While many of you are enjoying the thrills and spills of Resident Evil 2 remake, some are questioning its use of Adaptive Difficulty. Read on to discover exactly what Resident Evil 2 Adaptive Difficulty does. Want to know what happens when you’re struggling with or breezing through Resident Evil 2? This guide will let you know all the gruesome details.
What is Resident Evil 2 Adaptive Difficulty?
Adaptive Difficulty is not a new feature for Resident Evil. Capcom has used it in Resident Evil 4, at least. Essentially, the game adapts its difficulty depending on how well you are doing at the game. If you’re finding it too easy, the difficulty will rise, and vice versa. It’s a clever little trick that should help alleviate those pesky difficulty spikes and curves we all like to complain about.
Unfortunately, however, for those of you who don’t appreciate the Adaptive Difficulty in Resident Evil 2, there doesn’t appear to be a way of turning it off. You’re going to have to learn to live with it.
Resident Evil 2 Adaptive Difficulty | How does it work?
As stated above, Resident Evil 2 remake will adapt its difficulty based on how well you are doing in the game. It does this in a number of different ways. It never will, however, reduce or increase enemy health. As far as we know, enemy health has two settings and remains a constant on Standard and Hardcore.
One thing that certainly changes, however, is the number of enemies you face. Let’s say you’ve just been killed by a boss for the fourth time. You will find that enemy spawns are a little less frequent now. Bodies that were attacking you as zombies before now lay dead. We can think of examples in the Water Treatment Room and Shower Room, at least. Alongside zombies getting up to attack, you may generally find more or less zombies (or different, stronger or weaker ones) spawning at the same point in different playthroughs. This is Adaptive Difficulty at play.
Ammo supplies also appear to change depending on how well (or not) you are doing at the game. You may find ammo in plentiful supply if you keep dying, for example. Adapative Difficulty appears to effect ammo you create with gunpowder, too. You may find yourself making less ammo than you used to if you’re doing well in the game.
The moral of the story? The better you do, more zombies and less ammo will be available. The worse you do, less zombies and more ammo will be waiting for you.
Capcom Games That Deserve A Revival
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Capcom Games That Deserve A Revival
Capcom's streak of franchise revivals is showing no signs of stopping. With Resident Evil 2 Remake and Onimusha Warlords hitting modern platforms this month, we thought it'd be appropriate to look at the publisher's catalog for what other franchises need this type of primo treatment. -
Armored Warriors
Whether you call it Armored Warriors or Cyberbots, Capcom's futuristic mech franchise deserves more than the two arcade releases it got in the mid-90s. Sure, series star Jin got to be in Marvel vs. Capcom, but we'd love to see the entire roster show up for more mech action. -
Bionic Commando
Despite what you might think about the last revival, Bionic Commando is a classic that deserves another shot. Grappling around an open city seems like a slam dunk, especially with today's technology. Or, you can just make a third Rearmed in the style of Mega Man 11. Whatever floats your boat. -
Dark Void
Born as part of Capcom's boom of new IPs last generation, Dark Void got a neat retro game and a full release that doesn't really hold up. Is that all we should get from this steampunk world? Considering Anthem's jetpacking heroes, it seems like Capcom is missing out by not giving it another shot. -
Darkstalkers
Capcom's classic horror fighting franchise has tons of potential in its roster of B-movie knockoffs. From giant yetis to bee people, there's a lot of diversity in designs. Whether a re-release of the excellent Resurrection collection or a new version entirely, it's time for non-Street Fighter fighters to get some love. -
Darkwatch
Darkwatch was a critically acclaimed western FPS from late in the days of the original Xbox. Originally planned as the start of a franchise, the second game in the series was canceled, which pulled the rug out of High Moon Studios' plans. Another case where the incredible designs deserve a second look. -
Ghost Trick
Someone needs to solve the mystery of why there are a lot of Ace Attorney games, but only one Ghost Trick. Sure, the two franchises are pretty similar, but the changeup in mechanics brought by the undead nature of the main character was a refreshing change of pace on the DS. -
Ghosts n Goblins
Capcom's ultra hard arcade game survived all the way into the PS2 era with the Maximo games. Nowadays, outside of a Marvel vs. Capcom cameo, we haven't heard too much from Arthur. Creating a faithful yet accessible take on this classic could be a real blast from the distant past. -
Lost Planet
The original Lost Planet had a distinct atmosphere, neat multiplayer, and giant mechs. It captured the freezing snow so well, and it had unique mechanics for a third-person shooter. Considering the two sequels jettisoned most of what made that game great, a true follow up to the original is long overdue. -
Power Stone
How has there not been a third Power Stone game? With Nintendo raking it in with Smash and indie developers creating the whole Platform Fighter genre and capitalizing on 90s nostalgia, it seems like Capcom is missing their golden opportunity to revive one of their most unique arcade fighters. -
Viewtiful Joe
For a brief window, it looked like Capcom had something with Viewtiful Joe. The original was a huge hit, but then a cavalcade of bad sequels and spinoffs drove it into the ground. The original concept is still wonderful, and it's been long enough that the world is ready for more. Henshin A Go Go Baby.