The Last of Us 2 1.05 update patch notes mark the first big content addition since its launch back in June. It is not just a bunch of bug fixes either as it adds the much-requested super-hard Grounded difficulty, a new Permadeath mode (which were semi-leaked via the trophy list), and some cheat codes. But what else does this new TLOU2 update bring?
The Last of Us 2 1.05 Update Patch Notes | Grounded difficulty
Much like the first game, The Last of Us 2 has finally gotten its post-launch Grounded difficulty mode. However, it isn’t $5 and will be free for everyone who downloads the update. This modifier lets players change the difficulty of any one aspect of the game from resources, enemy health, and more. This will really test your skills as it pushes things past the hard Survivor difficulty. Beating it on Grounded will also earn you the Dig Two Graves silver trophy.
The Last of Us 2 1.05 Update Patch Notes | Permadeath
Players can also push the game even further with the Permadeath modifier. Like the title implies, this will end the game if you die. This can be slapped on in a number of different ways. Sure, you could go at it on Grounded, but you can also play the game in any mix of the other difficulties. Essentially, you can play on Moderate but with Permadeath on. You can put Permadeath on through the whole game, just one day, or just one chapter, further letting you mix and match how hardcore of an experience you want.
The Last of Us 2 1.05 Update Patch Notes | Cheats and filters
The Last of Us 2 didn’t launch with cheats, but Naughty Dog has finally added them to the game. Players can enable cheat codes like infinite ammo, infinite crafting, mirror on death, and many more. There are also new audio and visual filters that can make the 2020 release look and sound like it it came out in 1993 or like it is a cel-shaded title. There will also be the ability to disable Listen Mode, adjust the film grain, add motion sensor aiming, using arc throwing for bricks/bottles and Molotovs, add some aiming options, and some additional accessibility improvements.
Full The Last of Us 2 1.05 update patch notes
GROUNDED DIFFICULTY RETURNS, PLUS NEW PERMADEATH MODE
For veteran The Last of Us fans, Grounded difficulty represents the ultimate test of skill. This difficulty raises the stakes by not only making enemies deadlier and ammo, upgrade, and crafting materials incredibly scarce, but also removing invaluable tools for survival, such as disabling Listen mode, deactivating elements of the HUD, and more**. Beginning with the update, Grounded will become one of the base difficulty options available when starting the story, so you won’t need to have beaten the game once already to access it.
As an additional layer of challenge, we’re also introducing a brand new Permadeath mode***. With this custom mode enabled, there are no second chances–you must complete the entire game without dying or start over from the beginning. However, if taking on the whole game is too daunting, you can choose to enable Permadeath mode with checkpoints on a per-chapter or per-act basis. In other words, if you die at the end of Day One, you’ll have to play the entire day over again.
You’ll also be rewarded for your efforts. The Grounded update introduces two new Trophies: one for completing the game with any Permadeath mode enabled and another for beating it on Grounded difficulty. Don’t worry, though, neither of these Trophies will be required in order to earn the Platinum.
NEW GRAPHICS, AUDIO, AND GAMEPLAY MODIFIERS
Have you ever wondered what The Last of Us Part II would look like as a cel-shaded adventure or if it was made in the retro 8-bit era? How about if it was a black and white noir thriller or sepia-toned classic? With this week’s update, we’re adding nearly 30 new graphics rendering modes, as well as several new audio modifiers that allow you to change the look and feel of the game.
We’re also debuting new unlockable gameplay modifiers, like One Shot or Touch of Death that enable one-hit kills or Infinite Ammo, Infinite Crafting, or Infinite Listen Mode Range to add a new twist to gameplay:
- Mirror World
- Mirror on Death
- Slow Motion
- Bullet Speed Mode
- Infinite Ammo
- Infinite Crafting
- Infinite Melee Durability
- Infinite Listen Mode Range
- One Shot
- Touch of Death
- 8-bit Audio
- 4-bit Audio
- Helium Audio
- Xenon Audio
- Saves now display playtime up to the second
- Film Grain Adjustment option
- Disable Listen Mode option
- Motion Sensor Function Aiming option
- Arc Throw HUD Display option
- Aiming Acceleration Scale option
- Aiming Ramp Power Scale option
- Accessibility improvements to Ground Zero encounter, collectible tracking, Enhanced Listen Mode for collectibles, and rope gameplay
All of these modifiers can be accessed via the Extras menu and unlocked after completing the game.