Box art - Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn Class Guide (Part 1)

Class Guide (Part 1)







Basic classes in Final Fantasy XIV: A Realm Reborn are divided into four distinct categories, or disciplines. The war and magic categories are self-explanatory, while Disciplines of the Hand are good with crafting and Disciplines of the Land have proficiency with fishing and mining amongst other things. Details on specialized classes in the game can be found in part two.



Disciplines of War



Archer

 

ActionLevelTP CostCooldown TimeDescription
Heavy Shot1602.5sDelivers an attack with a potency of 150.
Straight Shot2602.5sDelivers an attack with a potency of 140.

Additional Effect: Increases critical hit rate by 10% for 20s.
Raging Strikes40180sIncreases damage dealt by 20% for 20s.
Venomous Bite6702.5sDelivers an attack with a potency of 100.

Additional Effect: Venom with potency of 35 for 9s.
Misery's End8012sDelivers an attack with a potency of 190.

Can only be executed when target's HP is below 20%.
Shadowbind10012sBinds target for 10s

Cancels auto-attack upon execution.

Target becomes unbound if damage is taken.
Bloodletter12015sDelivers an attack with a potency of 150.
Repelling Shot151502.5sDelivers an attack with a potency of 80.

Additional Effect: 10y backstep.

Cannot be executed while bound.
Quick Nock181402.5sDelivers an attack with potency of 110 to all enemies in a cone in front of you.
Swiftsong2202.5sIncreases movement speed of all nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when enmity is generated. Cannot be used in battle or with other songs.
Hawk's Eye26090sIncreases Dexterity and physical accuracy by 20% for 20s.
Windbite30702.5sDeals wind damage with a potency of 60.

Additional Effect: Wind damage over time with potency of 45 for 18s.

Additional Effect: When damage over time is critical, there is a 20% chance Bloodletter cooldown will reset.
Quelling Strikes340120sReduces enmity generated by each attack for 15s.
Barrage380180sIncreases the number of strikes per auto-attack to 2 for 10s.
Blunt Arrow42030sDelivers an attack with a potency of 50.

Additional Effect: Silence for 1s.
Flaming Arrow46060sSets the ground ablaze, delivering damage with a potency of 35 to enemies that enter the flames for 30s.
Wide Volley501602.5sDelivers an attack with a potency of 110 to target and enemies near it.



Gladiator

 

ActionLevelTP CostCooldown TimeDescription
Fast Blade1702.5sDelivers an attack with a potency of 150.
Rampart2090sReduces damage taken by 10% for 20s.
Savage Blade4602.5sDelivers an attack with potency of 100.

Additional Effect: Increased enmity.

Combo Action: Fast Blade, Combo Potency: 200.
Fight or Flight60180sIncreases physical damage dealt by 30% for 20s.
Flash802.5sIncreases enmity in all nearby enemies.
Convalescence100120sIncreases HP restored by spells or actions by 20%.
Riot Blade121002.5sDelivers an attack with a potency of 100.

Combo Action: Fast Blade, Combo Potency 230, Combo Bonus: Restores MP.
Shield Lob151202.5sDelivers an attack with a potency of 120.

Additional Effect: Increased enmity.
Shield Bash181502.5sDelivers an attack with a potency of 110.

Additional Effect: Stun for 3s.
Provoke22040sGestures threateningly, increasing enmity in target.
Rage of Halone26602.5sDelivers an attack with a potency of 100.

Additional Effect: Increased enmity.

Combo Action: Savage Blade, Combo Potency: 260, Combo Bonus: Reduce target's strength by 5% for 20s.
Shield Swipe30402.5sDelivers an attack with a potency of 170.

Can only be used immediately after blocking an attack.

Additional Effect: Pacification for 6s.
Awareness340120sReduces the chance of suffering critical damage by 25% for 20s.
Sentinel380180sReduces damage taken by 30% for 10s.
Tempered Will420180sImmediately cures Blind and Heavy, while preventing knockback and draw-in effects for 10s.
Bulwark460180sIncreases block rate by 60% for 15s.
Circle of Scorn50025sDelivers an attack with a potency of 100 to all nearby enemies.

Additional Effect: Damage over time for 15s, Potency: 30.



Lancer

 

ActionLevelTP CostCooldown TimeDescription
True Thrust1702.5sDelivers an attack with a potency of 150.
Feint2802.5sDelivers an attack with a potency of 120.

Additional Effect: Slow +20% for 10s.
Vorpal Thrust4602.5sDelivers an attack with a potency of 100.

Combo Action: True Thrust, Combo Potency: 200.
Keen Flurry6090sIncreases parry rate by 40% for 20s.
Impulse Drive8702.5sDelivers an attack with a potency of 100.

180 when delivered from behind target.
Leg Sweep10030sDelivers an attack with a potency of 130.

Additional Effect: Stun for 3s.
Heavy Thrust12702.5sDelivers an attack with a potency of 100.

170 when delivered from a target's flank.

Flank Bonus: Increases damage dealt by 15% for 12s.
Piercing Talon151302.5sDelivers a ranged attack with a potency of 120.
Life Surge18090sEnsures critical damage for first non-magic action used while Life Surge is active. Damage dealt will be absorbed as HP, up to 10% of maximum HP.

Buff duration: 10s
Invigorate220180sInstantly restores 400 TP.
Full Thrust26602.5sDelivers an attack with a potency of 100.

Combo Action: Vorpal Thrust, Combo Potency: 330.
Phlebotomize30902.5sDelivers an attack with a potency of 170.

Additional Effect: Damage over time with potency of 25 for 18s.
Blood for Blood34080sIncreases damage dealt by 10% and damage suffered by 25% for 20s.
Disembowel38602.5sDelivers an attack with a potency of 100.

Combo Action: Impulse Drive, Combo Potency 220.

Combo Bonus: Reduces target's piercing resistance by 10% for 20s.
Doom Spike421602.5sDelivers an attack with a potency of 160 to all enemies in a straight line in front of you.
Ring of Thorns461202.5sDelivers an attack with a potency of 100 to all nearby enemies.

Combo Action: Heavy Thrust, Combo Potency: 150.
Chaos Thrust50602.5sDelivers an attack with a potency of 100.

Combo Action: Disembowel, Combo Potency: 200.

Combo Bonus: Damage over time with potency of 30 for 30s.



Marauder

 

ActionLevelTP CostCooldown TimeDescription
Heavy Swing1702.5sDelivers an attack with a potency of 150.
Foresight20120sIncreases defense by 20% for 20 sec.
Skull Sunder4602.5sDelivers an attack with a potency of 100.

Additional Effect: Increased enmity

Combo Action: Heavy Swing, Combo Potency: 200.
Fracture6802.5sDelivers an attack with a potency of 100.

Additional Effect: Damage over time with potency of 20 for 18 sec.
Bloodbath8090sConverts 25% of the damage dealt by next successful offensive ability into HP

Buff duration: 15 sec.
Brutal Swing10020sDelivers an attack with a potency of 50.

Additional Effect: Stun for 3 sec.
Overpower121002.5sDelivers an attack with a potency of 120 to all enemies in a cone in front of you.

Additional Effect: Increased enmity.
Tomahawk151202.5sDelivers a ranged attack with a potency of 130.

Additional Effect: Increased enmity.
Maim18602.5sDelivers an attack with a potency of 100.

Combo Action: Heavy Swing, Combo Potency: 190

Combo Bonus: Increases damage dealt by 20% for 12 sec.
Beserk22090sIncreases attack power by 50% for 15s.

Unable to use weaponskills for 5 seconds after effect fades.
Mercy Stroke26090sDelivers an attack with a potency of 200.

Can only be executed when target's HP is below 20%. If delivered as the killing blow, up to 20% of your maximum HP will be restored.
Butcher's Block30602.5sDelivers an attack with a potency of 100.

Additional Effect: Increased enmity.

Combo Action: Skull Sunder, Combo Potency: 280.
Thrill of Battle340120sIncreases maximum HP by 10% and restores the amount increased for 20s.
Storm's Path38902.5sDelivers an attack with a potency of 100.

Combo Action: Maim, Combo Potency: 250

Combo Bonus: Absorbs 50% of damage dealt as HP and lowers target's damage dealt by 10% for 20s

Grants Wrath when used with Defiance for 30s.
Holmgang420180sDraws target towards caster, and binds both for 6s

Most attacks cannot reduce your HP to less than 1 for 6s.
Vengeance460120sReduces damage taken by 30% and delivers an attack with a potency of 50 every time you suffer physical damage for 15s

Grants Wrath when used with Defiance for 30s.
Storm's Eye50702.5sDelivers an attack with a potency of 100.

Combo Action: Maim, Combo Potency: 270

Combo Bonus: Decreases target's slashing resistance by 10% and HP recovery via curing magic by 50% for 15s.

Grants Wrath when used with Defiance for 30s.



Pugilist

 

ActionLevelTP CostCooldown TimeDescription
Bootshine1602.5sDelivers an attack with a potency of 150.

Opo-opo Form Bonus: Critical damage if dealt from behind target.

Additional Effect: Changes form to raptor for 10s.
True Strike2502.5sDelivers an attack with a potency of 150.

190 when delivered from behind target.

Can only be used when in raptor form.
Featherfoot4090sIncreases Evasion by 15% for 10s.
Snap Punch6502.5sDelivers an attack with a potency of 140.

180 when delivers from a target's flank.

Can only be used when in coeurl form.

Additional Effect: Changes form to opo-opo for 10s

Additional Effect: Grants Greased Lightning for 12s.

Greased Lightning Bonus: Increases damage dealt by 9% and attack speed by 5%.
Second Wind80120sInstantly restores own HP.

Cure potency: 450.

Cure potency varies with current attack power.
Haymaker10402.5sDelivers an attack with a potency of 170.

Can only be used immediately after evading an attack.

Additional Effect: Slow +20% for 12s.
Internal Release12060sIncreases critical hit rate by 20% for 15s.
Touch of Death15802.5sDelivers an attack with a potency of 20.

Additional Effect: Damage over time with potency of 25 for 30s.
Twin Snakes18602.5sDelivers an attack with a potency of 100.

140 when delivered from a target's flank.

Can only be used when in raptor form.

Additional Effect: Increases damage by 5% for 15s.

Additional Effect: Changes from to coeurl for 10s.
Fists of Earth2203sReduces damage taken by 10%.

Cannot be used with Fists of Fire or Fists of Wind and shares cooldown with both.
Arm of the Destroyer261302.5sDelivers an attack with a potency of 50 to all nearby targets.

Opo-opo Form Bonus: Silence for 1s.

Additional Effect: Changes form to raptor for 10s.
Demolish301302.5sDelivers damage over time with a potency of 40 for 18s.

Can only be used when in coeurl form.

Additional Effect: Changes form to opo-opo for 10s.

Additional Effect: Grants Greased Lightning for 12s.

Greased Lightning Bonus: Increases damage dealt by 9% and attack speed by 5%.
Fists of Wind3403sIncreases movement speed.

Cannot be used with Fists of Earth or Fists of Fire and shares cooldown with both.
Steel Peak38060sDelivers an attack with a potency of 150.

Additional Effect: Stun for 4s.
Mantra420120sIncreases HP recovery via curing magic by 5% for self and nearby party members for 15s.
Howling Fist46060sDelivers an attack with a potency of 170 to all enemies in a straight line before you.
Perfect Balance500240sAllows execution of weaponskills which require a certain form without being that form.



Disciplines of Magic







Arcanist

 

ActionLevelCooldown TimeDescription
Ruin12.5sDeals unaspected damage with a potency of 80.
Bio22.5sDeals unaspected damage with a potency of 40 for 18s.
Summon42.5sSummons a caster-type pet to fight by your side.
Physick42.5sRestores target's HP.

Cure potency: 400
Aetherflow660sRestores 20% of maximum MP.

Additional Effect: Aetherflow
Energy Drain83sDeals unaspected damage with a potency of 150.

Additional Effect: If under the effect of Aetherflow, absorbs 50% of damage dealt as HP and restores MP.
Miasma102.5sDeals unaspected damage with a potency of 20.

Additional Effect: Unaspected damage with potency of 35 for 24 seconds.

Additional Effect: Disease for 24s. Symptoms: Reduces HP recovered by Cure spells by 50% and inflicts 40% Heavy.
Virus1290sReduces target's STR and DEX by 15% for 10s.
Summon II152.5sSummons a tank-type pet to fight at your side.
Sustain182.5sSacrifices 10% of own maximum HP to continuously restore 8% of summon's HP over a period of 10s. Cannot execute if HP is below 10%.
Resurrection222.5sResurrects target to a weakened state.
Bio II262.5sDeals unaspected damage with a potency of 35 over 30s.
Bane3010sSpreads a target's Bio, Bio II, or Miasma to all nearby enemies.

Duration: Time remaining on original effect.

If the target is under the effect of Aetherflow, 15% chance that Bio, Bio II, or Miasma duration resets.
Eye for an Eye34180sErects a magicked barrier around a single party member or pet for 30s.

Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage for 20s.
Ruin II382.5sDeals unaspected damage with a potency of 80.

Additional Effect: Blind for 10s.
Rouse4290sIncreases Cure magic potency and damage dealt by pet by 40%. While roused, pet will be immune to stun, sleep, bind, heavy, paralysis, and disease for 20s.
Miasma II462.5sDeals unaspected damage with a potency of 20 to all nearby enemies.

Additional Effect: Unaspected damage over time with potency of 10 for 15s.

Additional Effect: Disease for 15s. Symptoms: Reduces HP recovered by Cure spells by 50% and inflicts 40% Heavy.
Shadow Flare502.5sEnvelops a designated area in a veil of magicked shadows, dealing damage with a potency of 25 to any who enter for 30s.

Additional Effect: 5% chance of sustained Slow



Conjurer (Note: MP cost scales with levels)

 

ActionLevelMP CostCooldown TimeDescription
Stone152.5sDeals earth damage with a potency of 140.

Additional Effect: Heavy +40% for 20s
Cure252.5sRestores target's HP. Cure Potency: 400
Aero462.5sDeals wind damage with a potency of 50.

Additional Effect: Wind damage over time with potency of 25 for 18s.
Cleric Stance605sSwaps current INT and MND attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse.
Protect8102.5sIncreases the physical defense of all party members within range of target for 30mins.
Medica10122.5sRestores own HP and HP of all nearby party members. Cure potency: 300
Raise12312.5sResurrects target to a weakened state.

Cannot be used when in combat.
Fluid Aura15030sDeals water damage with a potency of 150.

Additional Effect: 15y knockback and Bind for 6s.
Esuna1872.5sRemoves a single detrimental effect from target.

Additional Effect: 20% chance next Esuna will cost no MP.
Stone II2272.5sDeals earth damage with a potency of 170.
Repose2682.5sInflicts target with sleep for 30s.

Cancels auto-attack upon execution.
Cure II30102.5sRestores target's HP with Cure Potency of 650.

Additional Effect: 15% chance next Cure III will restore critical HP for 15s.
Stoneskin34152.5sCreates a barrier around target that prevents physical damage totaling 10% of target's maximum HP for 30mins.
Shroud of Saints380180sReduces enmity by half.

Additional Effect: Refresh with potency of 80 for 15s
Cure III42152.5sRestores HP of all party members within range of target. Cure potency: 550
Aero II46112.5sDeals wind damage with potency of 50.

Additional Effect: Wind damage over time with a potency of 40 for 12s
Medica II50263sRestores own HP and the HP of all nearby party members. Cure potency: 200

Additional Effect: Regen for 15s, Cure potency: 100



Thaumaturge (Note: MP cost scales with levels)

 

ActionLevelMP CostCooldown TimeDescription
Blizzard142.5sDeals ice damage with potency of 170.

Additional Effect: Heavy +40% for 20s

Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire.
Fire2122.5sDeals fire damage with potency of 170.

Additional Effect: Grants Astral Fire for 10s or removes Umbral Ice.
Transpose4012sSwaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
Thunder682.5sDeals lightning damage with potency of 30.

Additional Effect: Lightning damage over time with a potency of 40 for 12s.
Surecast8030sNext spell is cast without interruption.

Buff duration: 10s.
Sleep10102.5sPuts target to sleep for 30s.

Cancels auto-attack upon execution.
Blizzard II1282.5sDeals ice damage with a potency of 100 to all nearby enemies.

Additional Effect: Bind for 4s

Additional Effect: Grants Umbral Ice II for 10s or removes Astral Fire.
Scathe15?2.5sDeals elementally neutral damage with a potency of 100.
Fire II18162.5sDeals fire damage with a potency of 100 to target and enemies near it.

Additional Effect: Grants Astral Fire II for 10s or removes Umbral Ice.
Thunder II22122.5sDeals lightning damage with potency of 50.

Additional Effect: Lightning damage over time with a potency of 40 for 15s.
Swiftcast260180sNext spell is cast immediately.

Buff duration: 10s.
Manaward300120sCreates a barrier that nullifies magic damage totalling up to 30% of maximum HP for 20s.
Fire III34202.5sDeals fire damage with a potency of 240.

Additional Effect: Grants Astral Fire III for 10s and removes Umbral Ice.
Blizzard III38122.5sDeals ice damage with potency of 240.

Additional Effect: Grants Umbral Ice III for 10s and removes Astral Fire.
Lethargy42030sInflict target with Slow and Heavy +20% for 12s.
Thunder III46162.5sDeals lightning damage with potency of 60.

Additional Effect: Lightning damage over time with a potency of 40 for 18s.
Aetherial Manipulation500180sRush to a target party member's side

Unable to cast if bound.



Disciplines of the Hand







Alchemist

 

ActionLevelCP CostDescription
Basic Synthesis10Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch524Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend794Restores item durability by 30.
Steady Hand922Improves action success rate by 20% for the next five steps.
Inner Quiet1118Grants a bonus to control with every increase in quality.
Observe1312Do nothing for one step.
Tricks of the Trade150Restores 45 CP. Can only be used when material status is unfavorable.
Standard Touch1838Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides2132Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II28150Restores item durability by 60.
Standard Synthesis3315Increases progress. Efficiency: 150% Success Rate: 90%
Brand of Water3715Increases progress. Progress doubles when recipe affinity is water. Efficiency: 100% (200%) Success Rate: 90%
Advanced Touch4352Increases quality. Efficiency: 150% Success Rate: 90%
Comfort Zone5058Restores 10 CP after each step for the next ten steps.



Armorer

 

ActionLevelCP CostDescription
Basic Synthesis10Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch518Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend792Restores item durability by 30.
Steady Hand922Improves action success rate by 20% for the next five steps.
Inner Quiet1118Grants a bonus to control with every increase in quality.
Observe1314Do nothing for one step.
Rapid Synthesis150Increases progress. Efficiency: 250% Success Rate: 50%
Standard Touch1838Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides2132Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II28160Restores item durability by 60.
Standard Synthesis3315Increases progress. Efficiency: 150% Success Rate: 90%
Brand of Ice3715Increases progress. Progress doubles when recipe affinity is ice. Efficiency: 100% (200%) Success Rate: 90%
Advanced Touch4348Increases quality. Efficiency: 150% Success Rate: 90%
Piece by Piece5015Increases remaining progress by 1/3. Success Rate: 90%



Blacksmith

 

ActionLevelCP CostDescription
Basic Synthesis10Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch518Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend792Restores item durability by 30.
Steady Hand922Improves action success rate by 20% for the next five steps.
Inner Quiet1118Grants a bonus to control with every increase in quality.
Observe1314Do nothing for one step.
Ingenuity1524Lowers recipe level to current level for the next five steps.
Standard Touch1832Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides2132Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II28160Restores item durability by 60.
Standard Synthesis3315Increases progress. Efficiency: 150% Success Rate: 90%
Brand of Fire3715Increases progress. Progress doubles when recipe affinity is fire. Efficiency: 100% (200%) Success Rate: 90%
Advanced Touch4348Increases quality. Efficiency: 150% Success Rate: 90%
Ingenuity II5032Lowers recipe level three below current level for the next five steps.



Carpenter

 

ActionLevelCP CostDescription
Basic Synthesis10Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch518Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend794Restores item durability by 30.
Steady Hand922Improves action success rate by 20% for the next five steps.
Inner Quiet1118Grants a bonus to control with every increase in quality.
Observe1312Do nothing for one step.
Rumination150Removes Inner Quiet effect and restores CP proportional to the number of times control was increased.
Standard Touch1838Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides2132Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II28160Restores item durability by 60.
Standard Synthesis3315Increases progress. Efficiency: 150% Success Rate: 90%
Brand of Wind3715Increases progress. Progress doubles when recipe affinity is wind. Efficiency: 100% (200%) Success Rate: 90%
Advanced Touch4348Increases quality. Efficiency: 150% Success Rate: 90%
Byregot's Blessing5024Increases quality. Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet. Success Rate: 90%



Culinarian

 

ActionLevelCP CostDescription
Basic Synthesis10Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch518Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend792Restores item durability by 30.
Steady Hand922Improves action success rate by 20% for the next five steps.
Inner Quiet1118Grants a bonus to control with every increase in quality.
Observe1314Do nothing for one step.
Hasty Touch150Increases quality and requires no CP. Efficiency: 100% Success Rate: 50%
Standard Touch1832Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides2132Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II25160Restores item durability by 60.
Standard Synthesis3115Increases progress. Efficiency: 150% Success Rate: 90%
Steady Hand II3725Improves action success rate by 30% for the next five steps.
Advanced Touch4348Increases quality. Efficiency: 150% Success Rate: 90%
Reclaim5055Increases the chance materials will not be lost after botches synthesis to 90%.



Goldsmith

 

ActionLevelCP CostDescription
Basic Synthesis10Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch518Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend792Restores item durability by 30.
Steady Hand922Improves action success rate by 20% for the next five steps.
Inner Quiet1118Grants a bonus to control with every increase in quality.
Observe1314Do nothing for one step.
Manipulation1588Restores 5 points of durability after each step for the next ten steps.
Standard Touch1832Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides2132Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II25160Restores item durability by 60.
Standard Synthesis3115Increases progress. Efficiency: 150% Success Rate: 90%
Flawless Synthesis3715Increases progress by 40. Success Rate: 90%
Advanced Touch4348Increases quality. Efficiency: 150% Success Rate: 90%
Innovation5018Increases control by 30% for the next five steps.



Leatherworker

 

ActionLevelCP CostDescription
Basic Synthesis10Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch518Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend792Restores item durability by 30.
Steady Hand922Improves action success rate by 20% for the next five steps.
Inner Quiet1118Grants a bonus to control with every increase in quality.
Observe1314Do nothing for one step.
Waste Not1556Reduces loss of durability by 50% for the next four steps.
Standard Touch1832Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides2132Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II25160Restores item durability by 60.
Standard Synthesis3115Increases progress. Efficiency: 150% Success Rate: 90%
Brand of Earth3715Increases progress. Progress doubles when recipe affinity is earth. Efficiency: 100% (200%) Success Rate: 90%
Advanced Touch4348Increases quality. Efficiency: 150% Success Rate: 90%
Waste Not II5098Reduces loss of durability by 50% for the next eight steps.



Weaver

 

ActionLevelCP CostDescription
Basic Synthesis10Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch524Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend792Restores item durability by 30.
Steady Hand922Improves action success rate by 20% for the next five steps.
Inner Quiet1118Grants a bonus to control with every increase in quality.
Observe1314Do nothing for one step.
Careful Synthesis150Increases progress. Efficiency: 90% Success Rate: 100%
Standard Touch1832Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides2132Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II25160Restores item durability by 60.
Standard Synthesis3115Increases progress. Efficiency: 150% Success Rate: 90%
Brand of Lightning3715Increases progress. Progress doubles when recipe affinity is lightning. Efficiency: 100% (200%) Success Rate: 90%
Advanced Touch4348Increases quality. Efficiency: 150% Success Rate: 90%
Careful Synthesis II500Increases progress. Efficiency: 120% Success Rate: 100%



Disciplines of the Land







Botanist

 

ActionLevelGP CostDescription
Triangulate10Survey the landscape to locate mature trees and lush vegetation.
Arbor Call30Survey the landscape to locate the nearest mature tree or lush vegetation within skill range for 15s. Can only execute while Triangulate is active.
Field Mastery450Increases the chance of obtaining items while gathering by 5%.
Field Master II5100Increases the chance of obtaining items while gathering by 15%.
Arbor Call II60Survey the landscape to locate the highest-level mature tree or lush vegetation within skill range for 15s. Can only execute while Triangulate is active.
Stealthy80Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below.
Field Mastery III10250Increases the chance of obtaining items while gathering by 50%.
Preparation120Reveals the conditions for obtaining HQ items while gathering.
Leaf Turn15100Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%.
Nophica's Ward20400Increases earth shard yield by four.
Menphina's Ward20400Increases ice shard yield by four.
Llymlaen's Ward20400Increases wind shard yield by four.
Ageless Words25300Grants another gathering attempt.
Brunt Force250Increases the chance of obtaining regular or HQ items to 100%. Can only be activated after chain #4.
Blessed Harvest30400Increases the number of items obtained during a single gathering attempt by one.
Leaf Turn II35300Increases the chance of obtaining HQ items while gathering by 30%. Does not increase chances for items which start at 0%.
Blessed Harvest II40500Increases the number of items obtained during a single gathering attempt by two.
Truth of the Forests450Further survey the landscape to uncover unspoiled mature trees and lush vegetation.
Toil of the Pioneer50300Renders all out-of-reach items reachable.



Fisher

 

ActionLevelDescription
Bait1Select the bait to apply to your line.
Cast1Cast your line and begin fishing.
Hook1Attempt to hook the fish nibbling on the bait.
Quit1Abandon fishing attempt and reel in line.
Cast Light1Lights up the tip of your fishing rod.
Stealth8Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below.
Gulleye15Allows you to discern the location of fishing holes up to level 15.
Enhanced Stealth18Increases the range of enemies avoidable when using Stealth to level 30.
Release22Unhook a fish (including all those of the same type subsequently caught at your current location) and release it back into the wild.
Mooch25Use the fish already hooked to your line to attract even larger prey.
Enhanced Stealth II28Increases the range of enemies avoidable when using Stealth to level 40.
Dunefishing35Allows you to cast your fishing line in deserts and dunes.
Gulleye II35Allows you to discern the location of fishing holes up to level 35.
Enhanced Stealth III38Increases the range of enemies avoidable when using Stealth to level 50.
Double Mooching40Allows you to mooch with a mooched fish.
Skyfishing45Allows you to cast your line in Sea of Clouds.
Gulleye III50Allows you to discern the location of fishing holes up to level 50.



Miner

 

ActionLevelGP CostDescription
Prospect10Survey the landscape to locate mineral deposits and rocky outcrops.
Lay of the Land30Survey the landscape to locate the nearest mineral deposit and rocky outcrop within skill range for 15s. Can only execute while Prospect is active.
Sharp Vision450Increases the chance of obtaining items while gathering by 5%.
Sharp Vision II5100Increases the chance of obtaining items while gathering by 15%.
Lay of the Land II60Survey the landscape to locate the highest-level mineral deposit and rocky outcrop within skill range for 15s. Can only execute while Prospect is active.
Stealth80Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below.
Sharp Vision III10300Increases the chance of obtaining items while gathering by 50%.
Preparation120Reveals the conditions for obtaining HQ items while gathering.
Unearth1575Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%.
Byregot's Ward20400Increases lightning shard yield by four.
Nald'thal's Ward20400Increases fire shard yield by four.
Thalik's Ward20400Increases water shard yield by four.
Deep Vigor230Increases the chance of obtaining regular or HQ items to 100%. Can only be activated after chain #5.
Solid Reason25250Grants another gathering attempt.
King's Yield30400Increases the number of items obtained during a single gathering attempt by one.
Unearth II35350Increases the chance of obtaining HQ items while gathering by 50%. Does not increase chances for items which start at 0%.
King's Yield II40500Increases the number of items obtained during a single gathering attempt by two.
Toil of the Mountaineer430Renders all out-of-reach items reachable.