Twinsen’s Odyssey Review

Nebojsa Radakovic
Twinsen's Odyssey Info

genre

  • N/A

players

  • 1 - 1

Publisher

  • Activision

Developer

  • N/A

Release Date

  • 12/31/1969
  • Out Now

Platform

  • PC

rating

Geesh!!! This game justs keeps going and going and going!!!

It’s definitely not “The most anticipated sequel since Civilization 2” as described by Next Generation Magazine, but Twinsen’s Odyssey is a good new addition to the realm of adventure games.

When Esmer aliens from planet

Zeelich arrive on planet Twinsun, trouble erupts and our unwilling hero Twinsen

is once again called to action. As the aliens begin kidnapping the magicians

and children of Twinsun, the Esmer’s sinister plan to destroy the planet begins

to unfold. Battling the Esmers and their mysterious leader, the Dark Monk, Twinsen

kicks into action to save his planet and the ones that he loves.

With a plot that seems neverending, Twinsen’s Odyssey makes for an above average adventure game with some good action and great development. Generally the plot was pretty interesting, and it kept me playing. It wouldn’t describe it as addictive like other adventure titles such as Azrael’s Tear or Myst, but I like the way the designers set up the adventure. It was always apparent what you had to do and what your next move was, but to accomplish the task, you must use your memory, creativity, and have a tolerance for a little bit of exploring here and there. As a matter of fact, the main, substantial complaint I have about this game is that the plot is too childish. There were too many bouncy people, animals that can talk, flying dragons, wizards, and stupid looking aliens cruising around in flying saucers for my taste. I tend to like a more serious-natured, mysterious, somewhat realistic adventure game, even if it is fantasy or futuristic.

The interface is different than most adventure games. Instead of the very

common and played out first person perspective, Twinsen’s Odyssey chooses

a third person view to widen the gamer’s view which gives the game a slight

similarity to what you might see in Diablo. The

only difference is that most of the graphics aren’t sprites; they’re mostly

true 3D scenes. Unfortunately, instead of continually redrawing the 3d scenes,

you only get one, single shot of your environment and from there you are free

to move your person wherever you choose. Consequently, once you move your character

out of view, the camera angle changes to a different view. This is good news

for those of you would like to enjoy some good looking graphics without throwing

down for a 3D accelerator card.

One unique feature about Twinsen’s

Odyssey
is the ability to change Twinsen’s mood. Having the option to change

your mood from normal to sporty, aggressive, or discreet means that you are

also enabled with the ability to run, fight, and sneak up on people. Personally,

I would have rather hold down shift to run, and ALT to fight, rather than change

my mood by hitting F keys, but it’s something you have to get used to. Maybe

this “mood changing” thing has a future in other games, but I found it hindered

my playing ability and slowed things down instead of adding to the game play

I didn’t like the sounds very much at all. The miscellaneous game sounds were

generic and the voices were VERY annoying. I’m so glad they included a mood

which let’s you hit people, it sure came in handy beating the hell out of all

the high-pitched, squeaky, spine tingling, brain chilling, glass shattering,

diamond carving voices. Someone must have had broccoli stuffed in their ears

when they recorded these sounds. Thankfully, the soundtrack is a lot better.

Again, sometimes a little childish, but with a few select tracks a liked a lot.

The music also changes with your environment, it’s not just random tracks played

one after the other. This adds a lot to the tone of the current situation; not

the most original idea in the world, but still, good work on Activision’s part.

I have to say, I liked most aspects of the game, it was creative and interesting,

but its not for everyone. I would strongly recommend you pick up the prequel,

Relentless, for $14.99 (it’s available re-released as a classic). See if you

like that game, and if you do, great! You can continue the adventure and if

not, you only spent fifteen bucks, instead of fifty. Definitely don’t pick this

one up if you hate kiddie adventures, but it you’re undecided, and you have

no bias, it’s worth your look, it’s a really long adventure that’ll take some

time to beat, and I’m sure the average adventurist will enjoy this game.

REVOLUTION REPORT CARD

Rating8
Good Graphics
Stunning Animations
Annoying sounds, good soundtrack
Behavior Modes? Flopped!
Childish plot and characters