Box art - PayDay 2

Payday 2 1.40 update patch notes

Payday 2 update 1.40 for Xbox One and PS4 brings a long list of patch notes that brings some much-needed changes to the game. The consoles versions of the game tend to get less freqent updates than the PC version does, so fans on PS4 and Xbox One are finally getting a chance to catch up a bit with the Payday 2 1.40 patch.

Payday 2 patch 1.40 content

Patch 1.40 brings roughly the same content and fixes to both PS4 and Xbox One versions of Payday 2. This update brings the matchmaking rules in line with the PC version, which should be a welcome fix. There’s also been quite a bit of new content added to the game. This includes the Story Line feature which acts as a tutorial for the game and strings the heists together in a loose story. Story Line also gives players a chance to try out the DLC heists at least once before they commit to buying.

Continental Coins have been added to the console versions of Payday 2 with update 1.40 as well. With these you can upgrade your Safe House’s rooms and buy weapons off the black market and unlock skills for the new AI team management system. The ability to use weapons akimbo has been introduced into the game as well, and many guns can now utilize this ability.

A new character has been added to Payday 2 in update 1.40: Joy. Joy is a Japanese hacker who brings the Hacker Perk Deck to console.

The additional changes brought Pay Day update 1.40 mostly consists of UI changes, bug fixes, and adjustments which you can see in the full patch notes below.

Payday 2 1.40 Patch Notes

New Content

  • MatchMaking – Updated rules to match the latest game design
  • Feature – New Contract Broker UI
  • Feature – Story Line
  • Feature – Team AI management
  • Feature – Custom lazer and flashlight colors
  • Currency – Continental Coins (used to buy mods, unlock AI skills)
  • Character – Joy
  • Melee Weapon – Hackaton
  • Primary Weapon – Akimbo Signature SMG
  • Secondary Weapon – Signature SMG
  • Perk Deck – Hacker
  • Mask – Joy unlocked
  • Mask – Joy Begins unlocked
  • Weapon – Added Akimbo versions of weapons

General

  • Added heist difficulty filter option;
  • Pausing and unpausing will no longer break your jump momentum when playing in Offline mode;
  • Fixed an issue with clients being unable to interact with ECM Jammers properly;
  • The ECM feedback is no longer exclusively useable for the player that deployed the ECM Jammer;
  • Tradable hostages can now be killed;
  • Fixed an issue where assets bought after switching profile in the Job Overview would not spawn;
  • Fixed so the material Rosewood Pink use the correct texture;
  • Fixed a typo on the description for the Prospect in the Biker Perk Deck;
  • Updated the Assault fade to avoid them being excessively long;
  • Spawn animations will no longer pre-spawn a collision for the AI;
  • Fixed an issue with some barrels always displaying the low texture quality;
  • Fixed an issue with the open money bags always displaying the money bundles in low texture quality
  • Spawns:
    • Re-added the ZEAL Cloaker to the spawn pool;
    • Implemented the ZEAL Taser to the spawn pool;
  • Improved the pathing logic for hostages;
  • Killing an enemy will now properly reduce the cooldown of the Sicario Smoke Bomb;
  • Fix a crash connected to throwables and destructibles;
  • Fixed an issue with the Hitman Perk Deck giving the wrong amount of ammunition;
  • Fixed the crews negotiator string so the right negotiator is displayed;
  • Fixed an issue where ECM jammers would disappear if they were placed on a moving object;
  • Fixed some issues with Sangres shirt randomization;
  • Fixed an achievement issue where “Celsius or Fahrenheit?” wouldn’t trigger when using Sniper Rifles;
  • Fixed an issue where life gain could be triggered on converted cops;
  • Fixed an issue with flashbangs not being destructible;

Masks

  • Changed hair state on the Augmentation mask;
  • Fixed a clipping issue involving the Dallas mask and Jacket’s hair;
  • Fixed the pattern compatibility for the Wrath mask;
  • Fixed straps clipping through the mask Old Blood and Guts;
  • Fixed so all heisters use the same version of the Balaclava;
  • Fixed a clipping issue with one of the eyes on the Greed mask;
  • Fixed an issue where the backplate would be visible when previewing John Wick’s glasses;
  • Fixed a clipping issue with The Gas Mask on Jacket;
  • Re-positioned the Tiara on Sydney for a better fit;
  • Fixed a clipping issue with the Commando on Sydney;
  • Fixed a typo in the description for the 44th mask;

Visuals

  • Removed the shoulder pads and helmet attachments from the normal units;
  • Darkened the helmets on the light units on Overkill and above;
  • Remodelled the ZEAL normal unit;
  • Updated the textures on the light Overkill unit;
  • Updated the textures on the light Mayhem/Death Wish unit;
  • Added the helmet attachments to the heavy units on Overkill and above;
  • Updated the textures on the heavy Mayhem/Death Wish unit;
  • Remodelled the ZEAL heavy unit;
  • Updated the textures on the ZEAL heavy unit;
  • Updated the textures on the regular Taser unit;
  • Updated the textures on the regular Cloaker;
  • Updated the textures on the Medic;
  • Remodelled the Medic Bulldozer;
  • Remodelled the Minigun Bulldozer;
  • Updated the textures on all ZEAL Bulldozers;
  • Implemented the correct visor on all the ZEAL Bulldozers;
  • Fixed an issue where the Medic Bulldozer has a grey face when getting shot by Team-AI;
  • Fixed an issue with the glass on the visor for the Medic Bulldozer and Minigun Bulldozer;

Skills

  • Fixed an issue where Stoic tier 5 Calm wouldn’t regenerate the delayed damage after the player got traded from Custody;
  • Disabled critical hits for the Arbiter Grenade Launcher and Underbarrel Grenade Launcher on the Little Friend 7.62 Assault Rifle;
  • Fixed an issue where the effect of the Aced Confidence would get lost if the player re-equips the Joker skill;
  • Fixed an issue with converted cops getting stuck on several levels;
  • Fixed an issue where Suppressed Sentry Guns could be used as Secondary Deployable when Engineering skill was removed;
  • Fixed an issue where dead enemies would activate Underdog for clients;
  • Fixed a crash related to leaving a game when in custody with Stockholm Syndrome Aced;

Inventory

  • Fixed so the Raven Shotgun has the correct mods and allow the correct combinations of mods;
  • Added the PBS Suppressor and the Grips to the mods for the Akimbo Tatonka Submachine Guns;
  • Added the Tactical Suppressor to the Akimbo CMP Submachine Guns;
  • Fixed a crash related to modifying the Cavity 9mm;
  • Fixed a crash when trying to use a weapon that was crafted with missing color customization data on the gadget;
  • Fixed an issue where the Specialist Knives would get unequipped upon restarting the game;

Weapons

  • Fixed an issue where the akimbo autofire sound could get stuck when switching to auto fire mode;
  • Split Akimbo into category(Akimbo Pistol, Akimbo SMG & Akimbo Shotgun).;
  • Fixed Akimbo Judge benefiting from magazine related skills;
  • Akimbo Bronco and Akimbo Matever no longer benefit from magazine related skills;
  • Fixed a clipping issue with the Ergo Grip on the Chimano Custom Pistol;
  • Fixed an issue with the intimidate animation for Akimbo Micro Uzi Submachine Guns;
  • Fixed the glass material on the Tactical Flashlight melee weapon;
  • Stability penalty increased for Akimbo Weapons to 36 (up from 24);
  • Reduced the rays cast from GRIMM 12G for the other players;
  • Decreased the fire rate of Brothers GRIMM 12G;
  • Flamethrower:
    • Name changed to Flamethrower Mk.1;
    • Damage decreased to 7 (down from 14);
    • Total Ammo increased to 1800 (up from 600);
    • Magazine increased to 900 (up from 300);
  • Magazine Mod “Rare”:
    • Damage penalty increased to 4 (up from 3);
    • Total Ammo bonus increased to 450 (up from 150);
  • Magazine Mod “Well Done”:
    • Damage bonus increased to 7 (up from 3);
    • Total Ammo penalty increased to 450 (up from 150);

Levels

  • Aftershock:
    • Removed some vegetation that was clipping through a wall;
    • Tweaked positioning on multiple vehicles that was clipping with other objects;
    • Moved a particle effect for flames that appeared to be floating;
    • Moved one animation so cops no longer repel into the truck below the bridge;
    • Removed garbage piles that was see-through from one side;
    • Fixed a LOD issue on tents;
  • Alaskan Deal:
    • Fixed a briefcase that was spawning without money;
    • Fixed a chair that was clipping with a table;
    • Fixed some briefcases clipping with other props;
    • Removed some planks that were clipping with the fuel tank;
    • Relocated a floating pile of debris;
  • Alesso:
    • Moved a plant that was clipping through a wall;
    • Removed a stack of boxes that spawned in the same location as another stack of boxes;
    • Moved a poster that caused a z-fighting with the wallpaint;
    • Fixed so that the achievement “Fuck it, we’re walking” can’t be obtained in Stealth;
  • Basics:
    • Fixed a location on Stealth Day 1 where the player could get stuck next to a container;
    • Fixed an issue where dominating a cop in the beginning could block progression on Loud Day 2;
  • Beneath the Mountain:
    • Fixed an issue on where players could get stuck behind some railings;
  • Big Bank:
    • Fixed a gap in the wall by the entrance to the bank tellers area;
  • Big Oil Day 2:
    • Fixed some seams on the walls;
    • Made the pool ladder climbable;
    • Added two missing windows by the exit to the terrace;
  • Birth of Sky:
    • Fixed a LOD issue on a window;
    • Disabled the spawn of Captain Winters when the players are too close to the boat, to avoid a crash;
  • Bomb: Forest:
    • Fixed a typo on the word “Thick” within a objective description
  • Branch Bank:
    • Fixed the collision on the roof walkway railing;
  • Brooklyn 10-10:
    • Fixed an issue where hostages would remain in unreachable areas;
  • Car Shop:
    • Fixed an issue when using a ECM jammer before entering the manager’s office preventing progression through the level;
  • Cook Off/Rats Day 1:
    • Tweaked the blur zone by the meth lab;
    • Fixed some barrels clipping with each other;
    • Fixed a clipping issue related to bordering up some windows;
    • Tweaked the lighting;
  • Escape: Overpass:
    • Fixed some VO giving misleading information related to the point of no return;
    • Fixed fire hurt area being enabled at the wrong time;
    • Disabled interaction on fence props near helicopter escape;
  • Goat Simulator Day 2:
    • Fixed an issue where the player could be teleported outside of the truck at the escape, making the player unable to complete the heist;
    • Fixed floating preplanning assets;
    • Fixed an issue where the assets didn’t spawn if the heist was restarted;
  • Golden Grin Casino:
    • Covered some holes in the walls around the reception area;
  • Heat Street:
    • Fixed several pieces of graffiti partially disappearing into the wall;
    • Fixed several pieces of graffiti that was too far away form the wall;
    • Fixed clipping scaffolding props;
    • Fixed a pillar that was clipping into a wall;
    • Adjusted location of missing light props so they match the lighting;
    • Fixed a VO line asking the player to follow Bile when they should just wait for him;
    • Fixed an issue with a cop car that previously drove through Matt’s escape van;
    • Added a missing VO reminder for the first fuel can;
    • Realigned the interior inside one of the shops;
  • Hotline Miami Day 1:
    • Reworked the Sniper spawn logic;
    • Fixed an issue with a ladder clipping with the balcony railing;
    • Fixed some light leaking through a wall;
    • Fixed flickering issue with a fence;
    • Added a missing collision in a doorway;
    • Moved a car that was clipping with a building;
    • Raised the bag limit as it was set too low;
  • Hoxton Breakout Day 1:
    • Fixed a z-fighting issue on one of the buildings;
  • Hoxton Breakout Day 2:
    • Removed excessive hinges on a door;
  • Jewelry Store:
    • Fixed an issue where Snipers could shoot through a building;
    • Disabled dumpster interaction when dumpster spawn is not used;
    • Removed one out of place building in the backdrop;
    • Moved out of place heat source;
    • Fixed some flickering leaves on the main street;
    • Fixed multiple cases of flickering graffiti;
    • Fixed a hole in the level;
  • Panic Room:
    • Fixed Sniper spawn logic so they no longer spawn too often;
    • Removed a line of text that was out of place;
    • Shadow Raid:
    • Fixed an issue where two locations always spawned loot and they were not added to the randomisation;
    • Fixed two locations where the player could see out of the level;
    • Repositioned the thermite asset so it no longer clips with the ground;
    • Fixed a doorway by the waterfront where civilians were unable to be escorted through it;
    • Reworked guard path for the guard that sometimes was stuck in a doorway by the waterfront;
    • Removed out of place collision related to a ladder that is not always spawning;
  • Prison Nightmare:
    • Fixed an issue on where converted cops wouldn’t follow the player;
    • Fixed an issue on where money pallets used wrong particle effects;
  • Santa’s Workshop:
    • Team AI will now wait in their designated areas during Casing mode;
    • Fixed an issue where a table blocked the AI from going up the stairs;
  • Scarface Mansion:
    • Fixed a broken collision on the terrace wall;
    • Fixed an occluder issue with some carpets;
  • Shadow Raid:
    • The guard by the waterfront will no longer play a door breaching animation when he shouldn’t;
  • Slaughterhouse:
    • Dozers will no longer get stuck behind the garage doors;
    • Dozers and Shields are now able to get down from all the containers;
    • Team-AI no longer masks up right away;
    • Moved Grenade asset so it does not clip with other objects;
    • Repositioned fence that was both floating and clipping;
  • The Yacht Heist:
    • Repositioned multiple lamps that were clipping with the walls;
    • Fixed flickering issues in two locations with the color tags next to the laptops;
    • Fixed an issue with a despawning light at the spawn location;
    • Removed some NPCs from the top floor crowd that were stuck in T-pose;
    • Fixed clipping issues with some boxes in the basement;
    • Added missing alarm sound to the point of no return;
    • Fixed a location where the player could get stuck behind the fridge doors;
    • Fixed the spawns and the sound for the tape recorders;
    • Fixed interactions on the override switches, so players can’t interact through the floor;
    • Fixed the outline on the hard drive for drop in clients;
    • Changed interaction text for the override switches;
  • Transport: Train Heist:
    • Fixed collision on dumpsters so bags can be picked back up if placed within;
  • Watchdogs Day 2:
    • Fixed an issue where bags could get stuck in an unreachable place;
  • White X-Mas:
    • Removed misaligned graffiti;
    • The loot drop will now use the correct waypoint icon;