No Man's Sky 3.03 update patch notes

No Man’s Sky 3.03 Update Patch Notes | Today, October 9

The No Man’s Sky 3.03 update patch notes have been released by Hello Games, detailing the changes and fixes coming to the game. The new No Man’s Sky patch rolls out on PC, PS4, and Xbox One today, October 9. New VR optimizations have been made to further improve the experience on VR headsets, along with a number of other fixes that should make for a more stable game.

What are the No Man’s Sky 3.03 update patch notes?

No Man's Sky 3.03 update patch notes

Not long after its last update, the new No Man’s Sky update 3.03 is here. The new patch is available to download right now, with 4-5 GB of data waiting to be installed across all platforms. Fixes such as optimizations to the game’s VR mode have been implemented. As of writing, however, the patch notes detailed are all the experimental branch changes leading up to the 3.03 update. We will update this guide with the correct patch notes if things change.

The complete list of No Man’s Sky 3.03 update patch notes can be read below.

  • Further VR optimisations.
  • Fixed an issue that prevented players from using the Multi-Tool upgrade terminal in VR.
  • Additional fixes to provide a smoother framerate in VR.
  • Fixed an issue that caused frozen dead worlds to report overly warm temperatures.
  • Fixed an issue that could cause your ship to teleport inside buildings when visiting bases.
  • Trader ships that land on the planet’s surface will now crush any objects they land on.
  • Fixed an issue that caused the Photo Mode cloud coverage option to be unavailable on some planets.
  • Fixed an issue that caused items awarded by the Planetary Archive vaults to change rarity after save/load.
  • Fixed a number of minor errors in interactions.
  • Players may now use the back-out button to select the ‘Leave’ option in an interaction.
  • Fixed an issue that allowed the personal forcefield to activate while using the Analysis Visor.
  • Fixed an issue that caused a different mission to be selected when moving from one step of the Artemis story to another.
  • Increased the likelihood of meteor showers on dead planets.
  • Fixed an issue that caused an occasional checkerboard pattern to appear on the terrain on frozen and volcanic worlds.
  • Fixed a number of audio issues with creatures.
  • Improved the controls in Photo Mode, adding acceleration to the camera movement to allow more fine-tuned adjustments.
  • Added the ability to tilt the camera in Photo Mode.
  • Fixed an issue that caused screenshots taken in Photo Mode to be cropped to the wrong FOV.
  • Weather warning decals are no longer visible in Photo Mode.
  • Fixed an issue that caused vegetation and other planetary items to be spread too thin when viewed at a distance.
  • Fixed an occasional visual glitch that caused stretched polygons in the grass.
  • Improved the icon for the Data Packet.
  • Fix an issue that caused the Vy’keen smuggler to only say ‘Grah!’
  • Fixed an issue on PC that prevented base thumbnails from showing in the teleporter.
  • When using the Analysis Visor, more distant markers are now shown slightly faded out.
  • In Photo Mode, props will now be shown at the highest possible detail setting.
  • Fixed an issue that could cause players to very occasionally warp into a system inside a planet.
  • Fixed an number of flickering issues present when using DoF controls in Photo Mode.
  • Fixed an issue that made it difficult to summon the starship on some planets.
  • Fixed an issue that caused incorrect discovery counts to appear on planets where nothing had been discovered.
  • Fixed an issue that could cause the Local Information Register to display the system name as the planet name and vice versa.
  • Exchanging an artefact at a Planetary Archive vault now correctly awards standing with the relevant faction.
  • Fixed an issue that blocked other players from using the vaults at the Planetary Archives in multiplayer.
  • Virtual keyboard is now supported in Steam VR.
  • Fixed a number of clipping issues in the UI.
  • Fixed a number of text issues.
  • Fixed an issue where using the Steam VR desktop overlay would spin the game camera.
  • Fixed an issue that caused incorrect thumbnails to display on the Discovery Page.
  • Opening the Discovery Page immediately after discovering something now correctly takes you straight to the details of that discovery.
  • Fixed an issue that caused the discovery thumbnail in the Analysis Visor to occasionally appear corrupted.
  • Fixed an issue that caused oxygen plants and carbon crystals to award too much of their substance on some planets.
  • Fixed an issue that caused distant thunder audio to only play occasionally.
  • Fixed an issue that caused some creatures to appear at an incorrect position or scale when viewed on the Discovery page.
  • Fixed an issue that caused some flying creatures to be classified as ‘Ground’ by the Discovery Page.
  • Fixed an issue that caused jellyfish to face the wrong way while swimming.
  • Fixed an issue that prevented teleporter destinations from other galaxies from being visible on the teleport page.
  • Fixed an issue that caused some PC users with Windows hardware acceleration enabled to only see a white screen on boot.
  • Fixed a number of audio and rumble issues with the Sandworm in multiplayer.
  • Improved the displacement effect on vegetation when it is pushed by the player or creatures.
  • Fixed a rare softlock that could occur when entering the ship at the moment you die.
  • Fixed an issue that could cause poor framerate on PC VR.

Hopefully, No Man’s Sky is now a more stable and fun experience for players being let down by any of the now-fixed issues. The 3.03 update should have made that so, at least. Whether playing on PS4, PC, or Xbox One, the 3.03 update has brought in a variety of key fixes and improvements.

Hello Games has been quick on releasing patches and fixes following the massive Origins update. The game should be all the better for these updates. The VR version of the game, in particular, should now be a smoother experience than it was before. Better framerates and bug fixes galore have made the 3.03 update a nice one, even if it didn’t go so big as adding in giant sandworms.

Time will tell when the next big sandworm-bringing update will be in No Man’s Sky. For now, though, the 3.03 update is a welcome one given its fixes. The Origins update was, supposedly, “the beginning of something new.” These smaller updates, therefore, could be the norm for a little while yet.

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