Fans of the original have been clamoring for fixed camera angles in Resident Evil 2 remake. While the remake has switched over to a third-person camera, much like Resident Evil 4, 5, and 6, many hoped that there would be an unlockable option to play the game more like the original Resident Evil 2.
If you want to know if it’s possible to play Resident Evil 2 remake with a fixed camera angle mode, we’ve got the scoop.
Does Resident Evil 2 remake have a fixed camera angle mode?
The original RE2 had a camera that was static no matter how your character moved. When you entered a room, you would play from this singular perspective until you entered another room or reached a trigger point to move the camera angle. Because of the fixed camera, Resident Evil 1, 2, and 3 were able to use pre-rendered backgrounds that allowed for a lot more detail than the 3D models and textures of the time.
When the remake of Resident Evil 2 was announced, a lot of fans wondered what direction the developers would take. When the first game was remade, it was expanded and improved graphically but kept the fixed angles the series was known for. However, the first remake came out all the way back in 2002, and in the 16 years since games have come a long way in both gameplay and graphics.
Instead of using fixed angles and pre-rendered backgrounds, Resident Evil 2 remake is played in a fully 3D space. The camera sits just behind your character’s shoulders and is freely rotatable. This makes for a much more detailed, larger feeling game, though some of the claustrophobia of the original remains.
Unfortunately, despite how cool it would be, it doesn’t seem like Resident Evil 2 remake has a fixed camera mode. The devs on the project have been quoted as saying they had worked on a fixed camera mode early on, but that it didn’t work well for technical reasons.
We’ve beaten the game, gotten S ranks and unlocked almost everything available, so if there were a fixed camera mode in Resident Evil 2 remake, we’d have likely found it by now. Since it would take a ton of extra work getting the mode to work, it’s likely that it wouldn’t be that hard to find. There’s always the possibility that fixed cameras could be released later as DLC, but for now, they’re not in the game.
Top 10 Most Gruesome Resident Evil Villains
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Top 10 Most Gruesome Resident Evil Villains
Whether you're playing as Jill Valentine or the esteemed Leon S. Kennedy, the Resident Evil series always has unique foes to throw your way. Here is a quick summary of what you can expect as you work your way through the many mansions and labs of Umbrella Corps. (Some spoilers ahead!) -
Alexia Ashford
A clone of a British noblewoman, Alexia injects herself with a strain of T-Virus while in cryosleep. The resulting monster is a blue-skinned boss that takes gunfire like a champ and spews fire. Only something as powerful as the Linear Launcher is able to take her down after a few mutations. -
Dr. Salvador
Commonly referred to as the Chainsaw Man, the good doctor relentlessly chases Leon Kennedy through the streets of Spain in Resident Evil 4. Leon has to be quick on his feet and fast on the trigger to avoid decapitation. Just don't use a pistol, he can absorb those shots with ease. -
Jack Krauser
Jack Krauser is an experienced military man who takes mercenary work on the side. This puts him into a partnership with Leon Kennedy as they take on the bioweapons in Resident Evil 4's Spain. Eventually, Jack succumbs to the virus, growing a nasty arm blade, and a violent temper. -
Lisa Trevor
A mutated hunchback from the original Resident Evil, Lisa spent years undergoing Umbrella experiments. She drapes herself in the flesh of her victims, namely anyone unfortunate enough to be wandering the halls of the mansion. Distinctive features include uncanny eyeballs and a propensity for lunging at anything that moves. -
Mimicry Marcus
A walking, grunting bomb of leeches, you don't want to get in close quarters with a Mimicry Marcus. Taking the form of James Marcus, it can stretch out its limbs for a whip attack or wrap them around you and start strangling. As it dies, it explodes into smaller enemies for you to take on. -
Nemesis
There's a reason that Resident Evil 3 is subtitled Nemesis. This trenchcoat wearing creature hunts players all throughout the third entry in the series. Its unique visage and signature style made it popular. Nemesis eventually appeared with its rocket launcher as a playable character in the Marvel vs. Capcom series. -
Neptune
Neptune may not be the biggest or the baddest Umbrella creation you'll face in RE, but he is a zombified shark. Any mad scientist creating abominations would at least consider creating shark monsters. So, of course, we have a whole breed of Neptunes swimming around. Watch out for the teeth. -
Ramon Salazar
Ramon's distinctive look may cause some confusion. Despite his small stature and grey hair, he's just 20 years old at the time of Resident Evil 4. Setting off the events of the game by kidnapping the President's daughter, he's flanked at all times by a pair of imposing bodyguards. -
Tyrant
The mass produced versions of the species of monster that also brought us Nemesis, these Tyrants served under Alfred Ashford during Code Veronica. While they're a little easier to take down, you'd probably rather be fighting run of the mill monsters. Thankfully, they haven't spread to the rest of the series. Yet. -
William Birkin
A child prodigy and head researcher at Umbrella, William turns against his employer when he's looked over for a promotion. One game of plot later, he's a hulking monster with an eyeball shoulder pad and several forms to fight. Thus is the cycle of Resident Evil big bads.