The Resident Evil 2 remake is out now, and it’s already one of the best games of the year. One thing you’ll be doing a lot of in it is shooting zombies, Lickers, and other monsters, so you’ll want your guns to be as powerful as you can get. To upgrade your weapons you’ll need to collect custom parts, which can be found throughout the game and add useful improvements, such as quicker reloading and improved bullet capacity. But what if you want to take off custom parts? We’ll show you how to do this in our Resident Evil 2 remake remove gun mods guide, and why you’d want to in the first place.
How to remove gun mods in Resident Evil 2 remake
To add gun mods to a weapon, simply select the custom part, press “Combine” on the drop-down menu, and then select the gun it can be used on. To then see what gun mods you’ve applied to a weapon, press “Examine” on the gun and a list of custom parts will appear on the left of the screen. The most important thing to realize is that not all custom parts can be removed once you’ve added them. The game’s usually quite sensible about this: only the custom parts that are entirely beneficial, with no drawbacks, cannot be removed.
For the mods that can be removed, it’s really quite simple. Select the gun with the parts you want to remove, and on the drop-down menu for that weapon you should see a new option: “Remove Part.” Choose this and it’ll remove the mods from that gun, then if you want to add one back on just combine the part with the weapon again. Simple.
Why would you want to remove custom parts?
Here’s the key question: if gun mods merely increase the power and abilities of a weapon, why would you want to remove them at all? Some of them aren’t necessarily beneficial, for starters. For example, there’s a mod for Leon’s Matilda handgun that makes it fire three bullets at once. That can be useful, but it uses up bullets very quickly, and they’re a scarce resource. The most common reason to remove a custom part, however, is inventory space, as some of them can increase the size of a gun to two inventory slots. It’s up to you, of course, but sometimes the ability to reload quicker doesn’t make up for the loss of a whole inventory slot.
Capcom Games That Deserve A Revival
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Capcom Games That Deserve A Revival
Capcom's streak of franchise revivals is showing no signs of stopping. With Resident Evil 2 Remake and Onimusha Warlords hitting modern platforms this month, we thought it'd be appropriate to look at the publisher's catalog for what other franchises need this type of primo treatment. -
Armored Warriors
Whether you call it Armored Warriors or Cyberbots, Capcom's futuristic mech franchise deserves more than the two arcade releases it got in the mid-90s. Sure, series star Jin got to be in Marvel vs. Capcom, but we'd love to see the entire roster show up for more mech action. -
Bionic Commando
Despite what you might think about the last revival, Bionic Commando is a classic that deserves another shot. Grappling around an open city seems like a slam dunk, especially with today's technology. Or, you can just make a third Rearmed in the style of Mega Man 11. Whatever floats your boat. -
Dark Void
Born as part of Capcom's boom of new IPs last generation, Dark Void got a neat retro game and a full release that doesn't really hold up. Is that all we should get from this steampunk world? Considering Anthem's jetpacking heroes, it seems like Capcom is missing out by not giving it another shot. -
Darkstalkers
Capcom's classic horror fighting franchise has tons of potential in its roster of B-movie knockoffs. From giant yetis to bee people, there's a lot of diversity in designs. Whether a re-release of the excellent Resurrection collection or a new version entirely, it's time for non-Street Fighter fighters to get some love. -
Darkwatch
Darkwatch was a critically acclaimed western FPS from late in the days of the original Xbox. Originally planned as the start of a franchise, the second game in the series was canceled, which pulled the rug out of High Moon Studios' plans. Another case where the incredible designs deserve a second look. -
Ghost Trick
Someone needs to solve the mystery of why there are a lot of Ace Attorney games, but only one Ghost Trick. Sure, the two franchises are pretty similar, but the changeup in mechanics brought by the undead nature of the main character was a refreshing change of pace on the DS. -
Ghosts n Goblins
Capcom's ultra hard arcade game survived all the way into the PS2 era with the Maximo games. Nowadays, outside of a Marvel vs. Capcom cameo, we haven't heard too much from Arthur. Creating a faithful yet accessible take on this classic could be a real blast from the distant past. -
Lost Planet
The original Lost Planet had a distinct atmosphere, neat multiplayer, and giant mechs. It captured the freezing snow so well, and it had unique mechanics for a third-person shooter. Considering the two sequels jettisoned most of what made that game great, a true follow up to the original is long overdue. -
Power Stone
How has there not been a third Power Stone game? With Nintendo raking it in with Smash and indie developers creating the whole Platform Fighter genre and capitalizing on 90s nostalgia, it seems like Capcom is missing their golden opportunity to revive one of their most unique arcade fighters. -
Viewtiful Joe
For a brief window, it looked like Capcom had something with Viewtiful Joe. The original was a huge hit, but then a cavalcade of bad sequels and spinoffs drove it into the ground. The original concept is still wonderful, and it's been long enough that the world is ready for more. Henshin A Go Go Baby.