Box art - Ghost Recon Breakpoint

Ghost Recon: Breakpoint third-person aiming | How to switch from first-person

Much like its predecessor, Wildlands, Ubisoft Paris’ new entry in the tactical shooting series defaults to a first-person perspective when aiming. For those that prefer an over-the-shoulder aiming viewpoint, however, here’s how to switch to the Ghost Recon: Breakpoint third-person aiming mode and how to switch between third-person and first-person.

Ghost Recon: Breakpoint | How to switch between first and third-person aim

Ghost Recon Breakpoint third-person aiming

By default, Breakpoint will have you aim down your iron sights in first-person whenever the left trigger is held. Some players can find constantly switching between the third-person perspective utilized when exploring outside of combat and the first-person point of view when aiming disorienting, so here’s exactly what you need to do in order to change that from Breakpoint‘s options menu.

Players will first want to navigate to the settings menu, then gameplay, default aiming mode, and finally switch from iron sight to over-the-shoulder. This means that squeezing the left trigger will now place you into third-person aiming as standard, though you can also switch back to first-person on the fly, should you so desire.

ALSO: Twitch Rivals cameraman accidentally reveals Snip3Down’s password

There can often be tactical reasons to switch between the two perspectives, for example, an expansive outdoors area will generally favor the use of sights in first-person; the same can also be said universally for the employment of sniper rifles. Conversely, in more confined indoor locations the added wherewithal of seeing a greater portion of your surroundings in third-person can place you at a comparative advantage.

In order to switch at will without visiting the options menu, you’ll need to press R3 while aiming. Learning to make use of both modes can certainly help you to become the best Ghost you can be, but it isn’t entirely necessary if you have a particularly strong preference for one aiming mode or the other.

If you’re a fan of first-person that’s wondering if you can explore with that persistent perspective, unfortunately, you cannot.