Beyond: Two Souls Has No QTEs, Is Longer Than Heavy Rain

Beyond: Two Souls, the second PS3-developed title by the team at Quantic Dream, aims to outdo its prior work in just about every way, including the game's length and overall scope.

“I think it’s longer than Heavy Rain because there is more exploration. It’s difficult to say right now because we are, at the moment, pacing the game, so things change and lines are moving." gameplay lead Caroline Marchal told  VG247 at an event in Paris. “But I would say between 12-15 hours of play, depending on the player’s choices.”

At the event, studio boss David Cage revealed some interesting news as well, telling the same outlet that the game won't have quick-time-events. “No more quick-time events. We didn’t really have a problem with QTEs in Heavy Rain and I don’t think that players who played the game had any problem with that, but we wanted to reconsider the possibility of – instead of saying to the player what they’re supposed to do – how could we get rid of this and let players define by themselves, conclude by themselves what they’re supposed to do?" Cage explained.

So then how will the game be controlled? After all, gamers have come to expect loads of QTEs with every Quantic Dream title. “We still have a couple of prompts here and there, but no more than in a game like Tomb Raider, Uncharted or God of War, or whatever because all games use some prompts here and there. It’s part of what gamers are used to these days, but we use them in very few opportunities, and it’s not part of the main interface anymore,” Cage added.

Interesting. Very interesting. What do you make of all this? Does a 12-15 hour game experience sound like the right length to you? Are you pleased to hear that the game will be far less QTE-heavy than the studio's prior titles? Let us know in the comments below.

Upcoming Releases
Embark on an inspiring mission of human connection beyond the UCA. Sam — with companions by his side — sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Star Citizen is an upcoming space trading and combat simulator video game for Microsoft Windows. Star Citizen will consist of two main components: first person space combat and trading in a massively multiplayer persistent universe and customizable private servers (known as Star Citizen), and a branching single-player game (known as Squadron 42). The game will also feature VR support.
Atlas is an action-rpg with rogue-like elements where you use your ability to control the ground to fight the enemies and move through procedurally generated worlds.
Damnview: Built From Nothing is a simulation sandbox game about occidental culture and its different social classes. Immerse yourself into a decadent urban sprawl, all while working precarious jobs where you will either be absorbed into the system, or cast out of society’s machine. Damnview: Built From Nothing is a game about despair, the hostility of capitalism, and the need…
Reviews
X