Far Cry 3 Upgrade Crafting Guide

Upgrade Crafting Guide



Apart from syringes, Jason Brody can craft upgrades to his ammo capacity and create special arrows. All ammo capacity upgrades require hunting specific animals in areas labelled by the animal's white silhouette on the map. All of the Extended versions can only be crafted by slaying a specific animal for a Path of the Warrior quest that are mainly unlocked after taking out outposts.



I recommend crafting the upgrades for the holster, wallet, rucksack, syringe, and ammo pouches as early as possible. The holster is a given, since it gives you more guns and thereby more choices. A larger wallet is necessary in purchasing signature weapons and a larger rucksack means less travel necessary to a store. Having more syringes allow more slots for medicine and a larger ammo pouch adds ammo capacity for 5 weapon types so that you rarely ever need to look for ammo.



Upgrade Effect (Materials) How To Unlock
Simple Holster Carry 1 extra gun. (Goat Skin x1) Complete "Harvest the Jungle"
Rugged Holster Carry 2 extra guns. (Deer Hide x2) Craft Simple Holster.
Heavy Duty Holster Carry 3 extra guns. (Shark Skin x2) Craft Rugged Holster.
Simple Wallet Carry up to $2000. (Pig Hide x1) Complete "Secure the Outpost"
Rugged Wallet Carry up to $4000. (Cassowary Leather x2) Craft Simple Wallet
Heavy Duty Wallet Carry up to $6000. You'll need this to purchase many of the signature weapons. (Shark Skin x2) Craft Rugged Wallet
Extended Wallet Carry up to $10000. (One Horn Leather x1) Craft Heavy Duty Wallet
Simple Rucksack Carry up to 32 loot items. (Boar Hide x2) Complete "Harvest the Jungle"
Rugged Rucksack

Carry up to 48 loot items. (Tapir Hide x2)

Craft Simple Rucksack.
Heavy Duty Rucksack Carry up to 64 loot items. (Dingo Pelt x4) Craft Rugged Racksack.
Extended Rucksack Carry up to 96 loot items. (Undying Bear Leather x1) Craft Heavy Duty Rucksack.
Simple Syringe Kit Carry up to 5 syringes. (Pig Hide x1) Complete "Secure the Outpost"
Rugged Syringe Kit Carry up to 7 syringes. (Dog Skin x3) Craft Simple Syringe Kit
Heavy Duty Syringe Kit Carry up to 9 syringes. (Leopard Skin x2) Craft Rugged Syringe Kit
Extended Syringe Kit Carry up to 12 syringes. (Black Panther Leather x1) Craft Heavy Duty Syringe Kit
Simple Ammo Pouch Carry more handgun, assault rifle, shotgun, sniper rifle, and LMG ammunition. (Boar Hide x2) Complete "Secure the Outpost"
Rugged Ammo Pouch Carry a lot more handgun, assault rifle, shotgun, sniper rifle, and LMG ammunition. (Buffalo Hide x2) Craft Simple Ammo Pouch
Heavy Duty Ammo Pouch Carry exceptionally more handgun, assault rifle, shotgun, sniper rifle, and LMG ammunition. (Tiger Skin x2) Craft Rugged Ammo Pouch
Extended Ammo Pouch Carry ridiculously more handgun, assault rifle, shotgun, sniper rifle, and LMG ammunition. (Golden Tiger Leather x2) Craft Heavy Duty Ammo Pouch
Simple Grenade Pouch Carry up to 4 grenades and 4 Molotovs. (Goat Skin x2) Complete "Secure the Outpost"
Rugged Grenade Pouch Carry up to 6 grenades and 6 Molotovs. (Deer Hide x2) Craft Simple Grenade Pouch
Heavy Duty Grenade Pouch Carry up to 8 grenades and 8 Molotovs. (Komodo Dragon Skin x3) Craft Rugged Grenade Pouch
Extended Ammo Pouch Carry up to 12 grenades and 12 Molotovs. (Blood Komodo Dragon Skin x1) Craft Heavy Duty Grenade Pouch
Simple Munitions Pouch Carry up to 3 C4 and 3 land mines. (Goat Skin x2) Complete "Secure the Outpost"
Rugged Munitions Pouch Carry up to 4 C4 and 4 land mines. (Leopard Skin x2) Craft Simple Munitions Pouch
Heavy Duty Munitions Pouch Carry up to 5 C4 and 5 land mines. (Bear Skin x2) Craft Rugged Munitions Pouch
Extended Munitions Pouch Carry up to 6 C4 and 6 land mines. (White Belly Tapir Leather x1) Craft Heavy Duty Munitions Pouch
Simple Fuel Sling Carry another 100 units of flamethrower fuel. (Dog Skin x2) Complete "Secure the Outpost"
Rugged Fuel Sling Carry another 100 units of flamethrower fuel. (Boar Hide x2) Craft Simple Fuel Sling
Heavy Duty Fuel Sling Carry another 100 units of flamethrower fuel. (Komodo Dragon Skin x2) Craft Rugged Fuel Sling
Extended Fuel Sling Carry another 100 units of flamethrower fuel. (Yellow Neck Leather x1) Craft Heavy Duty Fuel Sling
Small Rocket Pack Carry up to 4 RPG-7 rounds and 8 GL-94 rounds. (Deer Hide x1) Complete "Secure the Outpost"
Rugged Rocket Pack Carry up to 5 RPG-7 rounds and 10 GL-94 rounds. (Dingo Pelt x4) Craft Small Rocket Pack
Heavy Duty Rocket Pack Carry up to 6 RPG-7 rounds and12 GL-94 rounds. (Tiger Skin x3) Craft Rugged Rocket Pack
Simple Arrow Quiver Carry up to 10 regular and 10 special arrows at once. (Goat Skin x1) Craft "Secure the Outpost"
Rugged Arrow Quiver Carry up to 15 regular and 10 special arrows at once. (Tapir Hide x2) Craft Simple Arrow Quiver
Heavy Duty Arrow Quiver Carry up to 20 regular and 10 special arrows at once. (Bear Skin x2) Craft Rugged Arrow Quiver
Extended Duty Arrow Quiver Carry up to 30 regular and 10 special arrows at once. (Maneater Shark Skin x1) Craft Heavy Duty Arrow Quiver
Explosive Arrow An arrow that detonates on impact, comparable to the size of a grenade. Requires 1 Arrow and 1 Grenade to craft. Complete "Kick the Hornet's Next"
Fire Arrow An arrow that creates a fire at its point of impact. Great for starting fires in outposts. Requires 1 Arrow and 1 Molotov to craft. Complete "Keeping Busy"
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