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- Sunset Overdrive
Xbox One platform exclusive Sunset Overdrive will arrive on store shelves October 28th, though some gamers may not like hearing that the console-only open-world shooter does not support full 1080p screen resolution and to them I say "why is that so important?"
Specifically, Ted Price told IGN that Sunset Overdrive features a lot on the screen and that the slightly less-than resolution and frame rate were necessary:
Absolutely we want this to be a new franchise. This is a game that we and Microsoft are excited about because it does present a very different view of the apocalypse, society and character identification. This is a game where we're breaking a lot of rules with regards to how open world games have been presented in the past.
What happened for developers not using the Kinect is that there was a slight boost in CPU power that we got to take advantage of. This game really does push the limits when it comes to the number of enemies on screen, so it was useful for us to have more CPU juice to help with physics, navigation and AI. We're running at 900p and 30fps native. This is a game with a lot on the screen and we made the choice to be at 900 because we wanted to push the level of detail, action, the size of the city and the views you can experience as [sic] move around.
We got early hands-on with Sunset Overdrive during a recent Microsoft event. Read that preview here and make sure to read our interview with Ted Price and Drew Murray, designers behind Sunset Overdrive, from that same event.