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Modern Warfare 1.15 Update Patch Notes

Infinity Ward has revealed the Modern Warfare 1.15 update patch notes. This latest Call of Duty: Modern Warfare title update was released today, February 25, 2020, across all supported platforms. This is a relatively small update, mainly concerned around bug fixes as well as balance adjustments for various weapons. Keep reading to learn about the latest highlights or dig right into the full patch notes.

Modern Warfare 1.15 Update | February 25, 2020 Title Update

Modern Warfare 1.15 update patch notes

Call of Duty: Modern Warfare update 1.15 includes a load of bug fixes and balance adjustments. While there’s no new content being offered in the February 25 update, there are several tweaks to weapons that players ought to know about.

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One of the biggest fixes here is for the annoying weapon progress bug. Previously, weapons that were one level away from being maxed out would stop showing level progress. Players should find that progress is now accurately reflected all the way up to max level. As for balance adjustments, the team at IW has increased the range of the Model 680 while decreasing the range of the R9-0 Force TAC Sentry, Origin 12 Forge TAC precision, and Model 680 XRK 18.0″ Liberator.

Finally, there are new adjustments to Special Operations. A graphical bug in the Disinform mission has been fixed, as has an issue that caused helicopters to clip through structure in Piccadilly. Players should also find that destroying enemy helicopters and pilots will reward money as intended.

Modern Warfare 1.15 Update Patch Notes | Full List

Modern Warfare 1.15 update patch notes

Here are the full Call of Duty: Modern Warfare patch notes for the February 15 title update 1.15 as provided by the developers at Infinity Ward.

GENERAL FIXES:

  • Fix for a bug where friends who are online in Social Tab were not always appearing at the top of the list
  • Various map exploit fixes
  • Fix for some players seeing an incorrect Career Level
  • More fixes to Regiment tags
  • Fix for some players encountering an issue where their mouse stopped working after the last title update
  • Fixed a bug in 3v3 Gunfight that allowed players to shoot through the center structure on King while using the AX-50
  • Fixed an error that could occur when Hardline was earned in Specialist
  • Quality of life backend fixes to help the Regiments and Social menus run smoother
  • Fix for a spawn exploit on Vacant
  • Fix for White Phosphorous killing all players instantly when in Realism modes
  • Trials: Fix for the score at the end of “Fire in the Hole” not tallying up properly

Challenges:

  • Fixed a bug for the “Kills with Enemy Weapon” Karma challenge not tracking properly
  • Fixed Daily Challenges that require you to get an X number of kills with an enemy weapon
  • Fix for an objective when completing Golem’s Operator Mission that requested 5 Kills with lethal equipment but was tracking with killstreaks.
  • “Alliance” Objective 6: Complete any 4 Co-Op Operations has been fixed
  • “Alliance” Objective 2: Requires 50 Juggernaut kills with Otter as your Coalition Operator. This has been fixed

Weapons:

  • Fixed a bug where weapons stopped showing level progress 1 level before their max rank, giving the appearance that they are no longer gaining XP
  • Striker 45: Fixing range and ADS speed to match the description of the 300mm Poly Barrel
  • Model 680: Slight range increase
  • Model 680 XRK 30.0 Sport: range increase
  • Slight Range decrease and ADS increase to the following:
    • Model 680 – XRK 18.0” Liberator
    • R9-0 Force TAC Sentry
    • Origin 12 Forge TAC Precision
  • Under Barrel Shotguns: increased pellet count, reduced rate of fire, increased shell count to 8, tuned autoswap after ammo is complete, range increase
  • Crossbow: Increased reload speed
  • Fixed a bug where the Akimbo Snakeshot .357s did not register damage for both guns when fired on the same frame
  • Reduced recoil to the SA87 12.4 Factory Barrel
  • Increased close and mid-range damage for the AK 5.45x39mm round mags

Classic Special Operations:

  • Fix for a graphical bug that could occur on mission “Disinform” while on Xbox

Special Operations: Survival

  • Piccadilly: Fix for a bug where helicopters could clip through buildings
  • Adjusted Cluster Strike damage towards enemy helicopters
  • Fix for a bug where destroying the enemy helicopter/pilot was not awarding money as intended

Special Operations:

  • Operation Crosswind: Fix for a bug that could prevent players from using the Cruise Missile while having the Thermite Launcher equipped
  • Operation Crosswind: Fixed an issue where the Juggernauts outside the airport might not pursue players after breaking stealth
  • Operation Crosswind: Fixed a bug where a player would have infinite ammo and standard weapons if jumping out of the plane with the Juggernaut suit

Call of Duty League:

  • When CDL Rules are enabled, the Restrictions warning icon will be displayed next to the buttons that contain CDL banned items, even if they are in sub menus. This should make it easier for players to know what parts of their loadouts need to be replaced in order to follow CDL Rules.
  • Domination: Round timer set to 5 minutes (previously 6)
  • Search and Destroy: Round timer set to 1 minute 30 seconds (from 2 minutes)
  • Restricted Thermite, Throwing Knives, and Killstreaks to CDL playlist

CoD Caster:

  • Reintroduced the Data View feature, allowing KBM Codcasters to view player information by pressing the keybind assigned in the Options menu.

PC:

  • Several fixes to prevent crashes and improve stability