Blaze & Blade: Eternal Quest Review

Eternal Damnation!

A while ago, I was looking at my eye. It was severely red and itchy. Looking

closer, it appeared I had somehow scratched it. After flushing my eye out several

times, I still couldn’t get rid of the searing, excruciating pain. My vision

grew cloudy as the severe agony increased. Just before passing out, one thought

flashed through my head…”Daaaaamn, this hurts… but at least I’m not playing

Blaze and Blade.”

Blaze and Blade is a port of a Japanese Playstation game. If you thought

Final Fantasy VIII‘s PC port was lacking,

you ain’t seen nothing yet. It’s as if they tossed this game right into an emulator,

then let all hell run loose. Why this game was chosen to be ported in the first

place, I have no idea. Perhaps because it was a second or third generation PSX

game. Perhaps because no one else wanted the rights to it. Nonetheless, it was

made. And now it’s my job to keep you away from it.

After installing the game, you create a party of four customizable characters.

Each character allows you to swap variables such as sex, occupation (Warrior,

Rogue, Fairy, etc.), and magic type. But – and this is a big “but,” folks –

the entire customization concept is a lie. A total lie. The variables do next

to nothing in terms of affecting the play of the game. Each occupation class

is just a simple variation of the same idea, and what specialization they do

offer does little to alter the flow of the game.

For the port, they’ve added the option of choosing between multiple screen resolutions, but higher resolutions do nothing to improve the game’s graphics. If anything, they only increase the chances of polygonal errors. Polygons clash every which way, jumbling into a crazy mess. Even when the polygons are clean and well arranged, the game is still ugly and flat.

But

lets look past the sorry graphics. What’s the game about? Four heroes who must

search for fame and treasure. That’s it. That’s what the entire game is about.

No drama, no plot. Sad, isn’t it?

Action-wise, Blaze and Blade is like a piss-poor, shallow version of

Secret of Mana. You run around killing an unlimited flow of enemies,

hacking and slashing away. You control only one character at a time, which means

the idiot computer AI will usually let the other three die. And swapping between

your characters is unwieldy and unnatural. Same goes for the menu systems of

the game.

As you trudge through the tedium, the only point is to gain more levels and

abilities. However, the new levels and abilities really don’t add anything to

the game. It just a whole lot of nothing.

The lesson here, students, is that when you make a bad port of an already

sub-average game, you wind up with crap. If this game had some focus, some goal

to work towards, then perhaps it could have been better than crap. Frankly,

Blaze and Blade is just out there to trap the unassuming with its anime

art cover and the promise of a computer RPG quest. It’s just so pointless. So

very, very pointless. There may be blaze and blades in this game, but there’s

no heart and soul.



 
  • Lousy port
  • Terrible graphics
  • Bad action
  • No point
  • My eyes are bleeding!

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Lousy port Terrible graphics Bad action No point My eyes are bleeding!
Lousy port Terrible graphics Bad action No point My eyes are bleeding!
Lousy port Terrible graphics Bad action No point My eyes are bleeding!
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