You’ll run into the special weapons case in Resident Evil 2 remake in the underground facility below the RPD. If it’s your first time through the game, you likely won’t have the item you need to unlock the special weapons case the first time you see it. In fact, there’s a chance that you may have left the necessary item behind and can’t unlock the glass case until you find it.
Below we’ll tell you how to find the item you need to unlock the special weapons case in Resident Evil 2 remake.
How to unlock the special weapons case in Resident Evil 2 remake
The special weapons case can be found on the lower level of the underground facility. To get to it, when you get off the lift from the secret room under the statue in the RPD instead of hanging a right at the first level, keep descending the stairs until you reach their end.
You’ll find the special weapons case next to a lift. This lift can’t use used yet, but make a note of it as it will come in handy soon. If you’ve just left the RPD for the first time during a 1st run scenario, you can’t yet access the case. Instead, you’ll have to wait until later on.
The item that you need to unlock the special weapons case is the STARS Badge. Yes, the same one you used to open the armory. To get the STARS Badge, you have to get the Red Book, use it on the statue in the Art Room to get the Red Jewel, and then insert the Jewel into the Ornate Box.
The Ornate Box can be found:
- 1st Run: 1st Floor RPD, Observation Room
- 2nd Run: 2nd Floor RPD, Men’s Shower Room
Once you have the badge, make sure you retract the USB part. Then you can examine the special weapons case and insert the badge to unlock it.
What’s in the special weapons case in Resident Evil 2?
Regardless of which run you’re on, you’ll get the same item from the special weapons case.
Leon gets the Long Barrel upgrade for the Lightning Hawk. This upgrade reduces recoil and increases bullet velocity.
Claire gets the Suppressor for the MQ 11, it suppresses the sound of gunfire and acts as a counterweight which reduces recoil.
Top 10 Most Gruesome Resident Evil Villains
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Top 10 Most Gruesome Resident Evil Villains
Whether you're playing as Jill Valentine or the esteemed Leon S. Kennedy, the Resident Evil series always has unique foes to throw your way. Here is a quick summary of what you can expect as you work your way through the many mansions and labs of Umbrella Corps. (Some spoilers ahead!) -
Alexia Ashford
A clone of a British noblewoman, Alexia injects herself with a strain of T-Virus while in cryosleep. The resulting monster is a blue-skinned boss that takes gunfire like a champ and spews fire. Only something as powerful as the Linear Launcher is able to take her down after a few mutations. -
Dr. Salvador
Commonly referred to as the Chainsaw Man, the good doctor relentlessly chases Leon Kennedy through the streets of Spain in Resident Evil 4. Leon has to be quick on his feet and fast on the trigger to avoid decapitation. Just don't use a pistol, he can absorb those shots with ease. -
Jack Krauser
Jack Krauser is an experienced military man who takes mercenary work on the side. This puts him into a partnership with Leon Kennedy as they take on the bioweapons in Resident Evil 4's Spain. Eventually, Jack succumbs to the virus, growing a nasty arm blade, and a violent temper. -
Lisa Trevor
A mutated hunchback from the original Resident Evil, Lisa spent years undergoing Umbrella experiments. She drapes herself in the flesh of her victims, namely anyone unfortunate enough to be wandering the halls of the mansion. Distinctive features include uncanny eyeballs and a propensity for lunging at anything that moves. -
Mimicry Marcus
A walking, grunting bomb of leeches, you don't want to get in close quarters with a Mimicry Marcus. Taking the form of James Marcus, it can stretch out its limbs for a whip attack or wrap them around you and start strangling. As it dies, it explodes into smaller enemies for you to take on. -
Nemesis
There's a reason that Resident Evil 3 is subtitled Nemesis. This trenchcoat wearing creature hunts players all throughout the third entry in the series. Its unique visage and signature style made it popular. Nemesis eventually appeared with its rocket launcher as a playable character in the Marvel vs. Capcom series. -
Neptune
Neptune may not be the biggest or the baddest Umbrella creation you'll face in RE, but he is a zombified shark. Any mad scientist creating abominations would at least consider creating shark monsters. So, of course, we have a whole breed of Neptunes swimming around. Watch out for the teeth. -
Ramon Salazar
Ramon's distinctive look may cause some confusion. Despite his small stature and grey hair, he's just 20 years old at the time of Resident Evil 4. Setting off the events of the game by kidnapping the President's daughter, he's flanked at all times by a pair of imposing bodyguards. -
Tyrant
The mass produced versions of the species of monster that also brought us Nemesis, these Tyrants served under Alfred Ashford during Code Veronica. While they're a little easier to take down, you'd probably rather be fighting run of the mill monsters. Thankfully, they haven't spread to the rest of the series. Yet. -
William Birkin
A child prodigy and head researcher at Umbrella, William turns against his employer when he's looked over for a promotion. One game of plot later, he's a hulking monster with an eyeball shoulder pad and several forms to fight. Thus is the cycle of Resident Evil big bads.