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- Fallout 76
In a twist that should surprise absolutely no one, the Fallout 76 premium private worlds are far from what they are advertised to be. The recent launch of the Fallout 1st membership program may have convinced a few fans of Bethesda’s post-apocalyptic online game, but the first hours of service have been far from an optimal experience.
Among the most concerning complaints are the ones reporting that the private worlds are in fact far from private, and that the scrapbox is eating players’ precious possessions. You had one job, scrapbox.
The release of Fallout 76 was a broken mess, but it slowly managed to fix some of its errors and become appreciated by a small but faithful community. Used to spot a business opportunity like no other, Bethesda swiftly released the Fallout 1st membership, charging players $12.99 a month or $99.99 a year for a private server to play with friends and a few additional perks. Let’s not forget that this is the house that gave birth to the infamous horse armor DLC for The Elder Scrolls 4: Oblivion.
However, there are several issues preventing Fallout 76 players from enjoying the perks that they are paying for. The most glaring is the private worlds aspect of the program, with players reporting that other adventurers can see their activity and join in their games. Oddly enough, the alleged newly created worlds don’t seem to be new at all. According to Forbes, players are spotting dead NPCs and looted areas, which means that these brand-new locations are in fact reused areas that have already seen their share of looters.
Hugely concerning as well is the way that the scrapbox works… or doesn’t, in fact. Bethesda promised that subscribers would get unlimited storage from the scrapbox, but it is eating players’ scraps for good. It’s like Sesame Street’s Cookie Monster, but for scrap instead. Obviously, users like ratchetsup aren’t happy with this unexpected turn of events.
Now it’s up to Bethesda to turn the tide around once more, but it’s unclear how many Fallout 76 premium private worlds issues players are willing to endure. But hey, who said life in the post-apocalyptic wastelands was going to be easy?