Box art - Devil May Cry 5

Devil May Cry 5 Difficulty Differences | Unlock Son of Sparda, Dante Must Die, Heaven and Hell, Hell and Hell

Keeping with series traditions, the Devil May Cry 5 difficulty settings are quite varied and expansive. There are six different modes but they are all not as simple as they sound. The difficulties are Human, Devil Hunter, Son of Sparda, Dante Must Die, Heaven and Hell, and Hell and Hell. So what are the Devil May Cry 5 difficulty differences? And how do you unlock each of them? Here’s a breakdown of each of the modes in the game.

Devil May Cry 5 Difficulty Differences | Human

Human is the easiest setting in Devil May Cry 5 and one of the two starting difficulties.

  • Enemies have the lowest amount of health and do the lowest amount of damage.
  • Combined with the optional auto-assist combos, this is meant for people who just want to experience the game.

Devil May Cry 5 Difficulty Differences | Devil Hunter

This is probably the Devil May Cry 5 difficulty you’ll start on as it is the hardest one available when you boot the game.

  • Foes have around twice as much health as they do on Human and do around twice as much damage as well.
  • You’ll probably die a few times but it’s not that hard to power through.
  • This isn’t like past entries where normal mode was actually hard in disguise.

Devil May Cry 5 Difficulty Differences | Son of Sparda

Here is where it starts to get a little more challenging.

  • Not only do enemies have around twice the amount of health and do twice the amount of damage as their forms in Devil Hunter, but the spawns are different too and they’ll attack you just a bit more quickly.
  • Harder demons will spawn earlier in the game and most enemy setups are a bit different.
    • For example, if Devil Hunter had one or two Fury foes, then Son of Sparda might spawn an extra one and another demon. Almost every encounter has been tweaked in some way.
  • Bosses also have some new attack patterns, which will keep you on your toes. The general flow is similar but these additional moves make each fight trickier in a way that goes beyond just buffing health bars.

You can only play Son of Sparda once you’ve beaten the game on Devil Hunter. You can’t choose Son of Sparda from the start.

Devil May Cry 5 Difficulty Differences | Dante Must Die

Devil May Cry 5 Difficulty Differences | Son of Sparda, Dante Must Die, Heaven and Hell, Hell and Hell

Dante Must Die is the hardest regular difficulty as the Legendary Dark Knight mode introduced in Devil May Cry 4‘s special edition does not return.

  • As is the case with the other modes, enemies do twice as much damage and have twice as much health as the previous setting.
  • Enemy setups and boss patterns are basically the same as in Son of Sparda but they are slightly more aggressive here.
  • The biggest difference aside from doubling enemy health bars and damage is that foes also get a Devil Trigger mode.
  • Like past entries, some foes may go into a Devil Trigger status once you’ve knocked them around a bit.
  • This makes them tougher overall, which includes bosses as they can also activate Devil Trigger. It is signified by a purple haze that surrounds the enemy, which you can see in the above picture.

Beating this mode unlocks the Heaven and Hell and Hell and Hell modes along with the Infinite Devil Trigger costume. However, using that will dramatically decrease your style rank by 80 percent at the end of the level. It really only for kicks and goofing around.

You must beat Son of Sparda to unlock Dante Must Die.

Devil May Cry 5 Difficulty Differences | Heaven and Hell

This is actually not a harder mode than Dante Must Die. Like its appearance in Devil May Cry 4  and DmC Devil May Cry, everything dies in one hit on this mode, including you. This means you can just use your pistols (or Griffon in V’s case) and rapidly shoot to kill everything quickly. You can beat the game in just a small handful of hours if you play on this mode.

Devil May Cry 5 Difficulty Differences | Hell and Hell

This one is going to shred you no matter who you are. Like Heaven and Hell, you die in one hit, but the enemies do not. They have the same stats as their Son of Sparta counterparts. You can’t revive yourself with your own Gold Orbs and you only get three revives per mission. Once you exhaust those, you have to start the mission over again as there are no checkpoints. Of all the Devil May Cry 5 difficulties, this is the one that will test your skills the most. It is going to block the platinum trophy for a lot of people. Good luck.