Super Smash Bros. Brawl FAQ/ Walkthrough

                                                                     







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Guide/Walkthrough by Miqe

Version 0.99



================Contents================



Version History -------------------VERHI



Introduction ----------------------INTDU



Moves/Controls --------------------MOCON



Controllers ---------------------BRACO

Attacks -------------------------BRAAT

New Moves -----------------------BRANE



Characters ------------------------STACH



Mario ---------------------------CHA01

Peach ---------------------------CHA02

Bowser --------------------------CHA03

Yoshi ---------------------------CHA04

Wario ---------------------------CHA05

Pikachu -------------------------CHA06

Pokemon Trainer -----------------CHA07

Fox -----------------------------CHA08

Link ----------------------------CHA09

Zelda/Sheik ---------------------CHA10

Kirby ---------------------------CHA11

King Dedede ---------------------CHA12

Meta Knight ---------------------CHA13

Donkey Kong ---------------------CHA14

Diddy Kong ----------------------CHA15

Samus/Zero Suit Samus -----------CHA16

Ice Climbers --------------------CHA17

Ike -----------------------------CHA18

Lucas ---------------------------CHA19

Olimar and Pikmin ---------------CHA20

Pit -----------------------------CHA21



Game Modes ------------------------GAMOD



Subspace Emissary -----------------SUBEM



*Spoiler-Free*



Features ------------------------SUBFE



Stage 1 -------------------------SUB01

Stage 2 -------------------------SUB02

Stage 3 -------------------------SUB03

Stage 4 -------------------------SUB04

Stage 5 -------------------------SUB05

Stage 6 -------------------------SUB06

Stage 7 -------------------------SUB07

Stage 8 -------------------------SUB08

Stage 9 -------------------------SUB09

Stage 10 ------------------------SUB10

Stage 11 ------------------------SUB11

Stage 12 ------------------------SUB12

Stage 13 ------------------------SUB13

Stage 14 ------------------------SUB14

Stage 15 ------------------------SUB15

Stage 16 ------------------------SUB16

Stage 17 ------------------------SUB17

Stage 18 ------------------------SUB18

Stage 19 ------------------------SUB19

Stage 20 ------------------------SUB20

Stage 21 ------------------------SUB21

Stage 22 ------------------------SUB22

Stage 23 ------------------------SUB23

Stage 24 ------------------------SUB24

Stage 25 ------------------------SUB25

Stage 26 ------------------------SUB26

Stage 27 ------------------------SUB27

Stage 28 ------------------------SUB28

Stage 29 ------------------------SUB29

Stage 30 ------------------------SUB30

Stage 31 ------------------------SUB31



*Spoilers*



Orange Cube Locations -----------SUBOC

Character Obtainment ------------SUBCH

Boss List -----------------------SUBBO



Classic Mode ----------------------CLAMO



Brawl Mode ------------------------BRAMO



Events ----------------------------BRAEV



1 Player ------------------------EVE1P

2 Player ------------------------EVE2P



Challenges ------------------------BRACH



Items -----------------------------BRAIT



Battle Items --------------------BATIT

Assist Trophies -----------------ASTRP

Pokeballs -----------------------BATPO



Sticker List ----------------------STKLI



Obtainable Trophies ---------------BRATR



Stage Descriptions ----------------STADE



Secrets ---------------------------BRASE



Unlockable Characters -----------SECCH

Unlockable Stages ---------------SECST

Other Unlockables ---------------SECOT



Credits ---------------------------TANKU



========================================



Version History -------------------VERHI



Version 0.1



All placeholders in place.



Version 0.2



All characters done. Game modes added.



Version 0.3



Items listed (not all assist trophies and pokeballs yet).



Version 0.4



All unlockables and Events done.



Version 0.5



All items listed.



Version 0.6



All Trophies added. Still have to put Stickers, SSE, and Classic

Mode.



Version 0.7 3-6-2008



Added Classic Mode and Brawl Mode description.



Version 0.8 3-8-2008



Began on the SSE walkthrough. Also started listing Stickers. Fixed

some typos and added some content on controls. Slightly changed

layout as well.



Version 0.9 3-9-2008



Added Pit to Characters. (Whoops!) Continued with SSE walkthrough

and added more content. Verified some things and changed false

info.



Version 0.95 3-10-2008



Changed names to english. Deconfirmed and confirmed a lot.

Continued walkthrough and added more stickers and unlockables.



Version 0.98 3-11-2008



Added Stage Descriptions and Challenges section. Continued

walkthrough, added more stickers, and fixed some of the unlockable

character info.



Version 0.99 3-12-2008



Added stickers and almost finished walkthrough. Still need to add

Boss data and challenges, as well as some fixes.





========================================

========================================

========================================





Introduction ----------------------INTDU



Hello all, and welcome to my very first FAQs. I hope it will help

everyone while getting their Brawl on!



Super Smash Bros. Brawl is a Nintendo fighting game made for four

players to fight each other using various characters from

Nintendo's past games on stages that embody some of the most

memorable locales in Nintendo games gone by. All trademarks and

copyrights in this guide are copyright their respective tradmark

and copyright owners. This guide itself is copyright Miqe Eskridge

2008.



Since it's my first FAQ, feel free to e-mail me at



butterfly.of.death at gmail.com



with any questions or suggestions. I'll try and check it every

day. Be sure to put "Super Smash Bros Brawl FAQ" in the subject

line to avoid it getting deleted in SPAM.



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



If you can see this whole line then you should have no problem

viewing the rest of the guide.



To navigate the guide quickly, hit Ctrl+F and type in the short

5-character code listed in the Contents section for whatever

section you wish to view.



The only sites allowed to host this FAQ is gamefaqs.com, MyCheats,

NeoSeeker.com, livenintendo.com, supercheats.com, and

gamerevolution.com and cheatcc.com at the moment. Do not take or

reproduce any of this stuff without my permission. Let's get

started shall we?





========================================

========================================

========================================





Moves/Controls --------------------MOCON



All right, first, for those of you out there that have been living

under a rock for the past decade or so, Smash Bros. is first and

foremost a multiplayer fighting game. Unlike traditional fighting

games, there are no complicated, multi-button combo inputs that

create devastating attacks.



Much to the critics dismay, the game is played primarily with two

buttons - one for attack and one for special attack. This is

fleshed out by using the control stick to add more and more attacks

to each character's arsenal, as well as adding some variation on

air attacks.



========================================



Controllers -----------------------BRACO



Still, Brawl offers more intense gameplay than ever in the series.

The game brings new options for controls on the Wii, allowing

for four different controller types. I'll go ahead an list all of

them and the basic controls, though you can customize your controls

however you like.



Wiimote - (Not Recommended)



Control Pad - Move (double tap to run), Duck, and Jump

1 - Special Attack

2 - Normal Attack

1+2 - Smash Attack

- button - Grab

A - Taunt (Hold directions for other taunts)

B - Shield



This controller is not recommended unless you don't have a nunchuk

attachment or a spare GCN controller for your friend. The awkward

positioning of the shield button and grab button make this a hands

down.



Wiimote w/ Nunchuk - (Recommended)



Control Stick on Nunchuk - Move, Duck, Jump

Z on Nunchuk - Shield

C on Nunchuk - Jump

Control Pad Up - Jump

Control Pad right/left - Grab

Control Pad Down - Duck

1 - Taunt (Up Taunt)

2 - Taunt (Down Taunt)

1+2 - Taunt (Side Taunt)

A - Normal Attack

B - Special Attack

A+B - Smash Attack



While most old school players dislike this style at first, it has

some untapped potential. A "Shake Smash" feature allows you to

shake the controller in a direction to perform a smash attack,

something that could prove as useful as the c-stick (or even more

useful, seeing as you don't need a spare thumb to do it). It may

take some getting used to, but it's definitely better than just

the wiimote.



GCN (Gamecube Nintendo) Controller - (Recommended)



Control Stick - Move, Duck, Jump

Control Pad Up - Taunt (Up Taunt)

Control Pad Right/Left - Taunt (Side Taunt)

Control Pad Down - Taunt (Down Taunt)

L - Shield

R - Shield

Z - Grab

A - Normal Attack

B - Special Attack

C-stick - Smash Attack

X - Jump

Y - Jump



Highly recommended because it's just a solid control. Anyone who

doesn't want to learn how to use the Nunchuk combo should

definitely use one of these - it's worth going to buy a used one.



Classic Controller - (Not Recommended)



Control Stick (left) - Move, Duck, Jump

Control Stick (right) - Smash Attack

Control Pad Up - Taunt (Up Taunt)

Control Pad Right/Left - Taunt (Side Taunt)

Control Pad Down - Taunt (Down Taunt)

L - Shield

R - Shield

Zl - Grab

Zr - Grab

a - Normal Attack

b - Special Attack

x - Jump

y - Jump



Although not terrible, the controller doesn't hold well for the

game (intense battles aren't good without grips). Although grab

buttons on both sides are a plus for those that single-button

grab. It just doesn't feel right.



========================================



Attacks ---------------------------BRAAT



The general attacks in the game are composed of normal attacks,

smash attacks, and special attacks.



Normal Attacks -



Normal attacks are the usual run of the mill punches. These can be

performed in a neutral position as well as while holding any

direction. They also can be performed while running, resulting in

a sliding attack. Aerial attacks can also be performed in the

neutral position or while holding any direction.



Smash Attacks -



Smash attacks are performed with the same button as a normal attack

(or their own button) but with a quick tap in any direction.

Up-smash attacks usually are used for "juggling" opponents, while

side-smash attacks are usually hard-hitting kill moves. Down-smash

attacks usually have good range and knock back ability, commonly

striking both directions. In the air, down-smash atacks are useful

for "meteor smashing" opponents (knocking them straight down over a

pit or trap) or have a drilling effect, while the other smash

attacks are used similarly to the ground smash attacks.



Special Attacks -



Special attacks are a completely different story. They vary a

great deal from character to character. There are four special

moves for each character - the neutral-special (not touching the

control stick), side-special (either direction), up-special, and

down-special. The neutral-special is commonly a charge up move or

a projectile move (or both), the side-special move is usually a

horizontal recovery move (saving yourself from being far away from

the platforms), the up-special move is usually a vertical recovery

(saving yourself from being far below from the platforms), and the

down special move is often a drop down attack.



None of these moves are definite and you should try out each

characters moves for yourself to see the abilites of each move. For

detailed info on each character's moves, either see a character

specific FAQ or check the Characters section.



Shielding -



Other basic attacks include shielding and throwing. Shielding

allows a shield to appear around your character, blocking attacks -

but don't hold it too long or it will break and leave you

vulnerable. You can press right or left whil shielding to perform a

roll. Also, a Throw will totally bypass a shield.



Throwing -



Throwing requires you to be close to an opponent (unless your

character shoots out a grappling hook or something) and allows you

to perform four different throws - Down, Up, Forward and Backwards.

Usually a Down throw is for damage, Up throw is for juggling, and

Forward/Backward throws are for off-screen kills (at high

percentages). Throwing can also be performed by holding the shield

button and pressing the normal attack button.



========================================



New Moves -------------------------BRANE



All those things are great, but there's some advanced techniques

that come up in Brawl as well. I'll add more as they're discovered.



Wall-Jump/Wall-Cling



While some could perform the Wall-Jump in Smash Bros. Melee, this

time around a lot of characters can not only jump off of walls but

hold on to them for a few seconds.



Reverse Throw



The reverse throw is the fastest throw in the game. It is performed

by running in one direction, then turning around a performing a

throw immediately. It will grab your opponent faster than a regular

throw, and is quite unexpected sometimes.



Aerial Dodge



While not new, this move has been totally changed in this

installment of Smash. Wave-Dashing (for those that played Melee) is

TOTALLY GONE. Nintendo fixed that glitch, causing mixed reactions

throughout the Smash community. Guess you pros will have to get

used to slowing down, huh?



Anyway, Aerial Dodges require you to press the Shield button while

in air, and your character will become invulnerable for a fraction

of a second. The new mechanics allow you to Aerial Dodge many times

in a row, or jump or attack after you perform an Aerial Dodge. The

catch is that you can no longer "move" while dodging, just

following your momentum as you fall.



Gliding -



Certain characters can glide (Charizard, Pit, and Meta Knight) by

performing a jump with the jump button and holding it down. The

character will then get into a gliding stance and fly forward,

descending slowly. By pressing down or forward you can tilt steeper

down into a faster descent, and by pressing back or up will slow

you down to a snail's pace and you will eventually stall out. You

cannot change direction during a glide.



Footstool Jump -



If your character jumps over another character and lands on their

head, if you press jump just as you touch them you will bounce off

their head, providing you a boost. This is also useful if your

enemy is airborne, as they will plummet straight down, into a pit

or a platform below.



Shield Roll Toss -



This is a new technique that allows you to throw any items you're

holding (or turnips for example) as you're shielding. To do this,

Shield and Roll in the direction you want to throw, then press the

Normal Attack or Throw button to throw the item. You will continue

rolling and the item will fly away.



More techniques to come...





========================================

========================================

========================================





Characters ------------------------STACH



In this section I'll discuss each of the starting roster's

characters. For damage info, check out the damage guide. This

section will discuss the character's themselves then list their

final smash description. For info on hidden characters, see the

Secrets section.



========================================



Mario -----------------------------CHA01



Games: Anything with "Mario" in it... except Mario's Missing



Mario, the red-clad plumber that has wall-jumped off of practically

everything in existence. He makes his third appearance in the

Smash series, packing a similar punch as his average build and good

beginner moves come back in force.



Final Smash - Mario Finale



Mario shoots out his fireballs with a twist. Two fireballs are

unleashed in the direction the player is facing, and they slowly

split upwards and downwards in a small "v" pattern. Better if used

on the far edge of a screen.



========================================



Peach -----------------------------CHA02



Games: Usually at the "rescuee" end, but most Mario series games



The blushing princess returns for her second Smash appearance,

bringing her crazy floaty moves and turnips back into the ring. She

has been weakened from her previous visit, but that doesn't mean

she can't still pack a devastating punch!



Final Smash - Peach Blossom



Peach dances to entrance her opponents into a deep sleep. Peaches

appear all over the stage, allowing Peach a rest to eat all she

wants or smash her opponents while they're out.



========================================



Bowser ----------------------------CHA03



Games: Anything with Mario that ends with a fiery castle, but

Super Mario Galaxy is probably the most recent



King Koopa shows up again for his second Smash appearance. His

flames and sharp spike-shell return for more plumber-punishment.



Final Smash - Giga Bowser



And you thought he was a heavyweight before? Bowser grows into his

excessively large form for about 15 seconds, allowing him to pummel

his tiny foes.



========================================



Yoshi -----------------------------CHA04



Games: Started in Super Mario World, now an eternal rival to Luigi

for Mario's sidekick role



The loveable green dinosaur returns for his third season of Smash.

He comes hungry, ready to eat his foes and use eggs like bombs.



Final Smash - Super Dragon



One of the better final smashes in my opinion, Yoshi dons wings and

fire breath just like back in Super Mario World. Players can fly

freely around the stage and shoot fire for a short while.



========================================



Wario -----------------------------CHA05



Games: WarioWare games are his main staple nowadays



Mario's crazy (other) arch-nemesis arrives for his first Smash

appearance. He provides almost as many laughs as he does damage

with his... unique fighting style.



Final Smash - Wario-Man



Wario eats some garlic and busts out of his costume into a...

totally different costume. Players can run around with a boosted

speed and extra damage, and the ability to cancel moves used

against Wario.



*Note - Wario is unique in the fact that he has 10 different

costumes instead of 5. The additional 5 are his original overalls.



========================================



Pikachu ---------------------------CHA06



Games: Anything with "Pokemon" in it



Pikachu shocks his way back into the battle for a third time,

bringing his signature electric moves. Not much has changed for the

little guy, so veteran's will love/hate him as much as they used

to.



Final Smash - Volt Tackle



Ah yes, the legendary Volt Tackle. Pikachu lights up in a giant

electric ball which can be maneuvered in any direction, free to

pass through solid objects or any other terrain. Be careful when

you're done, as you can easily get caught under a platform.



========================================



Pokemon Trainer -------------------CHA07



Games: Pokemon series



This interesting character makes his debut appearance in Brawl. He

brings with him three pokemon - and no desire to join in the fight.

Not himself anyway. You will instead play as his three pokemon -

Charizard, Ivysaur, and Squirtle.



Final Smash - Triple Finish



It's super effective! Actually, this move pulls out all three

pokemon for a triple attack that blasts a beam out in the direction

the player is facing. The closer the enemy is to the attack the

more damage they'll take, seeing as how there are extra explosions

at ground zero.



*Note - You can choose which Pokemon your start out with by

pressing your character picture when choosing your character. Just

click on whichever Pokemon you want in the picture to select that

as your starter.



========================================



Fox -------------------------------CHA08



Games: Star Fox series



Fox does a barrel roll back onto the Smash scene for his third

showing. He comes packing his laser and his patented "shine" that

reflects practically everything.



Final Smash - Landmaster



Yes, a Landmaster Tank, for those that have played any Star Fox

but the original (and that walking around one, unless it had a

Landmaster too). Fox calls out a Landmaster from the sky, which can

then proceed to run over, blast away, or hover around the rest of

the opponents. It can turn around as well, or even "Do a barrel

roll!" if you press down twice.



========================================



Link ------------------------------CHA09



Games: Anything with "Zelda" in it



Link returns for his third appearance in Smash. He brings all the

projectiles you loved from the previous series (well, the boomerang

is different but it's still a boomerang) with his new vamped up

Twilight Princess model.



Final Smash - Triforce Slash



Link shoots out light to trap opponents and commences to slash and

hack his way through them. Lots of damage and cool graphics, but

not much to say about it past that. He can trap multiple opponents

here, but the real kicker is the final stab at the end of the move,

resulting in almost certain death.



========================================



Zelda/Sheik -----------------------CHA10



Games: Again, anything with "Zelda" in it (technically Ocarina of

Time for Sheik)



Zelda returns for her second attempt at a Smash title. She brings

back her signature transformation to Sheik, a ninja-esque type that

contrasts her princess form in speed and mobility.



Final Smash - Light Arrow



A quick flash and everyone in a straight line from Zelda's bow gets

caught up in a massive shot. The only difference in the forms is

at what angle the combatants fly away after being hit by the arrow

(Zelda shoots enemies upwards while Sheik shoots more straight off

the side of the screen).



*Note - To choose between Zelda and Sheik before you begin the

match, click on the character in your character profile window (the

picture of the character under your 1P, 2P, 3P, or 4P box).



========================================



Kirby -----------------------------CHA11



Games: The Kirby series



Kirby floats back to the battlefield for a third time. Eating up

everything and everyone in sight, he brings all his moves back

(with a few new normal attacks).



Final Smash - Cook Kirby



Kirby gathers all the fighters in his pot and brings them to a slow

simmer. Damage ensues, then they fly out of the pot and back into

the fray.



========================================



King Dedede -----------------------CHA12



Games: Kirby series



King Dedede makes his debut in this Smash. Kirby's arch-nemesis

brings his giant hammer with him into the battle, not to mention

his endless army of minions!



Final Smash - Waddle Dee Army



Dedede calls forth his army, and a mass of Waddle Dees and Waddle

Doos fall out of the sky and run off the sides. Highly effective

against multiple opponents.



========================================



Meta Knight -----------------------CHA13



Games: Kirby series



Meta Knight swoops in for his first appearence in the Smash series.

The villain brings his trusty sword and cape into the mix,

attacking much faster than his looks give him credit for.



Final Smash - Galaxia Darkness



Meta Knight flashes his cape out, trying to trap nearby opponents.

Be sure to catch SOMEONE in the cape, as otherwise it will be

totally useless. If you catch someone, Meta Knight will lash out

with multiple attacks, possibly catching other enemies close by.



========================================



Donkey Kong -----------------------CHA14



Games: Old School Mario Bros. and Donkey Kong series



The king of Kongs comes back for a third season of Smash. He comes

bearing all the attacks everyone's favorite ape should, along with

an upgraded character model.



Final Smash - Konga Beat



Donkey pulls out the big bongos for this one. He pounds the drums

to create shockwaves eminating from him, and if the player times

attacks right, he can send extra-strong waves out in either

direction (up and down or right and left).



*Note: If you play the Konga Beat perfectly without missing a beat,

Donkey Kong will be get a fully charged Giant Punch (neutral

special attack).



========================================



Diddy Kong ------------------------CHA15



Games: Donkey Kong series



Donkey's little buddy breaks onto the Smash scene for the first

time in Brawl. He's a lot quicker than his burly counterpart, with

more maneuverability than you can shake a banana peel at.



Final Smash - Rocketbarrel Barrage



One of the craziest final smashes in the game, Diddy puts on a

rocket pack and pulls out dual popguns to fly like a madman. This

move requires the player to control Diddy's movements from right to

left, and is very awkward at first. It takes some getting used to,

but he definitely can do some crazy aerobatics with those rockets.

At the end of the move, Diddy's rockets will shoot off and explode

nearby, doing a very damaging attack if it connects.



========================================



Samus/Zero Suit Samus -------------CHA16



Games: Metroid series



Samus busts back into Smash for her third showing, this time

bringing a totally new transformation into the mix - her Zero Suit

(without armor basically).



Final Smash (Samus) - Zero Laser



Take Samus's old blaster and toss it out the window. This thing

explodes from one side of the screen to the other, taking out

everything in it's path. It goes straight, but has a large blast

radius. Afterwards you'll be switched into Zero Suit Samus.



Final Smash (Zero Suit Samus) - Power Suit Samus



ZSS lights up in a flash, badly damaging anyone close to her. After

pulling it off, you'll be back to normal Samus.



*Note - To begin the match as ZSS, hold down the Shield button

on whatever controller you're using as you select Samus until you

begin the match.



*Note - To change from Samus to ZSS without using Final Smash,

press up/down/up on the control pad (the taunts, up/down/up) and

you can switch between them. You must press it VERY quickly, and

this will only allow you to go from Samus to ZSS, not the other

way.



========================================



Ice Climbers ----------------------CHA17



Games: Ice Climbers



Ice Climbers return for their second Smash, much to mixed

reactions. Many hated the duo in the previous installment, but that

didn't stop them from coming back for more!



Final Smash - Iceberg



A giant iceberg comes flying up out of nowhere, engulfing most of

the stage. It's slippery, and causes slow and painful torture to

any combatants (except the Ice Climbers who summoned it) that are

close enough.



========================================



Ike -------------------------------CHA18



Games: Fire Emblem: Path of Radiance



Fire Emblem's newest hero enters the Smash arena for the first

time, replacing Roy from the previous installment (don't get me

wrong, he's totally different than Roy, but Roy's not here

anymore).



Final Smash - Great Aether



Ike throws his sword up, just like his Up-special attack, catching

foes in it's path. He then jumps up with it and slashes away at

anything and everything, causing massive damage. He'll eventually

come crashing back down to the ground in an explosive finish.



========================================



Lucas -----------------------------CHA19



Games: Mother 3 (Earthbound series)



Lucas comes in from the Mother/Earthbound series for the first time

in Brawl. Anyone who was a fan of Ness in the previous installments

will likely be very familiar with Lucas's moves.



Final Smash - PK Starstorm



Gotta be honest with you, this final smash is pretty dumb in my

opinion. Lucas calls forth stars to rain straight down from the

sky, and while they're huge and damaging, they're slow and kind

of erratic in their placement. I've seen someone stand there, not

moving, and only get hit once for 14%.



========================================



Olimar and Pikmin -----------------CHA20



Games: Pikmin series



Captain Olimar shows up for his Smash debut, packing an unlimited

supply of pikmin at his disposal. Definitely a new feel in the

game, he's quite unique in his attacks.



Final Smash - End of Day



Olimar hops in his ship and flys away, cementing everyone to the

ground. Then... some stuff happens, and everyone gets beaten up off

screen for a ton of damage. If you're lucky enough to crash land

on someone afterwards, they're most likely goners.



========================================



Pit -------------------------------CHA21



Games: Kid Icarus



The angel of Palutena comes flying in to the Smash series for his

first appearance, boasting lots of air time, a nice projectile and

a decent combo set with his blade-bow.



Final Smash - Army of Palutena



Pit calls on the angels of the Goddess Palutena to join the fight.

They appear on screen and dart at the closest foe one at a time.





========================================

========================================

========================================





Game Modes ------------------------GAMOD



Here is a list of all the Game Modes and what they are basically.



=================Solo===================



Adventure Mode: The Subspace Emissary -



This is a one-player or two-player cooperative mode that plays

like an old platformer. It has a storyline and 31 stages to

complete, including bosses and other battles. Here you can find a

lot of trophies and stickers, the latter of which you can use to

power up your characters by sticking them to the bottom of your

character's trophy.



Events Mode -



Events return for more challenges! Here you will be given events

with a specific clear challenge. Sometimes it's just to kill your

opponent, but sometimes it's much different, such as turning leaves

red or not destroying any part of the stage. You will unlock more

events as you beat the ones you have. Not only is it extensive

single player fun, but you can add a second person for two player

events that are totally different!



Classic Mode -



Here's where you will fight battles arcade style, stage by stage,

until you reach the end. A few themes occur every stage, and a

random minigame is tossed in for fun.



================Stadium=================



Target Test -



Here is where you will choose a character and try to break all of

the targets given using their moveset. Unlike previous

installments,each character has five different settings of

difficulty for their target tests.



Homerun Contest -



The homerun contest returns. In this mode, you will choose your

character and attempt to beat on a sandbag for 10 seconds and then

unleash a killing blow to send it as far as you can.



============Multi-Man Brawl=============



10-Man Brawl -



Defeat 10 alloys (faceless characters) with any

character.



100-Man Brawl -



Defeat 100 alloys with any character.



3-Minute Brawl -



Survive for 3 minutes against endless alloys.



15-Minute Brawl -



Survive for 15 minutes against endless alloys.



Endless Brawl -



Survive as long as you can against endless alloys.



Cruel Brawl -



Survive as long as you can against endless alloys with no items.



===============Training=================



Training Mode -



Pick your character and practice moves on a computer opponent. You

can set the computer to try to kill you or just stand there, or

even to a second controller. Pausing the game will bring up a menu

showing details and letting you change your opponent's moves or

even the speed of the battle.



================Group===================



Brawl Mode -



This is where you'll be doing most of the multiplayer. Here you can

have up to four people fight on different stages with different

rules, such as stock (lives), time, or even fight over coins.



Rules -



Change the rules for your Brawl Mode here.



Special Brawl -



Here is where you can set crazy rules to your fight, such as size

of players, effect of gravity, or even the speed of the match.



Rotation -



In case you have too many friends, you can play with rotation to

allow everyone a turn. Set different rules such as winner out or

bottom 2 out, depending on how many people you have.



Tourney -



Here's where you get a whole bunch of people to test their skill.

You can have up to 64 participants in this bracket style

elimination tournament.



Names -



Here you can set your name for your profile or friends profiles.



================Wi-Fi===================



Brawl Mode -



Here you can choose to hook up with a friend or Brawl a random

opponent. You can also watch other people play in Spectator mode.

You can have any combination of amount of players on any Wii, such

as 1 player on 1 Wii and 3 players on another.



Friend Roster -



Here you will input your friend's Friend codes and Brawl codes.

Seriously Nintendo, it's getting old.



Team Multi-Man Brawl -



Here you can hook up with someone online to take on any of the

Multi-Man Brawl challenges.



Home-run Contest -



Join a friend to beat that sandbag and send it flying!



================Vault===================



Stage Builder -



Here you can design your own stages! You can use parts from a set

list, but you can make any number of possible (or impossible)

stages for you and your friends!



Challenges Mode -



Here is where you can unlock all kinds of extras. Just look at the

red windows to see what you need to do to unlock them (there won't

be any red windows right off, they'll appear when accomplish other

challenges). Once you unlock a challenge, the two challenges on

either side of it will turn red and you can view the requirements

to unlock it.



Masterpieces -



Here you can play the games that feature some of the characters in

Brawl! You can play demos of the game for a few minutes or less,

just to get a feel of the classics.



Coin Launcher -



Here you can use the coins you collect to get more trophies! Just

shoot coins into the launcher and try to hit the moving targets in

a scrolling shooter type mode. Trophies will fly by randomly, and

if you hit them enough before they escape you will add them to your

vault. Simple isn't it?





========================================

========================================

========================================





Subspace Emissary -----------------SUBEM



Here I will list the stages of the Subspace Emissary. Each stage

will have a walkthrough, with a seperate section on secrets, such

as orange cube and secret door locations. There will be no spoilers

here, as far as story or unlockable extra characters goes.



========================================



Features --------------------------SUBFE



Subspace Emissary is an offline mode where one or two players can

play through a storyline. While playing you can earn trophies, CDs,

or even stickers, which are used in this mode.



To use stickers, go to the World Map (available after beating Stage

1) and click on the Sticker button. You'll be taken to the Sticker

Mode where you can build up your characters by applying Stickers.



Sticker Mode -



Sticker mode is where you'll apply stickers. In the bottom right

hand corner you will see the character you're applying stickers to.

To switch characters, press the buttons shown to either side of the

character (left and right on the control PAD on GCN, classic

controller, and Wiimote/Nunchuk Combo, A and - on the Wiimote).



To apply a sticker, choose it in the list and choose where you want

it to be on the trophy base. Be careful, as you cannot put stickers

on top of each other. You can manually place as many stickers as

can fit, or you can use the options to sort the stickers or

randomly fill the trophy base.



Once you are ready, just hit the big OK button on the left to apply

all placed stickers. Once you apply a sticker, it's stuck there.

You CAN take a sticker off, but you will lose that sticker forever.

Take care in using stickers, as they're a great help but you might

not get that sticker again for a while!



========================================



Stage 1 ---------------------------SUB01



Stage 1 - Stadium



The SSE (Subspace Emissary from here on out) opens with a cinematic

showing you a match between to familiar faces. Choose whichever

character you'd rather fight as and defeat the other in single

stock Brawl.



After a cutscene an army of Primids will appear. Choose which of

the four characters you want to fight with and in what order they

will come out, then defeat all 30 of the Primids to move on.



Another cutscene, and then it's time for your first...



Boss Battle! - Boss #1



Your first boss shouldn't be too difficult. You must decide on

saving one of the two imprisoned characters, so choose and beat up

on the cage surrounding that one. Watch another cutscene and Stage

1 is done. Whichever character you destroy the cage of will join

your party.



========================================



Stage 2 ---------------------------SUB02



Stage 2 - Skyworld



Watch a cutscene as the stage begins. In the first part of the

stage, just go down to the bottom of the level and then right over

to the door.



Another cutscene, and a small battle with Primids takes place.

Afterwards move right, fighting enemies and jumping over simple

pitfalls. The mini-boss at the end is simple enough, just shield

and roll past him to avoid his attacks.



Another cutscene and you've got a friend to help out. Choose which

character you'd like to fight as first, then proceed downwards past

the bumpers. At the bottom, move right past the obstacles and the

windmill. Keep moving right over the platforms and shifting

platforms to reach the door.



The next area slowly scrolls upward, so just jump on the platforms

slowly. Once you reach the top, jump off and go back to the bottom

and enter the door.



The next area is a short clip to the right and a required battle

against some enemies. After defeating them, a mini-boss will show

up. Just stand in between his bullets as they fire to avoid being

hit and beat him between shots. Move on to the door to finish the

stage.



========================================



Stage 3 ---------------------------SUB03



Stage 3 - Sea of Clouds



After the opening cinema, choose which character you'd like to play

as. Move to the right in the opening area, which will end abruptly.



After another cinema, choose your character again (what was the

point of that?). Move through the stage, going right then down,

then left, then down, then right where EVENTUALLY you'll get to a

door.



At the next area move right until you see disappearing platforms.

Here a portal will open up, sending out enemies. Destroy the portal

then beat the enemies to move forward. Head left and watch out for

the falling rocks. When you reach the pit, another portal will

open. Destroy it again to move on, then head right. This time the

rocks roll, so seek cover from a platform or overhang.



The mini-boss is back, doing many of the same moves. Avoid jumping

as this will cause him to do a giant spinning attack. Head right to

the door after he's done and end the stage.



========================================



Stage 4 ---------------------------SUB04



Stage 4 - The Jungle



After a cutscene, choose your character. Move right past the

enemies and use the barrels to climb up cliffs and get past the

pits. Go in the door to the next area.



Here there will be a lot of railed bumpers. Most will either do

nothing or break some blocks for an item or trophy. Move to the

right until you find a big chasm, then hit the bumper at the edge

to raise a platform. After heading across the platform, you will

fight a bunch of enemies in a closed space. Watch out for the heat-

seeking flying enemies (I know what their name is, but I'm trying

to be spoiler-free) as they tend to be very annoying. Continue

right into a barrel to get to the door.



The next area is your classic elevator stage, where you will ride

an elevator up, fighting off enemies as they fall or fly in. Go in

the door at the top.



The next area is a downward plunge. Try avoiding the enemies as you

fall. At the bottom you'll face a few enemies and a Giant version

as well. Go in the door when you're done.



After a cutscene, the stage will end.



========================================



Stage 5 ---------------------------SUB05



Stage 5 - The Plain



Start by going right while attacking/avoiding the enemies. Break

through the blocks and continue right into the ruins. Watch out,

as the wall will start to move behind you, pushing you forward.

Keep jumping over the pits and go down after you reach the end of

the tunnel, breaking through the blocks. Move right some more and

go through another door.



In the next area get on the platform and it will drift out. Fight

enemies every time it stops and defeat them all to get it going

again. When you get to the end move right to be greeted with

another cinema. After watching it, the stage is over.



========================================



Stage 6 ---------------------------SUB06



Stage 6 - The Lake



Goodness this one's long. Hooray more cinema! After the cinema,

choose your character and then it's time for another...



Boss Battle! - Boss #2



This battle it much tougher than the previous. See the Boss List

section for details on it.



Watch the cinema then choose your character again. Head right. This

next section is just comprised of going through the first door you

see to pass obstacles. Go through the yellow door to get past the

wall, then the blue door to get past the next obstacle. Head down

the shaft and into the yellow door.



In the darkness, there is a bomb square at the top middle of the

small enclosed space you're trapped in. Just jump and up-attack in

the middle to break the blocks, then head up to the top. Go left

and into the blue door, then head back to the right. Break through

the wall and into the door.



This area is a bit more complicated. Don't go into the red door, as

it's a trap until you've finished the area. Go into the yellow door

and head the right. Defeat the enemies that appear in the small

room and hit the bomb square, then head back through the blue door.

Go right and up the small shaft that's appeared and hit the switch.

Now you can finally go through the red door.



Here you need to go through yellow door then defeat the enemy

there. After that go through the red door that appears.



Here you're on a raft. Fight off the enemies and stay alive as the

raft drifts to the right. You don't have to enter the red door if

you don't want to. After a while, you'll automatically move to the

next area.



Head right over the pit and into barrel. In the next area, you have

defeat the dark character. It's just a one stock match, but he is

no push-over. Afterwards watch a cinema and the stage will be over.



========================================



Stage 7 ---------------------------SUB07



Stage 7 - The Ruined Zoo



'Nother cinema, then it's time to run! Run away from the statue

following you. Basically, the stage scrolls to the right and you

need to stay to the right. Be sure to press the red buttons to open

the gates. Eventually another cinema will play, and a friend will

come to the rescue.



After the cinema, it's time to choose your character and fight

another...



Boss Battle! - Boss #3



See the info in the Boss List about this bad boy.



Watch the cinema, then choose your character. Head to the right,

avoiding the pits and spikes. Once you pass a few of the swinging

platforms, you'll have to beat a few enemies on a platform

surrounded by spikes. The floating enemies are a pain, as they heal

if you don't hit them fast enough. Afterwards head right and into

the door.



Head right in the next area to find another battle with a bunch of

enemies. When they flash they spawn more of themselves, so don't

stop beating on them. Beat them all, then head to the top right and

through the door.



The next area is more of the same. Keep moving right, using springs

to pass the big wall. on the high platform, you will face more

enemies. Beat them all to continue, jumping over or using the

springs to get past the high spikes. A little bit farther and the

stage is over.



========================================



Stage 8 ---------------------------SUB08



Stage 8 - The Battlefield Fortress



Yay, another pretty cinema. Head right and down through the

passageway, continuing along the path. When you reach a fork in the

road, going down will lead to traps and up will lead to enemies.

The traps are easily dodged, so I suggest down, hitting the switch

to open the door and moving on. Go into the door at the very bottom

left to get to the next area.



Here you will have to use a special attack to get through the door.

After you get through, head left, avoiding or killing the enemies.

Go into the door and watch the pretty cinema.



Choose your character when the cinema is done and then duke it out

with 30 enemies. You will be constantly pushed to the left, and

near the end a giant previous mini-boss will appear.



Afterwards, head to the left. Beat up the enemies that appear, then

head left again to face a mini boss. He moves slow, so just roll

around him to beat him from behind. Then move on to the left, and

the screen will start scrolling. Beat the enemies and jump over

the hanging cliff. Beat more enemies, including a giant previous

mini-boss, and continue left. More enemies near a hole and even

more enemies up on a platform. Finally go into the door.



Fall down into the mine cart. After the dip, be careful to jump

out before it crashes into the wall. You don't have to go in the

door if you don't want to. Move to the right to fight more enemies.

Ride the mine cart afterwards and follow the warnings to jump out.

When a "!" appears, get ready to jump to the next mine cart. Stay

inside though, as there are a lot of enemies and cliffs to deal

with otherwise. At the end, there is a big chasm and you must ride

the cart to the right then jump out onto the platform with the

door.



Outside, head to the right again and another cinema takes place.

Choose your character order and get ready. Head right to fight more

enemies, some of which grow after being hit. Defeat them with hard

hits, then move right. Yay for more cinema, and FINALLY the stage

is over.



========================================



Stage 9 ---------------------------SUB09



Stage 9 - The Forest



Watch the cinema, choose your character. Move right, then fight the

enemies on the rising/falling platform, then head right again. Go

past the trees until you have to fight more enemies. Watch out for

the flying enemies when they shoot bullets. Right some more to the

door.



At the next area head right again. Avoid the crazy moving enemies

that fly around, and keep heading right. Spring up the cliff, then

head right for more enemies on some platforms. Move right more,

over the stone blocks to the far right. At the far right, hit the

bomb block to reveal the door to the next area.



Head right, using the bumpers to destroy the blocks in your way.

Watch out, as some bumpers destroy blocks that cover holes.

Continue right past all the shelled monsters, then hit the switch

and climb upwards. The switch only lasts a moment, so hurry up.

Break through with the bumper and head right. Bounce up to the

platform and fight the enemies. Head right for more cinema

goodness. Hooray, stage is done!



========================================



Stage 10 --------------------------SUB10



Stage 10 - The Research Facility



Cinema time, then head right to the door. In the next area, take

the elevator up to the top (press up while standing there) and

head right to the next door.



More cinema time, then choose your character. Head right to the

door. In the next area, go right past the windmill and down to the

bottom right door. Move right and fight some mini-bosses from

before. Then head all the way right and beat up the enemies in the

room. Grab the key and go back left, going up the fork and throw

the key at the locked door to open it. Head up and right from the

next room, beating the spinning enemy and grabbing the key.



Head back to the room and open the door on the top left. Go left

and hit the switch, then go back down right from where you started.

Go all the way back to the previous area, then go through the door

at the top right.



Go right and jump on the platform that you raised. Stay on the

platform and dodge the traps until you hit a solid wall. Kill the

enemies that climb down and hit the switch, then head back to the

left. Make it past all the traps and head back to the previous

area again, then go to the door on the top left.



Head up past all the rocket launching and ball enemies and get to

the door. Head right and either kill the giant balls or run past

them. Keep going right until you get stopped by a bunch of metal

enemies. Fight them and kill them to move further right and to the

golden door. Watch the cinema and the stage is done.



========================================



Stage 11 --------------------------SUB11



Stage 11 - The Lake Shore



After the cinema, choose your character! Then you get to beat up

on the dark character. Another fun cinema, then you get to fight

a double battle! Yay for more cinema! Then choose your characters

and start the real stage.



Head right until you get on a platform, which will take you up.

Beat the enemies that appear and the platform will start to shrink

and fall down. Avoid the enemies while staying on the platform

until the ground appears, then head right again into the door.



The next area scrolls right, so watch out. Avoid the rising and

falling pillars and monsters that hide in the ground. When the pit

comes up, watch out for the moving wall that appears on the top

half of the screen. On the second pit, watch out for more walls

that pop out of the ceiling to block you. Finally at the end, go

in the door and be greeted with another cinema.



Choose your characters and head down. Beat the enemies there and

head further down, into the mine cart. Jump at the "!" and head

right. Watch out for the falling platforms, and head up. Head right

at the top, avoiding the pillars of lava. Grab the key and use the

top door to keep moving right. Break the blocks and keep going,

breaking the bomb boxes and tunneling your way through. Eventually

you'll get to an area where you have to defeat more enemies. Beat

both waves and keep going right into the door. Go right into the

last door and watch the cinema that ends the stage.





========================================



Stage 12 --------------------------SUB12



Stage 12 - The Path to the Ruins



Watch the cinema and choose your character. Go right until you have

to fight some floating enemies and a shelled enemy. Head right

after beating them and down to the breakable blocks. Break your way

into the ruins and go right to the elevator. Head up on the

elevator and either defeat the tower enemy or jump past it to the

right. Keep going right past the falling platforms and into the

cave.



Head right in the cave avoiding the fireballs, then keep going and

avoid the fire streams. Hit the switches along the way to turn the

fire streams off for a while. At the end, go over the last blocks

and head down into the passage. Head right into a room where you

get to beat up on the enemies and can't die. Try not to get too

much damage and head to the right afterwards, where you'll fight

more of the growing enemies. Use the bumpers to your advantage to

defeat the enmies and move right more to fight on floating

platforms. Watch out for the rolling enemies, then continue on to

the right. Down the slop is some more platforms, which will rise

once you stand on them. After beating the enemies that appear, head

to the right and up the elevator. Go in the door at the top to end

this long section.



Head right to vie another cinema and choose your character to fight

another battle. Beat the enemy to move on, completing the stage.



========================================



Stage 13 --------------------------SUB13



Stage 13 - The Cave



More cinema, then choose your characters. First off, head right but

watch out for falling boulders. After reaching the bottom of the

incline, don't wait, because the ceiling will collapse. Climb up

the ladder and continue right, then beat all the enemies that

appear. Continue down and right, and watch out for the falling

ceiling again. Fall through the platforms and rush right. The next

part has the floor rush up, but you need to stay on the left to

escape death. Head right after you clear it and watch out for the

moving ceiling/floor. Wait for it to go up, then rush forward and

down, getting to the bottom right as quick as possible. Head up the

ladder and get ready for moving platforms. They come in a pattern

of low-middle-high, so jump through the opening and keep going

right. After all that, head right to the door.



In the next short room, grab the key and dodge the traps to rush

through the room. Get to the door and then head right. Hit the

switch to turn off the gas, then head up the passage. The floors

sink if you stand on too long, so keep hopping up. Head left to a

new platform and more enemies you have to fight. After they're all

gone, head left again to find another upwards passage. They're a

switch on the left to turn off the gas, but watch out - the ledge

will break away. Hit that switch then head up quick. At the top

head right, and at the fork go down to hit the switch and turn off

the gas. Head up to pass the gas (lol) and then get ready to outrun

a ceiling again. Once you hit the next switch to turn the gas on,

the ceiling will start to fall. Run right quickly after hitting it

to clear the ceiling, or you can just dodge right to avoid it all

together. Head right again and hit the switch from afar if you can

to turn off the gas. Beat up the enemies that appear quickly, as

the gas will turn back on shortly. Run right after doing so and

start crossing the platforms. Be careful, as that windmill turns

FAST (at least in harder difficulties). Jump on the platform at the

top-right of the windmill to keep moving right. Head right and up

the incline, using the holes in the ceiling to avoid the rolling

rocks. At the top head right past the enemies and go in the golden

door (the red door is just extra stuff). Hooray, cinema and stage

is done!



========================================



Stage 14 --------------------------SUB14



Stage 14 - The Ruins



Woah, no cinema! Head down the elevator after choosing your

character, then head right. If the door closes on you, you have to

backtrack then hit the switch to raise the door. In the next area

you have to watch what parts of the ceiling come down. Try not to

get crushed and keep moving right. After getting through the jig-

saw type place, get across the platform with spikes above and below

then move to the right. The moving platforms are laden with spikes,

so stay on the side without spikes or move quickly past them. At

the top hit the switch to open the door, then move to a set of

rotating rooms. Stay inside one, but be careful about flying

enemies and projectiles. Once past go right and down, where you'll

find three switches. The right most switch is the one you want to

hit, then fall and get in the door before you fall to your death.



The next area will scroll to the right. You'll have to dodge fire

and enemies alike to keep ahead. Once you get past all the flames

there's blocks in your way as well. Get past all that and there's

a mine cart waiting, but don't stay in too long or you'll fly off

the edge of the screen. Once you get past ALL of that, you'll find

yourself on an elevator. Head on down, defeating enemies and watch

out for the crystals that appear on either side of the shaft. Jump

to the left and fall through the platforms when the crystals take

up the entire shaft. Make your way all the way down the shaft, then

take a right to view another cinema and get a new character.



Head right after the cinema and get ready for battle. Beat all the

waves of enemies and then go right, hitting switches to open doors.

You'll eventually have to hit two switches quickly to open a door,

then just keep going. If you hit every switch and quickly run

right, you should be fine. If you ever get stuck, you can fall

through the thin floors and return to a certain point. Keep going

right past the three switches and spinning enemy, and past the rest

of the enemies into the door.



Defeat the enemy here to get another character and a cinema. Not to

mention clearing another stage.



========================================



Stage 15 --------------------------SUB15



Stage 15 - The Wilds



Quick cinema then choose your characters. Head right past the

enemies and tower enemy to the cliff, where you'll have to fall

quickly through the platforms. Watch out for the enmies there, as

they act like platforms themselves. At the bottom head right past

the enemies and into the cave. Watch out for the wheel enemies here

and continue right. At the end, watch out for the wind blasting and

press onwards over the pillars. At the platforms watch out for the

bombs spinning around. Avoid them and keep going right past a

second platform with bombs. Watch out for the wheel enemies that

come by while doging the bombs. Afterwards, head up the platforms

and get ready for a mini-boss. Beat on the boss until he's dead,

watching out for his snap attacks. You have to finish it off when

the green center is showing. Head down the cliff and over the

falling squares to the door.



Head right past enemies and rising/falling platforms, none of which

are deadly (well, maybe the enemies). After getting past that you

will get to a cliff and the screen will scroll downwards again. Go

down through the platforms, but watch out for falling rocks. At the

bottom beat on the giant enemies and then go right. Time your shots

right from the barrels and keep going right into the passage. Head

on up into the door into the TOTALLY NOT OMINOUS ROOM WITH ONLY A

HEART CONTAINER.



Watch the pretty cinema and get ready for a...



Boss Battle! - Boss #4



See the Boss List for details on this bad boy. He's a toughy, so

go all out and beat him for a short cinema and the stage is over.



========================================



Stage 16 --------------------------SUB16



Stage 16 - The Ruined Hall



After a short cinema, guess what? It's time for another...



Boss Battle! - Boss #5



Jeese, as if it wasn't hard enough the first time. I've literally

been KOed in one hit by this guy (on intense). Anyway, after you

beat him, watch the cinema and be happy, it's a quick stage.



========================================



Stage 17 --------------------------SUB17



Stage 17 - The Wilds (2)



Cinema, pick your character, head right, the usual. Use the bumbers

to break through the blocks and beat on the enemies that appear,

then the stage starts to scroll. Keep hitting the bumpers when you

can and moving onward. Once you reach the up and down platform

you'll have to beat the floating monsters, then continue right.

Take the first elevator all the way up and head right to the door.



Jump on the platform to float down a bit then head right past the

falling spike traps. Jump over the spike wall and then beat on the

enemies that appear. Head right past the spike walls to get to a

platform. Jump on the platforms to move forward, jumping up as the

walls start closing in. Go up more by breaking the rocks, then head

right past the wheel enemies to view a cinema and end the stage.



========================================



Stage 18 --------------------------SUB18



Stage 18 - The Swamp



No cinema this time, just choose your character. Head right over

the pits and past the enemies. Just keep going right, watching out

for pits under swinging platforms, but be careful of the wind. It

blow up here, so you fall slower and can fly higher. At the far

right is a door which will take you to the next area.



Head right again here, being careful of the bullet enemies and the

wind that blows down, making you fall much faster. After some time

you'll end up just jumping from ladder to ladder. Again, be

careful of the wind blowing up and down. At the far right, you'll

have to beat some enemies. Be careful of the launch pad and the

bullet enemies, as well as the healing flying enemies.



Once you beat them, the screen will start to scroll up. Get on the

ladders and keep away from spikes. Break the blocks in your path

and keep heading up. At the top right go in the door.



After the pretty cinema it's time to fight the giant enemy. Choose

your character and beat him down! More cinema ensues, then head

right into the mine cart. Jump out before it crashes, then head

right over the water. You can use the launch pads to quickly move

ahead, getting to the platforms where you will have to beat a few

enemies. Move right and jump in the barrel. Shoot from barrel to

barrel, aiming for the bomb square if there's a wall. You'll

eventually get to the door.



Head right, using the springs to bounce over enemies and on top of

them, watching out for the bullet enemies. When you need to go down

watch out for the springs, as they'll launch you into spikes above.

Break the blocks and continue right past the falling blocks and

over the spikes. Use the springs here to get past all the spikes,

avoiding any that point left. You'll eventually make it to the

door.



Move right and get on the platform. Stay on avoiding the bullet

enemies and pillar of vines. When it stops go right and beat the

enemies that appear. The stage will then start scrolling right.

Watch the water for vines about to pop out and keep moving. At the

end jump up to the ledge and get in the door.



Hooray for more cinema. Stage is done.



========================================



Stage 19 --------------------------SUB19



Stage 19 - The Research Facility (2)



Again no cinema, so choose your character and head right. The

switches here will turn on the lights so you can see. Kepp going

right, breaking through blocks and dropping through floors when

necessary. Go right over the chasm on the platforms ignoring the

switch, but hitting the second switch. After this go right until

you dead end into a wall, but just wait a moment and you'll be able

to pass. Head right past the enemies and hit the switch to light up

the area. With the lights on, fall through the thin part of the

floor and go through the door at the bottom.



Head right past the enemies for cinema time, then a double battle!

Beat the two dark enemies for another cinema, then head right.

Break through the blocks then head right past the moving blocks.

Enter the door.



Hit the switch and jump on the platform that appears, and ride it

up.Head right and up the ladder, repeating for another switch and

platform. You'll have to jump off quickly though and fight the

enemies that appear. Hit the switch on the right for another

platform, then jump to each platform you see. Be careful not to

jump off the platforms that are moving. At the end you'll jump up

to the platform with the door.



Go in the first teleporter on the right, then beat the enemies.

Head right into the next teleporter and up through the shaft, using

springs. At the top go through another teleporter then wait for the

platform to take you all the way to the left for the next

teleporter (you don't go in the platform one yet). After going in

the far right teleporter, hit the switch to raise the door in front

of the white door, then go in the teleporter in the middle that you

skipped. You'll go down the shaft and to the right into the last

teleporter back to the first room and get in that door.



ANOTHER TOTALLY NOT OMINOUS ROOM. Then a pretty cinema (not so

pretty for one of those characters, then choose your character. It

is time for another...



Boss Battle! - Boss #6



Man, these battles are tough on intense. Anyway, check the Boss

List section for details on how to beat this one, then watch a

short cinema and the stage is complete.



========================================



Stage 20 --------------------------SUB20



Stage 20 - Outside the Ancient Ruins



OH YA BABY! Cinema, choose your characters, then it's off to the

right. Keep going past the wheel enemies, over the pit, and past

the tower enemy and climb the ladder. Beat the enemies that appear

and head right. Watch out for the rocket enemies and another tower

enemy, then into the door.



Yay more cinema, then choose your characters. Beat 40 enemies this

time, with all kinds of different enemies. Be careful and watch out

for the metal enemies at the end. Afterwards watch another cinema

and the stage is done.



========================================



Stage 21 --------------------------SUB21



Stage 21 - The Glacial Peak



Cinema time, then choose your character. Head upwards, climbing

ladders and platforms. The item box on the right can be grabbed,

but get out quick as the wall will close in. Head up past the

spikes and you'll meet an old school platforming game. The

platforms scroll by and you have to keep heading up. Eventually

you'll get in some barrels and shoot up. After all the barrels just

a little further and you'll find the door.



Ride the platform up and avoid the crystals and enemies. At the top

the screen will scroll upwards, so keep climbing. When you see the

more "clear" ice wall coming from the right side of the screen,

CLIMB FAST as this will completely cover the screen soon. Get in

the door to move forward.



Jump in the barrel and go left after reaching the peak of the shot

to land on a platform. Climb the ladders and avoid the ice enemies.

At the top beat the enemies that appear and keep climbing. At the

VERY top is a door.



Watch the cinema, then get ready to fight! Choose your fighter and

take on the other. 'Nother very short cinema and stage is over.



========================================



Stage 22 --------------------------SUB22



Stage 22 - The Canyon



Hooray more cinema, then a battle royale! Beat 50 enemies here.

They come in waves, not too hard at first, but eventually giant

enemies show up. Near the end, a spinning enemy shows up and then

a BUNCH of giant enemies show up. Try to make them kill themselves

in the pit if you can. After they're all gone the stage is done.



========================================



Stage 23 --------------------------SUB23



Stage 23 - Battleship Halberd Interior



A little cinema, then go right to the door. In the next area, just

keep going right. Jump over the solid wall and fall through the

falling platforms. Keep going right and you'll find the door.



Watch the cinema then choose your characters. In this area you'll

have to search for the portals that appear and destroy them. Once

they are destroyed, hit the switch that appears near them. Once

you've hit all four switches, head down through the floor in the

center room to find the door.



In the next room, defeat all the enemies that appear, then go

throught eh door that appears. In the next room head right. Hitting

the switches will light up the area. At the right, go in the door.



In the next area, you need to defeat every enemy. There are six in

all, just hunt them down at every extremity of the level. Once

they're all beaten, return to the left-most room and go through the

now-accessible door.



Watch another cinema then get ready for a double battle! Beat both

the dark enemies to continue. Ugh, these ones can be as tough as

some of the bosses you've fought. Watch the next cinema, then the

stage is done.



========================================



Stage 24 --------------------------SUB24



Stage 24 - Battleship Halberd Exterior



Cinema, then it's time to choose your character. Quick run to the

left, hopping from platform to platform agains the wind and you'll

find the door. Inside head right, passing enemies and mines. Once

you reach a switch, hit it and quickly go right while the gate's

open and into the door. A little ominous room and you'll go through

the door on the right side.



Beat up the enemies here (easier said than done) and then head

right. Avoid the big enemy if you want, then continue right through

the blue flame jets. Avoid or kill the flying enemies and continue

right to a "crusher". You'll have to run in quickly while the

crusher is open and get in the door.



Climb up the platforms then watch the ridiculous cinema and the

stage is over.



========================================



Stage 25 --------------------------SUB25



========================================



Stage 26 --------------------------SUB26



========================================



Stage 27 --------------------------SUB27



========================================



Stage 28 --------------------------SUB28



========================================



Stage 29 --------------------------SUB29



========================================



Stage 30 --------------------------SUB30



========================================



Stage 31 --------------------------SUB31



========================================



Orange Cube Locations -------------SUBOC



****************************Coming Soon.



========================================



Character Enlistment --------------SUBCH



***Warning - This section contains how to get all characters in

this mode, including secret characters. Do not read if you don't

want these characters spoiled.



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Bowser - Beat Stage 29.



Captain Falcon - Beat Stage 20.



Donkey Kong - Beat Stage 20.



Diddy Kong - Beat Stage 4.



Falco - Beat Stage 18.



Fox - Beat Stage 6.



Ganondorf - Beat Stage 30.



Ice Climbers - Beat Stage 21.



Ike - Beat Stage 8.



Jigglypuff - Complete the Subspace Emissary, then go through the

new door in Stage 18. (See Secrets for more details)



King Dedede - Beat Stage 29.



Kirby - Beat Stage 1.



Link - Beat Stage 9.



Lucario - Beat Stage 21.



Lucas - Beat Stage 7.



Luigi - Beat Stage 29.



Mario - Beat Stage 2.



Marth - Beat Stage 8.



Meta Knight - Beat Stage 8.



Mr. Game & Watch - Beat Stage 25.



Ness - Beat Stage 29.



Olimar and Pikmin - Beat Stage 20.



Peach - Beat Stage 1 and save Peach. Otherwise beat Stage 24.



Pikachu - Beat Stage 10.



Pit - Beat Stage 2.



Pokemon Trainer (Charizard) - Beat Stage 14.



Pokemon Trainer (Ivysaur) - Beat Stage 14.



Pokemon Trainer (Squirtle) - Beat Stage 7.



R.O.B. - Beat Stage 27.



Samus - Beat Stage 19.



Sheik - Beat Stage 24.



Snake - Beat Stage 23.



Sonic - Complete the Subspace Emissary (Beat Stage 31).



Toon Link - Complete the Subspace Emissary, then go through the new

door in Stage 9. (See Secrets for more details)



Wolf - Complete the Subspace Emissary, then go through the new door

in Stage 14. (See Secrets for more details)



Yoshi - Beat Stage 9.



Zelda - Beat Stage 1 and save Zelda. Otherwise beat Stage 24.



Zero Suit Samus - Beat Stage 10.



========================================



Boss List -------------------------SUBBO



Boss #1 - Petey Pirahna



This boss has two basic attacks - swing a cage and jump. It raises

its arm before it swings, and the jump does a lot of damage when it

falls back to the ground. Keep on your toes and dodge these

attacks.



Boss #2 - Rayquaza



When it's mouth lights up, it will either spit out a projectile

horizontally or fire at an angle downwards. Jump away to avoid

both.



It can jump up and then dive down through the ground, so keep on

your toes. When it dives into the ground, watch out for the bulge

in the ground to see where it's going to pop out. It may pop out a

few times, so just roll or dodge away.



If you get close it will spin, causing damage to you, so jump or

get away quickly in close combat.



When it's eyes light up it will cause an explosion near your

character. Shield to protect yourself.



Boss #3 - Porky





========================================

========================================

========================================





Classic Mode ----------------------CLAMO



Here you will fight through 11 stages with themes and mini-

games to get the best score.



Stage 1 - One vs One Brawl



This stage is Zelda themed, and you will fight either Link, Zelda,

or Sheik.



----------------------------------------



Stage 2 - Two vs Two Team Brawl or Three vs One Giant Brawl



You will either fight Donkey Kong and Diddy Kong with Yoshi as your

ally or a Giant Yoshi with Donkey Kong and Diddy Kong as allies.



----------------------------------------



Stage 3 -



----------------------------------------



Stage 4 -



----------------------------------------



Stage 5 -



----------------------------------------



Stage 6 -



----------------------------------------



Stage 7 -



----------------------------------------



Stage 8 -



----------------------------------------



Stage 9 -



----------------------------------------



Stage 10 -



----------------------------------------



Stage 11 - Four Man Free-For-All



Here you'll fight three other fighters at random on Final

Destination in a Free-For-All Brawl. It's suggested that you let

the enemy kill each other, but they'll target you more often than

not.



----------------------------------------



Final Stage - Master Hand



Here you will fight Master Hand who has a Stamina bar. Get him to

0 HP and you win.



At a difficulty of Hard or higher you will also fight Crazy Hand.



----------------------------------------



Credits - Shooting Gallery



Shoot all the pictures/trophies to get coins.





========================================

========================================

========================================





Brawl Mode ------------------------BRAMO



This Mode is where you'll do multiplayer. You can fight with up

to 3 friends, with all kinds of different rules and such. Duke

it out however you like!



----------------------------------------



Rules -



Here is where you can set the rules for the match.



Rules - This option will let you switch the rules of the match.

You can play a Stock, Time, Coin, or Score (not official).



Stock - You have a certain amount of stocks or lives. Whoever

lives the longest wins.



Time - You play for a specified amount of time. Every kill you

get earns you a point, where as every time you die you lose a

point. Whoever has the most points at the end of the match wins.



Coin - You fight for coins that will pop out of anyone that gets

hit. Whoever has the most coins at the end of the match wins.



Score - A bit random, you play a specific amount of time. At the

end of the match, each player is given a score for different

things they did in the match. Whoever has the highest score at

the end of the match.



Handicap - You can turn on hanicaps here. Each player can set

their handicap before a match, effecting how easy it is to KO

them. The lower the handicap, the easier it is to KO the

handicapped player.



Damage Ratio - This effects how much percentage each attack will

do. At 1.0 it's normal, at 0.5 damage is halved, and at 2.0 it's

doubled.



Stage Choice - You can decide here how the stage gets chosen. It

can be set to your choice before every match, a random stage,

players taking turns, or an ordered switch through the stages.



Item Switch - Here you can select which items will appear in

your Brawl. You can individually select which items will appear

or you can set all of them to appear. You can also change the

frequency of items appearing, from None to High.



----------------------------------------



Special Brawl -



Here is where you can set different rules for even more

specialized play.



% Stamina - This will change the way percentage works. Instead of

counting up and making you fly farther, you will be counting down

with every hit. If you reach 0 stamina, you're out. Also, the

option to start at 300% is available as well.



Size - Here you can set the size your characters will be. Mega

makes them larger, while Mini makes them smaller.



Head - Here you can set a permanent hat for your characters.

Flower will cause damage slowly throughout the match, while Bunny

will equip everyone with a Bunny Hood, increasing speed and jump

ability.



Body - Here you can select a differnt body type for your Brawl

match. Metal makes everyone metal, making them harder to knock

away and heavier, while Clear makes everyone invisible.



Status - N/A



Gravity - Changing this will change the weight of your gravity

of the match, allowing for moon jumps or an extra weight on your

shoulders.



Speed - This will change the speed of the match, either much

faster or almost half speed.



Camera - This will change the way the battle is viewed. Fixed

makes the camera immobile, zooming to the extents of the map.

Angled will skew the camera view, giving a new perspective on

the fight.





========================================

========================================

========================================





Events ----------------------------BRAEV



Here I'll list all of the Events you can complete in Events Mode,

including coop events. Anything you can unlock is listed as well.



To unlock 1-player events 11-20, beat 7 of the first 10 events.



To unlock 1-player events 21-28 and 2-player events 9-15, you must

unlock Secret Character #8. (see Secrets section)



To unlock 1-player event #41, beat events 1-40.



*Note - All characters, including hidden ones, participate in the

events, so do not read these if you don't want spoilers.



==================1P====================



1 Player --------------------------EVE1P



Event #01 - Two Trouble Kings



Objective - Defeat Bowser and King Dedede.

Playable Characters - Mario.



----------------------------------------



Event #02 - Landmaster Ignition



Objective - Defeat Meta Knight and Sheik with Fox's Landmaster.

Playable Characters - Fox.



----------------------------------------



Event #03 - Pink Ball Repulsion



Objective - Defeat Kirby before reaching the Halberd.

Playable Characters - Meta Knight.



Unlocks Battleship Halberd Trophy.



----------------------------------------



Event #04 - Cleaning House in Skyworld



Objective - Destroy all the terrain.

Playable Characters - Pit.



Unlocks Palutena Trophy.



----------------------------------------



Event #05 - Become the Champion!



Objective - Defeat Pokemon Trainer.

Playable Characters - Pokemon Trainer.



----------------------------------------



Event #06 - Super Bowser Bros.



Objective - Survive to the end of the level.

Playable Characters - Bowser.



----------------------------------------



Event #07 - Diddy Kong Panic



Objective - Defeat 15 small Diddy Kongs.

Playable Characters - Donkey Kong.



----------------------------------------



Event #08 - Go! Triple Finish!



Objective - Defeat Squirtle, Ivysaur, and Charizard.

Playable Characters - Pikachu.



Unlocks Route 1 Viridian City CD.



----------------------------------------



Event #09 - The Monster beneath the Earth



Objective - Defeat both Diddy Kongs before reaching the dungeon. If

you don't defeat them in time, Donkey Kong joins the battle.

Playable Characters - Ike.



----------------------------------------



Event #10 - All-Star Battle Regulars



Objective - Defeat all 8 original fighters two at a time. (Mario,

Kirby, Samus, Pikachu, Fox, Yoshi, Donkey Kong, and Link)

Playable Characters - Any character.



----------------------------------------



Event #11 - Yoshi's Rainbow



Objective - Defeat the Yoshis in this order - Red, Pink, Yellow,

Green, Light Blue, and Blue.

Playable Characters - Ice Climbers.



----------------------------------------



Event #12 - Sleeping in the Eggs



Objective - Trap Kirby and Pikachu in eggs at the sime time.

Playable Characters - Yoshi.



----------------------------------------



Event #13 - Dragoon Strike



Objective - Collect the three dragoon pieces and kill all three

Warios by using it.

Playable Characters - Kirby.



Unlocks Legendary Air Ride CD.



----------------------------------------



Event #14 - Sproutage of the Flower Pikmin



Objective - Protect your Pikmin until their flowers bloom (for one

minute). Might need to pull Pikmin out (neutral special attack).

Playable Characters - Olimar and Pikmin.



----------------------------------------



Event #15 - The Hammer of the King



Objective - Defeat the giant metal Dedede.

Playable Characters - King Dedede.



Unlocks Dedede's Theme CD.



----------------------------------------



Event #16 - Power Suit ON!



Objective - Be the first to break a Smash Ball and activate your

Final Smash.

Playable Characters - Zero Suit Samus.



----------------------------------------



Event #17 - Super Waterfall Climb



Objective - Survive until you reach the top of the waterfall.

Playable Characters - Zelda.



----------------------------------------



Event #18 - Dark Link Duel



Objective - Defeat Dark Link (stamina battle).

Playable Characters - Link.



Unlocks Dark Mountain Theme CD.



----------------------------------------



Event #19 - Wario Bros.



Objective - Beat Mario and Luigi.

Playable Characters - Wario.



Unlocks Secret Stage. (See Secrets for more info.)



----------------------------------------



Event #20 - All-Star Battle x 1



Objective - Defeat all the newcomer characters on the starting

roster two at a time. (Meta Knight, Diddy Kong, Lucas, Wario, Pit,

Olimar and Pikmin, Zero Suit Samus, and Pokemon Trainer)

Playable Characters - Any character.



----------------------------------------



***Note: From here on, secret characters will be revealed in these

Events. Go no further unless you want to find out who they are.



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Event #21 - Visit to Onett



Objective - Defeat Ness.

Playable Characters - Lucas.



----------------------------------------



Event #22 - Monkeys Unite



Objective - Defeat Donkey Kong, Sheik, and Lucario.

Playable Characters - Diddy Kong.



----------------------------------------



Event #23 - Molten Norfair



Objective - Enter the Safety capsule when the lava rises. The

safety capsule will appear when the lava arrives.

Playable Characters - Samus.



----------------------------------------



Event #24 - Come on! Blue Falcon!



Objective - Defeat both R.O.B.'s before the stage finishes one lap.

Playable Characters - Captain Falcon.



Unlocks Fire Field CD.



----------------------------------------



Event #25 - The Aura is With Me



Objective - Defeat Ness and Sheik. You start with 182%

Playable Characters - Lucario.



Unlocks Secret Stage. (see Secrets for more info.)



----------------------------------------



Event #26 - The Slow and Easy Life



Objective - Defeat three small Olimar and Pikmins.

Playable Characters - Ness.



----------------------------------------



Event #27 - Three-Beast Carnage



Objective - Defeat Charizard, Donkey Kong, and Bowser.

Playable Characters - R.O.B. (small)



----------------------------------------



Event #28 - Flower Blooms in the Echoes



Objective - Turn all leaves on the right of the flower red by

hitting them.

Playable Characters - Peach.



Unlocks Secret Stage. (see Secrets for more info.)



----------------------------------------



Event #29 - All Star Battle Semi-Regulars



Objective - Defeat all four of the third season hidden characters.

(Jigglypuff, Luigi, Captain Falcon, and Ness)

Playable Characters - Any character.



----------------------------------------



Event #30 - Sonic Boom



Objective - Defeat 15 Sonics.

Playable Characters - Sonic.



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Event #31 - The One I Protect



Objective - Protect Zelda until the end of the stage, where she

will turn into Sheik.

Playable Characters - Marth.



----------------------------------------



Event #32 - Crow of the Dark Night



Objective - Defeat Mr. Game & Watch.

Playable Characters - Falco.



----------------------------------------



Event #33 - The Evil King's Descent



Objective - Defeat Link, Zelda, and Pit.

Playable Characters - Ganondorf.



Unlocks Great Temple CD on Hard difficulty.



----------------------------------------



Event #34 - All Star Battle Melee



Objective - Defeat the eight second season (Melee) characters two

at a time. (Ice Climbers, Peach, Marth, Zelda, Bowser, Mr. Game &

Watch, Ganondorf, and Falco.)

Playable Characters - Any character.



----------------------------------------



Event #35 - Flat Zone Visitors



Objective - Defeat Peach, Jigglypuff, and Toon Link.

Playable Characters - Mr. Game & Watch.



----------------------------------------



Event #36 - High-Tech Special Forces



Objective - Defeat Samus, Captain Falcon, and Wolf.

Playable Characters - Snake.



----------------------------------------



Event #37 - The Flying Pirate Ship



Objective - Defeat both Yoshis while the ship is floating.

Playable Characters - Toon Link.



Unlocks Song of Storms CD.



----------------------------------------



Event #38 - Wolf on a Fox-Hunt



Objective - Defeat Fox and Falco.

Playable Characters - Wolf.



Unlocks Star Wolf Theme (Assault Version) CD on Hard difficulty.



----------------------------------------



Event #39 - All Star Brawl 2



Objective - Defeat all the newcomers in the unlockable roster

(mostly) two at a time. (Snake, Sonic, R.O.B., King Dedede, Ike,

Lucario, Wolf, and Toon Link)

Playable Characters - Any character.



----------------------------------------



Event #40 - The Final Showdown



Objective - Defeat Bowser, Ganondorf, and King Dedede.

Playable Characters - Any character.



----------------------------------------



Event #41 - The Real Final Showdown



Objective - Defeat Sonic, Snake, and Giant Mario.

Playable Characters - Any character.



==================2P====================



2 Player --------------------------EVE2P



***WARNING - Some of these events will show secret characters.

Don't look at this if you don't want them spoiled!



Event #01 - Two Trouble Kings



Objective - Defeat Bowser and King Dedede.

Playable Characters - Mario and Kirby



----------------------------------------



Event #02 - Master the Pokemon Tag Battle



Objective - Defeat Pokemon Trainer and Pikachu.

Playable Characters - Pokemon Trainer and Pikachu.



----------------------------------------



Event #03 - The Quickest, Shortest Sudden Death



Objective - Survive for 10 seconds at 300%.

Playable Characters - Yoshi and King Dedede.



----------------------------------------



Event #04 - DK's Tag Calamity



Objective - Defeat all enemies.

Playable Characters - Donkey Kong and Diddy Kong.



----------------------------------------



Event #05 - Yoshi Squad 50



Objective - Defeat 50 Yoshis before one full lap on the stage.

Playable Characters - Meta Knight and Pit.



----------------------------------------



Event #06 - The Secret Sneaker.



Objective - Defeat all the invisible enemies.

Playable Characters - Zelda and Zero Suit Samus.



----------------------------------------



Event #07 - Dark Squad Duel



Objective - Defeat Dark Link and Dark Samus. (stamina battle)

Playable Characters - Link and Samus.



----------------------------------------



Event #08 - All Mine!



Objective - Collect 2000 coins before Mario.

Playable Characters - Wario and Bowser.



----------------------------------------



Event #09 - Those that stayed in Onett



Objective - Defeat Luigi and Yoshi.

Playable Characters - Lucas and Ness.



----------------------------------------



Event #10 - The Cypress R.O.B.



Objective - Take turns defeating R.O.B.s.

Playable Characters - Lucario and Ice Climbers.



----------------------------------------



Event #11 - Renovation Strategy



Objective - Collect 300 coins without damaging the mansion.

Playable Characters - Luigi and Pit.



----------------------------------------



Event #12 - Come Back! Falcon Flyer!



Objective - Defeat both Samuses in under 30 seconds.

Playable Characters - Captain Falcon and Olimar and Pikmin.



----------------------------------------



Event #13 - A Tender and Tough Blade



Objective - Take turns defeating Link, Meta Knight, and Ganondorf.

Playable Characters - Marth and Ike.



----------------------------------------



Event #14 - Guardians of Darkness



Objective - Defeat Donkey Kong and Charizard. You must both get

one kill.

Playable Characters - Ganondorf (tiny) and Wolf (tiny).



----------------------------------------



Event #15 - Four Swords Brawl



Objective - Collect 500 coins before the pair of Toon Links.

Playable Characters - Toon Link and Toon Link.



----------------------------------------



Event #16 - Jigglypuff's Big Change



Objective - Defeat Giant Ness and Giant Lucas. They'll shrink as

the battle goes on.

Playable Characters - Jigglypuff (tiny) and Mr. Game & Watch

(tiny).



----------------------------------------



Event #17 - Sonic and Mario



Objective - Take turns defeating Marios and Sonics.

Playable Characters - Mario and Sonic.



----------------------------------------



Event #18 - Shadow Moses's New Arsenal



Objective - Defeat the two R.O.B.s.

Playable Characters - Snake and R.O.B.



----------------------------------------



Event #19 - Andross's Shadow



Objective - Defeat Wolf. Constant Andross attacking.

Playable Characters - Fox and Falco.



----------------------------------------



Event #20 - Final Showdown Together



Objective - Take turns defeating Wario, King Dedede, Meta Knight,

Wolf, Bowser, and Ganondorf.

Playable Characters - Any characters.



----------------------------------------



Event #21 - The Real All Star Brawl



Objective - Take on the entire roster, all 35 characters.

Playable Characters - Any characters.





========================================

========================================

========================================



Challenges ------------------------BRACH



Here I'll list all of the Challenges in the Vault you can complete.

Many of these are listed in the Secrets section as well, but I felt

they deserved their own section.



I've listed the challenges by row, the top row being Row A, the one

below it being Row B, the next Row C, and the last Row D. I've

numbered them from left to right.



----------------------------------------



B-11 - Clear Classic Mode on Normal difficulty



Icicle Mountain (Melee) CD and a Golden Hammer.



----------------------------------------



B-14 - Have Ike join you in the Subspace Emissary



Ike's Theme CD and a Golden Hammer.



----------------------------------------



C-5 - Clear Target Smash level 2



Peanut Popgun Trophy.



----------------------------------------



C-29 - Clear Event #4



Halberd Trophy.



----------------------------------------



D-9 Clear Target Smash level 3



Wario Bike Trophy.



----------------------------------------



D-12 Clear Event #



Palutena Trophy.



----------------------------------------



D-21 Exceed 10 hours of powered-on time



Donkey Kong Masterpiece.



----------------------------------------



****************************Coming Soon.



========================================

========================================

========================================





Items -----------------------------BRAIT



Here I'll list all the items you can use in the game, including

those only found in certain modes.





========================================

========================================

========================================





Battle Items ----------------------BATIT



----------------------------------------



Smash Ball -



This item appears and floats around the stage. Whoever breaks it

(it takes a few hits) open gets the ability to perform their Final

Smash. Two Smash Balls will never appear at the same time, and if a

player gets hit hard enough while holding their Final Smash may

lose it.



----------------------------------------



Assist Trophy -



If you pick this up and break it over your head, it will unleash a

random Assist Trophy character (see Assist Trophy section for

details).



----------------------------------------



Pokeball -



Pick this up and throw it. It will slightly damage anyone it hits

directly, and if it lands on a solid platform will unleash a

random pokemon (see Pokeballs section for more details).



----------------------------------------



Crates -



Boxes that appear on stage. You can pick these up and throw them

for a damaging effect. You can also just hit them to open them up.

Sometimes they'll explode and sometimes they'll drop items. Also,

some have wheels and will roll away when hit.



----------------------------------------



Barrels -



Similar to Crates, they will break open when hit enough or thrown.

They will tip over and roll away if thrown or hit enough. Sometimes

they will explode and sometimes they'll drop items.



----------------------------------------



Capsule -



Small items that can be picked up and thrown. They cause a small

amount of damage if they hit directly, and break open and drop an

item. They sometimes explode when they break open, be it on a solid

ground or another combatant.



----------------------------------------



Party Ball -



These items take a beating, and can be picked up and thrown. Once

it's taken enough, it will float up slowly and then pop open. When

it opens it will drop a small amount of items, food, or randomly a

bunch of bob-ombs or even a Smash Ball. It also sometimes drops

nothing or explodes.



----------------------------------------



Blast Box -



These boxes explode when they've taken enough damage, or if they

get hit by a fire attack.



----------------------------------------



Sandbag -



You can hit this item again and again and it will drop items. It

will eventually fly farther and farther as you hit it, and runs out

of items after a while.



----------------------------------------



Food -



Small health bonuses, eating these will help lower percentages.

Each of these has a set percentage it heals, but they usually come

in large, varied groups.



----------------------------------------



Maxim Tomato -



A better healing item, this heals 50 percentage.



----------------------------------------



Heart -



This amazing healing item heals 100 percentage. (The ones in All-

Star Mode heals all percentage).



----------------------------------------



Dragoon -



This is actually three items. You have to collect all three before

you can use the Dragoon, but once you've collected them all you are

allowed to fire at the screen and try to hit other combatants. If

you hit them, it causes massive damage and sends them flying. If

you're hit enough, you will drop your piece of the Dragoon.



*Note: To see which of the items you've collected, they appear in

small pieces down by your characters face.



*Note: These items almost always appear together. Once a first

piece of the Dragoon appears, expect the other two to show up soon.



----------------------------------------



Super Mushroom -



Simply touching this item will make you grow to about twice your

normal size, letting you deal higher damage and have better

defense. It will go away after a short while.



----------------------------------------



Poison Mushroom -



This item looks just like the Super Mushroom but with a slightly

darker hue, and it has the reverse effect. Touching this will make

your character shrink to a miniscule size, and reduce your attack

and make you fly much farther. It will go away after a short while.



----------------------------------------



Warp Star -



Grabbing this item will make you fly off the screen for a moment

and then come crashing down with an explosion. You can slightly

guide the star left and right, but be careful not to fall into a

pit.



----------------------------------------



Starman -



As soon as you touch this item you become invincible, meaning you

will take no damage and normal attacks can't hit you. Some stage

traps will still knock you around, however, so be careful. It lasts

about 10 seconds.



----------------------------------------



Metal Box -



Breaking this item or picking it up encases your character in a

metal layer, raising your defense and weight significantly. You

won't go flying very far, but you'll drop like a brick!



----------------------------------------



Bunny Hood -



Picking this item up makes your character incredibly fast, and it

also gives you an extra boost in your jump, allowing you to jump

much higher than before.



----------------------------------------



Superspicy Curry -



Picking this up causes your character to uncontrollably breathe

fire. You can still move and attack, however, but you can no longer

walk.



----------------------------------------



Timer -



A time warping effect happens when you pick this up. Everyone but

you will slow down, allowing for a few sucker punches. However,

this can backfire and cause everyone including you to slow down...

or just you.



----------------------------------------



Lightning -



Touching this shrinks everyone but you on the battlefield for a

short while. Beat up the little guys, but watch out - it can turn

around and shrink just you instead!



----------------------------------------



Beam Sword -



This will equip your character with a beam sword, changing your

attacks into a sword swing. The stronger your attack is, the

longer the beam sword will become, as it shoots outward slightly.



----------------------------------------



Homerun Bat -



This item will equip your character with a bat, changing your

attacks to a major league swing. If you perform a side-smash attack

while holding it, your character will wind up for a moment and

unleash a practically guaranteed kill.



----------------------------------------



Fan -



This item is less powerful than a bat or sword, but can be rapidly

used. It also has a very high chance of breaking a shield, in case

your friends are guarding too much.



----------------------------------------



Lip's Stick -



Another slightly weaker weapon, this item has the special ability

to add a flower to your enemy's head. This flower adds percentage

to your enemy slowly, but the more you hit them with this weapon

the bigger and more effective the flower will get.



----------------------------------------



Star Rod -



A decent weapon to equip, performing a side-smash attack will send

a star projectile flying out from the rod.



----------------------------------------



Hammer -



The bane of fair play, the Hammer is a deadly weapon that allows

you to swing it for about 15 seconds. It causes massive damage and

sends opponents flying, but if your opponent manages to hit you,

you can't jump twice with it or move very fast. It also has a

chance to lose the hammer head, leaving you with just a stick to

wave around.



*Note: The Hammer's speed has been drastically reduced from Melee,

allowing much easier hits on the Hammer-user.



----------------------------------------



Golden Hammer -



And you thought the Hammer was bad? This thing allows players to

float in mid-air, saving you from the pitfalls of the previous

version, not to mention the much faster swing. However, it can be a

dud, just leaving a squeaky hammer for you to pretend to be cool

with.



----------------------------------------



Super Scope -



This item returns from Melee. If you pick it up, you can shoot

either a charged blast or a rapid stream of bullets. You can fully

charge it about three times before it runs out of steam, or you

can fire 48 small shots in rapid succession before you need to toss

it.



*Note: You can move while firing this, unlike in Melee. You can't

turn around while firing, but you can back up.



----------------------------------------



Ray Gun -



This weapon changes your normal attack into a projectile, coming

with 16 shots. The shots have a small stun effect, so if you're

fast you can keep the enemy at bay.



----------------------------------------



Fire Flower -



This item lets loose a blast of flames, burning your enemies in a

rapid succesion of hits. You can hold down the attack to keep your

foes trapped, but eventually the flower will run out of power.



----------------------------------------



Cracker Launcher -



Once grabbed, this item spews out fireworks that damage foes. You

can change the angle with up/down or change your direction, and

eventually it will run out of shots.



----------------------------------------



Bob-omb -



Watch out, it's a bomb! This item causes a big explosion with

whatever it connects with after being thrown, but don't be slow in

picking it up. If it's left sitting around for a while, it will

start walking around and blow up the first thing it touches!



----------------------------------------



Motion-Sensor Bomb -



This item does a little damage if it connects with an opponent

after being thrown, but more importantly, after it touches solid

ground it becomes a land mine. Any characters that get close

enough to it after a moment will trigger an explosion, so be sure

to remember where it lands!



----------------------------------------



Gooey Bomb -



This item sticks to whatever it touches. Once attached, it will

start to tick down until it's explosion, but there's a catch - if

you run past an enemy and touch them, it will switch over and stick

to them instead.



----------------------------------------



Smart Bomb -



When this item connects after being thrown or gets hit it explodes,

causing a mini-sphere to expand from the center of explosion. Any

characters caught in this explosion will be rapidly hit, racking up

the damage. At the end it sends all those trapped flying. It has

a chance to be a dud, though, so pick it up and throw it again to

fix the situation.



----------------------------------------



Deku Nut -



When this item contacts it will flash and stun a nearby enemy, or

can be used as a small bomb if it hits the enemy directly.



----------------------------------------



Freezie -



This item moves along the ground until it's picked up. If you hit

your enemy directly with this, they will be trapped in ice for a

short while, allowing you to pummel them freely. If you rapidly

press any buttons, the ice will thaw faster, allowing you to free

yourself quicker.



----------------------------------------



Smoke Ball -



Kind of dumb, this item "obscures the screen". You can attach this

to people if you hit them directly, otherwise it just emits smoke

for a short while, allowing you to slightly hide what you're doing.



----------------------------------------



Pitfall -



This item allows you to trap an apponent in the ground for a short

while. If you place it on solid ground it will become a trap, but

if you hit your opponent with it directly, they will immediately be

stuck in the ground. If your opponent is in the air, they will fall

straight down to the nearest platform, so it's an edge-guarders

dream.



----------------------------------------



Hothead -



These little monsters slide around on the stage, damaging anything

they or the sparks they leave behind touch. If you hit them with

electric or fire attacks, they'll grow even bigger.



----------------------------------------



Mr. Saturn -



This item you can pick up and throw, but he doesn't do that much

damage. You can use him to break shields effectively, but otherwise

he's more fun as a hostage.



----------------------------------------



Green Shell -



This item can be thrown for a lot of damage, but you can hit or

jump on it as well to send it careening off in the direction your

facing. If they hit anything solid they'll come right back, so

watch out!



----------------------------------------



Banana Peel -



Place this on the ground for a fun-filled trap that will stun your

opponents and make them fall for a moment.



----------------------------------------



Bumper -



Place this somewhere to make a trap that will bounce anyone who

comes in contact with it away. Once it bounces someone or

something, it will slide along the ground a little.



----------------------------------------



Spring -



This "item" allows you to jump incredibly high if you jump on top

of it. If thrown, it will sometimes topple over and launch anyone

who comes in contact with it off to the side.



----------------------------------------



Unira -



This item will extend and retract it's spikes as it's hit. Stay

back and hit this one from a distance if the spikes aren't out.



----------------------------------------



Soccer Ball -



You can't pick it up, but if you hit this item you can launch it in

any direction. It will burst into flames after you hit it for a

while, so don't get caught in it's path.



----------------------------------------



Team Healer -



This item does nothing for whoever picks it up, it instead heals

whoever you hit with it. Throw it at an ally in Team Brawl to get

some percentage back.



----------------------------------------



Franklin Badge -



Pick this up to equip it. Once equipped, it will bounce all

projectiles back without fail for a short period of time. Be

careful and watch for when it disappears, as you can barely see it

on your character model.



----------------------------------------



Screw Attack -



Holding this turns your normal jumps into spin attacks, allowing

you to hit enemies multiple times while performing normal jumps.



*Note: Unlike in Melee, this item is not held or thrown, just

equipped.



----------------------------------------



CD -



Not so much a battle item, but this item lets you unlock new songs

for your own use in My Music mode. Pick these up in any mode.



----------------------------------------



Trophy - (Subspace Emissary only)



Picking this up will add the trophy to your personal vault. There

are a lot of trophies that appear randomly, so see the Obtainable

Trophy section for details on how to get some.



----------------------------------------



Sticker -



These add stickers to your collection, which are very useful in

the Subspace Emissary to power up your characters.



----------------------------------------



Key - (Subspace Emissary only)



These open locked doors you'll find in Adventure Mode.



----------------------------------------



Trophy Stand - (Subspace Emissary only)



This allows you to "trophy" enemies in Adventure Mode. Throw it at

the enemy you want to turn into a trophy and it will likely become

a trophy. For enemies with higher health such as bosses and mini-

bosses, you need to weaken them first. This is required to get all

Enemy and Boss Trophies in the Subspace Emissary.



----------------------------------------



Stock Ball - (Subspace Emissary only)



Pick this item up and you will add one to your lives left.



----------------------------------------



Coins and Bills - (Coin Matches only)



These coins are just to collect in coin matches. Beat your enemy

and they will drop coins for you to collect.





========================================

========================================

========================================





Assist Trophies -------------------ASTRP



Here You'll find a list of all the characters that can come out of

assist trophies.



----------------------------------------



Andross -



The original polygon form of Andross will appear in the background

and shoot out projectiles.



----------------------------------------



Barbara -



This Japan-only heroine comes out jamming on the guitar, sending

out shockwaves to damage enemies.



----------------------------------------



Devil -



When this guy shows up at the top of the screen, stay towards the

middle! He'll randomly point in a direction and quickly scroll the

screen that way.



----------------------------------------



Dr. Wright -



This guy causes skyscrapers to vault out of the ground, sending

anyone in their way flying.



----------------------------------------



ExciteBike -



A group of pixelated bikers will zoom across the stage, damaging

anyone they hit.



----------------------------------------



Gray Fox -



This ninja charges the enemy and starts slashing as soon as he gets

close enough. Any projectiles directed his way will be sent back

without delay.



*Note: Doesn't appear until you unlock Secret Character #7. (see

Secrets section for more info)



----------------------------------------



Hammer Bro. -



This Koopa will throw out some hammers in an arc, just like he's

done for years.



----------------------------------------



Helirin -



This windmill creates an obstacle for anyone, slowly spinning and

blocking movement.



----------------------------------------



Isaac -



Golden Sun boys rejoice! Isaac shows up with Push psyenergy to push

enemies off the stage.



----------------------------------------



Jeff -



Ness's brainy friend shows up with rockets, sending them up in the

air. They home in on opponents close enough.



----------------------------------------



Jill Dozer -



Jill moves back and forth, even jumping sometimes to try to drill

your opponents. If you get caught by her, you'll get some damage

racked up.



----------------------------------------



Kat and Ana -



The ninja girls from WarioWare fly across the screen in diagonals,

damaging any opponents they can catch.



----------------------------------------



Knuckle Joe -



Kirby's fighting assistant shows up with some crazy jabs. After a

moment of solid jabbing, he'll either uppercut or do a finishing

punch.



----------------------------------------



Lakitu -



Just like he used to, Lakitu will drop Spinies on the stage, which

then walk around for a while slowly, damaging anyone who comes too

close.



----------------------------------------



Little Mac -



Where's the little guys pink-clad trainer, huh? Mac will run up to

your opponent and give them a combo whenever they're close enough.



----------------------------------------



Lyn -



Fire Emblem's female presence shows up with sword in hand. She'll

charge up, run at the enemy, then disappear for a moment, slashing

an instant later.



----------------------------------------



Metroid -



This little (little?) guy will floar around randomly and attach

itself to whoever is closest. It will cause damage slowly but

surely, and keep eating for a while.



----------------------------------------



Mr. Resetti -



What a jerk. This guy shows up and not only blocks half the screen,

but gives you a verbal lashing!



----------------------------------------



Nintendog -



This dog appears to block the middle of the screen, helping no one.

But it's so cute!



----------------------------------------



Ray -



Ray will fly around the stage shooting at opponents. 'Nuff said.



----------------------------------------



Saki Amamiya -



Another slash attack by Saki, but then he finishes with a jump and

a gun shot.



----------------------------------------



Samurai Goroh -



Charge and slash, but at least you get another F-Zero character.



----------------------------------------



Shadow the Hedgehog -



Shadow shows up to slow down time for everyone but his summoner.



*Note: Doesn't appear until you unlock Secret Character #11. (see

Secrets section for more info)



----------------------------------------



Stafy -



He spins, doing a little damage, but can be hit and knocked away.



----------------------------------------



Tank Army -



These guys will cover a platform going right and left, shooting and

moving slowly.



----------------------------------------



Tingle -



Random effects, such as summoning items or useless balloons.



----------------------------------------



Waluigi -



He charges the enemy and stomps them into the ground, following up

with a swing from his racket or a kick to the face!





========================================

========================================

========================================





Pokeballs -------------------------BATPO



Here's a list of all the pokemon that can come out of pokeballs.



----------------------------------------



Bellossom -



Similar to previous installments, she puts anyone close to her

asleep.



----------------------------------------



Bonsly -



It walks around for a while, then explodes. It can be picked up and

thrown.



----------------------------------------



Celebi -



Useless for battle, but sometimes drops collectibles.



----------------------------------------



Chikorita -



Shoots out projectiles for a few seconds.



----------------------------------------



Deoxys -



Moves to the top of the screen then fires a beam down to the stage.



----------------------------------------



Electrode -



Charges up and then explodes.



----------------------------------------



Entei -



Traps enemies in a vortex of fire, continuously hitting and racking

up the damage.



----------------------------------------



Gardevoir -



Creates shields to protect from projectiles, and floats around the

stage randomly.



----------------------------------------



Goldeen -



Useless. Doesn't do anything but flop around.



----------------------------------------



Groudon -



Groudon stand around severly hurting anyone who touches it.



----------------------------------------



Gulpin -



Eats your opponent then spits them away.



----------------------------------------



Ho-Oh -



Traps enemies in a vortex of fire. Stronger than Entei.



----------------------------------------



Jirachi -



Useless for battle, but sometimes drops collectibles.



----------------------------------------



Kyogre -



Shoots out a wave of water than pushes everyone back. Causes no

damage, but touching Kyogre causes quite a bit of damage.



----------------------------------------



Latios and Latias -



Both legendary pokemon fly across the stage, damaging anyone they

come in contact with.



----------------------------------------



Lugia -



Fires a beam from the back of the stage, damaging anyone who gets

too close.



----------------------------------------



Manaphy -



Switches characters with another character. You will become the

other person's character for a moment, but you keep your stocks.



----------------------------------------



Meowth -



Sends out a barrage of coins, repeatedly damaging anyone close

enough.



----------------------------------------



Metagross -



It will stomp the ground, submerging any grounded enemies. It will

then stomp again and send them flying.



----------------------------------------



Mew -



Useless for battle, but sometimes drops collectibles.



----------------------------------------



Moltres -



Attacks the upper center of the screen, damaging anyone who gets

close enough.



----------------------------------------



Munchlax -



Eats all the items it can.



----------------------------------------



Piplup -



Pushes opponents off the stage with a blast of water.



----------------------------------------



Snorlax -



Jumps up off screen, then comes crashing down damaging anything in

it's path.



----------------------------------------



Staryu -



Chases an opponent for a moment, then lets loose a rapid barrage of

attacks.



----------------------------------------



Suicine -



Shoots out a beam of ice, freezing any enemies it hits.



----------------------------------------



Togepi -



Randomly does a Pokemon's attack.



----------------------------------------



Torchic -



Burns brightly, damaging those that get close enough.



----------------------------------------



Weavile -



Dashes at the enemy and stuns them. If you're hit in the air, you

will fly straight up.



----------------------------------------



Wobbuffet -



Stays still, but if hit it will begin to rock, damaging those it

hits.





========================================

========================================

========================================





Sticker List ----------------------STKLI



Here's a list of all the stickers in the game, along with their

effects and what characters can equip them.



Thanks to SmashWiki for the start, will add more as I get more

sources and play the game.



***Note: This guide is FAR from complete at the moment. Anyone who

wants to help flesh it out can send me an e-mail.



***Warning - This list contains the names of hidden characters that

can use stickers. Do not read if you don't want to know them.



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-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-



Key: Here I'll give you an explanation. First comes the sticker's

name, then it's ability change. Then comes a listing of what

series characters can use the sticker. Here is a guide:



KB: Kirby, Meta Knight, and King Dedede



SMB: Mario, Yoshi, Luigi, Bowser, and Peach



FE (Fire Emblem): Ike and Marth



DK (Donkey Kong): Donkey Kong and Diddy Kong



SF: Fox, Falco, Wolf



PK: Ness, Lucas



Poke: Pikachu, Pokemon Trainer and Lucario



N/A (Not Available): All characters



Any special listings will also be made for individual stickers.







18-Volt (WarioWare: Touched!) - [Arm] Attack +4 - N/A



9-Volt (WarioWare: MPG) - [Electric] Attack +8 - N/A



9-Volt (WarioWare: Touched!) - [Head] Attack +5 - N/A



Acro - N/A - N/A



Aijou Boom no Ya (Sennen Kazoku) - [Arm] Attack +8 - N/A



Amy Rose - N/A - N/A



Ana (WarioWare: Touched!) - [Slash] Attack +4 - N/A



Andrew (Star Fox Assault) - Launch Resistance +7 - SF



Andy (Advance Wars) - [Specialty: Direct] Attack +6 - N/A



Animal Crossing Male Villager - N/A - N/A

Aryll - N/A - N/A



Bonkers (Kirby: Squeak Squad) - [Weapon] Attack +10 - KB



Bowser (DDR: Mario Mix) - [Throwing] Attack +20 - SMB



Bowser Jr. - N/A - N/A



Balloon Fighter - [Weapon] Attack +4 - Pit



Ballyhoo & Big Top (Mario Party 8) - [Head] Attack +10 - N/A



Banana Bunch (DK Barrel Blast) - [Specialty: Direct] Attack +6 -

N/A



Banana Peel - N/A - N/A



Barrel Train (Mario Kart DD!!) - [Leg] Attack +19 - N/A



Big Switch (Kirby & The Amazing Mirror) - Launch Resistance +18 -

N/A



Blipper (Kirby Squeak Squad) - Swim Time +20 - N/A



Bone Dragon (Yoshi's Story) - [Bite] Attack +13 - Yoshi, Wario,

Pokemon Trainer



Boney (Mother 3) - [PK] Attack +16 - PK



Bonkers (Kirby: Squeak Squad) - [Weapon] Attack +16 - KB



Bonsly (Pokemon series) - [Leg] Attack +3 - N/A



Booker (Animal Crossing: WW) - Food Effect +5 - N/A



Bowser Coin (Mario Party 6) - [Arm] Attack +8 - N/A



Bowser Space - N/A - N/A



Boy (Magical Vacation) - [Throwing] Attack +22 - N/A



Brewster - N/A - N/A



Brighton (Mario Party 6) - Shield Resistance +8 - N/A



Brute - N/A - N/A



Bubble Baby Mario (Yoshi's Island) - [Bite] Attack +6 - Yoshi,

Wario, Pokemon Trainer



Cackletta (Mario & Luigi: SS) - Flinch Resistance +84 - N/A



Capsule (Nintendo Puzzle Collection) - [Flame] Attack +5 - N/A



Captain (Trace Memory) - [Weapon] Attack +4 - N/A



Celebi (Pokemon series) - [Grass] Attack +14 - Pokemon Trainer



Cell Phone (Kirby & The Amazing Mirror) - [Slash] Resistance +4 -

KB



Commander Kahn (Elite Beat Agents) - [Arm] Attack +18 - N/A

Cook Kirby - N/A - N/A



Copper (Animal Crossing: WW) - [Body, Spin] Attack +12 - N/A



Cranky Kong (Donkey Kong 3 JP) - [Specials: Indirect] Attack +7

- N/A



Cream the Rabbit and Cheese Chao - N/A - N/A

Charmy Bee - N/A - N/A

Chain Chomp - N/A - N/A



Cheep Cheep (New Super Mario Bros.) - Sticker Drops +9 - N/A



Chef (Shaberu! DS Cooking Navi) - Food Effect +3 - N/A



Chonmagyo (Densetsu no Stafy 2) - [Weapon] Attack +5 - N/A



Cupid Kirby (Kirby & The Amazing Mirror) - Carry Star Rod - N/A



Cupit (Sennen Kazoku) - [Electric] Attack +5 - N/A



Dash (Star Fox Command) - [Arm, Leg] Attack +3 - N/A



Deku Link (Zelda: Majora's Mask) - [Electric] Resistance +5 - N/A



Derek (Elite Beat Agents) - [Head] Attack +13 - N/A



Dice Block - N/A - N/A



Diddy Kong (Donkey Kong Country) - [Tail] Attack +28 - DK



Donkey Kong - N/A - N/A



Donkey Kong Jr. (Mario Tennis) - [Arm] Attack +14 - DK



Dribble (WarioWare: MPG) - [Battering] Resistance +6 - N/A



Dr. Crygor (WarioWare: Touched!) - [Arm, Leg] Attack +2 - N/A



Dr. Lobe - N/A - N/A



Dr. Mario (Nintendo Puzzle Collection) - [Head] Attack +18 - SMB



Dr. Shrunk - N/A - N/A



Duck (Duck Hunt) - Launch Resistance +20 - Ice Climbers, Pit



Dunning Smith (Hotel Dusk: Room 215) - [Leg] Attack +6 - N/A



Duster - N/A - N/A



Dzuke-chan (English Training) - Launch Resistance +12 - N/A



Eldstar (Mario Party 5) - Launch Resistance +6 - N/A



Electroplankton - [Electric] Attack +12 - N/A



Enguarde (Donkey Kong Country) - [Body, Spin] Attack +15 - DK



Entei - N/A - N/A



Fire Flower (New Super Mario Bros.) - Carry Fire Flower - N/A



Flower Icon (Paper Mario: TTYD) - Flinch Resistance +49 - N/A



Fox (Star Fox 64) - [Energy] Attack +18 - SF



Free Ranger (Chibi-Robo: Park Patrol) - [Flame] Attack +27



Funky Kong (Donkey Kong 3 JP) - [Leg] Attack +13 - DK



Gale Hawg (DK Jungle Beat) - [Head] Attack +13 - N/A



General Guy (Paper Mario) - Launch Power +31 - N/A



General Pepper (Star Fox Assault) - [Arm, Leg] Attack +5 - N/A



Girl (Magical Vacation) - [Magic] Attack +19 - Peach, Zelda



Gleeok (The Legend of Zelda) - Launch Power +20 - N/A



Golden Fox (F-Zero GX) - [Energy] Attack +5 - N/A



Goombella - N/A - N/A



Gordo (Kirby: Squeak Squad) - [Throwing] Attack +5 - KB



Goron (Zelda: Ocarina of Time) - [Arm] Attack +21 - N/A



Gracie (Animal Crossing: WW) - [Throwing] Attack +10 - N/A



Gray Fox - N/A - N/A



Greil (Fire Emblem: Path of Radiance) - [Throwing] Attack +14 -

Marth, Ike



Groudon (Pokemon series) - [Flame] Resistance +14 - Poke



Grutch (Drill Dozer) - Trophy Drops +9 - N/A



Gulliver - N/A - N/A



Gunship (Metroid Prime 2 Echoes) - [Explosive] Attack +5



Hammer Bro. - N/A - N/A



Hanenbow (Electroplankton) - [Electric] Attack +12 - N/A



Harriet (Animal Crossing: WW) - [Throwing] Attack +4 - N/A



Hawke (Advance Wars: DS) - [Arm, Leg] Attack +8 - N/A



Hero's Bow (Zelda: Twighlight Princess) - [Slash] Attack +6 - N/A



HM Mech Rosa (Chosoju Mecha MG) - [Electric] Attack +17 - N/A



Hoofer (DK Jungle Beat) - [Battering] Resistance +10 - N/A



Ho-Oh (Pokemon series) - [Flame] Attack +12 - N/A



Hookshot - N/A - N/A



Hylian Shield (Zelda: Twilight Princess) - [Slash] Resistance +10 -

LoZ



Ike - N/A - N/A



Instructor (Pilotwings) - [Arm] Attack +10 - N/A



Iron Tiger - N/A - N/A



Jeff (EarthBound) - [PK] Attack +24 - PK



Jill (Drill Dozer) - [Electric] Resistance +4 - N/A



Jimmy T. - N/A - N/A



Jirachi - [Arm], [Leg] Attack +7 - Poke



Joan (Animal Crossing: WW) - [Battering] Resistance +12 - N/A



Kalypso (DK Barrel Blast) - Launch Power +25 - N/A



Kamek (Yoshi's Island) - [Magic] Attack +11 - Peach, Zelda



Kamek (Yoshi: Touch & Go) - [Specialty: Indirect] Attack + - N/A



Kammy Koopa (Paper Mario) - [Specials: Direct] Attack +8 - N/A



Kanden (Metroid Prime Hunters) - [Slash] Resistance +15 - N/A



Kat - N/A - N/A

Katrina - [Magic] Attack +13 - N/A

King Dodongo - N/A - N/A



King Zora (Zelda: Ocarina of Time) - [Electric] Resistance +33

- N/A



Kirby - N/A - N/A



Kirsh (Magical Vacation) - [Flame] Attack +11 - N/A



Klaptrap (Donkey Kong Country) - [Electric] Resistance +7 - N/A



Koopa Troopa - N/A - N/A



Kooper (Paper Mario) - [Arm] Attack +10 - N/A



Krystal - [Electric] Attack +28 - N/A

Kumatora - N/A - N/A



Kururin (Kururin Paradise) - [Head] Attack +4 - N/A



Leon (Star Fox Command) - [Energy] Attack +9 - N/A



Leon (Star Fox Assault) - [Throwing] Attack + - N/A



Leon Powalski - N/A - N/A

Lightning - N/A - N/A



Lilina (Fire Emblem: The Binding Blade) - [Leg] Attack +5 - FE



Link (Legend of Zelda) - [Specials: Indirect] Attack +17 - N/A



Link (Zelda: Twilight Princess) - [Slash] Resistance +27 - LoZ



Link's Grandma (Zelda: Wind Waker) - [Arm, Leg] Attack +2 - LoZ



Little Saucer (Mother) - [Electric] Attack +24 - N/A



Lon Lon Milk (Zelda: Ocarina of Time) - Launch Power +18 - LoZ



Louie (Pikmin 2) - [Explosive] Attack +10 - N/A



Luigi (Mario & Luigi: SS) - Launch Power +23 - SMB



Luminoth (Metroid Prime 2: Echoes) - [Slash] Attack +9 - N/A



Lyle (Animal Crossing: WW) - [Weapon] Attack +11 - N/A



Male Pianta (Super Mario Sunshine) - Dizzy Time -94 - N/A



Manaphy (Pokemon series) - [Specialty: Direct] Attack +4 - N/A



Manhole (Game & Watch) - [Arm, Leg] Attack +5 - N/A



Mario (Mario Kart DS) - [Leg] Attack +22 - SMB



Mario & Luigi (Mario & Luigi: SS) [Flame] Resistance +19 - SMB



Master Belch (EarthBound) - [Bite] Attack +9 - Yoshi, Wario,

Pokemon Trainer



Max (Advance Wars) - [Arm] Attack +5 - N/A



Mega Mushroom (New Super Mario Bros.) - Food Effect +2 - N/A



Megavitamin - N/A - N/A



Meowth (Pokemon series) - [Slash] Attack +5 - Poke



Metagross (Pokemon series) - Launch Resistance +23 - Poke



Metroid (Metroid: Zero Mission) - [Electric] Attack +20 - Samus/ZSS



Mew (Pokemon series) - [Body, Spin] Attack +4 - Poke



Micaiah (Fire Emblem: Radiant Dawn) - [Weapon] Attack +21 - FE



Misstar (Mario Party 5) - [Energy] Attack +7 - N/A



Mist (Fire Emblem: Path of Radiance) - [Slash] Attack +8 - FE



Mona (WarioWare: Touched!)- [Slash] Resistance +4 - N/A



Mona & Moped (WarioWare: MMG) - [Specials: Indirect] Attack +8

- N/A



Monster (FGPII: 3D Hot Rally) - [Battering] Resistance +4 - N/A



Moon Fairy Seren (Nintendo Puzzle Collection) - [Magic] Attack +16

- N/A



Morph Ball (Metroid Pinball) - [Weapon] Attack +5 - Samus/ZSS



Mother Logo - N/A - N/A



Mr. EAD (F-Zero GX) - [Slash] Attack +15 - N/A



Munchlax - N/A - N/A



Musketeer Daltania (Chosoju Mecha MG) - [Slash] Attack +21 - N/A



Myrrh (Fire Emblem: The Sacred Stones) - [Magic] Attack +15

- Peach, Zelda



Nanocarp (Electroplankton) - [Electric] Attack +12 - N/A



Nruff (Kirby 64) - [Body, Spin] Attack +5 - KB



Ocarina of Time - [Arm] Attack +4 - N/A



Octoman (F-Zero GX) - [Head] Attack +8 - N/A



Onion (Pikmin 2) - Launch Resistance +15 - N/A



Pak E. Derm - N/A - N/A



Panel (Nintendo Puzzle Collection) - Food Effect +2 - N/A



Panther (Star Fox Assault) - [Tail] Attack +18 - SF



Paratroopa (Super Paper Mario) - [Throwing] Attack +12 - N/A



Paula (EarthBound) - [PK] Attack +10 - PK



Peach (Super Mario Bros. 2) - Launch Resistance +29 - SMB



Peach (Super Princess Peach) - [Weapon] Attack +23 - SMB



Pelly (Animal Crossing: WW) - Shield Resistance +14 - N/A



Peppy (Star Fox 64) - [Weapon] Attack +7 - N/A



Perry (Super Princess Peach) - [Specials: Direct] Attack +6 - N/A



Petey Pirahna - N/A - N/A

Phyllis - N/A - N/A

Pianta - N/A - N/A



Pig Mask (Mother 3) - [PK] Attack +7 - PK



Pingle - N/A - N/A



Plum (Mario Golf) - [Weapon] Attack +5



Prince Peasley (Mario & Luigi: SS) - [Specials: Direct] Attack +13

- N/A



Propelloer Shy Guy (Yoshi's Story) - [Explosive] Attack +14



Postman (Zelda: Majora's Mask) - [Specials: Direct] Attack +3 - N/A



Purple Pikmin (Pikmin 2) - Flinch Resistance +35 - N/A



Rakensen (Custom Robo: BR) - [Energy] Attack +7 - N/A



Rawk Hawk - N/A - N/A



Red Gazelle (F-Zero GX) - [Leg] Attack +5 - N/A



ROB (Star Fox Adventures) - [Electric] Resistance +15 - SF



ROB 64 (Star Fox Assault) - [Freezing] Attack +8 - N/A



Rosie (Animal Crossing: WW) - [Leg] Attack +8 - N/A



Running Chibi-Robo (Chibi-Robo) - [Weapon] Attack +3 - N/A



Rusl (Zelda: Twilight Princess) - [Explosive] Attack +11 - N/A



Salvatore (Zelda: Wind Waker) - [Electric] Attack +9 - LoZ



Sami (Advance Wars) - [Specials: Indirect] Attac +12 - N/A



Samurai Goroh - N/A - N/A



Sayaka Amemiya (Ouendan 2) - [Weapon] Attack +10 - N/A



Screw Attack - N/A - N/A

Sheriff - N/A - N/A

Shiba Inu - N/A - N/A

Silver the Hedgehog - N/A - N/A



Skull Kid - [Leg] Attack +20 - N/A



Snorlax (Pokemon series) - [Electric] Attack +5 - N/A



Solid Snake (MG2: Sons of Liberty) - [Explosive] Attack +19 - N/A



Sonic the Hedgehog - N/A - N/A

Sothe - N/A - N/A



Spiny Shell (Mario Kart: DD!!) - Launch Power +11 - N/A



Stapy (Densetsu no Stafy 3) - [Specials: Indirect] Attack +4 - N/A



Star - N/A - N/A

Starman - N/A - N/A



Starship (Metroid Fusion) - [Weapon] Attack +9 - Samus/ZSS



Stork Stop (Yoshi's Island DS) - [PK] Attack +12 - PK



Striker Daisy - N/A - N/A

Striker Wario - N/A - N/A



Sukapon (Joy Mech Fight) - Launch Power +10 - N/A



Sylux (Metroid Prime Hunters) - [Specials: Indirect] Attack +12

- N/A



Takamaru (Naze no Murasameje) - [Weapon] Attack +11 - N/A



Teddy - N/A - N/A



Telly (Chibi-Robo) - [Head] Attack +4 - N/A



Tingle (Tingle's Rupeeland) - [Arm] Attack +12 - N/A



Tingle (Zelda: Wind Waker) - [Flame] Resistance +24 - LoZ



Toad - N/A - N/A

Toadette - N/A - N/A



Toadsworth (Mario & Luigi: PiT) - Launch Power +5 - N/A



Tortimer - N/A - N/A



Twila (Mario Party 6) - Dizzy Time -46 - N/A



Wario - N/A - N/A



Warrior Mech Gauss (Chosoju Mecha MG) - [Weapon] Attack +12 - N/A



Weavel (Metroid Prime Hunters) - Carry Beam Sword - N/A



Weavile (Pokemon series) - [Slash] Attack +5 - Poke



White Monkey - N/A - N/A



Wiggler (Mario Power Tennis) - Launch Resistance +16 - N/A



Wild Gunman - [Specials: Indirect] Attack +5 - Ice Climbers, Pit,

R.O.B.



Wobbuffet (Pokemon series) - [Head] Attack +12 - N/A



Wolf (Excite Truck) - [Weapon] Attack +6 - N/A



Wrinkly Kong (DK: King of Swing) - [Battering] Resistance +4 -

DK



Volvoice - N/A - N/A

Xananab - [Launch] Resistance +20 - N/A



Yadokarita (Densetsu no Stafy) - [Weapon] Attack +8 - N/A



Yakuman Player (Yakuman) - [Electric] Resistance +28 - Ice

Climbers, Pit



Zebes Inhabitant (Metroid Fusion) - [Arm] Attack +5 - N/A



Zero Suit Samus - N/A - N/A

Zora Link - N/A - N/A





========================================

========================================

========================================





Obtainable Trophies ---------------BRATR



Here I'll list all the trophies and how to unlock them (if there is

a specific way to do so). If it says "Random", you can either find

it in a stage or by winning it in the Coin Launcher. Please send me

an e-mail if any of this is off, because there's a LOT of trophies

to go through.



Special thanks to Chris at Brawl Central for compiling a list of

trophies. Used with permission.



***Warning - Do not look at these trophies if you don't want the

secret characters spoiled. While it's not obvious which trophies

are characters, the description of some trophies uses secret

characters to unlock.



--

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-

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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA



Action Helirin - Random

Agitha - Random

Amy - Random

Ancient Minister - Complete the Subspace Emissary

Andross - Random

Animal Crossing Boy - Random

Apples - Random

Armank - Use a Trophy stand on an Armank

Armight - Use a Trohpy stand on an Armight

Arwing - Random

Aryll - Random

Ashei - Random

Ashley Robbins - Play VS mode for at least 100 hours

Ashnard - Beat Target Smash Level 3 with 10 characters

Aura Storm - Beat All-Star Mode with Lucario

Auroros - Use a Trophy stand on an Auroros

Autolance - Use a Trophy stand on an Autolance

Azelf - Random



BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB



Baby Mario - Random

Baby Peach - Random

Ballyhoo and Big Top - Random

Banana Peel - Random

Barbara - Random

Barrels - Random

Beam Kirby - Random

Beam Sword - Random

Beast Ganon - Beat All-Star Mode with Ganondorf

Bellossom - Random

Big Primid - Use a Trophy stand on a Big Primid

Birdo - Random

Black Knight - Random

Black Shadow - Random

Blade Knight - Random

Blanca - Random

Blast Box - Beat Target Smash Level 2 with all 35 characters

Blathers and Celeste - Random

Blaze - Random

Blaziken - Random

Blood Falcon - Random

Blooper - Random

Blue Alloy - Beat 100 Man Brawl with all 35 characters

Blue Falcon - Beat All-Star Mode with Captain Falcon

Blue Pikmin - Random

Bob-omb - Random

Bombed - Use a Trophy stand on a Bombed

Bomber - Random

Bonkers - Random

Bonsly - Random

Boo - Random

Boom Primid - Use a Trophy stand on a Boom Primid

Borboras - Use a Trophy stand on a Borboras

Boulder - Random

Bowser - Beat Classic Mode with Bowser

Bowser Jr. - Random

Brewster - Random

Bronto Burt - Random

Bucculus - Use a Trophy stand on a Bucculus

Buckot - Use a Trophy stand on a Buckot

Bugzzy - Random

Bulbasaur - Random

Bulblin - Random

Bullet Bill - Random

Bumper - Random

Buneary - Random

Bunny Hood - Random

Burrowing Snagret - Random

Buzzy Beetle - Random

Bytan - Use a Trophy stand on a Bytan



CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC



Candy Kong - Random

Cappy - Random

Capsule - Random

Captain Falcon - Beat Classic Mode with Captain Falcon

Cardboard Box - Beat Target Smash Level 4 in less than 32

seconds with any character

Careening Dirigibug - Random

Cargo - Use a Trophy stand on a Cargo

Celebi - Random

CDs - Random

Chain Chomp - Random

Chao - Random

Charizard - Beat Classic Mode with Pokemon Trainer (Charizard must

deal the final blow)

Charmander - Random

Cheep Cheep - Random

Chibi-Robo - Random

Chikorita - Random

Chimchar - Random

Combo Cannon - Random

Cook Kirby - Beat All-Star Mode with Kirby

Copper and Booker - Random

Cracker Launcher - Random

Cranky Kong - Random

Crates - Random

Crazy Hand - Beat Classic Mode on Intense with any character

Crazy Redd - Random

Cream - Random

Creeping Chrysanthemum - Random

Cresselia - Random

Critical Hit - Beat All-Star Mode with Marth

Cubone - Random

Custom Robos - Random

Cymul - Use a Trophy stand on a Cymul

Cyndaquil - Random

Cypher - Random



DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD



Darbus - Random

Dark Cannon - Beat Target Smash Level 5 in under 30 seconds with

any chracter

Darknut - Random

Darkrai - Random

Dark Samus - Random

Deku Nuts - Random

Deoxys - Random

Devil - Random

Dialga - Random

Diddy Kong - Beat Classic Mode with Diddy Kong

Diffusion Beam - Beat All-Star Mode with R.O.B.

Dixie Kong - Random

Donkey Kong - Beat Classic Mode with Donkey Kong

Dragoon - Random

Drifloon - Random

Dr. Eggman - Collect over 500 different stickers

Dr. Shrunk - Random

Dr. Stewart - Random

Dr. Wright - Random

Dry Bones - Random

Dugtrio - Random

Duon - Use a Trophy Stand on a Duon

Dyna Blade - Beat All-Star Mode on Very Hard with any character



EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE



Electivire - Random

Electrode - Random

Elincia - Random

Elite Beat Agents - Random

Empress Bulblax - Random

End of Day - Beat All-Star Mode with Olimar and Pikmin

Enguarde - Random

Entei - Random

Excitebikes - Random

Expresso - Random



FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF



Falcon Flyer - Random

Fan - Random

Feyesh - Use a Trophy stand on a Feyesh

Fighter Kirby - Random

Fire Flower - Random

Fire Kirby - Random

Fire Primid - Use a Trophy stand ona Fire Primid

Floow - Use a Trophy stand on a Floow

F.L.U.D.D. - Random

Falco - Beat Classic Mode with Falco

Falco (Assault) - Random

Falco (Command) - Random

Fiery Blowhog - Random

Food - Random

Fox - Beat Classic Mode with Fox

Fox (Assault) - Random

Fracktail - Random

Franklin Badge - Random

Freezie - Random

Funky Kong - Random



GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG



Galaxia Darkness - Beat All-Star Mode with Meta Knight

Galleom - Use a Trophy stand on a Galleom

Galleom (Tank Form) - Use a Trophy stand on a Galleom (Tank Form)

Gamyga -Use a Trophy stand on a Gamyga

Ganondorf - Beat Classic Mode with Ganondorf

Ganondorf (Wind Waker) - Random

Gardevoir - Random

Gekko - Beat All-Star Mode with 10 characters

General Pepper - Random

Ghosts - Random

Giant Goomba - Random

Giga Bowser - Beat All-Star Mode with Bowser

Glaceon and Leafeon - Random

Glire - Use a Trophy stand on a Glire

Glice - Use a Trophy stand on a Glice

Glunder - Use a Trophy stand on a Glunder

Goldeen - Random

Golden Hammer - Random

Golem - Random

Gooey Bomb - Random

Goomba - Random

Goombella - Random

Gordo - Random

Goron - Random

Gray Fox - Random

Greap - Use a Trophy stand on a Greap

Great Aether - Beat All-Star Mode with Ike

Great Fairy - Random

Great Fox - Random

Great Fox (Assault) - Random

Green Alloy - Beat 15-Minute Brawl with any character

Green Shell - Random

Grenade Launcher - Beat All-Star Mode with Solid Snake

Groudon - Random

Gulliver - Random

Gulpin - Random

Gunship - Random

Gyrados - Random



HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH



Halberd - Complete Event #3 (single player)

Halmaroc King - Random

Hammer - Random

Hammer Bro. - Random

Heart Container - Random

Helibird - Random

Helirin - Random

HM Mech Rosa - Random

Hocotate Ship - Random

Ho-Oh - Random

Hoppip - Random

Hothead - Random

Home-run Bat - Random

Hydra - Random



IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII



Iceberg - Beat All-Star Mode with Ice Climbers

Ice Climbers - Beat Classic Mode with Ice Climbers

Ice Kirby - Random

Ike - Beat Classic Mode with Ike

Ilia - Random

Iridescent Flint Beetle - Random

Iroquois Pliskin - Random

Issac - Random

Ivysaur - Beat Classic Mode with Pokemon Trainer (Ivysaur must deal

the final blow)



JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ



Jameson and A.I.R.S. - Random

Jeff - Random

Jet - Random

Jigglypuff - Beat Classic Mode with Jigglypuff

Jill - Random

Jirachi - Random

Joan - Random

Jody Summer - Random

Jyk - Use a Trophy stand on a Jyk



KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK



Kalypso - Random

Kanden - Random

Kapp'n - Random

Kass - Random

Kat and Ana - Random

Katie and Kaitlin - Random

Katrina - Random

Key - Random

King Bublin - Random

King Dedede - Beat Classic Mode with King Dedede

King K. Rool - Random

King of Red Lions - Random

Kip - Random

Kirby - Beat Classic Mode with Kirby

K.K. Slider - Random

Kludge - Random

Knuckle Joe - Random

Knuckles - Random

Konga Beat - Beat All-Star Mode with Donkey Kong

Koopa Paratroopa (Green) - Random

Koopa Paratroopa (Red) - Random

Koopa Troopa (Green) - Random

Koopa Troopa (Red) - Random

Kracko - Random

Kritter - Random

Krystal - Random

Kyle Hyde - Random



LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL



Lakitu and Spinies - Random

Landmaster (Falco) - Beat All-Star Mode with Falco

Landmaster (Fox) - Beat All-Star Mode with Fox

Landmaster (Wolf) - Beat All-Star Mode with Wolf

Lanky Kong - Random

Latios and Latias - Random

Leon Powalski - Random

Light Arrow (Zelda) - Beat All-Star Mode with Zelda/Sheik

Light Arrow (Sheik) - Beat All-Star Mode twice with Zelda/Sheik

Lightning - Random

Link - Beat Classic Mode with Link

Link's Grandma - Random

Little Mac - Random

Louie - Random

Lucario - Beat Classic Mode with Lucario

Lucas - Beat Classic Mode with Lucas

Lugia - Random

Luigi - Beat Classic Mode with Luigi

Luigi's Mansion - Random

Luminoth - Random

Lyn - Random



MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM



Magnezone - Random

Malo - Random

Manaphy - Random

Mario - Beat Classic Mode with Mario

Mario Finale - Beat All-Star Mode with Mario

Marth - Beat Classic Mode with Marth

Master Hand - Beat Classic Mode with 20 characters

Maxim Tomato - Random

Medli - Random

Mesprit - Random

Metagross - Random

Meta Knight - Beat Classic Mode with Meta Knight

Metal Box - Random

Metal Gear Ray - Random

Metal Gear Rex - Random

Metal Primid - Use a Trophy stand on a Metal Primid

Meta Ridley - Use a Trophy stand on Meta Ridley

Metroid - Random

Metroid Prime (Core) - Random

Metroid Prime (Exo) - Random

Meowth - Random

Mew - Random

Mewtwo - Random

Midna - Random

Mites - Use a Trophy stand on a Mites

Mizzo - USe a Trophy stand on a Mizzo

Mokka - Random

Moltres - Random

Motion-Sensor Bomb - Random

Mr. EAD - Random

Mr. Game & Watch - Beat Classic Mode with Mr. Game & Watch

Mr. Resetti - Random

Mr. Resetti (Feet) - Random

Mr. Saturn - Random

Mudkip - Random

Munchlax - Random

Musketeer Daltania - Random



NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN



Nagagog - Use a Trophy stand on a Nagagog

Naked Snake - Random

Needle Kirby - Random

Negative Zone - Beat All-Star Mode with Luigi

Ness - Beat Classic Mode with NEss

Noxus - Random



OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO



Octopus - Beat All-Star Mode with Mr. Game & Watch

Onions - Random

Ooccoo - Random

Ouendan - Random

Outset Link - Beat Target Smash Level 5 with 10 characters



PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP



Palkia - Random

Palutena - Complete Event #4 (single player)

Palutena's Army - Beat All-Star Mode with Pit

Palutena's Bow - Beat Target Smash Level 1 in under 15 seconds with

any character

Panther Caroso - Random

Paper Bowser - Random

Paper Luigi - Random

Paper Mario - Beat Classic Mode with all 35 characters

Paper Peach - Random

Parasite Queen - Random

Party Ball - Random

Pascal - Random

Peach - Beat Classic Mode with Peach

Peach Blossom - Beat All-Star Mode with Peach

Peanut Popgun - Random

Pellets - Random

Pelly and Phyllis - Random

Peppy Hare - Random

Perry - Random

Petey Pirahna - Use a Trophy stand on Petey Pirahna

Pichu - Random

Pico - Random

Pigs - Random

Pikachu - Beat Classic Mode with Pikachu

Pikmin and Olimar - Beat Classic Mode with Pikmin and Olimar

Piplup - Random

Pirate Ship - Random

Pirahna Plant - Random

Pit - Beat Classic Mode with Pit

Pitfall - Beat 100 Man Brawl

PK Starstorm (Lucas) - Beat All-Star Mode with Lucas

PK Starstorm (Ness) - Beat All-Star Mode with Ness

Plasma Kirby - Random

Plusle and Minun - Random

Poison Mushroom - Random

Pokeball - Random

Pokemon Trainer - Beat Classic Mode with Pokemon Trainer

Poltergust 3000 - Random

Poppant - Use a Trophy stand on a Poppant

Porky - Random

Porky Statue - Random

Power Suit Samus - Beat All-Star Mode twice with Samus/ZSS

Primid - Use a Trophy stand on a Primid

Puff Up - Beat All-Star Mode with Jigglypuff

Puppit - Use a Trophy stand on a Puppit

Purple Pikmin - Random

Putty - Random

Pyrote - Random



QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR



Ralis - Random

Rambi - Random

Ray MK III - Beat Target Smash Level 3 in under 20 seconds with any

character

Rayquaza - Use a Trophy stand on Rayquaza

Red Alloy - Defeat 5 Alloys in Cruel Brawl

Red Bulborb - Random

Red Pikmin - Random

Ridley - Use a Trophy stand on Ridley

Riolu - Random

Roader - Use a Trophy stand on a Roader

R.O.B. - Beat Classic Mode with R.O.B.

ROB 64 - Random

R.O.B. Blaster - Use a Trophy stand on a R.O.B. Blaster

Robed Zelda - Random

R.O.B. Launcher - Use a Trophy stand on a R.O.B. Launcher

R.O.B. Sentry - Use a Trophy stand on a R.O.B. Sentry

Rocketbarrel Barrage - Beat All-Star Mode with Diddy Kong

Rocketbarrel Pack - Random

Rolling Crate - Random

Roturret - Use a Trophy stand on a Roturret



SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS



Sable and Mabel - Random

Sages - Random

Saharah - Random

Salvatore - Random

Samurai Goroh - Random

Samus - Beat Classic Mode with Samus/ZSS

Samus (Dark Suit) - Random

Samus (Fusion Suit) - Random

Samus (Gravity Suit) - Random

Samus (Power Suit) - Random

Samus (Gravity Suit) - Random

Sandbag - Use all 35 characters in Home-run Contest

Saki Amamiya - Random

Scope Primid - Use a Trophy stand on a Scope Primid

Scarflies - Random

Screw Attack - Random

Shadow - Random

Shadow Beast - Random

Shadow Bugs - Beat Boss Mode on Normal

Shagohod - Random

Shaydas - Use a Trophy stand on a Shaydas

Sheegoth - Random

Sheik - Beat Classic Mode with Zelda/Sheik (Must finish with Sheik)

Shellcreepers - Random

Shellpod - Use a Trophy stand on a Shellpod

Shellpod (No Armor) - Use a Trophy stand on a Shellpod (No Armor)

Shy Guy - Random

Sidesteppers - Random

Silver - Beat Target Smash Level 3 with all 35 characters

Sir Kibble - Random

Skarmory - Random

Sleep Kirby - Random

Slippy Toad - Random

Smart Bomb - Random

Smash Ball - Random

Smash Coins - Random

Smoke Ball - Random

Snorlax - Random

Snorunt - Random

Snover - Random

Soccer Ball - Random

Solid Snake - Beat Classic Mode with Snake

Sonic the Hedgehog - Beat Classic Mode with Sonic

Sothe - Random

Spaak - Use a Trophy stand on a Spaak

Space Pirate - Random

Spire - Random

Spring - Random

Squirtle - Beat Classic Mode with Pokemon Trainer (Squirtle must

deliver the finishing blow)

Squitter - Random

Stafy - Random

Stapy - Random

Starly - Random

Starman - Random

Star Rod - Random

Staryu - Random

Stock Ball - Random

Striker Mario - Random

Striker Daisy - Random

Subspace Gunship - Complete the Subspace Emissary

Subspace Bomb - Beat Boss Mode on Easy

Suicine - Random

Super Dragon - Beat All-Star Mode with Yoshi

Super Mushroom - Random

Super Scope - Beat Target Smash Level 1 with all 35 characters

Superspicy Curry - Random

Super Sonic - Beat All-Star Mode with Sonic

Swooping Snitchbug - Random

Sword Kirby - Random

Sword Primid - Use a Trophy stand on a Sword Primid

Sylux - Random



TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT



Tabuu - Use a Trophy stand on Tabuu

Tabuu (Wings) - Use a Trophy stand on Tabbu (Wings)

Tails - Walk over 10,000 meters with all characters

Tanks and Infantry - Random

Team Recovery Ball - Random

Tetra - Random

Telly Vision - Random

The President - Random

The Skull - Random

Ticken - Use a Trophy stand on a Ticken

Timer - Random

Tingle - Random

Tiny Kong - Random

Toad - Random

Toadette - Random

Toadsworth - Random

Togepi - Random

Tommy and Timmy Nook - Random

Tom Nook - Random

Toon Link - Beat Classic Mode with Toon Link

Torchic - Random

Tornado Kirby - Random

Tortimer - Random

Totodile - Random

Towtow - Use a Trophy stand on a Towtow

Trace - Random

Treeko - Random

Tricky - Random

Triforce Slash (Link) - Beat All-Star Mode with Link

Triforce Slash (Toon Link) - Beat All-Star Mode with Toon Link

Triple Finish - Beat All-Star Mode with Pokemon Trainer

Trophy Stand - Random

Trowlon - Use a Trophy stand on a Trowlon

Turret Tusk - Random

Turtwig - Random



UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU



Unira - Random

Uxie - Random



VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV



Valoo - Random

Vegetables - Random

Volt Tackle - Beat All-Star Mode with Pikachu



WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW



Waddle Dee - Random

Waddle Dee Army - Beat All-Star Mode with King Dedede

Waddle Doo - Random

Walky - Random

Waluigi - Random

Wario - Beat Classic Mode with Wario

Wario Bike - Beat Target Smash Level 3 with any character

Wario-Man - Beat All-Star Mode with Wario

Warp Star - Random

Warrior Mech Gauss - Random

Weavel - Random

Weavile - Random

Wedding Bowser - Random

Wedding Peach - Random

Wendell - Random

Wheelie - Random

White Pikmin - Random

Wiggler - Random

Wing Kirby - Random

Wobbuffet - Random

Wolf - Beat Classic Mode with Wolf

Wolfen - Random

Wolf Link - Random

Wollywog - Random

Wrinkly Kong - Random



XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX



Xananab - Get over 8000 meters in Home-run Contest with all

characters



YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY



Yellow Alloy - Beat 100 Alloys in Endless Brawl

Yellow Pikmin - Random

Yeta - Random

Yoshi - Beat Classic Mode with Yoshi



ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ



Zant - Random

Zelda - Beat Classic Mode with Zelda

Zelda (Wind Waker) - Random

Zero Laser - Beat All-Star Mode with Samus

Zero Suit Samus - Beat Classic Mode twice with Samus/ZSS

Zoda - Random

Zora - Random



Again, big thanks to Chris and the admins/moderators over at Brawl

Central for this extensive list of trophies!





========================================

========================================

========================================



Stage Descriptions ----------------STADE



Here I'll describe the stages and any random things that happen on

each. I've listed platforms as Solid and Soft - Soft platforms are

platforms you can fall down and jump up through, while Solid

platforms are those that you can't jump or fall through.



*Note: Hidden stages are included, so don't read if you don't want

them spoiled.



***Still missing some stages, will add soon.***



----------------------------------------



Battlefield -



Simple stage with one big solid platform and three soft floating

platforms.



----------------------------------------



Final Destination -



The ultimate skill match, one giant solid platform with no tricks.



----------------------------------------



Delfino Plaza -



This stage starts with a solid platform and some soft floating

platforms, but as it progressed you land on certain areas. You can

either land on an island or a "sidewalk", both of which are solid

bottoms with no chance of falling down.



----------------------------------------



Mushroomy Kingdom -



This stage scrolls to the right through the setting of Super Mario

Bros. stage 1-1 and 1-2 randomly. It will repeat after you reach

the end of the stage.



----------------------------------------



Rumble Falls -



Here the stage will scroll upwards. Most platforms are soft, but

some stone ones are solid. There are buttons strewn out that if hit

will change the placement of platforms. There is also a narrow

section where you must go through a small hole in the rock. The

stage will speed up in sections, warning you before hand.



----------------------------------------



Bridge of Eldin -



A large, long solid platform. An enemy will run by every once in a

while, damaging anyone it touches and dropping a bomb. The bomb

will destroy the section of the bridge it lands on, which will

regenerate shortly afterwards.



----------------------------------------



Norfair -



Five soft platforms in a V-pattern. The lava will rise, from either

one side of the screen or the bottom. To avoid the sides, just move

to the other side. To avoid the lava from below, you must get

inside the capsule that appears as the lava arises. You will have

to hit the capsule to open it.



----------------------------------------



Frigate Orpheon -



One soft platform and a solid platform accompanied by a rising and

lowering platform. After a while, the stage will sound a siren and

flip vertically, switching to a different set of platforms. Be

careful while flipping, as if you're too high you will be too low

to land on the new platforms. The second set of platforms has one

centered soft platform above a large solid platform, and a moving

soft platform on the sides.



----------------------------------------



Yoshi's Island -



----------------------------------------



Halberd -



----------------------------------------



Lylat Cruise -



----------------------------------------



Pokemon Stadium 2 -



----------------------------------------



Port Town Aero Dive -



----------------------------------------



Castle Siege -



----------------------------------------



WarioWare, Inc. -



----------------------------------------



Distant Planet -



----------------------------------------



Smashville -



----------------------------------------



New Pork City -



Many platforms both hard and soft and a swinging platform. Randomly

a monster will appear and bite, severely damaging anyone it gets

its teeth into.



----------------------------------------



Summit -



----------------------------------------



Skyworld -



This stage will is all hard platforms at first, with a moving

platform at the bottom. The platforms are all destroyable, and

after you've destroyed them people that are hit hard will fly

through them, as well as being soft.



----------------------------------------



Pictochat -



----------------------------------------



Shadow Moses Island -



Two towers on both sides prevent anyone from flying too far

immediately, but they are both destroyable. After a certain amount

of time or when one player reaches their last life, a giant monster

will appear out of the background.



----------------------------------------



Green Hill Zone -



All one solid platform. The "continue" stand (blue orb pedestal)

can be hit and will start spinning, damaging anyone who comes

close. After a while the ground on the left of the "bowl" will fall

away, leaving a hole.





========================================

========================================

========================================





Secrets ---------------------------BRASE



Here I'll list all the secrets you can unlock, including characters

and stages. If you don't want anything to be spoiled, don't look

any further.





========================================

========================================

========================================





Unlockable Characters -------------SECCH



*SPOILER ALERT*



Read no further if you don't want characters to be spoiled. Each

character has three listed methods of unlocking, you only need to

do one.



*Note: You can only unlock one character at a time. For example, if

you beat Classic Mode in under 12 minutes on Hard, you qualify for

two characters, but will only unlock one.



*Note: To unlock characters in the Subspace Emissary, you simply

need to beat the stage listed.



-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-



Secret Character 1 - Ness



Games: Earthbound (Mother 2)



Ness fans, relax! He's back as the first unlockable character, Ness

the psychic boy bats his way back for a third Smash season.



Final Smash - PK Starstorm



Exactly like Lucas's final smash, Ness calls stars to fall from the

heavens. They differ slightly in that they are angled instead of

falling straight down, and they deal slightly more damage.



How to Unlock -



1. Play 5 VS matches, then beat him in a match.



2. Reflect ten projectiles, then beat him in a match.



3. Have Ness join your party (automatic) in the Subspace Emissary

(Stage 29).



----------------------------------------



Secret Character 2 - Marth



Games: Fire Emblem



Yes, the sword wielding hero of Fire Emblem returns for a second

Smash appearance!



Final Smash - Critical Hit



Kind of uninteresting, Marth charges his sword and smashes the

enemies close to him, doing massive damage and most-certain death.



How to Unlock -



1. Play 10 VS matches, then beat him in a match.



2. Finish Classic mode on any difficulty level, then beat him in a

match.



3. Have Marth join your party (automatic) in the Subspace Emissary

(Stage 8).



----------------------------------------



Secret Character 3 - Luigi



Games: Most Mario series



Mario's taller brother blasts back for a third season of Smash.



Final Smash - Negative Zone



Wow. I'm really freaked out. Luigi creates a bubble of... negative

energy around himself, and this zone lets Luigi do massive damage

to those in it. Everyone but Luigi can suffer random effects in

this zone, including sleeping, uncontrollable taunting, slow-down,

flowers on your head, and lowered attack and defense. Luigi,

however, suffers nothing and can move freely.



How to Unlock -



1. Play 22 VS matches, then beat him in a match.



2. Beat Classic on any difficulty with no continues, then beat him

in a match.



3. Have Luigi join your party (automatic) in the Subspace Emissary

(Stage 29)



----------------------------------------



Secret Character 4 - Falco



Games: Star Fox series



Yep, Falco returns for his second outing in Smash. He brings all

the goodies from before, with a definite change in his "shine"

move.



Final Smash - Landmaster



Same as Fox, he pulls out a Landmaster and tramples his foes. His

tank turns faster than Fox's, but has a much weaker blaster cannon.

His hovering ability lasts longer, however, making him better at

maneuvering and trampling foes.



How to Unlock -



1. Play 50 VS matches, then beat him in a match.



2. Beat 100-Man Brawl.



3. Have Falco join your party (automatic) in the Subspace Emissary

(Stage 18)



----------------------------------------



Secret Character 5 - Captain Falcon



Games: F-Zero series



The PAWNCH returns for a third Smash appearance.



Final Smash - Blue Falcon



Captain Falcon shoots out his Blue Falcon, hitting everyone close

enough in front of him. Anyone hit then goes through a sequence

where they get run over (should have looked both ways) and get

damaged and flown up.



How to Unlock -



1. Play 70 VS matches, then beat him in a match.



2. Beat Classic Mode in under 12 minutes, then beat him in a match.



3. Have Captain Falcon join your party (automatic) in the Subspace

Emissary (Stage 20).



----------------------------------------



Secret Character 6 - Lucario



Games: Pokemon Diamond/Pearl



Finally Nintendo throws a Fighting type Pokemon in a fighting game.

Sadly, Lucario replaces Mewtwo in this game, but his debut in the

Smash series is quite welcome!



Final Smash - Aura Storm



Lucario jumps to the center of the top of the screen and unleashes

a furious blast downwards. The player can guide this beam for a

few seconds right and left, devasting opponents and terrain alike.



How to Unlock -



1. Play 100 VS matches, then beat him in a match.



2. Beat all 5 difficulties on Target Test for any character.



3. Have Lucario join your party (automatic) in the Subspace

Emissary (Stage 21)



----------------------------------------



Secret Character 7 - Solid Snake



Games: Metal Gear series



Yes, Solid Snake joins the Brawl for his first appearance in Smash.

He comes packing a big arsenal of weapons and his signature box.



Final Smash - Grenade Launcher



Crazy cool, Snake jumps off screen and appears at the front of the

screen. A targeting reticle allows the player to shoot grenades at

the other combatants for about 15 seconds, or for 12 shots. He'll

reload after 6 shots.



How to Unlock -



1. Play 130 VS matches, then beat him in a match.



2. Play 15 VS matches on Shadow Moses Island stage, then beat him

in a match.



3. Have Snake join your party (automatic) in the Subspace Emissary

(Stage 23).



----------------------------------------



Secret Character 8 - R.O.B.



Games: Gyromite and Stack-Up, and also most recently Mario Kart DS



R.O.B. was actually a hardware piece sold by Nintendo WAY back in

the day, used in conjunction with the NES. But he makes his return

in his first Smash appearance!



Final Smash - Diffusion Beam



R.O.B. shoots a cone of energy out of his eyes which continuously

damages enemies. He can move freely and chase down his opponents,

as well as angle the energy cone up and down.



How to Unlock -



1. Play 160 VS matches, then beat him in a match.



2. Collect 250 trophies, then beat him in a match.



3. Have R.O.B. join your party (automatic) in the Subspace Emissary

(Stage 27)



----------------------------------------



Secret Character 9 - Ganondorf



Games: Legend of Zelda series



Ganondorf makes his return for his second Smash appearance. His

dark energy and slow but powerful moves are back for more.



Final Smash - Beast Ganon



Ganondorf transforms into his Ganon form from Twighlight Princess

and stomps the ground, cementing foes to the floor. Anyone on the

same leve then gets trampled and flung off the screen (well, they

get hurt a lot at least).



How to Unlock -



1. Play 200 VS matches, then beat him in a match.



2. Beat Classic Mode on Hard difficulty with Link or Zelda, then

beat him in a match.



3. Have Ganondorf join your party in the Subspace

Emissary (Stage 30, keep Link and Zelda alive).



----------------------------------------



Secret Character 10 - Mr. Game & Watch



Games: Anything on the Game & Watch handheld console



Yes, that pixelated master is back for his second Smash appearance.

He brings all his 2D goodness with him.



Final Smash - Octopus



Mr. Game & Watch becomes a giant octopus that has four legs

extending and retracting quickly. Players can jump and move freely,

albeit a little slowly, and try to hit the players with these

tentacles.



How to Unlock -



1. Play 250 VS matches, then beat him in a match.



2. Beat Target Smash with 30 characters (must be on same

difficulty, but can be any difficulty)



3. Have Mr. Game & Watch join your party



----------------------------------------



Secret Character 11 - Sonic



Games: Sonic the Hedgehog series



If you haven't been living under a rock recently, you know that

the blue flur is finally joining the Smash team. He brings his

speed as well, being the fastest character in the game.



Final Smash - Super Sonic



Yep, the blue hedgehog transforms into his yellow super form. He

then flys around the screen at amazing speed, launching anyone that

touches him off. Be careful, as Super Sonic's speed is practically

uncontrollable!



How to Unlock -



1. Play 300 VS matches, then beat him in a match.



2. Beat Classic Mode on any difficulty with 10 characters, then

beat him in a match. (Does not include different transformations,

example - Sheik and Zelda only count as one)



3. Play over 10 hours in VS Mode.



4. Beat the Subspace Emissary (Stage 31).



----------------------------------------



Secret Character 12 - Jigglypuff



Games: Pokemon series



Wow, the pink ball of fluff is a lot harder to find this time

around. But she's back for her third excursion into Smash!



Final Smash - Puff Up



Jigglypuff grows HUGE and knocks everyone back. When I say huge, I

mean GINORMOUSLY HUGE. Easily 15 times her normal size. When she

gets to full size, she will do a small attack (not viewable) that

will hurt anyone very close to her, usually smashing them off-

screen.



How to Unlock -



1. Play 350 VS matches, then beat her in a match.



2. Complete the Subspace Emissary, then beat 20 events in Event

Mode. Afterwards, beat her in a match.



3. Complete the Subspace Emissary, then return to Stage 18. On the

last part of the level where you are shooting yourself through

barrels, stop on the platform below the new door. Go in and beat

Jigglypuff, then finish the stage.



----------------------------------------



Secret Character 13 - Toon Link



Games: The Legend of Zelda: Windwaker and the Phantom Hourglass



Yep, the Link from the cell-shaded games makes his debut, though

many think he's just a replacement for Young Link. He still has his

own unique fighting skills, so don't underestimate him!



Final Smash - Triforce Slash



The same as Link's final smash, it seems.



How to Unlock -



1. Play 400 VS matches, then beat him in a match.



2. Complete the Subspace Emissary, then beat Classic Mode with Link

on any difficulty. Afterwards, beat him in a match.



3. Complete the Subspace Emissary, then return to Stage 9. On the

first portion of the level after the first mini-battle with a few

Primids, a new door appears. Go in and beat Toon Link, then finish

the stage.



----------------------------------------



Secret Character 14 - Wolf



Games: Star Fox series



Fox's arch-nemesis makes his first Smash appearance. He may be

slower than his better half, but he's got a few tricks up his

sleeve.



Final Smash - Landmaster



Okay, you get it, another Landmaster, but Wolf's is much less about

moving around. It turns terribly and floats just so-so, but it's

blaster does massive damage to the enemies, making this a fire-

power driven attack.



How to Unlock -



1. Play 450 VS matches, then beat him in a match.



2. Beat Boss Rush mode (Subspace Emissary) with Fox, then beat him

in a match.



3. Complete the Subspace Emissary, then return to Stage 14. At the

end of the second part of the level, go to the bottom of the

elevator shaft instead of going into the door (don't worry when the

elevator disappears, just fall) and into the new door that appears

there. Beat Wolf, then finish the stage.





========================================

========================================

========================================





Unlockable Stages -----------------SECST



----------------------------------------



Secret Stage - Flat Zone 2



Unlock Mr. Game & Watch.



----------------------------------------



Secret Stage - Green Hill Zone



Unlock Sonic.



----------------------------------------



Secret Stage - Great Sea



Unlock Toon Link.



----------------------------------------



Secret Stage - Luigi's Mansion



Play as Luigi in 3 VS matches.



----------------------------------------



Secret Stage - Big Blue



Play as Captain Falcon in 10 VS matches.



----------------------------------------



Secret Stage - Green Greens



Play as Kirby in 20 VS matches.



----------------------------------------



Secret Stage - 75m



Play as Donkey Kong in 20 VS matches.



----------------------------------------



Secret Stage - Jungle Japes



Play on Melee stages in 10 VS matches.



----------------------------------------



Secret Stage - Pokemon Stadium



Play on Pokemon Stadium 2 in 10 VS matches.



----------------------------------------



Secret Stage - Mario Bros.



Complete Event #19. (single player)



----------------------------------------

Secret Stage - Spear Pillar



Complete Event #25. (single player)



----------------------------------------



Secret Stage - Hanenbow



Complete Event #28. (single player)





========================================

========================================

========================================





Other Unlockables -----------------SECST



All-Star Mode -



Unlock all characters.



----------------------------------------



Online Friend Icons -



Unlock all characters.



----------------------------------------



Boss Rush Mode -



Complete the Subspace Emissary and Beat Classic Mode at least once.



----------------------------------------



Target Smash Level 2 -



Beat Classic on Easy twice or once on Medium. (with any character)



----------------------------------------



Target Smash Level 3 -



Beat Classic on Medium twice or once on Hard. (with any character)



----------------------------------------



Target Smash Level 4 -



Beat Classic on Hard twice or once on Very Hard. (with any

character)



----------------------------------------



Target Smash Level 5 -



Beat Classic on Very Hard twice or once on Intense. (with any

character)



----------------------------------------



Stage Parts A -



Play on a stage built in Stage Builder 10 times.



----------------------------------------



Stage Parts B -



Build 5 stages in Stage Builder.



----------------------------------------



Stage Parts C -



Build 15 stages in Stage Builder.



----------------------------------------



Events 21-28 (single player)



Unlock R.O.B.



----------------------------------------



Super Mario World Masterpiece -



Play on Yoshi's Island stage 3 times.



----------------------------------------



Super Mario Bros. 2 -



Play as Peach and win 5 VS matches.



----------------------------------------



The Legend of Zelda: Ocarina of Time -



Play as Toon Link in 10 VS matches.



----------------------------------------



F-Zero Masterpiece -



Beat Boss Rush mode with Captain Falcon.



----------------------------------------



Donkey Kong Masterpiece -



Play for 10 hours or more on any mode.



----------------------------------------



Dream Chaser Song CD -



Play 10 VS matches on Port Town Aero Dive.



----------------------------------------



Goruda CD -



Play 10 VS matches on Battleship Halberd.



----------------------------------------



Powerhungry Fool CD -



Play 10 VS matches on Castle Siege.



----------------------------------------



His World Instrumental CD -



Play 10 VS matches on Green Hill Zone.



----------------------------------------



Metroid Ending CD -



Play 10 VS matches on Frigate Orpheon.



----------------------------------------



Super Mario Bros. Underwater CD -



Play 10 VS matches on Mushroomy Kingdom.



----------------------------------------



Snake Eater Instrumental CD -



Play 15 VS matches on Shadow Moses Island.



----------------------------------------



Menu 2 Song CD -



Unlock all characters.



----------------------------------------



Princess Peach Theme CD -



Unlock all Melee stages (Green Greens, Jungle Japes, Big Blue, and

Pokemon Stadium).



----------------------------------------



Mach Rider Melee Version Song CD -



Defeat at least 50 alloys on Endless Multi-man Brawl.



----------------------------------------



Multi-man Theme Song (Melee) CD -



Beat 100 Multi-man Brawl in under 4 minutes.



----------------------------------------



Route 1 to Viridian City CD -



Complete Event #8 (single player).



----------------------------------------



Legendary Air Ride CD -



Complete Event #13 (single player).



----------------------------------------



King Dedede Theme CD -



Complete Event #15 (single player).



----------------------------------------



Dark Mountain and Forest CD -



Complete Event #18 (single player).



----------------------------------------



Fire Field CD -



Complete Event #24 (single player).



----------------------------------------



Great Temple CD -



Complete Event #33 on Hard (single player).



----------------------------------------



Song of Storms CD -



Complete Event #37 (single player).



----------------------------------------



Star Wolf Theme (Assault version) CD -



Complete Event #38 on Hard (single player).



----------------------------------------



Ike's Theme CD -



Have Ike join your party in the Subspace Emissary. (Stage 8)



----------------------------------------



Kuru Kuru Land Song CD -



Obtain over 400m in the Homerun Contest with one character.



----------------------------------------



Love Song French Commercial Version CD -



Obtain over 12500m in the Homerun Contest with all characters.



----------------------------------------



Pokemon Center CD -



Collect over 200 stickers.



----------------------------------------



Zero Two CD -



Collect over 5000 coins (not all at once).



----------------------------------------



3D Hot Rally CD -



Complete Target Test (Intense) with any character.



----------------------------------------



Excite Bike CD -



Complete Target Test (Medium) in under 19 seconds with any

character.



----------------------------------------



Tal Tal Heights CD -



Beat All-Star Mode with any character on any difficulty.



----------------------------------------



Staff Credits CD -



Beat Classic Mode on Hard with any character.



----------------------------------------



Bob-omb Battlefield CD -



Play VS mode for over 50 hours.





========================================

========================================

========================================





Credits ---------------------------TANKU



A LOT of credit goes to Chris over at www.brawlcentral.com for his

help compiling stuff. The trophy list and some unlockable stuff was

mostly him and his staff. Definitely check out the site if you want

to join a good Smash community for online stuff and such.



Other than that, Smash Dojo, the official Smash site, gave a bunch

of info up themselves.



Thanks to SmashWiki for a good start on the stickers while I

gather them myself.



Big thanks to Youtube for being so cool.



Thanks to users Hsieh, Jay Tong, AVMassey, Naijie, and FinalPhoenix

for a couple fixes and additions.



Thank you Nintendo for making such a great game in a great series.



Thanks GameFAQs.com, MyCheats, Neoseeker.com, livenintendo.com,

supercheats.com, gamerevolution.com and CheatCC.com for hosting

this guide.
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