There appears to be a The Division 2 Signature Weapon Ammo bug affecting some players that is making ammo drops for Signature Weapons much harder to come by than they should be. If you’re struggling to find Signature Weapon ammo drops as the game says you should, you’re in the right place. Read on to find out how to find more Division 2 Signature Weapon Ammo.
The Division 2 Signature Weapon Ammo Bug | What’s the issue?
While it doesn’t appear to affect every player in The Division 2, the Signature Weapon Ammo not dropping bug is an annoying one, for sure. Essentially, what’s happening is some players aren’t finding Signature Weapon Ammo in the ways they should.
The Division 2 lets players know how they are able to find more Signature Weapon Ammo, but the official methods aren’t working for everyone. That is, according to this Reddit thread. As per the Reddit thread, players should be able to pick up Signature Weapon Ammo in certain situations. For the full details on how you are meant to pick up more Signature Weapon Ammo, please check out our Specialized Ammo guide.
For some players, no matter how many times they attempt to pick up more Signature Weapon Ammo via the official methods, either none is dropping, or not nearly enough. There is a workaround, however.
The Division 2 Signature Weapon Ammo Bug Workaround
Until Ubisoft fixes the game via an update, there is a way to help ensure you find some Signature Weapon Ammo. For example, rather than finding more via explosion kills as Demolition, you should just focus on killing enemies normally, with regular guns.
According to the Reddit thread listed above, killing enemies with a standard gun will make Signature Weapon Ammo drops far more regular than if you follow the guidelines of the game.
Our tip? Deal tonnes of damage with your Signature Weapons before switching to a regular gun in order to finish your enemies off. This should hopefully make Signature Weapon Ammo drops far more regular.
Tom Clancy Franchise Tour
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The Division 2 and the best and worst Tom Clancy franchises
Due to a set of circumstances only possible in our industry, the Tom Clancy name has been all over gaming. It's the first name in tactical shooters and one of Ubisoft's most valuable franchises. However, it's not all sunshine and roses. Here is the history of The Clance in video game form. -
The Hunt for Red October
In the late '80s, one of the prominent genres on home PCs were tense strategy games. Since graphics hadn't evolved as of yet, games, where you played in the theater of the mind, dominated the landscape. What better subject than the tense thrillers of Tom Clancy for these types of experiences? -
The Sum of All Fears
In 1996, Tom Clancy co-founded Red Storm Entertainment after seeing these early successes. Ubisoft subsequently purchased the studio in 2000 after establishing a working relationship with them. Ubisoft then purchased the Tom Clancy name outright for use in video games in 2006. By then, games tying into Clancy's movie successes just weren't enough. -
Rainbow Six
Originally based on one of Clancy's novels, the Rainbow Six series encompasses 17 distinct releases across multiple platforms. Each game features tactical first-person shooting and aspires to be a military simulation. This style peaked with a pair of Vegas titles released on Xbox 360. -
Rainbow Six Siege
After spending several years developing a follow-up to Vegas entittled Patriots, Ubisoft went a different way. Rainbow Six Siege is a multiplayer-focused endeavor with Overwatch-style heroes as its operatives. Although it started off on the wrong foot, constant improvements have made it one of the most popular shooters going. -
Ghost Recon
The second set of Clancy tactical shooters, Ghost Recon differentiates itself with its third-person gameplay and its large outdoor environments. There have been fourteen Ghost Recon releases, ranging from the modern day to the near future. Most recently, Ghost Recon took a turn into the open world with Wildlands. -
Ghost Recon Advanced Warfighter
A subsection of Ghost Recon, "GRAW" was one of the standout games around the Xbox 360 launch. Combining the tactics the series is known for with then-futuristic technology made for a great combination. Ubisoft would revisit the idea with a direct sequel and Future Soldier in 2012. -
Splinter Cell
Splinter Cell's Sam Fisher might have been in the running as an Xbox mascot back in the good old days. A stealth action series to rival Metal Gear, Sam's adventures are classics, particularly the original trilogy. The latest in the series was Blacklist in 2013, although there have been hints that Sam might drop in again any day now. -
EndWar
Taking Tom Clancy back to full on tactics, 2008's EndWar promoted itself on its voice-operated commands. You could control the entire game with a headset, although some reviewers found that to be difficult to achieve. A sequel started development but never saw the light of day. There was a free-to-play follow-up planned but it was canceled. -
H.A.W.X.
An arcade flying game taking place in the timeline of Advanced Warfighter, H.A.W.X. is a weird fit in the Tom Clancy timeline. Two games were released in 2009 and 2010, both receiving mixed to positive reviews. A seeming stopgap in the industry while Ace Combat slumbered, this is one name we probably won't be seeing again. -
The Division
The latest Tom Clancy joint, The Division takes the gameplay structure of Destiny and brings it down to Earth. Literally. This loot shooter doesn't quite have the tactical gameplay of past titles bearing Mr. Clancy's name, but it does have the squad controls and the storyline that attempts to match his most engaging works of fiction. Well, it doesn't have great storytelling techniques but at least it has the look and feel of a Clancy game.