performance (measurement)

Number of Players (concurrently): 1

How To Unlock: Initially Available

Description: Jump as far as you can. Or as "long" as you can, so to speak.

How To Play: When your turn is up, run with the controllers the standard way.

Once your speed is locked, jerk the controller upward as close to the white

foul line as possible.

Tips: Running at max speed is important; but the more crucial aspect of this

event is the jump itself. The motion is very delicate - jerking very hard at

all will result in an over jump and a very short jump; but barely moving will

result in a bad jump as well. The only way to master the jump itself is

practice, practice, practice. You'll get the hang of it.

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Event: Triple Jump

Type: Performance (measurement)

Number of Players (concurrently): 1

How To Unlock: Initially Available

Description: The same as the long jump, but there's three jumps one after the

other (the first is called the 'Hop', the second the 'Step' and the third the

'Jump').

How To Play: Run with the controllers as usually, then hop (by jerking up on

the controller) the first time as you reach the foul line. Then, right as you

hit the ground, jerk up on the nunchuk to accomplish the step. Then, again,

right as you reach the ground after the step, jerk up on the controller again

for the final jump.

Tips: Like the long jump, this is entirely dependent on how well you jerk the

controller. Too hard or too soft will doom you, and the happy medium is very

small. With practice, though, you'll get it. In my experience, the step and

jump are much less sensitive than the initial hop.

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Event: Hammer Throw

Type: Performance (measurement)

Number of Players (concurrently): 1

How To Unlock: Initially Available

Description: Throw the hammer as far as you can.

How To Play: When your turn comes up, press A to lift the hammer, then spin it

as fast as you can around your head. Eventually, you'll get a countdown until

when you have to throw it by - throw it before the countdown reaches 0 by

pressing B to let go.

Tips: There are two main facets of this event: spinning and throwing. For

spinning, spin the controller as fast as you possibly can (duh). The more

delicate part of the event tends to be the actual throwing - you might find you

quite frequently hit the poles on either side. The key I've found is to throw a

little bit later than feels natural. As long as you get it through the opening

it'll fly the same distance; where you release it doesn't matter.

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Event: Javelin Throw

Type: Performance (measurement)

Number of Players (concurrently): 1

How To Unlock: Initially Available

Description: Throw the javelin as far as you can.

How To Play: Start running the standard way, then swing the controller to throw

the javelin. Time the throw so you don't cross the foul line.

Tips: Throwing the javelin is delicate here like in the long jump and triple

jump, but also delicate is making sure you don't cross the foul line. You'll

actually keep going 3-4 steps after you make the throwing motion, so fouls are

frequent. The best time to throw the javelin is just past halfway down the on-

screen meter; any later and you'll likely cross the foul line.

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Event: High Jump

Type: Performance (measurement, iterative)

Number of Players (concurrently): 1

How To Unlock: Unlock Planet Circuit (Medal in Stardust Circuit)*

Description: Specify a height for the bar, then jump over it. You'll get 3

tries per height, and you can keep going until you fail or until you reach the

maximum height (2.6m).

How To Play: Specify your height, then run in the standard motion until your

speed locks. When you reach the pink-to-blue mat, jump as late as you can

(closest to the end of the blue area). As you go over the bar, jerk the nunchuk

upwards to pull your legs over the bar.

Tips: Running speed, as always, is important, but mostly the entire event

revolves around the initial jump and the nunchuk jerk. Unlike the long jump,

there is no sensitivity to how strong you pull the controller. Instead, your

jump height is dependent on your running speed and how late you jump from the

mat - so, jump as late as possible. When going over the bar, pull up on the

nunchuk just before your legs pass over the bar to dodge it. As you

succeessfully make jumps, you'll get "hot" and become more likely to make the

following jump; for this reason, it's good to slowly raise your height from

jump-to-jump than The highest possible score (2.6m) really isn't that hard to

achieve in this event.

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Event: Pole Vault

Type: Performance (measurement, iterative)

Number of Players (concurrently): 1

How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)*

Description: Specify your height, then try to vault over it. You'll get 3 tries

per height, and you can keep going until you fail or reach the maximum height.

How To Play: Specify your height, then run in the standard way until your speed

locks. Like the high jump, you want to plant the vault as late in the blue area

as you can. Plant the vault by swinging down, then make the running motion

again to try and propel yourself up and over the bar.

Tips: Like the high jump, this event relies largely on timing on when you plant

the bar. The higher you're trying, the shorter the blue area will be. The

running motion at the end is important as well, but by now you should have

plenty of practice with that.

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B> Gymnastics

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Event: Trampoline

Type: Performance (evaluative)

Number of Players (concurrently): 1

How To Unlock: Initially Available

Description: As you bounce on the trampoline, execute tricks by pressing A, B

and twisting the controller.

How To Play: At the start, bounce on the trampoline by jerking upwards on the

controller just before you hit the trampoline on each fall. Once you start

bouncing above 7 feet, you'll begin to receive tricks to execute involving

press A, B and twisting the controller. As you successfully execute tricks, the

tricks will get more complicated. Jerk upwards each time you near the

trampoline to jump higher and have more time to execute subsequent tricks.

Tips: As is becoming far and far more common, there really isn't a trick to

doing well in this event - just practice. At first, twisting the controller for

part of a trick seems very non-intuitive, but you'll get used to it. Jerking up

on the controller to jump higher is crucial to having enough time to complete

the more difficult tricks.

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Event: Vault

Type: Performance (evaluative)

Number of Players (concurrently): 1

How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)*

Description: After jumping off the vault, execute flips by dropping the two

parts of the controller, then stick the landing.

How To Play: This event can be divided into four parts. First, run as usual

(getting old, isn't it?). Second, jump off the vault by jerking up on the

WiiMote right as your character lands on the springboard (this will control how

high you get and, in turn, how long you have to execute tricks). Third, while

in the air, execute flips via one of the following motions: swing the WiiMote

down; swing the nunchuk down; swing both down at once. There are flip combos as

well, though it's rather difficult to pinpoint what they are. Last, when you

land, make the running motion again to balance yourself.

Tips: Running is still running. Springing is like the step and jump of the

triple jump - swing the moment you hit the board. Annoyingly, one of the best

way to execute tricks is just to swing madly to ensure you execute a new trick

the moment the last one is done. The only general tip is to try not to be

executing a flip when you land.

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C> Shooting

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Event: Skeet

Type: Performance (measurement)

Number of Players (concurrently): 1

How To Unlock: Initially Available

Description: Using your rifle, shoot the clays as they fly out.

How To Play: The event is divided into 8 rounds. In each round, you need to

accurately stop the moving dot when it's over the center of the heart. The

closer you come, the larger your area of shooting will be for that round. Then,

shoot the clays as they are fired from cannons on either side.

Tips: Correctly stopping the dot in the middle of the heart is critical to this

event; or, more specifically, stopping it within the two center rings is

critical. You can still be quite successful if you stop the dot in the outer

ring, but stopping it outside either ring is a recipe for disaster. Anticipate

the dot's movement. Then, for the actual shooting, pay attention to the arrows

at side of the screen to see where the next clay will be coming from. By

default, I recommend aiming on where the cannon in your view is pointing; clays

shot by the cannon you can see tend to spend less time on the screen. Also,

when two clays are flying at once, aim for the one coming from the closer

cannon first.

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D> Rowing

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Event: Single Sculls

Type: Race (rowing)

Number of Players (concurrently): 1-4 humans, 1-3 computers (4 max)

How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and

Saturn Circuits)*

Description: Row to the finish before the other competitors by pressing the

displayed button combinations and pulling on the controllers.

How To Play: From the start, button combinations will be displayed - Z+B, Z+A

and A+B. When a combination is displayed, hold down those buttons and quickly

pull back on the controllers to 'row'. Towards the end, the combinations will

disappear and you'll just need to row madly to the finish.

Tips: Usually Z+B is the combination for the first 10-12 strokes. After that,

Z+A will start to appear occasionally with increasing frequency. Then, finally,

A+B will start to appear. Towards the end of the race, the three will appear

with pretty equal frequency. After the buttons stop appearing, just rotate the

controllers madly to finish out the race.

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E> Archery

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Event: Archery

Type: Performance (measurement)

Number of Players (concurrently): 1

How To Unlock: Unlock Stardust Circuit (Medal in Moonlight Circuit)*

Description: Over three rounds, try to his the center of the target.

How To Play: For each arrow, hold down A and B and pull back on the WiiMote to

focus on the target. Tilt the WiiMote and nunchuk to align the two crosshairs

one over the other - they're flashing when they're aligned. Then, release A+B

to fire. Remember to factor in the wind.

Tips: Get a stress ball; this is, in my opinion, easily the most aggravating

event in the game. Aiming the nunchuk is extremely delicate and difficult to

master, and it's very hard to hold the WiiMote steady while releasing A+B.

There are a few ways to counter this. First of all, don't release the moment

the crosshairs start flashing over the location you want; hold them still for a

second and make sure they aren't still moving before you release A+B. Try to

hold the controllers against your legs or a table or other firm object to keep

them from reacting to your own twicthes. As far as the wind, a wind less than

3mph tends to have no effect; 4-6mph warrants a slight adjustment; 7mph or

above warrants a major adjustment. And if you can master handling a diagonal

wind, go post on the message boards; you'll help a lot of us.

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F> Aquatics

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Event: 100m Freestyle

Type: Race (swimming)

Number of Players (concurrently): 1-4 humans, 1-7 computers (8 max)

How To Unlock: Initially Available

Description: Race to the finish using your character's swim style.

How To Play: Hold down B to charge up before the race, then swing the WiiMote

down the moment the race begins. Then, using your character's swim stroke (I

won't detail them here since the in-game instructions give a much better

demonstration), swim as fast as you can. Your stamina meter will decrease as

you swim; as it gets near the bottom, press B right as it empties to receive a

speed boost and a stamina boost. Swing the controller down when you reach the

wall to turn around without losing speed.

Tips: This event is all about timing the stamina meter. Swimming fast is

important, but easy to master; it's important to note that none of the strokes

require timing, so ignore your character's on-screen depiction and just swim as

fast as you can. For the stamina meter, press B right as it hits empty to get

your boost - this is critical to doing well. For the turn, just swing down as

soon as you see the icon. Sometimes it will feel like your character isn't

reacting to your input at all (randomly slowing down, etc.), but keep trying

and you'll recover.

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Event: 4x100m Freestyle

Type: Race (swimming, relay)

Number of Players (concurrently): 1-4 humans, 1-7 computers (8 max)

How To Unlock: Initially Available

Description: Race to the finish with each of four characters; you don't get to

choose the characters.

How To Play: Just like the 100m Freestyle, hold B to charge up before starting,

then swing down to jump in the water. Swim as fast as you can using your

character's stroke, swing down to turn, then swing down again to hand off to

your next teammate.

Tips: This race can be aggravating because you can't see your teammates'

strokes before they jump in the water; but there's a little demo alongside you

as you swim, so you should be able to catch on pretty quickly. Other than that,

it's exactly like the 100m Freestyle, so see those tips.

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G> Fencing

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Event: Individual epée

Type: Versus (fighting)

Number of Players (concurrently): 1-2 humans, 1 computer (2 max)

How To Unlock: Initially Available

Description: Score 15 points by striking your opponent before they do the same

to you.

How To Play: Use the joystick to move back and forth (twice to move faster) and

the WiiMote to jab at your opponent. Hold A while swinging the WiiMote to parry

your opponent's attacks. If you successfully parry, you'll create an opening

for an attack.

Tips: Finally, an event with some strategy. There's a lot of effective tactics

to employ in this event. For one, back away from your opponent, then double-

move towards them and immediately jab; usually you'll get an attack in,

especially against the easier opponents. This is especially effective when you

back the opponent up against their side. Another effective strategy is to hold

A and carefully watch for when your opponent begins their attack; there's

enough time to react and parry, forming an opening to attack them; you can also

just back up when they strike, then quickly counterstrike, though this doesn't

have any benefits over parrying. This strategy is especially effective when

you're backed against your own side. Less complicated strategies include

jabbing madly against them, or parrying madly until you succeed and then

counterattacking.

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H> Table Tennis

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Event: Singles

Type: Versus (volley)

Number of Players (concurrently): 1-2 humans, 1 computer (2 max)

How To Unlock: Initially Available

Description: Win a game of table tennis (first to 11) against your opponent.

How To Play: To serve, pull the controller up to toss the ball, then swing a

forehand to serve. When the ball comes back to you, swing either a forehand or

a backhand (depending on the ball's and your player's locations) to return it.

Special shots include holding A to make it easier to return a fast shot

(although the return is softer), or holding B to slam the ball (although

careful timing is required to successfully slam).

Tips: Oftentimes this event will end up feeling like you just have to return

enough volleys until the opponent messes up. Overall, this event is pretty

annoying - the mapping of the ping pong swings, especially the backhand, is

poor. The forehand is okay, but when you swing a backhand, make sure to swing

very, very deliberately - no quick twitches like in Wii Tennis. The A special

shot is intended to make it easier to return your opponent's slams, so use it

accordingly if you're having trouble. The B special shot (slam) is very

difficult to time properly unless the ball is coming slowly. To slam, swing a

good half-second before the ball reaches your paddle. My overall strategy is to

hold the controller straight in front of me (for each access to forehand or

backhand) while holding the A button while awaiting the opponent's return -

then, if they slam it, you're ready for it. If it's not a slam, you can choose

to return regularly or attempt a slam in return.

...

I> Dream Events

...

Event: Dream Race

Type: Race (running, battle)

Number of Players (concurrently): 1-4 humans, 1-3 computers (4 max)

How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and

Saturn Circuits)*

Description: Picture Mario Kart on foot. Win the race by dodging obstacles,

jumping hurdles and using items.

How To Play: From the start, run in the typical motion, although you don't need

to keep running - once you reach top speed, you'll stay at that speed unless

something slows you down. Press B to jump over obstacles (the sand and

hurdles), and use the stick on the nunchuk to go left and right. Running

through item boxes gets you items, which you can use by pressing A.

Tips: Like said above, this event is basically a poor man's Mario Kart.

Unfortunately, it comes across very haphazardly. I haven't really come across

any strategies for doing well in this race, it's just too all over the place to

really warrant a plan. Pray to whatever deity you believe in that an opponent

doesn't use a ghost when you're in first.

...

Event: Dream Platform

Type: Performance (evaluative, battle)

Number of Players (concurrently): 1-4 humans, 1-3 computers (4 max)

How To Unlock: Unlock Galaxy Circuit (Medal in Cosmos Circuit)*

Description: As you fall from the sky, avoid blocks, collect and use items and

slip through rings to do tricks for extra points. The goal is to get the most

points.

How To Play: Use the joystick on the nunchuk to steer (note that the controls

are NOT inverted), and tilt the WiiMote back to slow your descent (leave it

level to speed up). This is not a race, so you can take your time. Avoid the

blocks (you'll lose points for colliding with the) and go through the rings to

get entered into a trampoline-style trick mode for extra points.

Tips: This event is quite fun in general, but the best way to succeed is to hit

as many rings as possible. Your computer opponents don't focus on tricks very

much, so you're free to mop up in this area. Hit the rings and avoid the bricks

for maximum scores.

...

Event: Dream Fencing

Type: Versus (fighting)

Number of Players (concurrently): 1-2 humans, 1 computer (2 max)

How To Unlock: Unlock Satellite Circuit (Medal in Comet Circuit)*

Description: Just like regular fencing, but with super-powered charge attacks,

and hit points instead of points for each hit.

How To Play: For the most part, this game is just like the original fencing

game, and most of the same strategies apply. The two changes are that hit

points are used, and there are superpowered attacks. The hit points don't

change anything much. Superpowered attacks become available as you hit and

parry your opponent (measured in the meter at the bottom of the screen) and can

be activated by holding down A+B, then jabbing.

Tips: The strategies here really don't change much from the original fencing.

Hit points don't change anything, you're still trying to hit the opponent until

they're finished. The only thing that really changes strategy is the superpower

attacks. These attacks give you a way out when you're cornered, but more

importantly let you completely blow your competitor off the stage if used when

they're backed against their own side (they'll return, but they'll lose extra

health). It's imported to note that superpowered attacks CAN be parried just

like any other; the only benefits are the increased damage and the knockback.

...

Event: Dream Table Tennis

Type: Versus (volley)

Number of Players (concurrently): 1-2 humans, 1 computer (2 max)

How To Unlock: Unlock Sunlight Circuit (Medal in Satellite Circuit)*

Description: Just like the original table tennis, but with superpowered attacks

and a different scoring mechanism.

How To Play: Play proceeds just like the regular table tennis, but for scoring,

instead of the winner of each volley getting a point, the winner of each volley

gets a number of points equal to how many volleys there were in the sequence -

so if you and your opponent hit it back and forth 5 times, the winner of the

volley will get 5 points. Throughout the game, you'll charge up superpowered

attacked which can be triggered by pressing A+B when the ball is near you.

Different special attacks have different effects - some make the ball invisible

for the return, some make it go super fast, some make it take bizarre spins,

etc.

Tips: The strategy for this game is pretty much like regular table tennis - the

different scoring doesn't change the fact that your goal is to win as many

volleys as possible. Some people say it's good to use your special attacks when

a volley gets long to get as many points as possible, but I recommend saving

your specials for returning the computer's specials; they tend to be much more

adept at returning special shots than we are, but using a special shot after

they've used one guarantees a return.

...

...

5> Circuits

...

A> Beginner's Class

...

Circuit: Mercury Circuit

Events: 100m (Track)

Long Jump (Field)

Hammer Throw (Field)

Number of Participants: 8

How To Unlock: Initially Available

...

Circuit: Venus Circuit

Events: 110m Hurdles (Track)

Skeet (Shooting)

Javelin Throw (Field)

Number of Participants: 8

How To Unlock: Initially Available

...

Circuit: Jupiter Circuit

Events: 100m Freestyle (Swimming)

Triple Jump (Field)

Trampoline (Gymnastics)

Number of Participants: 8

How To Unlock: Initially Available

...

Circuit: Saturn Circuit

Events: Singles (Table Tennis)

4x100m Freestyle (Swimming)

Individual Epée (Fencing)

Number of Participants: 4

How To Unlock: Initially Available

...

Circuit: Moonlight Circuit

Events: 4x100m Relay (Track)

Single Sculls (Rowing)

Dream Race

Number of Participants: 4

How To Unlock: Medal in Mercury, Venus, Jupiter and Saturn Circuits

...

B> Advanced Class

...

Circuit: Stardust Circuit

Events: 100m (Track)

Long Jump (Field)

Hammer Throw (Field)

Archery

Number of Participants: 8

How To Unlock: Medal in Moonlight Circuit

...

Circuit: Planet Circuit

Events: 110m Hurdles (Track)

Skeet (Shooting)

Javelin Throw (Field)

High Jump (Field)

Number of Participants: 8

How To Unlock: Medal in Stardust Circuit*

...

Circuit: Comet Circuit

Events: 100m Freestyle (Swimming)

Triple Jump (Field)

Trampoline (Gymnastics)

400m (Running)

Number of Participants: 8

How To Unlock: Medal in Planet Circuit*

...

Circuit: Satellite Circuit

Events: Singles (Table Tennis)

4x100m Freestyle (Swimming)

Dream Race

Dream Fencing

Number of Participants: 4

How To Unlock: Medal in Comet Circuit*

...

Circuit: Sunlight Circuit

Events: 4x100m Relay (Track)

Single Sculls (Rowing)

Individual Epée (Fencing)

Dream Table Tennis

Number of Participants: 4

How To Unlock: Medal in Satellite Circuit*

...

C> Master's Class

...

Circuit: Meteorite Circuit

Events: 100m (Track)

Long Jump (Field)

Hammer Throw (Field)

Archery

400m Hurdles (Running)

Number of Participants: 8

How To Unlock: Medal in Sunlight Circuit*

...

Circuit: Supernova Circuit

Events: 110m Hurdles (Track)

Skeet (Shooting)

Javelin Throw (Field)

High Jump (Field)

Pole Vault (Field)

Number of Participants: 8

How To Unlock: Medal in Meteorite Circuit*

...

Circuit: Cosmos Circuit

Events: 100m Freestyle (Swimming)

Triple Jump (Field)

Trampoline (Gymnastics)

400m (Track)

Vault (Gymnastics)

Number of Participants: 8

How To Unlock: Medal in Supernova Circuit*

...

Circuit: Galaxy Circuit

Events: Singles (Table Tennis)

4x100m Freestyle (Swimming)

Individual Epée (Fencing)

Dream Race

Dream Platform

Number of Participants: 4

How To Unlock: Medal in Cosmos Circuit*

...

Circuit: Universal Circuit

Events: 4x100m Relay (Track)

Single Sculls (Rowing)

Dream Table Tennis

Dream Fencing

Dream Race

Number of Participants: 4

How To Unlock: Medal in Galaxy Circuit*

...

Circuit: Big Bang Circuit

Events: Dream Race

Dream Fencing

Dream Platform

Singles (Table Tennis)

4x100m Relay (Track)

Number of Participants: 4

How To Unlock: Medal in Big Bang Circuit*



...

D> Free Circuit

...

Free circuit is basically a free play of sorts in which you can choose (or have

randomly selected) 4 to 8 events for you to compete in against either the

computers or friends. Only events that have been unlocked otherwise can be

participated in.

...

...

6> Missions

...

Each character has 6 missions associated with them (you must complete the first

5 to unlock the 6th). These events vary greatly in style and purpose; some will

require you to finish a race in a specific time, some will require you to

finish a race in a specific place, and some will require you to score a

specific number of points (in fencing or gymnastics, for example).



I'll be writing on how to accomplish specific missions in a later version; if

you have any tips to submit, please use the contact information at the end of

this FAQ.



However, I will say, since this is asked a lot - to complete Peach's Hammer

Throw mission (shout three time after throwing the hammer), press A after

throwing the hammer. I'm not sure why this isn't mentioned in the instructions

anywhere, but now you know.

...

...

7> Emblems

...

The other prominent unlockable achievements in this game are the Emblems;

Emblems are awarded for accomplishing certain tasks.

...

A> Mission Emblems

...

Amy Emblem: Complete Mission Mode with Amy

Blaze Emblem: Complete Mission Mode with Blaze

Bowser Emblem: Complete Mission Mode with Bowser

Daisy Emblem: Complete Mission Mode with Daisy

Dr. Eggman Emblem: Complete Mission Mode with Dr. Eggman

Knuckes Emblem: Complete Mission Mode with Knuckles

Luigi Emblem: Complete Mission Mode with Luigi

Mario Emblem: Complete Mission Mode with Mario

Peach Emblem: Complete Mission Mode with Peach

Shadow Emblem: Complete Mission Mode with Shadow

Sonic Emblem: Complete Mission Mode with Sonic

Tails Emblem: Complete Mission Mode with Tails

Vector Emblem: Complete Mission Mode with Vector

Waluigi Emblem: Complete Mission Mode with Waluigi

Wario Emblem: Complete Mission Mode with Wario

Yoshi Emblem: Complete Mission Mode with Yoshi

...

B> Medal Emblems

...

Aquatics Champs Emblem: Receive a Gold Medal in All Swimming Events

Dream Champ Emblem: Receive a Gold Medal in all Dream events

Field Champ Emblem: Receive a Gold Medal in all Field events

Gymnastics Champ Emblem: Receive a Gold Medal in all Gymnastics events

Track Champ Emblem: Receive a Gold Medal in all Track events

...

C> Record Emblems

...

Olympic Record Emblem: Break an Olympic Record

World Record Emblem: Break a World Record

...

D> Achievement Emblems

...

Bouncing Emblem: Receive a 10 on the Trampoline event

Knight's Emblem: Win 15-0 in a fencing match

Ping-Poing Emblem: Win 11-0 in a Table Tennis match

Shooting Emblem: Get 40 points in Skeet shooting

Somersault Emblem: Perfect 10 on the Vault

...

E> Miscellaneous Emblems

...

Collaborative Emblem: Play as every character at least once

Complete Game Emblem: Unlock every event

Friendly Emblem: Play multiplayer at least once

Full Play Emblem: Play every event at least once

Gallery Owner Emblem: Unlock everything in the Gallery

Network Emblem: Connect to Wi-Fi

Penalty Emblem: Commit a foul in the 100m race

Rocket Emblem: Successfully start the 100m race

...

...

...

8> Unlockables

...

All the information below is in the above sections as well; this is just for

quick-reference.

...

A> Unlockable Events

...

Event: 400m

How To Unlock: Unlock Comet Circuit (Medal in Planet Circuit)*

...

Event: 4x100m Relay

How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Saturn, Jupiter and

Venus Circuits)*

...

Event: 400m Hurdles

How To Unlock: Unlock Meteorite Circuit (Medal in Sunlight Circuit)*

...

Event: High Jump

How To Unlock: Unlock Planet Circuit (Medal in Stardust Circuit)*

...

Event: Pole Vault

How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)*

...

Event: Vault

How To Unlock: Unlock Supernova Circuit (Medal in Meteorite Circuit)*

...

Event: Single Sculls

How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and

Saturn Circuits)*

...

Event: Archery

How To Unlock: Unlock Stardust Circuit (Medal in Moonlight Circuit)*

...

Event: Dream Race

How To Unlock: Unlock Moonlight Circuit (Medal in Mercury, Venus, Jupiter and

Saturn Circuits)*

...

Event: Dream Platform

How To Unlock: Unlock Galaxy Circuit (Medal in Cosmos Circuit)*

...

Event: Dream Fencing

How To Unlock: Unlock Satellite Circuit (Medal in Comet Circuit)*

...

Event: Dream Table Tennis

How To Unlock: Unlock Sunlight Circuit (Medal in Satellite Circuit)*

...

...

9> FAQ

...

Are there any unlockable characters?

-As of the time of this publication, there are NO known unlockable characters.



Do you recommend buying this game?

-I recommend renting the game first. The game is small enough that you can

unlock everything fairly quickly, so you may end up playing it for 5 days and

never touching it again if you buy it. Rent it first, and if you like it enough

to buy it, you'll still have your saved data on your console.



Are there any other ways to unlock given circuits or events?

-Yes, absolutely. I, personally, unlocked the Moonlight Circuit before ever

even playing the Jupiter, Saturn, Mercury or Venus circuits. The methods posted

in this FAQ are guaranteed to work, but they are not guaranteed to be the only

nor easiest way.



Who's the best character to play as?

-There isn't one. All the characters' stats add up to about the same, so no

character is overall better than any other. Some characters are better suited

to some events; I'll detail which in later versions of this FAQ.



How do I execute 'Shouts' for Peach's Hammer Throw mission?

-Press A after throwing the hammer.



What is the Emblem after the Blaze Emblem?

-To date, no one has found out what it is. If you know, by all means, tell me!

You'll be credited, of course.

...

...

10> The Three C's: Copyright, Credits and Contact

...

A> Copyright

...

This FAQ is the exclusive property of David Joyner, DetroitDJ. All right

reserved. This FAQ may be freely distributed on any site, in whole or part, as

long as this last section remains intact.



The latest version of this FAQ will ALWAYS be at:

http://www.gamefaqs.com/console/wii/file/938798/50784



Other sites are permitted to show this FAQ; however, most do not automatically

update, and I only update my FAQs at GameFAQs - so, if you don't see something

below, check that URL to see if there's a newer version.



Mario & Sonic at the Olympic Games is copyright 2007 by Sega.

...

B> Credits

...

Sega and Nintendo, for making this game.

GameFAQs Cheats/Secrets page, for a couple of the emblems.

CJayC and GameFAQs, for the site.

God, for everything.

...

C> Contact

...

GameFAQs ID: DetroitDJ

E-Mail: [email protected]

AIM: StarsHallelujah



To e-mail me, PLEASE preface your e-mail subject line with [M&S] in brackets. I

get a lot of spam, so that will help me sort through it and find your e-mail.
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