Sekiro Easy Mode announced, adds microtransactions to buy lives

A Sekiro Easy Mode is on the way. Yes, it’s true. In an effort to curb the countless deaths and wrecked controllers as a result of the game’s punishing difficulty, developer From Software has seen fit to introduce a number of hand-holding changes that’ll turn Sekiro: Shadows Die Twice from an irritating game into a title that players can actually enjoy.

Among the most eye-catching changes in the Easy Mode, which is called “You Only Die Twice” in-game, is that dying more than once in a single area will lead to the game taking the reins for you. Instead of you controlling the One-Armed Wolf, a being in green dungarees, known only as Gitgu’d, will drop from the heavens and complete the level for you.

Elsewhere, a New Game Minus mode is being implemented. Upon completing the game, or letting the game do it for you, you’ll be whisked away to another run-through, though it’ll be easier than ever before in a few crucial aspects. Not only will the game immediately end at the tutorial section (with the son of Owl having rescued his Master and going for a leisurely stroll through Feudal Japan) but you can also politely ask your foes to commit seppuku with a press of the Y/Triangle button (F on PC).

Away from the Easy Mode changes, the vanilla Sekiro will also be getting microtransactions, with one Gourd Seed clocking in at $11.99, four prayer beads setting you back $9.99, and one Memory costing $8.99 or $14.99 for two.

So, what else is included in the hotly-anticipated Sekiro Easy Mode? A changelog has been released, outlining what to expect when the difficulty tweaks land later on April 1, which you can read in full below:

The following bosses have been removed from the game:

  • All mini-bosses, except Chained Ogre
  • Corrupted Monk
  • Folding Screen Monkeys
  • Genichiro Ashina
  • Guardian Ape
  • Gyouba Oniwa
  • Headless Ape
  • Lady Butterfly
  • Owl

The last remaining boss, Chained Ogre, will remain chained.

Unseen Aid has now been replaced by a giant arrow pointing you towards the next area. It is always active.

Auto-attack, auto-dodge, auto-parry, auto-swing, and auto-win have been turned on by default.

One-Armed Wolf will have Infinite Posture. He’s been practicing yoga.

The Giant Snake stealth section has been replaced by a rhythm sequence consisting of two button presses.

You can loot enemies by walking over their corpses. Like a normal game.