Box art - Resident Evil 2 Remake

Resident Evil 2 Adaptive Difficulty | How does it work?

While many of you are enjoying the thrills and spills of Resident Evil 2 remake, some are questioning its use of Adaptive Difficulty. Read on to discover exactly what Resident Evil 2 Adaptive Difficulty does. Want to know what happens when you’re struggling with or breezing through Resident Evil 2? This guide will let you know all the gruesome details.

What is Resident Evil 2 Adaptive Difficulty?

Adaptive Difficulty is not a new feature for Resident Evil. Capcom has used it in Resident Evil 4, at least. Essentially, the game adapts its difficulty depending on how well you are doing at the game. If you’re finding it too easy, the difficulty will rise, and vice versa. It’s a clever little trick that should help alleviate those pesky difficulty spikes and curves we all like to complain about.

Unfortunately, however, for those of you who don’t appreciate the Adaptive Difficulty in Resident Evil 2, there doesn’t appear to be a way of turning it off. You’re going to have to learn to live with it.

Resident Evil 2 remake Guides and Walkthrough

Resident Evil 2 Adaptive Difficulty | How does it work?

Resident Evil 2 Adaptive Difficulty

As stated above, Resident Evil 2 remake will adapt its difficulty based on how well you are doing in the game. It does this in a number of different ways. It never will, however, reduce or increase enemy health. As far as we know, enemy health has two settings and remains a constant on Standard and Hardcore.

One thing that certainly changes, however, is the number of enemies you face. Let’s say you’ve just been killed by a boss for the fourth time. You will find that enemy spawns are a little less frequent now. Bodies that were attacking you as zombies before now lay dead. We can think of examples in the Water Treatment Room and Shower Room, at least. Alongside zombies getting up to attack, you may generally find more or less zombies (or different, stronger or weaker ones) spawning at the same point in different playthroughs. This is Adaptive Difficulty at play.

Ammo supplies also appear to change depending on how well (or not) you are doing at the game. You may find ammo in plentiful supply if you keep dying, for example. Adapative Difficulty appears to effect ammo you create with gunpowder, too. You may find yourself making less ammo than you used to if you’re doing well in the game.

The moral of the story? The better you do, more zombies and less ammo will be available. The worse you do, less zombies and more ammo will be waiting for you.