The Division 2 1.21 update

The Division 2 1.21 Update Patch Notes (Title update 8.5)

A brand new update is available to download and install on The Division 2. Skip to the end of this guide to read through the complete list of The Division 2 1.21 update patch notes. If you want a little more detail about the changes the update brings, however, read through a selection of The Division 2 Title update 8.5 highlights below. Find out about all the bug fixes, gameplay changes, and more right here in this tell-all guide.

The Division 2 1.21 Update Highlights

The Division 2 1.21 update

Rather than adding anything to the game, The Division 2 Title Update 8.5 instead brings with it a load of bug fixes and gameplay changes. The game should now be a little better in terms of balancing and bugs. As it doesn’t add anything big, it’s not a huge update. It weighs in at just over 1 GB on PS4, for example. We’ll run you through a number of the biggest bug fixes and changes that have been made with the 1.21 update below.

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Bug Fixes

A whole host of bugs have been fixed thanks to the 1.21 update. This includes, but is not limited to the following:

  • Players should no longer encounter the infinite ammo glitch
  • All Season Level 60 and 65 rewards should now be given out as intended. You should receive your rewards following the update if you didn’t get them before
  • You should now receive the correct number of Operation Dark Hour keys

Gameplay and Balance Changes

Along with the bug fixes are a load of gameplay and balance changes. Control Points, for example, will be reset when changing your Global Difficulty and changing Directives won’t reset Control Points anymore. The Assault Turret will now better target enemies it can shoot, which are nearby, in a number of Skills enemy changes. You can find all the changes and bug fixes in the patch notes below.

The Division 2 1.21 Update Patch Notes (Title Update 8.5)

The Division 2 1.21 update

Read through the complete list of The Division 2 1.21 update patch notes below, courtesy of Ubisoft:

Bug fixes

  • Fixed an issue causing the stack acquisition of “Striker’s Gamble” to be inconsistent.
  • Fixed an issue causing players to be unable to revive other agents.
  • Fixed an issue causing the revive UI to disappear if a player was killed too fast.
  • Fixed an issue causing “Aggressive Recon” and “Crossbow Expert” talents of the “Tip of the Spear” Gear Set to trigger in the DZ Safe House or DZ Control Points.
  • Fixed an issue causing the Joyride weapon skin to not be applied to “The Stinger” LMG.
  • Fixed an issue causing League Reward Caches to be contaminated when leveling up in the Dark Zone.
  • Fixed an issue causing the Exotic BTSU Gloves to always roll at a minimum roll range from certain sources.
  • Fixed an issue causing the “Short Circuit” buff to not restart after the cooldown has expired for the Hard Wired Gear Set.
  • Fixed an issue causing players to be able to gain infinite ammunition.
  • Fixed an issue causing players to be able to gain more than intended Operation Dark Hour keys.
  • Temporarily removing Warhounds from the first mission beat in the Manning National Zoo Main Mission.
    • This workaround prevents Warhounds to get stuck on the roof in the Manning National Zoo. A proper fix for this issue is scheduled for TU9.
  • Fixed an issue causing the checkpoint for Heroic Difficulty Darpa Research Lab Main Mission to be missing.
  • Fixed an issue causing the checkpoint for Heroic Difficulty Pentagon Main Mission to be missing.
  • Fixed an issue causing players to receive self-damage when killing an enemy player with the Full Flag debuff from the True Patriot Gear Set.
  • Fixed an issue that could cause the Season Level 60 and 65 rewards to be incorrect under certain circumstances.
    • We are adding these rewards to players inventory if they were not correctly delivered at level 60 and 65.

Gameplay changes

  • Control Points can now be reset by changing Global Difficulty.
    • Changing Directives will not reset Control Points.
  • League UI
    • The League UI should now be more intuitive when switching between week one and two.

Balance Changes

NPCs

BTSU Support Station:

  • Will now check line of sight between support station and NPCs more frequently.
  • Decreased tick rate of Support Station healing to 2 seconds (up from 1.5 seconds).
  • Elite Support Station now only provides overheal once per NPC.
  • The Support Station heal amount is now capped.
  • Support Stations no longer heal while affected by EMP / disruption effects.

Warhound Grenadier:

  • Increasing windup warning of triple shoot of Warhound Grenadier.
  • Increasing aftershoot delay of triple shoot of Warhound Grenadier.
  • Slightly increasing cooldown of moving shoot of Warhound Grenadier

Warhound Minigun:

  • Adjusting Warhound Minigun behavior to flank less frequently and to maintain more distance to the players.
  • Adjusting Warhound Minigun to path less close to players.
  • Increasing intention icon duration of 360 spin from Warhound Minigun to 2.5 seconds (up from 2)
  • Reducing 360 spin from Warhound Minigun to only 2 spins (down from 3)
  • Reducing range of 360 spin of Warhound Minigun to 30m (down from 70m).

Tank archetype reaction to Hive / Turret:

  • Adding more distance checks so Tanks don’t rush at a hive next to a player.
  • Reducing threat limit so Tanks don’t switch targets too suddenly.
  • Outcast Incendiary / Molotov:
  • Reducing duration and tick damage slightly.

Developer comment: Grenades were very strong compared to other factions’ grenades and this will bring them closer in line.

Pentagon Bosses:

  • Reducing Drone Helicopter health and damage.
  • Slightly reduce health and armor for Brenner.
  • Reducing Brenner’s mortar damage.
  • Decreasing armor of John ‘Architect” Figgs.

Mortars:

  • Reducing damage of mortars in Coney Island.
  • Increase delay between UI warning and explosion damage of mortars in the Manning National Zoo.
  • Fixing general damage scaling issues with mortars.

Skills

Assault Turret:

  • Improving auto-targeting of Assault Turret to better prioritize NPCs it can shoot, and which are close to it.

Assault Drone:

  • Improving behavior to prevent the Drone from becoming stuck.
  • Improving the consistency of firing and pathing.

Status effects

Poison Status Effect:

  • Reducing tick interval, damage and duration.

Developer comment: Even with the damage reduction to enemy NPCs poison continues to be extremely strong, this nerf will alleviate this further.

EMP:

  • EMP Skills and Shock effects will now do damage to several NPC Skills like the Jammer from Support units and the Nail Bomb from Thrower archetypes.

Leaderboards

  • Reset the leaderboards for Operation Dark Hours
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